|Stat requirements:||14 charisma|
|Alignments allowed:||LE, TN, NE, CN, CE|
|Saving throws:||will strong, fort/reflex weak|
|Class Skills:||academics, athletics, influence, spellcraft|
|Class Feats:||L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, spell focus, shadow focus, shadow walk, pact bond, eldritch strikes
L2: prime strike
L5: warlocks curse
L8: force of personality
L11: planar resilience
L14: eldritch melding
L17: reclaim soul
L19: craft magical equipment
L21: eldritch shield
L31: final covenant
Also: one bonus pact feat at level 1, and every 3 levels thereafter
Also: one bonus hybrid feat at L21, and every five class levels thereafter
A warlock is a being whose soul is suffused with dark and perilous magic. They do not approach magic through study or blood, as a mage or sorcerer might. Instead they enter eldritch pacts with powerful extraplanar beings who bestow the dark and arcane knowledge to weave their invocations through an act of will. While these pacts grant them access to a list of spells, their mainstays are eldritch blast, eldritch chain, and eldritch burst.
Besides spells and invocations, the warlock also is granted a selection of invocation feats, which will inherently strengthen the warlock themselves or add traits to their eldritch blast spells.
Warlocks operate on the soul burn mechanic. As they cast their eldritch blast spells, they gain soul burn, which will trade health for more power. See <help soul burn> for more information on this mechanic.
Warlocks use the <master> command to learn their spells. Then they can just <cast> any spell they know at any time they want.
Warlocks can cast in light armor, but they can't do so while wielding normal weapons. However, with pact invocation feats they can learn to cast while wielding.
The warlock is a hybrid class and mixes combat prowess with spellcasting. For the best results, a warlock should utilize both of these aspects in tandem. Charisma is the warlock's casting stat.