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        <title> helpfiles:spells:r</title>
        <description></description>
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       <dc:date>2026-04-26T16:24:19+00:00</dc:date>
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    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rage&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rage</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rage&amp;rev=1683590934&amp;do=diff</link>
        <description>rage 

Class:  bard : 2 mage: 3 oracle : 3 magus : 3 cleric : 3  

Mysteries: lunar 

Syntax: cast CLASS rage 


This spell allows the caster to enter a fit of furious rage, making them deadly in combat for the duration. The ability will last longer, and grow stronger, as the caster gains levels.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rainbow_pattern</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rainbow_pattern&amp;rev=1683590934&amp;do=diff</link>
        <description>rainbow pattern 

Class: mage:4oracle:4bard:4 

Mysteries: heavens 

Damage Type: dazzled 

Syntax: cast CLASS rainbow pattern on TARGET 


This spell creates a hypnotic pattern in the air, causing every enemy to be dazzled and distracting them from reacting properly. Strong willed creatures may shrug off the pattern.</description>
    </item>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:raise_dead</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:raise_dead&amp;rev=1683590934&amp;do=diff</link>
        <description>raise dead 

Class:  cleric : 5 druid : 4 paladin : 4 inquisitor : 4 bard:4 ranger : 4  

Syntax: cast CLASS raise dead on TARGET 


This spell will revive a dead player when cast upon their corpse. The deceased will be returned to the site of death and revived. Note it is similar to being revived in a church as the person will be barely alive and need significant healing. The target will suffer somewhat less from the death due to the intervention of the priest.</description>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:ray_of_ending</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ray_of_ending&amp;rev=1683590934&amp;do=diff</link>
        <description>ray of ending 

Class:  mage : 9 cleric : 9  

Domains: repose 

Damage Type: untyped damage or death on touch attack 

Syntax: cast CLASS ray of ending on TARGET 


This devastating spell causes a ray of dark brown mist to lance towards any target in range. The caster must succeed at a touch attack to strike the target with a ray of ending. Any creature struck by a ray of ending must make a saving throw or be erased from existence. Otherwise they take normalized untyped damage.</description>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:ray_of_enfeeblement</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ray_of_enfeeblement&amp;rev=1683590934&amp;do=diff</link>
        <description>ray of enfeeblement 

Class:  mage : 2 magus : 1 innate : 5  

Domains: suffering 

Syntax: cast CLASS ray of enfeeblement on TARGET 


A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). Clerics with the Suffering Domain can cast this spell innately by spending one Divine Grace point</description>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:ray_of_exhaustion</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ray_of_exhaustion&amp;rev=1683590934&amp;do=diff</link>
        <description>ray of exhaustion 

Class:  mage : 3 magus : 3  

Damage Type: exhaustion for clevel/6+1 rounds 

Syntax: cast CLASS ray of exhaustion on TARGET 


A black ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject becomes exhausted, but on a successful roll they only become fatigued. If they are already fatigued, they become exhausted.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:ray_of_frost</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ray_of_frost&amp;rev=1683590934&amp;do=diff</link>
        <description>ray of frost 

Class:  cantrip : 1  

Syntax: cast CLASS ray of frost on TARGET 


With this spell you direct a freezing ray at your target.</description>
    </item>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reality_revision</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reality_revision&amp;rev=1683590934&amp;do=diff</link>
        <description>reality revision 

Class:  psion : 9  

Syntax: cast CLASS reality revision on SPELL_NAME [on SPELL_ARGS] 


You use your vast psionic powers to revise reality around you, allowing you to cast any psion power of level 7 or below, any discipline-specific psion power of level 6 or below, OR any psywarrior spell of level 5 or below. Example: &lt;cast psion reality revision on breath of life on corpse&gt;. You must spend your psionic focus to cast this spell.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reanimate</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reanimate&amp;rev=1683590934&amp;do=diff</link>
        <description>reanimate 

Class:  warlock : 3  

Syntax: cast CLASS reanimate 


Animating dead is a pathetic craft for the weak. A true necromancer's art is to change what was into something more potent and powerful that can serve his fell desires and schemes. This spell uses a fallen corpse to make an undead creature from rotting flesh. Such a creature is more potent than lesser skeletons and zombies, and will serve the warlock until discorporated. This spell, without a doubt, is evil. + (/cmds/spells/a/_an…</description>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reaving_dispel</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reaving_dispel&amp;rev=1683590934&amp;do=diff</link>
        <description>reaving dispel 

Class:  psywarrior : 6 psion : 8  

Syntax: cast CLASS reaving dispel on TARGET 


This power will create a mark on the target that will attempt to dispel one magical effect per round for the duration, causing damage with each succcessful dispel. The duration and power are both based on the psionic character's level.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rebirth</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rebirth&amp;rev=1683590934&amp;do=diff</link>
        <description>rebirth 

Class:  cleric : 7  

Syntax: cast CLASS rebirth 


This spell provides the caster with a certain amount of protection, allowing him to ressurrect 
himself should he die.  The priest will be given a choice at the moment of death and may accept the rebirth offered from 
his deity, or may journey to the realm of Lysara instead.  The priest does in fact die and will still suffer some 
experience loss (though less than if he had died without such protection from his deity), but he will be …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rebuke&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rebuke</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rebuke&amp;rev=1683590934&amp;do=diff</link>
        <description>rebuke 

Class:  inquisitor : 4  

Damage Type: half sonic half divine 

Syntax: cast CLASS rebuke 


Your wrathful words cause physical harm to your enemies. Half of this damage is sonic damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to sonic-based attacks. Rebuke is especially devastating to foes who worship your god, punishing them for offending your faith with additional damage.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:recall_agony</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:recall_agony&amp;rev=1683590934&amp;do=diff</link>
        <description>recall agony 

Class:  psion : 2  

Damage Type: mental 

Syntax: cast CLASS recall agony on TARGET 


The fabric of time parts to your will, revealing wounds your foe has received in the past (or has yet to receive). That foe takes damage as the past (or future) impinges briefly on the present.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:recall_death</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:recall_death&amp;rev=1683590934&amp;do=diff</link>
        <description>recall death 

Class:  psion : 8  

Damage Type: death or mental damage 

Syntax: cast CLASS recall death on TARGET 


This spell parts the fabric of time, revealing wounds your foe has received in the past (or is yet to receive) that are potentially fatal. That target takes considerable damage as the past (or future) impinges briefly on the present. A failed will save will result in death. A successful save will result in the target still taking mental damage</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:recovered_information</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:recovered_information&amp;rev=1683590934&amp;do=diff</link>
        <description>recovered information 

Class:  psion : 6  

Syntax: cast CLASS recovered information on &lt;object&gt; 


This spell grants the manifester a second's insight into the nature of an item, revealing both magical 
attributes and its history.  The manifester will also reveals the item's true nature to those standing nearby.  Whether the 
truth of the item can be revealed is dependant upon the manifester's strength, and the obscurity of the item.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reddopsi&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reddopsi</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reddopsi&amp;rev=1683590934&amp;do=diff</link>
        <description>reddopsi 

Class:  psion : 7  

Damage Type: clevel/6+5 spell reflection chance. 

Syntax: cast CLASS reddopsi 


Talented kineticists can manipulate the area around them, causing spells and powers to rebound upon their originators. While this power holds, it will have a chance to reflect any spells that are directly aimed at the caster, regardless of whether they are hostile or friendly. The ward will not reflect splash damage or AOE, but only direct-targetted spells. This spell will override s…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reduce_person&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reduce_person</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reduce_person&amp;rev=1683590934&amp;do=diff</link>
        <description>reduce person 

Class:  mage : 1 magus : 1  

Syntax: cast CLASS reduce person 


When this spell is cast, humanoid caster will shrink twice in size. This spell will turn humans into halflings, firbolgs into humans. Halflings will turn into mice!

With this spell you gain size AC bonus, bonus to dexterity and penalty to strength.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reflection&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reflection</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reflection&amp;rev=1683590934&amp;do=diff</link>
        <description>reflection 

Class:  druid : 7  

Syntax: cast CLASS reflection 


This spell will allow the druid to look through any sufficiently still body of water and view people at a distance. The spell needs a moment of rest before it can be used again.

When scrying, use &lt;help reflection&gt; to read instructions on how to use a magical puddle.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:regenerate&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:regenerate</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:regenerate&amp;rev=1683590934&amp;do=diff</link>
        <description>regenerate 

Class:  cleric : 7 oracle:7 druid : 7  

Mysteries: life 

Damage Type: positive energy over clevel / 6 rounds 

Syntax: cast CLASS regenerate on TARGET 


This spell cures a substantial amount of damage over several rounds and removes all exhaustion, fatigue, or confusion from the target, and all other cleansing effects that heal clears. Targets with negative energy affinity, such as undead, can't be affected by this spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rejuvenation&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rejuvenation</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rejuvenation&amp;rev=1683590934&amp;do=diff</link>
        <description>rejuvenation 

Class:  cleric : 3  

Domains: renewal 

Damage Type: fast healing 2 

Syntax: cast CLASS rejuvenation [on TARGET] 


This spell will grant the caster the power of renewal, giving him a small amount of healing each round for a long period of time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:release_the_hounds&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:release_the_hounds</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:release_the_hounds&amp;rev=1683590934&amp;do=diff</link>
        <description>release the hounds 

Class:  inquisitor : 2  

Syntax: cast CLASS release the hounds (on spirits) 


With a word, the inquisitor can summon several faithful hounds from the kennels of his temple to his side, aiding in his duty to root out heresy. The types kept by the various faiths can take different forms, as some take pride in breeding and training their hounds, while others use more divine approaches.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remote_view_trap&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:remote_view_trap</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remote_view_trap&amp;rev=1683590934&amp;do=diff</link>
        <description>remote view trap 

Class:  psion : 6  

Syntax: cast CLASS remote view trap 


When manifesting this power, the psion attunes his mind to the detection of magical and psionic 
abilities that attempt to scry him in some form.  The power remains strong in the psion's mind, allowing him to move and 
retain concentration on the power.\n\nShould someone attempt to scry a psion while he has this power manifested, a 
battle of wills and strength ensues.  The psion's latent psychic energy will lash out …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remote_viewing&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:remote_viewing</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remote_viewing&amp;rev=1683590934&amp;do=diff</link>
        <description>remote viewing 

Class:  psion : 7  

Syntax: cast CLASS remote viewing on &lt;object&gt; (a crystal ball or equivalent) 


By means of this power, the psion changes a normal crystal ball into a scrying device. The details 
of the use of such a scrying device can be accessed by typing &lt;help crystal ball&gt; after a successful cast on a crystal 
ball.  You will be able to scry a player character or a location with the scrying device made by this power.\n\nThe 
crystal ball used must be of finely polished …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_blindness&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:remove_blindness</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_blindness&amp;rev=1683590934&amp;do=diff</link>
        <description>remove blindness 

Class:  cleric : 3 paladin : 3druid : 3 inquisitor : 2 oracle:3  

Mysteries: life 

Syntax: cast CLASS remove blindness on TARGET 


When you cast this spell you can bring more light into the eyes of the target. You can't cure 
diseases, but will surely help the target to see more after they have been hit by magical darkness or some foul 
creature.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_disease&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:remove_disease</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_disease&amp;rev=1683590934&amp;do=diff</link>
        <description>remove disease 

Class:  cleric : 4 bard : 4 paladin : 4 ranger : 3 druid : 3inquisitor:3  

Syntax: cast CLASS remove disease on TARGET 


This spell will attempt to cleanse any diseases present on the TARGET. Success is based on the level of the caster versus the difficulty of the particular disease.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_fear&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:remove_fear</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_fear&amp;rev=1683590934&amp;do=diff</link>
        <description>remove fear 

Class:  cleric : 1 bard : 1 inquisitor : 1  

Damage Type: removes cowering, frightened, panicked, shaken 

Syntax: cast CLASS remove fear [on TARGET] 


This spell will boost morale and will remove some fear effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_paralysis&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:remove_paralysis</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:remove_paralysis&amp;rev=1683590934&amp;do=diff</link>
        <description>remove paralysis 

Class:  cleric : 3 paladin : 2 inquisitor : 2  

Syntax: cast CLASS remove paralysis on TARGET 


This spell will remove any paralysis from its target. Negates hold spells, and paralysis spells.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:repair_undead&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:repair_undead</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:repair_undead&amp;rev=1683590934&amp;do=diff</link>
        <description>repair undead 

Class:  mage : 1  

Damage Type: negative energy on undead 

Syntax: cast CLASS repair undead on TARGET 


This spell will channel huge amount of negative energy into target and will repair them if they are undead. This spell won't affect the living, unless they can be healed by negative energy.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:repel_the_profane&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:repel_the_profane</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:repel_the_profane&amp;rev=1683590934&amp;do=diff</link>
        <description>repel the profane 

Class:   innate : 4   

Damage Type: AOE cowering on evil aligned attackers 

Syntax: cast innate repel the profane 


You unleash a blast of holy energy, laying all evil beings in the vicinity low. Each evil attacker must make a will save or be left cowering for a short time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:replay_tracks&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:replay_tracks</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:replay_tracks&amp;rev=1683590934&amp;do=diff</link>
        <description>replay tracks 

Class:  druid : 5 inquisitor : 4 psion : 5 ranger : 2  

Syntax: cast CLASS replay tracks 


This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind. Your ability to discern tracks will depend on your power.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:repulsion&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:repulsion</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:repulsion&amp;rev=1683590934&amp;do=diff</link>
        <description>repulsion 

Class:  cleric : 7 inquisitor : 6 mage : 6 oracle : 7  

Domains: protection 

Mysteries: wind 

Damage Type: perpetually removes attackers for clevel / 8 + 1 rounds 

Syntax: cast CLASS repulsion 


This spell is a modification of armor spell. With this you place a force field around yourself that will push everyone aiming to harm you away, perpetually removing them from combat. Strong willed will pass through the shield.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resilience.old&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resilience.old</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resilience.old&amp;rev=1683590934&amp;do=diff</link>
        <description>resilience 

Class:  classless : 5  

Syntax: cast CLASS resilience 


This spell infuses the caster with the resilience of his deity, granting him some protection in 
battle for the duration of the spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resist_death&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resist_death</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resist_death&amp;rev=1683590934&amp;do=diff</link>
        <description>resist death 

Class:  psion : 4  

Damage Type: death ward and 25% negative energy resistance 

Syntax: cast CLASS resist death [on TARGET] 


The manifester combines life force and psionic energy into a shield that protects the target from negative energy attacks and death attacks. The target gains immunity to death effects and 25% negative energy resistance.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resist_energy&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resist_energy</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resist_energy&amp;rev=1683590934&amp;do=diff</link>
        <description>resist energy 

Class:  paladin : 2 ranger : 1 druid : 2 mage : 2 paladin : 3 inquisitor : 2 cleric : 3 oracle : 3 

Damage Type: 150% of clevel bonus to chosen energy resistance 

Syntax: cast CLASS resist energy on &lt;element&gt; 


This spell bestows the caster with a small amount of damage resistance against a selected element, increasing with the caster's level. Elements that can be chosen are acid, cold, electricity, fire, or sonic.\n\nSee also: status effects</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resistance&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resistance</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resistance&amp;rev=1683590934&amp;do=diff</link>
        <description>resistance 

Class:  cantrip : 1 paladin : 1  

Damage Type: +1 to all saving throws 

Syntax: cast CLASS resistance 


With this spell, the caster imbues themselves with a small amount of resistance to harm.  The spell grants a small bonus to will, fortitude, and reflex.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resonating_word&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resonating_word</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resonating_word&amp;rev=1683590934&amp;do=diff</link>
        <description>resonating word 

Class:  bard : 5 mage : 7  

Damage Type: sonic 

Syntax: cast CLASS resonating word on TARGET 


The caster uses a word of power to cause potentially lethal vibrations in the chosen target. Its effects 
are only subtle to begin with, but quickly become destructive. Those with a greater degree of fortitude may be able to 
withstand the worst of its effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resounding_weapon&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resounding_weapon</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resounding_weapon&amp;rev=1683590934&amp;do=diff</link>
        <description>resounding weapon 

Class:  inquisitor : 5 paladin : 4  

Damage Type: divine 

Syntax: cast CLASS resounding weapon on WEAPON 


This spell makes a weapon vibrating impossibly fast. Any creature struck with it will have a chance to receive sonic damage. A successful save will negate the damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:restoration&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:restoration</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:restoration&amp;rev=1683590934&amp;do=diff</link>
        <description>restoration 

Class:  oracle : 4 cleric : 4inquisitor:4paladin:4  

Mysteries: life 

Damage Type: removes fatigue, exhaustion, confusion 

Syntax: cast CLASS restoration on TARGET 


This spell eliminates fatigue and exhaustion. It also clears target's confusion and restores their stamina. It will also remove any negative levels target has.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resurrection&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:resurrection</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:resurrection&amp;rev=1683590934&amp;do=diff</link>
        <description>resurrection 

Class:  cleric : 7druid:9  

Syntax: cast CLASS resurrection on TARGET 


Praying to their diety for a miracle, a priest can attempt to resurrect a slain ally back to life. The resurrection, if successful, will restore the corpse back to life and full of health. The spell is somewhat draining on the priest, for channeling large ammounts of divine power can be exhausting. The target will suffer significantly less from the death due to the intervention of the priest. Unlike lower sp…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reverse_gravity&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reverse_gravity</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reverse_gravity&amp;rev=1683590934&amp;do=diff</link>
        <description>reverse gravity 

Class:  mage : 7 druid : 8 cleric : 7  

Domains: void 

Damage Type: untyped 

Syntax: cast CLASS reverse gravity 


This spell reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward and reach the top of the area in 1 round. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall, getting damaged. If an object o…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reviving_finale&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:reviving_finale</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:reviving_finale&amp;rev=1683590934&amp;do=diff</link>
        <description>reviving finale 

Class:  bard : 3  

Damage Type: positive energy on entire party 

Syntax: cast CLASS reviving finale 


With this spell the bard sings a beautiful melody, ending their performance with a revitalizing melody. All members of the bard's party and their followers are healed with positive energy. This spell will end your current performance or inspiration. You must have an inspiration active to use this spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rewind_age&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rewind_age</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rewind_age&amp;rev=1683590934&amp;do=diff</link>
        <description>rewind age 

Class:   psion : 6   

Damage Type: Removes penalties from age for duration 

Syntax: cast CLASS rewind age 


You ignore the physical detriments of age. This spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore the penalties to Strength, Dexterity, and Constitution that accrue once you become middle-aged. You retain the age-related bonuses to Intelligence, Wisdom, and Charisma while under the effe…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ride_the_lightning&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:ride_the_lightning</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ride_the_lightning&amp;rev=1683590934&amp;do=diff</link>
        <description>ride the lightning 

Class:  mage : 9 cleric : 9  

Domains: storms 

Damage Type: electricity or versatile arcanist 

Syntax: cast CLASS ride the lightning on TARGET 


Developed by archmage Ramius, this spell, when cast, transforms you into a mass of living lightning and propels you toward your foes.  A versatile arcanist can manipulate the base element of this spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:righteous_might&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:righteous_might</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:righteous_might&amp;rev=1683590934&amp;do=diff</link>
        <description>righteous might 

Class:  cleric : 5 inquisitor : 5 oracle : 5  

Mysteries: battle 

Syntax: cast CLASS righteous might 


Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next larger one. You gain a +4 size bonus to Strength and Constitution and take a -2 penalty to your Dexterity. You gain natural armor bonus of 2. Any equipment you wear will grow with you as long as you wear it.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rope_trick&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rope_trick</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rope_trick&amp;rev=1683590934&amp;do=diff</link>
        <description>rope trick 

Class:  mage : 2 innate : 2 warlock : 1 magus : 2  

Syntax: cast CLASS rope trick 


When rope trick is cast, a rope will leap up and stiffen, leading to a magic room in a pocket of 
another dimension.  Any may climb the rope and enter the room.  The rope may be pulled into the room making the room 
inaccessible.  And the room will exist for quite a long time, varying with the caster's spell-casting level.  To cast 
this spell, the caster must drop a rope before them which will not…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ruin&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:ruin</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:ruin&amp;rev=1683590934&amp;do=diff</link>
        <description>ruin 

Class:  mage : 5 psion : 6  

Damage Type: untyped 

Syntax: cast CLASS ruin on TARGET 


With this spell mage attempts to disrupt the very creation of her target to transform them into nothing.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rusting_grasp&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:r:rusting_grasp</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:r:rusting_grasp&amp;rev=1683590934&amp;do=diff</link>
        <description>rusting grasp 

Class:  druid : 4  

Syntax: cast CLASS rusting grasp on TARGET 


The caster of this spell invokes the power of 
     nature to rust metal and cause some damage to the target.  
     If the target resists, then he is able to avoid most of the 
     damage, but if the spell hits successfully, then the target 
     suffers some damage and any metal objects in his inventory 
     may also be damaged.</description>
    </item>
</rdf:RDF>
