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undead [2023/01/31 17:40] titania |
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====== Undead ====== | ====== Undead ====== | ||
- | + | **Resonances | |
- | | Races allowed | + | |
==== Features ==== | ==== Features ==== | ||
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==== Description ==== | ==== Description ==== | ||
- | " | + | Description: |
- | to transform it into a monster of undeath such as a zombie, animated | + | " |
- | skeleton, or a vampire, or to creatures that are innately unique such as | + | transform it into a monster of undeath such as a zombie, animated skeleton or |
- | mohrgs, wights. | + | vampire, or to creatures that are innately unique such as mohrgs |
Undead use their Charisma score in place of their Constitution score when | Undead use their Charisma score in place of their Constitution score when | ||
- | calculating hit points, Fortitude saves, and any special ability that | + | calculating hit points, Fortitude saves, and any special ability that relies on |
- | relies on Constitution. | + | Constitution. |
- | Undead beings are considered abominations. They are an | + | Undead beings are considered abominations |
- | affront to the natural order, and their mere presence invites destruction. | + | They are an affront to the natural order, and their mere presence invites |
- | Whether this is true or a folk belief remains a topic for scholars | + | destruction. Whether this is true or a folk belief remains a topic for scholars |
- | debate. The common folk that drive most civilizations unilaterally strive | + | to debate. The common folk that drive most civilizations unilaterally strive to |
- | to destroy and to end the existence of any undead or necromancer that they | + | destroy and to end the existence of any undead or necromancer that they |
- | encounter. Intelligent undead, too, are never an exception to this rule. | + | encounter. Intelligent undead, too, are never an exception to this rule. The |
- | The vast majority of them are plagued with insanity, becoming monsters that | + | vast majority of them are plagued with insanity, becoming monsters that hate |
- | hate everything living, even if in life they rooted for the side of good. | + | everything living, even if in life they rooted for the side of light. Few ever |
- | Few ever bother to hold conversations with inferior living beings. They are | + | bother to hold conversations with inferior living beings. They are more likely |
- | more likely to destroy both good and evil beings rather than trying to | + | to destroy both light and dark beings rather than trying to build an alliance |
- | build an alliance with them. Ancient liches, nosferatu, and aswang cannot | + | with them. Ancient liches, nosferatu, and aswang cannot be communicated with, |
- | be communicated with, and they are considered to be enemies to all life. | + | and they are considered to be enemies to all life. Greater undead, intelligent |
+ | and sane, are those marked by Nilith' | ||
+ | they are at least never enemies of the church. | ||
- | That being said, to every rule there is an exception. If this exception is | + | **Player characters: |
- | supported | + | Playing |
- | and bring new rules into the game. Greater | + | punitive mechanical elements onto your gameplay. You will be harmed |
- | are those marked by Nilith' | + | means of healing. Many spells will cause greater damage to you. You will be |
- | are at least never enemies of the church. | + | brought down almost everywhere if you are found to be undead, |
+ | additional excuses to start pk with you. With all of that, inexperienced players | ||
+ | should not consider this path. | ||
+ | The only available template to be gained for players is a necropolitain | ||
+ | character. Visually indistinguishable from the living, these are undead dwellers | ||
+ | of undead kingdoms raised by Nilith allies and followers. | ||
==== Player characters ==== | ==== Player characters ==== | ||