Mother of Knowledge, the Iridescent Inspiration
Domain: magic & the weave, knowledge, enlightenment, lore, inspiration, arts, crafts, trade
Symbol: a scroll and a quill crossing Sacred Items/Creatures: peridots, diamonds, crystal, songbirds, ferns, irises
Spell domains: fate, knowledge, magic, protection
Kismet is said to have been the Lady of Magic since time forgotten. During the Sundering, she was trapped in stasis within the ShadowGate upon its activation and was believed to have died, with mere mortal taking up her portfolio. The rediscovery of the ShadowGate in 737SG led to her release and the Gate's activation, casting the old pantheon down from divinity. Retaining most of her powers due to activating the Gate herself, she maintained the stability of the weave and the fugue throughout the resulting chaos. She restored her claim to her domains of old, and ascended back to her status as guardian of knowledge and magic thereafter.
No official stance upon undead and its use, or prohibition thereof, is given by the faith. Given that all knowledge and magic are part of Kismet's domain, undead are certainly considered acceptable by many within her church.
Ceremonial dress for the clergy of Kismet are robes of white, trimmed in the color appropriate to the priest's rank within the church. The lowest are trimmed in green, ranging upwards through yellow, orange, crimson, indigo and azure, the last of which is only worn by the church council.
Respect the weave above all things. The weave is simply an extension of your art, just as a paintbrush is to a painter, or clay to a sculptor. The weave is neither kind nor cruel, good nor evil. Accept the weave for what it is. All who seek this power shall be accepted under my wing. Seek knowledge, improve your arts, and serve the weave as an extension of me. Seek knowledge wherever you go and from all you meet. All knowledge, even the seemingly insignificant, is of great value. Destroy those who seek to ravage the world and disrupt the weave.