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pk_rules [2022/01/07 01:20] kismet [AFTER A PK] |
pk_rules [2023/05/11 15:04] (current) titania |
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===== PK RULES ===== | ===== PK RULES ===== | ||
+ | |||
+ | PK (player killing) encompasses any player vs player (PvP) scenario, not only | ||
+ | those that lead to a death. Read the below carefully before engaging in PK. | ||
- | PK is short for player killing. These rules have been put in place to make the game more enjoyable | + | Refer to < |
+ | list of pk commands. | ||
+ | |||
+ | **Rule 1:** Engaging | ||
- | ==== PRIOR TO PK ==== | + | New characters have a NOPK flag that protects them from aggressive characters. |
+ | To opt into PK, turn the flag off with the <set> command. | ||
- | **Rule 1:** Engaging in PK is optional. New characters have a NOPK flag that protects them from aggressive characters. When you turn this flag off, you signal to the player-base that you are ready to engage in hostile role-play. PK races (see <help races>) have their flag turned off by default and should be chosen with care. Non-PK races who wish to have their NOPK flag restored can contact a member of staff (see <help avatarmail> | + | Note that: |
- | **Rule 2:** Show OOC consideration towards your fellow players. Remember that everyone is here to have fun. Ensure | + | |
+ | | ||
+ | | ||
- | **Rule 3:** Antagonistic actions are defined as any action that purposefully provokes or annoys another character. Examples include, but are not limited | + | See < |
- | * If you are a playing a PK-race (see help races), your presence may be considered an antagonistic action by some. | + | |
- | * Race alone is only considered a valid reason if the intended opponent belongs to a PK-race. | + | |
- | ==== DURING A PK ==== | + | |
+ | **Rule 2:** Keep it IC | ||
- | **Rule 4:** When engaged | + | Do your best to keep PK in character (IC) and off the channels and resolve any |
+ | IC conflict in an IC manner. | ||
- | **Rule 5:** Show OOC consideration to your fellow player. Do not leave your opponent bound and unconscious for longer than necessary. Do not take gear that you do not need. Offering | + | |
+ | * Roleplay hostility | ||
+ | * Race alone is only considered a valid reason if the intended | ||
+ | * belongs to a PK race or is in a dangerous shapeshifted form. | ||
+ | * Do not act on information gained via OOC channels. | ||
+ | |||
+ | **Rule 3:** Show OOC consideration | ||
- | **Rule 6:** Sundering Shadows allows torture, dismemberment, | + | Everyone is here to have fun. Show OOC consideration towards your fellow players |
- | * **6a.** Any player may, at any time, call a Fade to Black. It must be complied with. See <help fade to black> | + | and do your best to make it memorable |
- | * **6b.** Any player may, at any time, call for less descriptive emotes. It must be complied with. | + | |
- | * **6c.** Any player may, at any time, ask to be killed rather than to roleplay the consequences of torture, loss of limbs, etc. It must be complied with. | + | |
- | * **6d.** Any scene sexual in nature MUST have the OOC consent of all players | + | |
- | **Please note:** If your fellow players do not comply with a Fade to Black request or do not acknowledge your decision | + | |
+ | * Do not take gear that you do not need. | ||
+ | * Do not offer the gear/money of your opponent. | ||
+ | * Do not engage with a NOPK character during | ||
+ | * High level characters should not take antagonistic actions towards low level characters without provocation and are expected | ||
+ | |||
+ | **Rule 4:** Stay online and active. | ||
- | ==== AFTER A PK ==== | + | Do not quit, go inactive, or idle out without permission from the participating |
+ | players. You are expected to stay online for 30 minutes after the last attack | ||
+ | happened. In case of emergencies, | ||
+ | |||
+ | **Rule 5:** Torture is allowed, but: | ||
- | **Rule 7:** Nobody can be forced | + | Sundering Shadows allows torture, dismemberment, |
+ | punishment/ | ||
+ | scene of this nature. Therefore any player | ||
- | **Rule 8:** When you engage in, or witness, | + | |
- | * **8a.** Who engaged? When, where and why did it happen? | + | * Call for less descriptive emotes. |
- | * **8b.** Were there any witnesses, casualties and/or property damage? | + | |
- | * **8c.** What was the result of your encounter? | + | * Any scene sexual in nature MUST have the OOC consent of all players involved before the scene starts. |
+ | |||
+ | If someone fails to respect a fade to black or withdrawal of consent, we ask | ||
+ | that you log or screenshot the exchange and contact staff immediately. If no | ||
+ | staff is available, log off and use the < | ||
+ | |||
+ | **Rule 6:** No repeat killings or harassment | ||
- | **Rule 9:** Repeatedly assaulting or killing the same character is considered harassment and will not be tolerated. Likewise, killing a person because they killed you (aka revenge killing), either personally or by proxy is not allowed. Also note that characters who repeatedly engage in robberies and/or murder will find the world reacting accordingly: | + | Repeatedly assaulting or killing the same character is considered harassment and |
+ | will not be tolerated. | ||
+ | revenge killing), either personally or by proxy, is not allowed. | ||
- | **Rule | + | Note that characters who repeatedly engage in robberies and/or murder, or target |
+ | lower-level characters, will find the world reacting accordingly: | ||
+ | have IC consequences. | ||
+ | |||
+ | **Rule | ||
- | ==== Commands | + | You are required to write a < |
+ | |||
+ | * When you are involved in, or witness, a player vs player event, regardless | ||
+ | * When you commit, or are involved in, an action that makes you wanted in a city, even if that action was unintentional. | ||
+ | * When you place or claim a bounty on someone. | ||
+ | |||
+ | This applies even if you have a NOPK flag or choose to invoke the <fade away> | ||
+ | rule. | ||
- | |<bind PLAYER> | + | The PK mail should include: |
- | |<unbind PLAYER> | + | |
- | |<strip PLAYER of ITEM>|strips | + | * Who engaged? When, where and why did it happen? |
- | |<gag PLAYER> | + | * Were there any witnesses, casualties and/or property damage? |
- | |<ungag PLAYER> | + | * What was the result of your encounter? |
- | |<hit PLAYER> | + | * What, if any, precautions did you take to conceal or cover up the PK? |
- | |<drag PLAYER> | + | |
- | |<drop PLAYER> | + | **Rule 8:** Death in PK |
+ | |||
+ | After a PK has been resolved, please refer to <post pk> for rules on how to | ||
+ | proceed. | ||
+ | |||
+ | **Below is the short version:** | ||
+ | |||
+ | If you are killed in a PK, you will lose some experience and gain a NOPK flag. | ||
+ | The NOPK period following a death will last for 14 days, but you may choose to | ||
+ | take a voluntary absence of 7 days instead. During | ||
+ | contact, scry or otherwise attempt to learn anything about your killers. You | ||
+ | must avoid them, as well as anyone attempting to avenge your death and any | ||
+ | popular public places. At the killer' | ||
+ | from plots or positions. | ||
+ | |||
+ | If you kill someone in a PK, you must notify staff of any plots you wish the | ||
+ | victim temporarily removed from. During the victim' | ||
+ | contact, scry or otherwise attempt | ||
+ | however, allowed to seek out any witnesses or other involved parties. | ||
+ | |||
+ | If you witness or learn of a death, that character is dead until they choose to | ||
+ | contact you. If you were directly involved in their death, | ||
+ | victim while you are pursuing, or being pursued by, their killer(s). | ||
+ | |||
+ | Failure to comply with the rules will result in punishment and repeat offenders | ||
+ | may be banned and/or rid. If these rules are unclear, contact our staff for | ||
+ | clarification. |