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mysteries

MYSTERIES

Each oracle is driven by an enigmatic force that grants them spells and abilities. This compulsion might symbolize an unwavering dedication to a singular ideal, an irresistible urge to align with certain fundamental principles, or an inherent drive to champion a cause. Regardless of its origin, this compelling force manifests in diverse ways as the oracle progresses in levels.

Please note that this choice is permanent, and will remain even through abandonment of levels.

An oracle's resonance is influenced (and restricted) by their mystery, as noted below.

Battle Mystery

Resonances Allowed: All

The drums of battle beat in your heart, leading you into conflict.

Revelations:

L1: Skill at ArmsGain Martial Weapon and Heavy Armor Proficiency
L5: BattlecryInnate Ability
L10: Battlefield ClarityGain immunity to confusion
L15: Iron Skin5 Damage Resistance
L21: Weapon MasteryGain Weapon Focus and Weapon Specialization feats
L31: Final Revelation+20% force resistance. Critical hit add force damage

Class Skills: endurance, athletics, perception

Bonus Spells: true strike, divine weapon, keen edge, divine power, righteous might, greater magic weapon, foresight, greater shout, crushing hand

Bones Mystery

Resonances Allowed: Dark

There is an unnatural kinship with the undead, drawing you to them.

Revelations:

L1: Armor of BonesInnate Ability
L5: Raise the DeadFeat to summon a skeleton companion
L10: Near Death+2 to saves against disease, poison and mind-affecting spells
L15: Resist LifeNegative Energy Affinity
L21: Unholy BloodImmune to Rend
L31: Final RevelationNegative energy damage causes Rend

Class Skills: stealth, influence, dungeoneering

Bonus Spells: repair undead, false life, animate dead, boneshatter, slay living, circle of death, waves of exhaustion, horrid wilting, wail of the banshee

Dragon Mystery

Resonances Allowed: All

A draconic patron has picked you out for some great accomplishment.

Revelations:

L1: Dragon AffinityGain automatic claw attack
L5: Breath WeaponAutomatic breath during melee combat based on selected type
L10: Draconic Strength+2 to base strength
L15: Dragon SensesPassive darkvision and blindfight
L21: Tail SwipeAutomatic Tail attack
L31: Final RevelationImmunity to paralysis, sleep and damage of chosen type

Class Skills: influence, perception, academics

Bonus Spells: cause fear, levitate, displacement, obsidian flow, fear, protection from spells, powerword blind, shapechange (dragon only), dominate monster

Heavens Mystery

Resonances Allowed: All

The cosmic heavens above have revealed a deeper purpose for you.

Revelations:

L1: Coat of Many StarsInnate ability
L5: Lure of the CosmosInnate ability
L10: Dweller in Darkness10% void resistance
L15: Interstellar VoidInnate ability
L21: Awesome DisplaySpray and Prismatic spells are much stronger
L31: Final RevelationImmunity to fear, 10% radiant resistance, can passively resist death

Class Skills: academics, influence, perception

Bonus Spells: color spray, hypnotic pattern, daylight, rainbow pattern, umbral strike, spray of shooting stars, prismatic spray, sunburst, meteor swarm

Life Mystery

Resonances Allowed: Twilight & Light

All life is precious, and has chosen you as a guardian against destruction.

Revelations:

L1: LifesenseBlindfight feat
L5: Life LinkInnate Ability
L10: Delay AfflictionImmunity to poison and disease
L15: Enhanced CuresAdd oracle level to health healed by spells
L21: Energy BodyTransform into a life elemental
L31: Final RevelationDeathward, immunity to rend, exhaustion, fatigue, sickened, negative levels.

Class Skills: healing, survival, endurance

Bonus Spells: detect undead, good hope, rejuvenation, breath of life, undeath is death, greater heal, greater restoration, greater mass heal, resurrection

Lunar Mystery

Resonances Allowed: All

Moon-touched, your thoughts deviate from the norm and lead you on strange journeys.

Revelations:

L1: Claw and Tooth Gain Bite and Claw attacks
L5: Primal Companion Summon an animal companion
L10: Prophetic Armor CHA to armor bonus instead of DEX
L15: Eye of the Moon Passive Darkvision
L21: Avatar of the Primal World Gain all lycanthrope shape innate spells
L31: Final Revelation Heal/Cure stronger, Harm/Cause causes confusion

Class Skills: athletics, perception, survival

Bonus Spells: garble, dust of twilight, rage, aspect of the wolf, moonbeam, litany of madness, lunar veil, blood mist, silver sight

Nature Mystery

Resonances Allowed: All

You reject the trappings of civilization, attuning yourself to the soul of the wilds.

Revelations:

L1: Friend to Animals Add all summon natures ally spells to mastered list
L5: Erosion Touch Innate ability
L10: Spirit of Nature 2 Fast Healing in forest terrain
L15: Natural Divination Innate Ability
L21: Nature's Whispers CHA modifier instead of DEX to AC
L31: Final Revelation Cocoon innate ability. You can change your race to another available race. This is only usable in forest terrain.

Class Skills: survival, healing, perception

Bonus Spells: entangle, barkskin, charm monster, polymorph self, wall of thorns, creeping doom, animate plants, animal shape, shambler

Shadow Mystery

Resonances Allowed: Twilight & Dark

The shadows comfort and console you against the glaring light.

Revelations:

L1: Cloak of DarknessInnate ability
L5: Wings of DarknessInnate ability
L10: Dark Secrets10% void resistance
L15: Pierce the ShadowsPermanent passive darkvision
L21: Shadow Mastery+1 to spell level for shadow illusion spells
L31: Final RevelationFast healing 1, 10% cold resistance, immunity to critical hits while in darkness

Class Skills: influence, stealth, academics

Bonus Spells: blur, invisibility, deeper darkness, shadow necromancy, vampiric shadow shield, shadow alteration, mass invisibility, greater shadow evocation, shades

Spellscar Mystery

Resonances Allowed: All

Primal and chaotic, the raw power of magic gives you all the direction you require.

Revelations:

L1: Mystic BoltInnate Ability
L5: Primal ResistanceScaling resistance to acid/cold/fire/electricity
L10: Animate Primal ForcesConjure Elemental Innate
L15: Mystic Null+2 to saves vs spells
L21: Magic Penetration+4 to dispel magic rolls
L31: Final RevelationGain the Primal Scar metamagic feat

Class Skills: academics, perception, survival

Bonus Spells: armor, resist energy, dispel magic, true form, siphon magic, globe of invulnerability, spell turning, spellscar, imprisonment

mysteries.txt · Last modified: 2024/03/07 17:41 by titania