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bloodlines [2023/03/20 17:57] titania |
bloodlines [2024/04/03 15:58] (current) titania [Boreal] |
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(To pick a bloodline: <advance class special> ) | (To pick a bloodline: <advance class special> ) | ||
+ | Filled with magical power that screams for release, sorcery is not so much a calling as a blessing, or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, | ||
- | Sorcerer bloodlines represent the source of the sorcerer' | + | Please note that this choice is permanent, and will remain even through abandonment |
- | the weave. An ancestor of the sorcerer had contact with a greater power | + | |
- | long ago, and faint traces | + | |
- | This power is sufficient enough to grant the sorcerer an affinity to the | + | |
- | weave. Sorcerer bloodlines define the bonus spells she gets. | + | |
===== Aberrant ===== | ===== Aberrant ===== | ||
+ | Resonances Allowed: All | ||
//There is a taint in your blood, one that is alien and bizarre. You tend to think in odd | //There is a taint in your blood, one that is alien and bizarre. You tend to think in odd | ||
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manifests itself in your physical form.// | manifests itself in your physical form.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
You are better than most at changing into all manner of shapes, granting a +1 to clevel | You are better than most at changing into all manner of shapes, granting a +1 to clevel | ||
when using any shape-changing spell. | when using any shape-changing spell. | ||
- | Aberrant Form (L31): | + | **Aberrant Form (L31):** |
Your body becomes truly unnatural, causing others to wonder where they should hit you. You | Your body becomes truly unnatural, causing others to wonder where they should hit you. You | ||
become immune to critical hits. | become immune to critical hits. | ||
- | Bonus Bloodline Skill: dungeoneering | + | **Bonus Bloodline Skill:** dungeoneering |
- | Bonus Spells: enlarge person, detect invisibility, | + | **Bonus Spells:** enlarge person, detect invisibility, |
impenetrable veil, phase door, shapechange | impenetrable veil, phase door, shapechange | ||
===== Abyssal ===== | ===== Abyssal ===== | ||
+ | Resonances Allowed: Dark | ||
// | // | ||
- | in all of your kin, for you it is particularly strong. You might sometimes have urges to | + | in all of your kin, for you it is particularly strong. You find yourself pulled towards the dark, enticed by its allure. Those with the abyssal bloodline are always of a dark resonance.// |
- | chaos or evil, but your destiny (and alignment) is up to you.// | + | |
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
When using Monster Summoning spells, your summoned minions gain Damage Resistance and | When using Monster Summoning spells, your summoned minions gain Damage Resistance and | ||
Spell Damage Resistance equal to 1 + clevel / 10. | Spell Damage Resistance equal to 1 + clevel / 10. | ||
- | Demonic Might (L31): | + | **Demonic Might (L31):** |
The power of the abyss flows through you, granting Poison and Electricity resistance | The power of the abyss flows through you, granting Poison and Electricity resistance | ||
percent equal to 20 + sorcerer level * 2 | percent equal to 20 + sorcerer level * 2 | ||
- | Bonus Bloodline Skill: athletics | + | **Bonus Bloodline Skill:** athletics |
- | Bonus Spells: acid splash, darkness, acid orb, fear, domination, impenetrable veil, acid | + | **Bonus Spells:** acid splash, darkness, acid orb, fear, domination, impenetrable veil, acid |
- | fog, unholy | + | fog, resonant |
===== Arcane ===== | ===== Arcane ===== | ||
+ | Resonances Allowed: All | ||
//Your family has always been skilled in the eldritch art of magic. While many of your | //Your family has always been skilled in the eldritch art of magic. While many of your | ||
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practice.// | practice.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
You gain use of the arcane bond feat, and can summon a familiar. The Sorcerer also gains | You gain use of the arcane bond feat, and can summon a familiar. The Sorcerer also gains | ||
one additional bonus mastery slot (like spell knowledge). | one additional bonus mastery slot (like spell knowledge). | ||
- | Metamagic Adept (L31): | + | **Metamagic Adept (L31):** |
You are particularly adept at the use of metamagic. When applying metamagic to a spell, | You are particularly adept at the use of metamagic. When applying metamagic to a spell, | ||
increase that spell' | increase that spell' | ||
- | Bonus Bloodline Skill: none | + | **Bonus Bloodline Skill:** none |
- | Bonus Spells: identify, invisibility, | + | **Bonus Spells:** identify, invisibility, |
seeing, limited wish, powerword stun, disjunction | seeing, limited wish, powerword stun, disjunction | ||
===== Boreal ===== | ===== Boreal ===== | ||
+ | Resonances Allowed: All | ||
//Descended from inhabitants of the lands of ice and snow, you count among your ancestors | //Descended from inhabitants of the lands of ice and snow, you count among your ancestors | ||
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crackling auroras, and the long winter night.// | crackling auroras, and the long winter night.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
Your frozen heritage empowers your spells, granting +1 to clevel and DC of any spell that | Your frozen heritage empowers your spells, granting +1 to clevel and DC of any spell that | ||
deals cold damage. | deals cold damage. | ||
- | Child of Ancient Winters (L31): | + | **Child of Ancient Winters (L31):** |
You were born with the cold in your veins, the deepest cold of primordial winter. You gain | You were born with the cold in your veins, the deepest cold of primordial winter. You gain | ||
scaling cold resistance percent equal to 20 + sorcerer level * 2. You also gain immunity | scaling cold resistance percent equal to 20 + sorcerer level * 2. You also gain immunity | ||
to fatigue and exhaustion. | to fatigue and exhaustion. | ||
- | Bonus Bloodline Skill: survival | + | **Bonus Bloodline Skill:** survival |
- | Bonus Spells: | + | **Bonus Spells:** biting wind, frostfield, frost orb, ice storm, cone of cold, |
- | transformation, true strike, polar ray, polar midnight | + | freezing sphere, avalanche, polar ray, polar midnight |
===== Celestial ===== | ===== Celestial ===== | ||
+ | Resonances Allowed: Light | ||
//Your bloodline is blessed by a celestial power, either from a celestial ancestor or | //Your bloodline is blessed by a celestial power, either from a celestial ancestor or | ||
- | through divine intervention. | + | through divine intervention. |
- | fate (and alignment) is your own to determine.// | + | |
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
- | You are protected from evil by your celestial blood, granting you 11 + sorcerer level / 2 | + | You are protected from darkness |
- | spell damage resistance against casters with evil alignment. | + | spell damage resistance against casters with a dark resonance. |
- | Ascension (L31): | + | **Ascension (L31):** |
Your celestial blood is that of great and powerful creatures of divinity, granting you | Your celestial blood is that of great and powerful creatures of divinity, granting you | ||
scaling resistance percent to acid of 20 + sorcerer level * 2. | scaling resistance percent to acid of 20 + sorcerer level * 2. | ||
- | Bonus Bloodline Skill: healing | + | **Bonus Bloodline Skill:** healing |
- | Bonus Spells: bless, resist energy, | + | **Bonus Spells:** bless, resist energy, |
dispel magic, sunburst, gate | dispel magic, sunburst, gate | ||
===== Draconic ===== | ===== Draconic ===== | ||
+ | Resonances Allowed: All | ||
+ | |||
//At some point in your family’s history, a dragon interbred with your bloodline, and now | //At some point in your family’s history, a dragon interbred with your bloodline, and now | ||
its ancient power flows through your veins.// | its ancient power flows through your veins.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
You gain the Draconic Blood feat, allowing you to choose your dragon blood type. When | You gain the Draconic Blood feat, allowing you to choose your dragon blood type. When | ||
casting spells of the element associated with your bloodline, you gain +1 damage per damage | casting spells of the element associated with your bloodline, you gain +1 damage per damage | ||
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|Blue/ | |Blue/ | ||
|White/ | |White/ | ||
+ | |Shadow| Void| | ||
- | Power of Wyrms (L31): | + | **Power of Wyrms (L31):** |
Your form becomes infused with draconic power, granting you immunity to your associated | Your form becomes infused with draconic power, granting you immunity to your associated | ||
draconic bloodline element. You also gain leathery dragon wings and are considered flying | draconic bloodline element. You also gain leathery dragon wings and are considered flying | ||
for the purposes of commands like wing. | for the purposes of commands like wing. | ||
- | Bonus Bloodline Skill: none | + | **Bonus Bloodline Skill:** none |
- | Bonus Spells: armor, resist energy, dispel magic, fear, mind fog, true seeing, spell | + | **Bonus Spells:** armor, resist energy, dispel magic, fear, mind fog, true seeing, spell |
turning, frightful aspect, overwhelming presence | turning, frightful aspect, overwhelming presence | ||
+ | |||
+ | ===== Earthen ===== | ||
+ | Resonances Allowed: All | ||
+ | |||
+ | //The echoing cave-songs and the rumble and creak of primal spirits deep below the ground thrum in your soul and in all your family line. You are likely slow, steady, and stable in your thinking, little prone to wandering and preferring to instead find depth in contemplation.// | ||
+ | |||
+ | **Bloodline Arcana:** | ||
+ | Earthen blood fills your veins, granting +1 to clevel and DC of any spell that deals acid or bludgeoning damage. | ||
+ | |||
+ | **Dweller in the Depths (L31):** | ||
+ | You were born with the hardness of stone in your very being. You gain scaling acid resistance percent equal to 20 + sorcerer level * 2. In addition, you gain +3 to damage resistance. | ||
+ | |||
+ | **Bonus Bloodline Skill:** dungeoneering | ||
+ | |||
+ | **Bonus Spells:** grease, acid arrow, earthbind, stoneskin, earth reaver, acid fog, statue, earthquake, clashing rocks | ||
===== Fey ===== | ===== Fey ===== | ||
+ | Resonances Allowed: All | ||
+ | |||
//The capricious nature of the fey runs in your family due to some intermingling of fey | //The capricious nature of the fey runs in your family due to some intermingling of fey | ||
blood or magic. You are more emotional than most, prone to bouts of joy and rage.// | blood or magic. You are more emotional than most, prone to bouts of joy and rage.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
Whenever you cast spells of the enchantment/ | Whenever you cast spells of the enchantment/ | ||
DC. | DC. | ||
- | Soul of the Fey (L31): | + | **Soul of the Fey (L31):** |
Your soul becomes infused with the fey, granting you poison immunity and 10 spell damage | Your soul becomes infused with the fey, granting you poison immunity and 10 spell damage | ||
resistance. | resistance. | ||
- | Bonus Bloodline Skill: survival | + | **Bonus Bloodline Skill:** survival |
- | Bonus Spells: | + | **Bonus Spells:** faerie fire, glitterdust, |
- | irresistible dance, overwhelming presence | + | eyebite, irresistible dance, overwhelming presence |
===== Ghoul ===== | ===== Ghoul ===== | ||
+ | Resonances Allowed: Dark | ||
- | //Your connection to the hungering undead shapes your magic.// | ||
- | Bloodline Arcana: | + | //Your connection to the hungering undead shapes your magic. Those with a ghoulish bloodline are always of a dark resonance.// |
+ | |||
+ | **Bloodline Arcana:** | ||
Dealing negative energy damage with spells heals you slightly. | Dealing negative energy damage with spells heals you slightly. | ||
- | Ghoulish Aspect (L31): | + | **Ghoulish Aspect (L31):** |
You take on the manner and appearance of a ghoul, gaining increased resistance to | You take on the manner and appearance of a ghoul, gaining increased resistance to | ||
paralysis (on cooldown). | paralysis (on cooldown). | ||
- | Bonus Bloodline Skill: stealth | + | **Bonus Bloodline Skill:** stealth |
- | Bonus Spells: chill touch, ray of enfeeblement, | + | **Bonus Spells:** chill touch, ray of enfeeblement, |
circle of death, finger of death, horrid wilting | circle of death, finger of death, horrid wilting | ||
===== Infernal ===== | ===== Infernal ===== | ||
+ | Resonances Allowed: Dark | ||
+ | |||
- | //Somewhere in your family history, a relative made a deal with a devil, and that pact has | + | //Somewhere in your family history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you cannot help but wonder if your ultimate reward is bound to the Pit. Creatures of this bloodline are pulled towards the dark and are always of a dark resonance.// |
- | influenced your family line ever since. In you, it manifests in direct and obvious ways, | + | |
- | granting you powers and abilities. While your fate is still your own, you cannot help but | + | |
- | wonder if your ultimate reward is bound to the Pit.// | + | |
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
- | You cast spells of the illusion | + | You cast spells of the enchantment-charm |
- | Power of the Pit (L31): | + | **Power of the Pit (L31):** |
- | Your form becomes infused with infernal power, granting you poison immunity and fire | + | Your form becomes infused with infernal power, granting you poison immunity and fire resistance percent equal to 20 + sorcerer level * 2. You also gain dark wings and are considered flying for the purposes of commands like wing. |
- | resistance percent equal to 20 + sorcerer level * 2. | + | |
- | Bonus Bloodline Skill: none | + | **Bonus Bloodline Skill:** none |
- | Bonus Spells: | + | **Bonus Spells:** protection from alignment, scorcher, |
- | finger of death, powerword stun | + | |
===== Kobold ===== | ===== Kobold ===== | ||
+ | Resonances Allowed: All | ||
//While many kobold sorcerers tout their purely draconic bloodline, over generations of | //While many kobold sorcerers tout their purely draconic bloodline, over generations of | ||
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Many practitioners of this bloodline go on to lead powerful kobold tribes.// | Many practitioners of this bloodline go on to lead powerful kobold tribes.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
When you cast spells against opponents who are vulnerable to you (vulnerable to sneak | When you cast spells against opponents who are vulnerable to you (vulnerable to sneak | ||
attacks) you gain +2 to spell DC. | attacks) you gain +2 to spell DC. | ||
- | Nimble Walker (L31): | + | **Nimble Walker (L31):** |
You are so in touch with the dextrous nature of your kobold ancestry that you gain a +3 to | You are so in touch with the dextrous nature of your kobold ancestry that you gain a +3 to | ||
reflex saving throws. | reflex saving throws. | ||
- | Bonus Bloodline Skill: dungeoneering | + | **Bonus Bloodline Skill:** dungeoneering |
- | Bonus Spells: reduce person, slow, polymorph, acid breath, tar pool, delayed fireball, | + | **Bonus Spells:** reduce person, slow, polymorph, acid breath, tar pool, delayed fireball, |
protection from spells, greater polymorph | protection from spells, greater polymorph | ||
===== Orc ===== | ===== Orc ===== | ||
+ | Resonances Allowed: All | ||
//The rage of your ancestors burns within you, and the taint of savage orc blood flows through your veins. Your anger is never far from the surface, giving you strength and driving you to seek greater power.// | //The rage of your ancestors burns within you, and the taint of savage orc blood flows through your veins. Your anger is never far from the surface, giving you strength and driving you to seek greater power.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
When you cast a damaging spell, that spell gains bonus damage based on your charisma. | When you cast a damaging spell, that spell gains bonus damage based on your charisma. | ||
- | Warlord Reborn (L31): | + | **Warlord Reborn (L31):** |
You inherit the resilience of an orcish warlord ancestor. You gain scaling fire resistance percent of 10 + sorcerer level and +5 damage resistance. | You inherit the resilience of an orcish warlord ancestor. You gain scaling fire resistance percent of 10 + sorcerer level and +5 damage resistance. | ||
- | Bonus Bloodline Skill: survival | + | **Bonus Bloodline Skill:** survival |
- | Bonus Spells: burning hands, scorcher, fireball, wall of fire, cloudkill, tar pool, delayed fireball, iron body, meteor swarm | + | **Bonus Spells:** burning hands, scorcher, fireball, wall of fire, cloudkill, tar pool, delayed fireball, iron body, meteor swarm |
===== Stormborn ===== | ===== Stormborn ===== | ||
+ | Resonances Allowed: All | ||
//You trace your heritage to fierce and proud spirits of storm and sky, and living lightning | //You trace your heritage to fierce and proud spirits of storm and sky, and living lightning | ||
sings in your veins.// | sings in your veins.// | ||
- | Bloodline Arcana: | + | **Bloodline Arcana:** |
When you cast any spell that does sonic or electricity damage, that spell gains +1 clevel | When you cast any spell that does sonic or electricity damage, that spell gains +1 clevel | ||
and +1 spell DC. | and +1 spell DC. | ||
- | Storm Lord (L31): | + | **Storm Lord (L31):** |
You are one with the storm. You gain scaling sonic and electricity resistance percent | You are one with the storm. You gain scaling sonic and electricity resistance percent | ||
equal to 30 + sorcerer level * 2 (yes, this will heal you at max level). | equal to 30 + sorcerer level * 2 (yes, this will heal you at max level). | ||
- | Bonus Bloodline Skill: survival | + | **Bonus Bloodline Skill:** survival |
- | Bonus Spells: shocking grasp, lightning bolt, gust of wind, lightning arc, chain | + | **Bonus Spells:** shocking grasp, lightning bolt, gust of wind, ball lightning, |
- | lightning, phase door, stormbolts, ride the lightning | + | lightning arc, chain lightning, phase door, stormbolts, ride the lightning |