|Stat requirements:||15 wisdom|
|Alignments allowed:||any non-chaotic|
|Saving throws:||fort/will strong, reflex weak|
|Class Skills:||perception, survival, athletics, academics, influence|
|Class Feats:|| L1: simple weapon proficiency, exotic weapon proficiency, light armor proficiency, medium armor proficiency, spell focus, shield proficiency, judgement
L3: force of personality
L8: second judgment
L14: exploit weakness
L16: third judgement
L20: true judgement
Also: one bonus hybrid feat at L21, and every five class levels thereafter
Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.
Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.
Inquisitors are spontaneous casters that use
master command to learn new spells from inquisitor list you can view with
spells inquisitor. They
cast any of spell they learned by expending spell slot prepared with
prepare command. They can see how many slots per level you have prepared with
recall inquisitor spells. They base their casting and slot bonuses on the wisdom stat.