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mysteries [2021/10/03 01:07] titania |
mysteries [2024/03/07 17:41] (current) titania [Heavens Mystery] |
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- | ===== MYSTERIES ===== | + | ====== MYSTERIES |
- | Each oracle | + | Each oracle |
- | Mysteries currently available: | + | Please note that this choice is permanent, and will remain even through abandonment of levels. |
- | |Battle|//The drums of battle beat in your heart, leading you into conflict.// | + | An oracle' |
- | |Bones|//There is an unnatural kinship with the undead, drawing you to them.//| | + | |
- | |Dragon|//A draconic patron has picked you out for some great accomplishment.// | + | |
- | |Heavens|// | + | ===== Battle |
- | |Life|//All life is precious, and has chosen you as a guardian against destruction.// | + | Resonances Allowed: All |
- | |Nature|//You reject the trappings of civilization, | + | |
- | |Shadow|//The shadows comfort and console you against the glaring light.//| | + | **//The drums of battle beat in your heart, leading you into conflict.//** |
- | |Spellscar|//Primal and chaotic, the raw power of magic gives you all the direction you require.//| | + | |
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Skill at Arms|Gain Martial Weapon and Heavy Armor Proficiency| | ||
+ | |**L5:** Battlecry|Innate Ability| | ||
+ | |**L10:** Battlefield Clarity|Gain immunity to confusion| | ||
+ | |**L15:** Iron Skin|5 Damage Resistance| | ||
+ | |**L21:** Weapon Mastery|Gain Weapon Focus and Weapon Specialization feats| | ||
+ | |**L31:** Final Revelation|+20% force resistance. Critical hit add force damage| | ||
+ | |||
+ | Class Skills: endurance, athletics, perception | ||
+ | |||
+ | Bonus Spells: true strike, divine weapon, keen edge, divine power, righteous | ||
+ | might, greater magic weapon, foresight, greater shout, crushing hand | ||
+ | |||
+ | =====Bones Mystery===== | ||
+ | Resonances Allowed: Dark | ||
+ | |||
+ | **//There is an unnatural kinship with the undead, drawing you to them.//** | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Armor of Bones|Innate Ability| | ||
+ | |**L5:** Raise the Dead|Feat to summon a skeleton companion| | ||
+ | |**L10:** Near Death|+2 to saves against disease, poison and mind-affecting spells| | ||
+ | |**L15:** Resist Life|Negative Energy Affinity| | ||
+ | |**L21:** Unholy Blood|Immune to Rend| | ||
+ | |**L31:** Final Revelation|Negative energy damage causes Rend| | ||
+ | |||
+ | Class Skills: stealth, influence, dungeoneering | ||
+ | |||
+ | Bonus Spells: repair undead, false life, animate dead, boneshatter, | ||
+ | circle of death, waves of exhaustion, horrid wilting, wail of the banshee | ||
+ | |||
+ | =====Dragon Mystery===== | ||
+ | Resonances Allowed: All | ||
+ | |||
+ | **//A draconic patron has picked you out for some great accomplishment.// | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Dragon Affinity|Gain automatic claw attack| | ||
+ | |**L5:** Breath Weapon|Automatic breath during melee combat based on selected type| | ||
+ | |**L10:** Draconic Strength|+2 to base strength| | ||
+ | |**L15:** Dragon Senses|Passive darkvision and blindfight| | ||
+ | |**L21:** Tail Swipe|Automatic Tail attack| | ||
+ | |**L31:** Final Revelation|Immunity to paralysis, sleep and damage of chosen type| | ||
+ | |||
+ | Class Skills: influence, perception, academics | ||
+ | |||
+ | Bonus Spells: cause fear, levitate, displacement, | ||
+ | protection from spells, powerword blind, shapechange (dragon only), dominate monster | ||
+ | |||
+ | |||
+ | =====Heavens Mystery===== | ||
+ | Resonances Allowed: All | ||
+ | |||
+ | **//The cosmic | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Coat of Many Stars|Innate ability| | ||
+ | |**L5:** Lure of the Cosmos|Innate ability| | ||
+ | |**L10:** Dweller in Darkness|10% void resistance| | ||
+ | |**L15:** Interstellar Void|Innate ability| | ||
+ | |**L21:** Awesome Display|Spray and Prismatic spells are much stronger| | ||
+ | |**L31:** Final Revelation|Immunity to fear, 10% radiant resistance, can passively resist death| | ||
+ | |||
+ | Class Skills: academics, influence, perception | ||
+ | |||
+ | Bonus Spells: color spray, hypnotic pattern, daylight, rainbow pattern, umbral | ||
+ | strike, spray of shooting stars, prismatic spray, sunburst, meteor swarm | ||
+ | |||
+ | =====Life Mystery===== | ||
+ | Resonances Allowed: Twilight & Light | ||
+ | |||
+ | **//All life is precious, and has chosen you as a guardian against destruction.// | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Lifesense|Blindfight feat| | ||
+ | |**L5:** Life Link|Innate Ability| | ||
+ | |**L10:** Delay Affliction|Immunity to poison and disease| | ||
+ | |**L15:** Enhanced Cures|Add oracle level to health healed by spells| | ||
+ | |**L21:** Energy Body|Transform into a life elemental| | ||
+ | |**L31:** Final Revelation|Deathward, | ||
+ | |||
+ | Class Skills: healing, survival, endurance | ||
+ | |||
+ | Bonus Spells: detect undead, good hope, rejuvenation, | ||
+ | |||
+ | =====Lunar Mystery===== | ||
+ | Resonances Allowed: All | ||
+ | |||
+ | **// | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Claw and Tooth | Gain Bite and Claw attacks| | ||
+ | |**L5:** Primal Companion | Summon an animal companion| | ||
+ | |**L10:** Prophetic Armor | CHA to armor bonus instead of DEX| | ||
+ | |**L15:** Eye of the Moon | Passive Darkvision| | ||
+ | |**L21:** Avatar of the Primal World | Gain all lycanthrope shape innate spells| | ||
+ | |**L31:** Final Revelation | Heal/Cure stronger, Harm/Cause causes confusion| | ||
+ | |||
+ | Class Skills: athletics, perception, survival | ||
+ | |||
+ | Bonus Spells: garble, dust of twilight, rage, aspect of the wolf, moonbeam, litany of madness, lunar veil, blood mist, silver sight | ||
+ | |||
+ | |||
+ | =====Nature Mystery===== | ||
+ | Resonances Allowed: All | ||
+ | |||
+ | **//You reject the trappings of civilization, | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Friend to Animals | Add all summon natures ally spells to mastered list| | ||
+ | |**L5:** Erosion Touch | Innate ability| | ||
+ | |**L10:** Spirit of Nature | 2 Fast Healing in forest terrain| | ||
+ | |**L15:** Natural Divination | Innate Ability| | ||
+ | |**L21:** Nature' | ||
+ | |**L31:** Final Revelation | Cocoon innate ability. You can change your race to another available race. This is only usable in forest terrain.| | ||
+ | |||
+ | Class Skills: survival, healing, perception | ||
+ | |||
+ | Bonus Spells: entangle, barkskin, charm monster, polymorph self, wall of thorns, | ||
+ | creeping doom, animate plants, animal shape, shambler | ||
+ | |||
+ | |||
+ | =====Shadow Mystery===== | ||
+ | Resonances Allowed: Twilight & Dark | ||
+ | |||
+ | |||
+ | **//The shadows comfort and console you against the glaring light.//** | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Cloak of Darkness|Innate ability| | ||
+ | |**L5:** Wings of Darkness|Innate ability| | ||
+ | |**L10:** Dark Secrets|10% void resistance| | ||
+ | |**L15:** Pierce the Shadows|Permanent passive darkvision| | ||
+ | |**L21:** Shadow Mastery|+1 to spell level for shadow illusion spells| | ||
+ | |**L31:** Final Revelation|Fast healing 1, 10% cold resistance, immunity to critical hits while in darkness| | ||
+ | |||
+ | Class Skills: influence, stealth, academics | ||
+ | |||
+ | Bonus Spells: blur, invisibility, | ||
+ | necromancy, vampiric shadow shield, shadow alteration, mass invisibility, | ||
+ | greater shadow evocation, shades | ||
+ | |||
+ | |||
+ | =====Spellscar Mystery===== | ||
+ | |||
+ | Resonances Allowed: All | ||
+ | |||
+ | **//Primal and chaotic, the raw power of magic gives you all the direction you require.//** | ||
+ | |||
+ | **Revelations: | ||
+ | |||
+ | |**L1:** Mystic Bolt|Innate Ability| | ||
+ | |**L5:** Primal Resistance|Scaling resistance to acid/ | ||
+ | |**L10:** Animate Primal Forces|Conjure Elemental Innate| | ||
+ | |**L15:** Mystic Null|+2 to saves vs spells| | ||
+ | |**L21:** Magic Penetration|+4 to dispel magic rolls| | ||
+ | |**L31:** Final Revelation|Gain the Primal Scar metamagic feat| | ||
+ | |||
+ | Class Skills: academics, perception, survival | ||
+ | |||
+ | Bonus Spells: armor, resist energy, dispel magic, true form, siphon magic, globe | ||
+ | of invulnerability, | ||