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helpfiles:standard_damage

STANDARD DAMAGE


Each spell level utilizes a different die when calculating damage. The table per spell level is as follows:


The dice below are multiplied by caster level (plus miscellaneous bonuses) to determine spell damage.


Note: Some spells do not strictly adhere to this table, but typically will note their altered effects


Note: Spells with 'fixed' spell levels will use damage dice based on the fixed level instead (typically for healing).


All classes:

L0: 1d5

L1: 1d6

L2: 1d7

L3: 1d8

L4: 1d9

L5: 1d10

L6: 1d11

L7: 1d12

L8: 1d13

L9: 1d14

Default: 1d8


Splash Spell: -1 level

Burst Spell: -2 levels


Various feats and conditions may shift the damage table further.


Area of effect: rolls : 1 + clevel / 2 dice (spell level sized dice) (always d6 for warlock/monk)


Monks:

1d11 for all spells


Warlocks:

1d11 for all spells, 1d12 for utterdark spells


See also: cast, prepare, master, classes

helpfiles/standard_damage.txt · Last modified: 2023/04/30 18:41 (external edit)