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pk_rules [2022/11/16 17:37] titania |
pk_rules [2023/05/11 15:04] (current) titania |
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===== PK RULES ===== | ===== PK RULES ===== | ||
+ | |||
PK (player killing) encompasses any player vs player (PvP) scenario, not only | PK (player killing) encompasses any player vs player (PvP) scenario, not only | ||
- | those that lead to a death. | + | those that lead to a death. |
- | fairer and more enjoyable for those that participate in player vs player events. | + | |
- | Read them carefully before engaging in PK. Refer to <post PK rules> for how to | + | |
- | proceed after a PK. | + | |
- | By playing this game you confirm that you have read and understood the below | + | Refer to <post PK rules> for how to proceed after a PK and check out our handy |
- | rules and agree to act in compliance with them. | + | list of pk commands. |
+ | |||
+ | **Rule 1:** Engaging in PK is optional | ||
- | ====PRIOR TO PK:==== | + | New characters have a NOPK flag that protects them from aggressive characters. |
+ | To opt into PK, turn the flag off with the <set> command. | ||
- | **Rule 1: Engaging in PK is optional** | + | Note that: |
- | + | ||
- | New characters have a NOPK flag that protects them from aggressive characters. | + | |
- | To opt into PK, turn the flag off (help set). When you turn this flag off, you | + | |
- | signal to the player base that you are ready to engage in hostile roleplay. See | + | |
- | < | + | |
+ | * Some < | ||
* The Grace flag from recent login functions as a NOPK flag for its duration. | * The Grace flag from recent login functions as a NOPK flag for its duration. | ||
+ | * An avatar may require that you turn your NOPK flag off if you wish to participate in their plot. | ||
+ | |||
+ | See < | ||
- | PK races (< | ||
- | with care. Non-PK races who are not in an active conflict and wish to have their | ||
- | NOPK flag restored, can contact a member of staff (< | ||
- | **Rule 2: Antagonistic actions** | + | **Rule 2:** Keep it IC |
- | Antagonistic actions are defined as any action that purposefully provokes or | + | Do your best to keep PK in character (IC) and off the channels |
- | annoys another character. Examples include but are not limited | + | IC conflict in an IC manner. |
- | insults or threats, snitching, breaking city laws, emoting offensive actions, | + | |
- | invasion of privacy, stealing from other players, scrying, being in a | + | |
- | shapeshifted form, bringing an animal into a civilized area, and using | + | |
- | dangerous, harmful | + | |
- | + | ||
- | + | ||
- | **Rule 3: Keep it IC** | + | |
- | Do your best to keep PK in character (IC) and off the channels and try to | + | |
- | resolve any IC conflict in an IC manner. | + | * Roleplay |
- | | + | |
- | * possible, roleplay | + | |
* Race alone is only considered a valid reason if the intended opponent | * Race alone is only considered a valid reason if the intended opponent | ||
- | * belongs to a PK-race or is in a dangerous shapeshifted form. | + | * belongs to a PK race or is in a dangerous shapeshifted form. |
* Do not act on information gained via OOC channels. | * Do not act on information gained via OOC channels. | ||
+ | |||
+ | **Rule 3:** Show OOC consideration | ||
- | ====DURING A PK:==== | + | Everyone is here to have fun. Show OOC consideration |
- | + | and do your best to make it memorable for everyone involved. | |
- | **Rule 4: Show OOC consideration** | + | |
- | Everyone is here to have fun. Ensure that you have an IC reason to engage in PK | + | |
- | and make it memorable for everyone involved. Show OOC consideration towards your | + | |
- | fellow players: | + | |
- | | + | |
- | * necessary. | + | |
* Do not take gear that you do not need. | * Do not take gear that you do not need. | ||
* Do not offer the gear/money of your opponent. | * Do not offer the gear/money of your opponent. | ||
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* High level characters should not take antagonistic actions towards low level characters without provocation and are expected to show an additional level of OOC consideration towards easy targets. | * High level characters should not take antagonistic actions towards low level characters without provocation and are expected to show an additional level of OOC consideration towards easy targets. | ||
- | **Rule | + | **Rule |
Do not quit, go inactive, or idle out without permission from the participating | Do not quit, go inactive, or idle out without permission from the participating | ||
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happened. In case of emergencies, | happened. In case of emergencies, | ||
- | **Rule | + | **Rule |
Sundering Shadows allows torture, dismemberment, | Sundering Shadows allows torture, dismemberment, | ||
- | punishment/ | + | punishment/ |
+ | scene of this nature. Therefore any player may, at any time: | ||
- | Nobody should be forced or coerced into playing something they are uncomfortable | + | |
- | with. Therefore, any player may, at any time: | + | |
- | + | ||
- | | + | |
* Call for less descriptive emotes. | * Call for less descriptive emotes. | ||
- | * Ask to be killed rather than to roleplay the consequences of torture, | + | * Ask to be killed rather than to roleplay the consequences of torture, loss of limbs, etc., or simply to end the scene. |
+ | * Any scene sexual in nature MUST have the OOC consent of all players involved before the scene starts. | ||
- | Any scene sexual in nature MUST have the OOC consent of all players involved. | + | If someone fails to respect a fade to black or withdrawal of consent, we ask |
- | + | that you log or screenshot the exchange and contact staff immediately. If no | |
- | * Consent must be obtained before the scene starts. | + | staff is available, log off and use the < |
- | * Consent may be withdrawn at any time. It must be complied with. | + | |
- | + | ||
- | If someone fails to respect a fade to black or withdrawal of consent we ask that | + | |
- | you log or screenshot the exchange and contact staff immediately. If no staff is | + | |
- | available, log off and use the < | + | |
- | ====AFTER A PK:==== | + | **Rule |
- | + | ||
- | **Rule | + | |
Repeatedly assaulting or killing the same character is considered harassment and | Repeatedly assaulting or killing the same character is considered harassment and | ||
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have IC consequences. | have IC consequences. | ||
- | **Rule | + | **Rule |
- | When you engage | + | You are required to write a < |
- | use the <pkmail> command to inform the staff of the following: | + | |
- | * Who engaged? When, where and why did it happen? | + | * When you are involved |
+ | * When you commit, or are involved in, an action that makes you wanted in a city, even if that action was unintentional. | ||
+ | * When you place or claim a bounty on someone. | ||
+ | |||
+ | This applies even if you have a NOPK flag or choose to invoke | ||
+ | rule. | ||
+ | |||
+ | The PK mail should include: | ||
+ | |||
+ | * Who engaged? When, where and why did it happen? | ||
* Were there any witnesses, casualties and/or property damage? | * Were there any witnesses, casualties and/or property damage? | ||
* What was the result of your encounter? | * What was the result of your encounter? | ||
* What, if any, precautions did you take to conceal or cover up the PK? | * What, if any, precautions did you take to conceal or cover up the PK? | ||
- | This applied regardless of the outcome. We also ask that you send us a pkmail | + | **Rule |
- | when you hire an assassin and put a bounty on someone. | + | |
- | + | ||
- | **Rule | + | |
- | If you play multiple characters and one of your alts is involved in a PK, we ask | + | After a PK has been resolved, |
- | that you exclusively play only that character for the next 7 days, until the | + | proceed. |
- | situation is resolved, | + | |
- | and the world itself time to respond. See <help alts> for more information. If | + | **Below is the short version: |
- | you are killed in the PK, you may not use another alt to initiate PK involving | + | |
- | the same characters for 7 days or until the situation has been resolved. | + | If you are killed in a PK, you will lose some experience and gain a NOPK flag. |
- | + | The NOPK period following a death will last for 14 days, but you may choose | |
- | **Rule 10: Take a deep breath** | + | take a voluntary absence of 7 days instead. During |
+ | contact, scry or otherwise attempt to learn anything about your killers. You | ||
+ | must avoid them, as well as anyone attempting to avenge your death and any | ||
+ | popular public places. At the killer' | ||
+ | from plots or positions. | ||
- | If your character is killed, they will be locked | + | If you kill someone |
- | you can calm down and write your < | + | victim temporarily removed from. During |
- | opting out of PK by asking | + | contact, scry or otherwise attempt to learn anything about them. You are, |
+ | however, allowed to seek out any witnesses or other involved parties. | ||
- | Everyone involved in the PK should now take a moment to calm down, write their | + | If you witness or learn of a death, that character is dead until they choose |
- | avatarmail and refer to help <post pk rules> for how to proceed. Feel free to | + | contact |
- | contact | + | victim while you are pursuing, or being pursued by, their killer(s). |
Failure to comply with the rules will result in punishment and repeat offenders | Failure to comply with the rules will result in punishment and repeat offenders | ||
may be banned and/or rid. If these rules are unclear, contact our staff for | may be banned and/or rid. If these rules are unclear, contact our staff for | ||
clarification. | clarification. |