|Stat requirements:||15 charisma|
|Alignments allowed:||any non-lawful|
|Saving throws:||reflex/will strong, fort weak|
|Class Skills:||academics, thievery, influence, spellcraft, athletics|
|Class Feats:|| L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, shield proficiency, spell focus, inspire, inspire courage, dodge, countersong
L3: inspire competence
L9: inspire greatness
L8: dirge of doom
L10: tools of the trade
L12: soothing song
L14: frightening tune
L15: inspire heroics
L20: deadly song
Also: one bonus hybrid feat at L21, and every five class levels thereafter
Bards are great entertainers and tend to be enjoyable companions on an adventure. Bards are generally well respected in most settlements, being the bringers of news from far away lands, the lorekeepers of the realms, and the voice of many a king or noble to their people and to other cities. They are known for maintaining a degree of neutrality in most matters. They get by on their wit and their charm, leaving some to be known as roguish troublemakers that are regarded with suspicion.
They dabble in being flexible in many areas of combat, rather than being a master of one. They have a rogue's basic combat ability, as well as six levels of arcane spells, which unlike most casters can be used spontaneously. Their casting abilities are based upon their charisma score. They also have the ability to remember and recite
lore that they have been told about.
Bard is a spontaneous caster with a free choice of spells to cast from the bard list. All spells from the bard spell list,
spells bard, are available to the bard. They
cast spells of levels they have prepared using the
prepare command. They can see how many spell slots per level are available to them with
recall bard spells.