This is an old revision of the document!
Each oracle draws upon a divine mystery to grant her spells and powers. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle.
The drums of battle beat in your heart, leading you into conflict.
Revelations:
L1: Skill at Arms | Gain Martial Weapon and Heavy Armor Proficiency |
L5: Battlecry | Innate Ability |
L10: Battlefield Clarity | Gain immunity to confusion |
L15: Iron Skin | 5 Damage Resistance |
L21: Weapon Mastery | Gain Weapon Focus and Weapon Specialization feats |
L31: Final Revelation | +20% force resistance. Critical hit add force damage |
Class Skills: endurance, athletics, perception
Bonus Spells: true strike, divine weapon, keen edge, divine power, righteous might, greater magic weapon, foresight, earthquake, storm of vengeance
There is an unnatural kinship with the undead, drawing you to them.
Revelations:
L1: Armor of Bones | Innate Ability |
L5: Raise the Dead | Feat to summon a skeleton companion |
L10: Near Death | +2 to saves against disease, poison and mind-affecting spells |
L15: Resist Life | Negative Energy Affinity |
L21: Unholy Blood | Immune to Rend |
L31: Final Revelation | Negative energy damage causes Rend |
Class Skills: stealth, influence, dungeoneering
Bonus Spells: cause fear, false life, animate dead, boneshatter, slay living, circle of death, waves of exhaustion, horrid wilting, wail of the banshee
A draconic patron has picked you out for some great accomplishment.
Revelations:
L1: Dragon Affinity | Gain automatic claw attack |
L5: Breath Weapon | Automatic breath during melee combat based on selected type |
L10: Draconic Strength | +2 to base strength |
L15: Dragon Senses | Passive darkvision and blindfight |
L21: Tail Swipe | Automatic Tail attack |
L31: Final Revelation | Immunity to paralysis, sleep and damage of chosen type |
Class Skills: influence, perception, academics
Bonus Spells: cause fear, levitate, resist energy, obsidian flow, fear, protection from spells, true seeing, shapechange (dragon only), overwhelming presence
The cosmic heavens above have revealed a deeper purpose for you.
Revelations:
L1: Coat of Many Stars | Innate ability |
L5:Lure of the Cosmos | Innate ability |
L10:Dweller in Darkness | 10% void resistance |
L15:Interstellar Void | Innate ability |
L21:Awesome Display | Spray and Prismatic spells are much stronger |
L31:Final Revelation | Immunity to fear, 10% radiant resistance, can passively resist death |
Class Skills: academics, influence, perception
Bonus Spells: color spray, hypnotic pattern, daylight, rainbow pattern, umbral strike, spray of shooting stars, prismatic spray, sunburst, meteor swarm
All life is precious, and has chosen you as a guardian against destruction.
Revelations:
L1: Lifesense | Blindfight feat |
L5: Life Link | Innate Ability |
L10: Delay Affliction | Immunity to poison and disease |
L15: Enhanced Cures | Add oracle level to health healed by spells |
L21: Energy Body | Transform into a life elemental |
L31: Final Revelation | Deathward, immunity to rend, exhaustion, fatigue, sickened, negative levels. |
Class Skills: healing, survival, endurance
Bonus Spells: celestial healing, restoration, remove blindness, neutralize poison, breath of life, heal, regenerate, mass heal, resurrection
You reject the trappings of civilization, attuning yourself to the soul of the wilds.
Revelations:
L1: Friend to Animals | Add all summon natures ally spells to mastered list |
L5: Erosion Touch | Innate ability |
L10: Spirit of Nature | 2 Fast Healing in forest terrain |
L15: Natural Divination | Innate Ability |
L21: Nature's Whispers | CHA modifier instead of DEX to AC |
L31: Final Revelation | Cocoon innate ability. You can change your race to one other race of the same size. This is only usable in forest terrain. |
Class Skills: survival, healing, perception
Bonus Spells: entangle, barkskin, charm monster, polymorph self, wall of thorns, creeping doom, animate plants, animal shape, shambler
The shadows comfort and console you against the glaring light.
Revelations:
L1: Cloak of Darkness | Innate ability |
L5: Wings of Darkness | Innate ability |
L10: Dark Secrets | 10% void resistance |
L15: Pierce the Shadows | Permanent passive darkvision |
L21: Shadow Mastery | +1 to spell level for shadow illusion spells |
L31: Final Revelation | Fast healing 1, 10% cold resistance, immunity to critical hits while in darkness |
Class Skills: influence, stealth, academics
Bonus Spells: blurred movement, invisibility, deeper darkness, shadow necromancy, vampiric shadow shield, shadow alteration, mass invisibility, greater shadow evocation, shades
Primal and chaotic, the raw power of magic gives you all the direction you require.
Revelations:
L1: Mystic Bolt | Innate Ability |
L5: Primal Resistance | Scaling resistance to acid/cold/fire/electricity |
L10: Animate Primal Forces | Conjure Elemental Innate |
L15: Mystic Null | +2 to saves vs spells |
L21: Magic Penetration | +4 to dispel magic rolls |
L31: Final Revelation | Gain the Primal Scar metamagic feat |
Class Skills: academics, perception, survival
Bonus Spells: armor, resist energy, dispel magic, true form, siphon magic, globe of invulnerability, spell turning, spellscar, imprisonment