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Sundering Shadows's Interpretation of Role Playing

Role Playing is the total assumption of a role separate from that of your own. This implies that you become the person you are playing. This entails when entering the virtual world of Sundering Shadows you become totally the character you are playing, assuming that characters attributes including intelligence, age, etc. You should also completely leave the real world behind. Forget who you are IRL and become Conan or Grimsaddle or Fletch. Conversely, when you log out of the MUD you should leave it behind. Don't take the mud to RL just as you don't take RL to the MUD. Two different worlds, two different people.

When rolling your character you are given ample opportunity to affect attributes of the character. When a character is completed we assume that you will take on all the attributes you have. For example, if Fletch the archer rolled a 3 charisma, we expect that his description and personality should reflect this (note we don't use comeliness so charisma encompasses appearance). We have age, weight, height here. All these things should be considered when RPing.

Alignment is an important part of your character. When you choose an alignment on Sundering Shadows, you are declaring the way your character thinks morally and politically. It declares the nature of your thought and actions up to the point of your creation (note that you could have had 8 to 500 years of life before entering the realms of adventure) Alignments should guide your character's thoughts. It should guide your character's actions. This isn't to say that an evil person can't do something good, but the reason for doing that good should be clear.

Interactions on SuS are what make the RP. Your interactions should be driven by your personality. Remember to leave RL in RL, assume the other person will do the same. Interactions are real to THIS world. That means that any type of interaction possible in the REAL world could theoretically be done in THIS world. When interacting with people, remember its your character and their character. There is no connection to the real world and your person.

Interactions of any sort that are within the bounds of RP are legal. However, some may make people feel uncomfortable and take the fun of the game away. That person can at that point, through any means necessary, make a statement along the lines of “OOC I am not comfortable with this”. The other person/people involved should at this point STOP, immediately and forthwith. Any actions that are being taken can then be assumed to have been completed and everyone can RP from that point, or the line of RP can be dropped entirely. If you do not STOP at this point, this is would be considered a violation of the Role-playing standards. You would be subject to multiple forms of punishment. If someone does not stop please send the complaint with a log to an administrator. Note, this is a situation that quitting out is acceptable.

We truly feel that fun is achieved when you play a single character to the maximum of the mud's capabilities. The more the mud becomes a community the more the mud will feel real and the more fun it will be. All your MUD experiences should shape your character. This means playing through bad ones as well as good ones. If you were to RP yourself into a bad situation and then give up on the character, what have you accomplished? How will your character grow?

Finally, we are always looking for ways to improve the role play on the mud. Always feel free to main constructive suggestions to the immortals

roleplaying.txt · Last modified: 2021/03/24 20:35 by titania