Before taking any actions against a city, carefully consider the guidance below to understand the potential repercussions. Regardless of a city’s tier, always send an avatarmail if you make an attack on a city. This ensures staff is aware of the situation and can respond accordingly.
Tier 1 cities cannot be attacked, raided, or conquered without staff involvement. These cities are superpowers on a global scale, boasting hundreds of powerful spellcasters and tens of thousands of troops. They can easily mobilize the resources necessary to annihilate any adventuring party that attempts to challenge them. Treating a Tier 1 city like a regular encounter will result in your demise.
Tier 2 cities are large and significant, though not global superpowers. Extremely powerful adventurers can harass them, but these cities often have allies or outside support that may intervene if things escalate too far. You may engage with these cities as you see fit, but be prepared for severe consequences.
Tier 2 cities include the following:
Tier 3 cities are typically small villages or inhabited ruins. These locations are akin to a wild west environment—what you do there is largely up to you. If local NPCs cannot defend against you, you may have free reign. However, players can declare ownership or choose to defend these settlements, which may lead to conflict. Without player involvement, Tier 3 cities are less likely to retaliate.