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intelligence [2021/03/24 19:12] titania created |
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- | INTELLIGENCE (INT) | + | ===== INTELLIGENCE (INT) ===== |
Intelligence determines how well your character learns and reasons. This ability is | Intelligence determines how well your character learns and reasons. This ability is | ||
important for wizards, psions, and psywarriors because it affects how many | important for wizards, psions, and psywarriors because it affects how many | ||
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powerful their spells/ | powerful their spells/ | ||
- | Intelligence can be divided into: | + | **Intelligence can be divided into:** |
- | Knowledge - This is a measurement of the character' | + | **Knowledge -** This is a measurement of the character' |
in a school or on the streets, his grasp of languages, and his memory capacity. A | in a school or on the streets, his grasp of languages, and his memory capacity. A | ||
character with a high Knowledge can speak many languages, knows something about | character with a high Knowledge can speak many languages, knows something about | ||
several subjects, and can remember the slightest detail of a past event. | several subjects, and can remember the slightest detail of a past event. | ||
- | Reason - This defines how well a character handles new information. A character with | + | **Reason -** This defines how well a character handles new information. A character with |
a high Reason would be good at solving riddles and puzzles, and would be talented at | a high Reason would be good at solving riddles and puzzles, and would be talented at | ||
using deductive, logical thinking. | using deductive, logical thinking. | ||
- | You apply your character' | + | **You apply your character' |
- | * The number of languages your character knows at the start of the game. | + | * The number of languages your character knows at the start of the game.\\ |
- | * You add your intelligence bonus to Academics, Healing, and Spellcraft skills. | + | * You add your intelligence bonus to Academics, Healing, and Spellcraft skills.\\ |
- | * INT is very important for wizards, psions, and psywarriors, | + | * INT is very important for wizards, psions, and psywarriors, |
- | spells/ | + | * Mages get bonus spells based on their Intelligence stat.\\ |
- | * Mages get bonus spells based on their Intelligence stat. | + | * Psions and psywarriors gain extra power points based on their Intelligence stat.\\ |
- | * Psions and psywarriors gain extra power points based on their Intelligence stat. | + | |
- | * The Academics and Spellcraft skills. | + | |
- | An animal has an Intelligence score of 1 or 2. | + | An animal has an Intelligence score of 1 or 2.\\ |
A creature of humanlike intelligence has a score of at least 3. | A creature of humanlike intelligence has a score of at least 3. | ||
- | Stat Scores | + | ==== Stat Scores |
- | 4-5: Moronic - Your vocabulary is often limited to a few words and lots of grunts. | + | **4-5: Moronic -** Your vocabulary is often limited to a few words and lots of grunts. |
Things such as sentences are just beyond you. | Things such as sentences are just beyond you. | ||
- | 6-7: Dim - You tend to speak in very simple words, like that of a 4 to 6 year old | + | **6-7: Dim -** You tend to speak in very simple words, like that of a 4 to 6 year old |
child. Puzzles and riddles often leave you confused. New information thrown at you | child. Puzzles and riddles often leave you confused. New information thrown at you | ||
sometimes leaves you feeling disoriented or confused. | sometimes leaves you feeling disoriented or confused. | ||
- | 8-9: Below Average - You can manage to fumble your way in a conversation, | + | **8-9: Below Average -** You can manage to fumble your way in a conversation, |
stick to simple words. Puzzles and riddles throw you off, often taking a few days to | stick to simple words. Puzzles and riddles throw you off, often taking a few days to | ||
figure out some of the moderate ones, and the harder ones often months or years. You | figure out some of the moderate ones, and the harder ones often months or years. You | ||
come across as being " | come across as being " | ||
- | 10-11: Average - The " | + | **10-11: Average -** The " |
- | 12-13: Above Average - You are able to pick up on things easier than the normal | + | **12-13: Above Average -** You are able to pick up on things easier than the normal |
individual. Learning a new language or bits of history tends to be somewhat easier | individual. Learning a new language or bits of history tends to be somewhat easier | ||
for you. Your vocabulary might have a few fancier words thrown in like, opulent or | for you. Your vocabulary might have a few fancier words thrown in like, opulent or | ||
plethora. | plethora. | ||
- | 14-15: Smart - Others call you smart. Learning a new language or bits of history and | + | **14-15: Smart -** Others call you smart. Learning a new language or bits of history and |
lore is rather easy for you. You're able to carry on a conversation with more | lore is rather easy for you. You're able to carry on a conversation with more | ||
scholarly folk with some ease. There are a few subject matters where you are able to | scholarly folk with some ease. There are a few subject matters where you are able to | ||
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Empire, Religon, A History of Art, or even Magical Theory) | Empire, Religon, A History of Art, or even Magical Theory) | ||
- | 16-17: Brilliant - Your brilliance leaves others often astounded or jealous. You are | + | **16-17: Brilliant -** Your brilliance leaves others often astounded or jealous. You are |
able to pick up on new languages with ease and could be considered a master in many | able to pick up on new languages with ease and could be considered a master in many | ||
fields of knowledge (such as those mentioned above or plant lore, demon lore, undead | fields of knowledge (such as those mentioned above or plant lore, demon lore, undead | ||
lore, a history of warfare). | lore, a history of warfare). | ||
- | 18-19: Genius - You are a true genius. You can solve complex riddles and puzzles in | + | **18-19: Genius -** You are a true genius. You can solve complex riddles and puzzles in |
your free time for fun. You have a wide range of subjects that you can recite | your free time for fun. You have a wide range of subjects that you can recite | ||
detailed information about. Some might consider you a sage in a few fields, and seek | detailed information about. Some might consider you a sage in a few fields, and seek | ||
you out for your brilliance. | you out for your brilliance. | ||
- | 20+: Legendary Intelligence - Your intelligence is the stuff legends are made of. | + | **20+: Legendary Intelligence -** Your intelligence is the stuff legends are made of. |
People are left in awe at (or perhaps even a bit spooked) just how smart you are. | People are left in awe at (or perhaps even a bit spooked) just how smart you are. |