Each spell level utilizes a different die when calculating damage. The table per spell level is as follows:
The dice below are multiplied by caster level (plus miscellaneous bonuses) to determine spell damage.
Note: Some spells do not strictly adhere to this table, but typically will note their altered effects
Note: Spells with 'fixed' spell levels will use damage dice based on the fixed level instead (typically for healing).
All classes:
L0 | 1d5 |
L1 | 1d6 |
L2 | 1d7 |
L3 | 1d8 |
L4 | 1d9 |
L5 | 1d10 |
L6 | 1d11 |
L7 | 1d12 |
L8 | 1d13 |
L9 | 1d14 |
Default | 1d8 |
Splash Spell: -1 level
Burst Spell: -2 levels
Various feats and conditions may shift the damage table further.
Area of effect: rolls : 1 + clevel / 2 dice (spell level sized dice) (always d6 for warlock/monk)
Monks:
1d11 for all spells
Warlocks:
1d11 for all spells, 1d12 for utterdark spells