Stat adjustments | +2 dexterity, +2 intelligence, -2 charisma |
Innate spells | levitate |
Standard resonances | any |
Classes allowed | barbarian, bard, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief |
Normal adventuring starting age | 16-19 |
Average life span | 110 |
Air Affinity | +1 caster level to electricity damage spells |
Planar Resistance | +2 spell resistance |
Elemental Origin | +(level / 2) electricity resistance |
Low Light Vision | +2 to sight bonus to see in the dark |
Versatile | +4 skill points |
Air genasi are humans with an ancestor from the plane of air, usually an elemental. They are fast and free-willed creatures, who revel in their individuality, although few care enough to seek out their progenitor. Many regard them with awe, which only serves to encourage their flamboyant natures, and their expectation that normal folk will treat them with deference. They tend to travel a lot, many feeling confined by staying in one place for too long. Air genasi priests prefer to follow a deity that offers the domain of air. Genasi have no natural disposition towards light or dark, and may follow any path. Their values are often influenced by the nature of their ancestry.
Air genasi should not be confused with half-elementals, who are a different species, rather than a subspecies of human. They have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are: