This shows you the differences between two versions of the page.
|
nopk [2023/03/03 13:30] titania created |
nopk [2023/05/11 15:07] (current) titania |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ===== THE NOPK FLAG ===== | ||
| - | =====THE | + | New characters have a NOPK flag that protects them from aggressive characters. |
| - | New characters that are of a standard race have a NOPK flag that protects them | + | To opt into PK (player killing), turn the flag off with the < |
| - | from aggressive characters. | + | you turn this flag off, you signal to the player base that you are ready to |
| - | To opt into PK (player killing), turn the flag off (<help set>). When you turn | + | engage in hostile roleplay. Ensure that you have read our < |
| - | this flag off, you signal to the player-base that you are ready to engage in | + | rules> carefully before dropping your flag. |
| - | hostile roleplay. | + | |
| While under the protection of a NOPK flag, you may not take any antagonistic | While under the protection of a NOPK flag, you may not take any antagonistic | ||
| Line 12: | Line 12: | ||
| responsibility to back out of a hostile situation or turn your NOPK flag off. If | responsibility to back out of a hostile situation or turn your NOPK flag off. If | ||
| a conflict starts in your room, you must leave. | a conflict starts in your room, you must leave. | ||
| + | |||
| If you have opted into PK, you may not purposefully antagonize a character with | If you have opted into PK, you may not purposefully antagonize a character with | ||
| an active NOPK flag, or attempt to pull them into a hostile situation. You may | an active NOPK flag, or attempt to pull them into a hostile situation. You may | ||
| - | however threaten them if provoked | + | however |
| - | accordance with your character. | + | your character. |
| - | ==== PK RACES ==== | + | Non-PK races who are not in an active conflict and wish to have their NOPK flag |
| - | Some races, known as advanced races or PK races, have their NOPK flag turned | + | restored, can contact a member of staff via < |
| - | at creation. These races can be identified by the red warning in the race help | + | |
| - | file (<help RACE> | + | ==== PK RACES ==== |
| - | character’s race changes for any reason, you are considered a PK race if either | + | |
| - | race (old or new) is a PK race. | + | Some races, known as advanced races or PK races, have their NOPK flag turned |
| + | at creation. These races can be identified by the red warning in their | ||
| + | individual | ||
| + | |||
| + | If your character's race changes for any reason | ||
| + | a PK Race, you are considered | ||
| + | |||
| + | ==== ANTAGONISTIC ACTIONS ==== | ||
| - | ====ANTAGONISTIC ACTIONS==== | ||
| Antagonistic actions are defined as any action that purposely provokes or annoys | Antagonistic actions are defined as any action that purposely provokes or annoys | ||
| - | another character. Note that antagonistic does not equal villainous. If you | + | another character. See <help rules> for examples. Note that antagonistic does |
| - | witness a crime as a NOPK character, you are not allowed to act on that | + | not equal villainous. If you witness a crime as a NOPK character, you are not |
| - | information if doing so would inconvenience the perpetrator. You are, however, | + | allowed to act on that information if doing so would inconvenience the |
| - | allowed to send up a pkmail/ | + | perpetrator. You are, however, allowed to send up a pkmail/ |
| + | us of the event. | ||
| - | Examples of antagonistic actions include but are not limited to: Verbal insults | + | ==== NOPK IN PLOTS ==== |
| - | or threats, snitching, breaking city laws, emoting offensive actions, invasion | + | |
| - | of privacy, stealing from other players, scrying, being in a shapeshifted form, | + | An avatar may decide that their plot is unsuitable for NOPK characters. In these |
| - | bringing an animal into a civilized area, and using dangerous, harmful and/or | + | situations, the avatar will give you the option of removing your flag or |
| - | disruptive spells/ | + | withdraw from the plot. |
| - | provocation if it is of a PK race (see above). | + | |
| + | ==== NOPK AFTER PK ==== | ||
| - | ====NOPK AFTER PK==== | ||
| Characters that die in PK are given a temporary NOPK flag, even if they are of a | Characters that die in PK are given a temporary NOPK flag, even if they are of a | ||
| PK race. When under the protection of this flag, you must follow the rules | PK race. When under the protection of this flag, you must follow the rules | ||
| - | outlined above, in addition to those found in <help post pk>. Remember that it | + | outlined above, in addition to those found in <help post pk>. |
| - | is your responsibility to avoid hostile situations while you have the flag: Stay | + | |
| - | away from known enemies and areas where your presence may lead to conflict, and | + | Remember that it is your responsibility to avoid hostile situations while you |
| - | back out of any potentially hostile situation. | + | have the flag: Stay away from known enemies and areas where your presence may |
| + | lead to conflict, and back out of any potentially | ||
| + | hostile situation. | ||