Stat requirements: | 12 strength, 12 charisma |
Resonances allowed: | Paladins must be of the same resonance as the deity they serve |
Hitdice: | d10 |
Saving throws: | fort/will strong, reflex weak |
Class Skills: | academics, athletics, endurance, influence |
Class Feats: | L1: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, parry, smite L2: layonhands L3: divine health, aura of courage L4: channel L5: divinebond (choose between weapon bond OR armor bond OR bonded steed) L6: indomitable L7: divine grace L8: aura of resolve L11: aura of fury L13: dedication L17: aura of justification L20: champion L21: divinebond (choose between weapon bond OR armor bond OR bonded steed) L31: searing smite Also: one bonus melee feat at L21, and every five class levels thereafter |
Paladins are the protectors of their chosen patron in the realm of Sundering Shadows. They are holy (or unholy) warriors selected by their faith to battle their enemies and uphold their charge. A paladin's purpose varies according to their patron's charge, but protection and order are almost always part of their oaths. They often come from noble families and some have served as knights before taking on their holy (or unholy) mantle.
Paladins are granted a subset of divine utility spells based on their charisma score, including a spell to summon a powerful mount. You can see their spell list with spells paladin
. Paladins prepare
spells from this list and commit it to memory. You can see a list of spells in your memory with recall paladin spells
. When they cast
a spell, they expend that spell from their memory. They can remove undesired prepared spell with the forget
command.
Paladins can cast their spells in any armor, but they cannot wield anything while doing so. They will need the perfect caster feat to avoid harming their allies and summoned creatures with area-affecting spells.
Paladins rely on melee combat and don't make good casters. Their combat powers come from the martial feat tree.
In addition to spell casting, Paladins also draw from a Divine Grace pool, which is used to fuel their combat feats and enhancements.