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rules:city_assault [2024/07/10 19:04] cecile [Tier 1 Cities] |
rules:city_assault [2024/12/30 00:31] (current) titania [Additional Information] |
======Aggressive City Interactions====== | ======Aggressive City Interactions====== |
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Consider the below guidance before taking any actions though to ensure that you are ready for what repercussions may come as a result. Regardless of city tier always avatarmail if you make an attack on a city so that we know what is going on and can respond accordingly. | Before taking any actions against a city, carefully consider the guidance below to understand the potential repercussions. Regardless of a city’s tier, always send an avatarmail if you make an attack on a city. This ensures staff is aware of the situation and can respond accordingly. |
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=====Tier 1 Cities===== | =====Tier 1 Cities===== |
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Tier 1 cities cannot be attacked, raided or conquered without imm involvement. These cities are super powers on a global scale employing hundreds of powerful spellcasters and thousands or even tens of thousands of troops. They can easily muster the necessary resources to quash any adventuring party that dares to treat them like a dragon encounter. If you enter a sustained conflict with a city of this tier without proper support and preparation, you will die. | Tier 1 cities cannot be attacked, raided, or conquered without staff involvement. These cities are superpowers on a global scale, boasting hundreds of powerful spellcasters and tens of thousands of troops. They can easily mobilize the resources necessary to annihilate any adventuring party that attempts to challenge them. Treating a Tier 1 city like a regular encounter will result in your demise. |
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Tier 1 cities include the following: | * [[:antioch|Antioch]] |
* Dai Tokai | * Dai Tokai |
* [[:seneca|Seneca]] | * [[:seneca|Seneca]] |
* [[:shadow|Shadow]] | * [[:shadow|Shadow]] |
* [[:tenebrosa|Tenebrosa]] | * [[:helpfiles:lore:tenebrosa|Tenebrosa]] |
* [[:tharis|Tharis]] | * [[:tharis|Tharis]] |
* [[:tonovi|Tonovi]] | * [[:tonovi|Tonovi]] |
=====Tier 2 Cities===== | =====Tier 2 Cities===== |
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Tier 2 cities are large but not major powers. Extremely powerful adventurers can harass them with near impunity but may discover later that these cities have outside support that may come to their aid if things become too grim. You can engage these cities however you like but be mindful that severe consequences may follow. | Tier 2 cities are large and significant, though not global superpowers. Extremely powerful adventurers can harass them, but these cities often have allies or outside support that may intervene if things escalate too far. You may engage with these cities as you see fit, but be prepared for severe consequences. |
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Tier 2 cities include the following: | Tier 2 cities include the following: |
* [[:akhketonn|Akh'ketonn]] | * [[:akhketonn|Akh'ketonn]] |
* [[:antioch|Antioch]] | |
* [[:ashtarathai|Ashta'Rathai]] | * [[:ashtarathai|Ashta'Rathai]] |
* [[:azha|Azha]] | * [[:azha|Azha]] |
| * [[:daroldralych|Darol'Dralych]] |
* [[:graez|Graez]] | * [[:graez|Graez]] |
* [[:juran|Juran]] | * [[:juran|Juran]] |
* [[:synoria|Synoria]] | * [[:synoria|Synoria]] |
* [[:yniam_plains|Protectorate of Yniam]] | * [[:yniam_plains|Protectorate of Yniam]] |
| * [[:port_serith|Port Serith]] |
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=====Tier 3 Cities===== | =====Tier 3 Cities===== |
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Tier 3 cities are typically nothing more than villages or inhabited ruins. In these places it is essentially the wild west, you can do what you want and if the npcs themselves cannot deal with you, you essentially have free reign. Player characters can declare ownership of these places or choose to defend them if they like but without player intervention these locations are less likely to be avenged or defended. | Tier 3 cities are typically small villages or inhabited ruins. These locations are akin to a wild west environment—what you do there is largely up to you. If local NPCs cannot defend against you, you may have free reign. However, players can declare ownership or choose to defend these settlements, which may lead to conflict. Without player involvement, Tier 3 cities are less likely to retaliate. |
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Tier 3 cities currently include the following: | |
* [[:asgard|Asgard]] | * [[:asgard|Asgard]] |
* [[:daroldralych|Daroldralych]] | * Emerald Grove |
* Halfling Meadows | * Halfling Meadows |
* [[:muuldaan|Muul'daan]] | * [[:muuldaan|Muul'daan]] |
* [[:serith|Port Serith]] | |
* [[:systyquah|Systyquah]] | * [[:systyquah|Systyquah]] |
* [[:kildare|The Glen of Kildare]] | * [[:kildare|The Glen of Kildare]] |
* [[:daggerdale|The Ruins of Daggerdale]] | * [[:daggerdale|The Ruins of Daggerdale]] |
* [[:verbobone|Verbobone]] | * [[:verbobone|Verbobone]] |
| * Wailing Isle |
* Any city or settlement not otherwise listed. | * Any city or settlement not otherwise listed. |
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=====Additional Information===== | =====Additional Information===== |
Attacking any community brazenly will likely gain negative attention from someone and even if further down the road you may face unexpected consequences for your actions. Also player actions can affect the tier of a city and major events can shift their place. Do not assume any of these placements are static. | |
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=====Starter Areas===== | * **Repercussions:** Attacking any community, no matter its tier, is likely to gain negative attention. Even if there are no immediate consequences, you may face retaliation later from unexpected sources. |
Currently we are treating Tabor and Muul’daan as off limits for any forms of high level aggression and so they are not listed above though for rp purposes we would consider Tabor tier 2 and Muul’Daan tier 3. If this changes in the future they will be added to the above lists. | * **Dynamic Tiers:** A city’s tier may shift due to player actions or major events. Treat the above placements as fluid, not static. |
| * **PK Actions:** Attacking a city is considered a PK (Player Kill) action, as other players may want to punish such brazen tactics. That comes with a 1-week PK lock as per the PK rules. |