Stat adjustments | +2 constitution, +2 charisma, -2 wisdom |
Innate spells | dancing lights x1, faerie fire x1 |
Size | medium |
Standard resonances | any |
Genders allowed | male, female |
Classes allowed | bard, cleric, druid, oracle, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 50 |
Average life span | 500 |
Fey Sorcery | +1 clevel for sorcerers with fey bloodline |
Tough Hide | +2 natural armor |
Low Light Vision | +2 to sight bonus to see in the dark |
Magical | +2 influence |
The satyr's lower body is like that of a goat, with hooves and a tail, and they grow a pair of long horns on their head. Males often grow well-groomed beards. Originating from the Feywild, satyrs are creatures of chaotic mischief. They tend to fill their lives with hedonistic pursuits, and they live in small clans or among other races. They prefer natural environments, seeing the world and everything within it, including other people, as a toy to enjoy. They love endless parties, cheerful company and open sky above them. They are friends to elves and gnomes. Satyrs tend to avoid fell races in general. Female satyrs are called fauns and have deer legs instead of goat legs. Satyrs have no natural disposition towards light or dark, and may follow any path. They are wild and free creatures, influenced by the energies of the feywild and most often abhor the use of undead and similar powers. They may become ill if they make use of necrotic powers that defy nature.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.