Stat adjustments | +4 strength, +2 dexterity, -2 wisdom, -2 charisma |
Innate spells | none |
Size | medium |
Standard resonances | dark |
Classes allowed | barbarian, cleric, fighter, oracle, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 11-14 |
Average life span | 40 |
Abyssal Resistance | +2 natural armor, +1 spell resistance |
Intimidating | +2 to intimidation checks |
Low Light Vision | +2 to sight bonus to see in the dark |
Perseverance | +2 to endurance skill |
Descended several generations after the union of an orc and a demon, these orcs are typically shorter and stockier than the common orc. They appear as savage as they act, with bristly hair, horns, and ridges on their head. As is common with other evil-aligned planetouched, tanarukks have the distinctive scent of brimstone around them at all times. The tanarukk are vicious and destructive creatures with a natural disposition towards the dark. Given their demonic nature, they most often tend towards the extreme.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.