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Stat requirements: | 12 strength, 12 wisdom, 12 charisma |
Alignments allowed: | any non-chaotic |
Hitdice: | d10 |
Saving throws: | fort strong, reflex/will weak |
Class Skills: | academics, athletics, endurance, influence |
Class Feats: | L1: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, parry L2: smite L3: divine health L6: layonhands L7: indomitable L14: force of personality L17: leadership Also: one bonus melee feat at L1, and every five class levels thereafter |
Paladins are the protectors of their chosen patron in the realm of ShadowGate. They are holy (or unholy) warriors selected by their faith to battle their enemies and uphold their charge. A paladin's purpose varies according to their patron's charge, but protection and order are almost always part of their oaths.
A paladin serves someone or some cause. They serve a lord or nobility, or the order of knighthood, or a higher power directly, like a deity. Only faiths with a lawful clergy require a degree of order to induct a paladin.
Paladins are granted a subset of divine utility spells based on their wisdom score, including a spell to summon a powerful mount. You can see their spell list with spells paladin
. Paladins prepare
spells from this list and commit it to memory. You can see a list of spells in your memory with recall paladin spells
. When they cast
a spell, they expend that spell from their memory. They can remove undesired prepared spell with the forget
command.
Paladins can cast their spells in any armor, but they must not wield while doing so as they rely both on speaking and gesturing while casting.
Paladins rely on melee combat and don't make good casters. Their combat powers come from the martial feat tree.