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        <title> helpfiles:spells:i</title>
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       <dc:date>2026-04-21T05:03:55+00:00</dc:date>
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    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ice_body&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:ice_body</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ice_body&amp;rev=1683590934&amp;do=diff</link>
        <description>ice body 

Class:  druid : 8  

Damage Type: blind, disease, poison immune. 80% cold resistance 

Syntax: cast CLASS ice body 


This spell transforms your body into living ice. You gain immunity to disease, poison and blindness. In addition, You gain 80% cold resistance, 50% electricity resistance and -50% fire resistance.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:ice_bolt</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ice_bolt&amp;rev=1683590934&amp;do=diff</link>
        <description>ice bolt 

Class:   innate : 5   

Domains: cold 

Damage Type: Cold damage to target on successful ranged touch attack 

Syntax: cast innate ice bolt on TARGET 


Clerics with the cold domain learn, by the grace of their deity, how to attack their opponents with bolts of ice. This spell uses a ranged touch attack to do cold damage. This spell requires one Divine Grace point to use.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:ice_mirror</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ice_mirror&amp;rev=1683590934&amp;do=diff</link>
        <description>ice mirror 

Class:  druid : 8 cleric : 8 

Syntax: cast CLASS ice mirror on TARGET 


This spells functions exactly like magic mirror and requires a mirror to use.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:ice_shield</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ice_shield&amp;rev=1683590934&amp;do=diff</link>
        <description>ice shield 

Class:  cleric : 4 druid : 4  

Damage Type: cold, 2 AC 

Syntax: cast CLASS ice shield 


This spell will protect the caster in a field of bitter cold arctic air.  It gives a slight bonus to 
the caster's armor, additionally, any enemies attacking the caster must make a saving throw or suffer damage from the 
bitter cold.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:ice_storm</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ice_storm&amp;rev=1683590934&amp;do=diff</link>
        <description>ice storm 

Class:  mage : 4 druid : 4 magus : 4 cleric : 4  

Syntax: cast CLASS ice storm 


When the ice storm spell is cast, the mage summons storm clouds above that rain hail and ice down upon anything in the area. The spell will not damage the caster and lasts for a number of rounds equal to the caster's level.</description>
    </item>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:id_insinuation</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:id_insinuation&amp;rev=1683590934&amp;do=diff</link>
        <description>id insinuation 

Class:  psion : 2  

Syntax: cast CLASS id insinuation on TARGET 


Id Insinuation allows the psion to befuddle the target's mind, making him react in unpredictable 
ways.  The target's confused state may make him babble incoherently, run away, or attack a nearby target - even one of 
his own allies.  Quite powerful in nature, this power can be very helpful in battle.  NOTE:  This power does not 
work on players.  It will work only on mobs or NPCs.</description>
    </item>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:identify</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:identify&amp;rev=1683590934&amp;do=diff</link>
        <description>identify 

Class:  mage : 1 magus : 1 innate : 5 bard : 1  

Syntax: cast CLASS identify on OBJECT 


This is the spell for you to identify the enchantment of items (usually equipment, though it may 
show attributes of other objects also).  The item must be in your inventory or the room where you are.  NOTE: Anyone in 
the same room with you will also know the enchantment of that item. Clerics with the Knowledge domain can cast this spell 
innately by casting one Divine Grace point.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:ignore_the_pyre</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:ignore_the_pyre&amp;rev=1683590934&amp;do=diff</link>
        <description>ignore the pyre 

Class:  warlock : 2  

Syntax: cast CLASS ignore the pyre on ELEMENT 


This invocation bestows the warlock with an innate affinity for the element of choice, which results 
in less damage taken from any attacks of that type. Elements that can be chosen are acid, cold, electricity, fire, or sonic.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:impenetrable_veil</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:impenetrable_veil&amp;rev=1683590934&amp;do=diff</link>
        <description>impenetrable veil 

Class:  mage : 9 bard : 6 cleric : 9  

Domains: void 

Damage Type: +5 to stealth checks on sneaking, untrackable, protection from scrying 

Syntax: cast CLASS impenetrable veil on TARGET 


You raise a veil of impenetrable magic around the target, causing them to move silently, leaving no tracks. They also become extremely difficult to detect with scrying magic.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:implosion</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:implosion&amp;rev=1683590934&amp;do=diff</link>
        <description>implosion 

Class:  cleric : 9  

Damage Type: Untyped damage over several rounds. Successful save per round reduces damage by half. 

Syntax: cast CLASS implosion on TARGET 


Calling on your power, you extend a hand and clench it into a fist, inflicting massive crushing force on your target. The target takes untyped damage, and continues to take a lesser amount of crushing damage each round as they are mercilessly squeezed into nothingness.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:imprisonment</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:imprisonment&amp;rev=1683590934&amp;do=diff</link>
        <description>imprisonment 

Class:  mage : 9 cleric : 9  

Domains: law 

Mysteries: spellscar 

Syntax: cast CLASS imprisonment on TARGET 


This spell puts your target into an extraplanar prison, temporarily removing them from existence.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:improved_armor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:improved_armor&amp;rev=1683590934&amp;do=diff</link>
        <description>improved armor 

Class:  mage : 6  

Damage Type: +8 AC 

Syntax: cast CLASS improved armor [on TARGET] 


With this spell, the caster surrounds themselves with strong force field that absorbs weak attacks and spells. This spell won't work together with lesser variant, as it is essentially the same spell pumped with power. This spell, like the armor spell, only works when wearing NO ARMOR.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:incendiary_cloud</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:incendiary_cloud&amp;rev=1683590934&amp;do=diff</link>
        <description>incendiary cloud 

Class:  mage : 8 oracle : 8 cleric:8 druid : 8 

Domains: fire 

Damage Type: fire or versatile arcanist 

Syntax: cast CLASS incendiary cloud 


Upon casting this spell, the mage conjures 
     a heaving mass of smoke and flames that blankets the area, 
     scorching those who dare attack the caster. Like most fires, 
     this one requires a brief time to build to a raging inferno 
     before it fizzles out again, leaving devastation in its wake.  
     If the caster leave…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:incite_bravery</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:incite_bravery&amp;rev=1683590934&amp;do=diff</link>
        <description>incite bravery 

Class: psywarrior : 2  

Syntax:  


Upon manifesting this power, the psionic character 
     projects courageous impulses into his allies, bolstering their 
     confidence and improving their martial prowess. This power does 
     not stack with the bard's rally ability.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:induce_nightmare&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:induce_nightmare</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:induce_nightmare&amp;rev=1683590934&amp;do=diff</link>
        <description>induce nightmare 

Class:   psion : 5  

Damage Type: mental, fatigue for clevel / 4 + 1  rounds 

Syntax: cast CLASS induce nightmare on TARGET 


The nightmare prevents restful sleep and causes target to become fatigued for a very long period of time.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:inertial_armor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:inertial_armor&amp;rev=1683590934&amp;do=diff</link>
        <description>inertial armor 

Class:  psion : 1 psywarrior : 1  

Syntax: cast CLASS inertial armor 


When a psion manifests inertial armor, his psionic energy streams through a gem, where it coalesces 
and forms a shield about the psion.  This shield of protection offers an AC bonus that grows with the psion as his 
mental powers grow stronger. Psions are only able to manifest this power when wearing neither armor nor shield. Psywarriors can cast this spell in any armor.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:inertial_barrier&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:inertial_barrier</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:inertial_barrier&amp;rev=1683590934&amp;do=diff</link>
        <description>inertial barrier 

Class:  psywarrior : 4 psion : 4  

Syntax: cast CLASS inertial barrier 


Using this power, the psionic character bolsters 
     his physical defenses, gaining some resistance to 
     physical attacks.  The spell does not stack with the damage 
     resistance and improved damage resistance feats.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:infernal_healing</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:infernal_healing&amp;rev=1683590934&amp;do=diff</link>
        <description>infernal healing 

Class:  mage : 1 cleric : 1 warlock: 1 magus : 1  

Damage Type: fast healing 1 

Syntax: cast CLASS infernal healing [on TARGET] 


You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1.\n\nSee also: status effects</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:inner_eye</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:inner_eye&amp;rev=1683590934&amp;do=diff</link>
        <description>inner eye 

Class:  psion : 7  

Syntax: cast CLASS inner eye on TARGET 


Upon manifesting this power, the psion focuses his inner eye and commands it to watch a particular  +
place for him.  Without an argument, the eye will watch the room the psion is currently in.  When targeted upon a  +
person known to the psion, the eye will instead focus on that person.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:insanity&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:insanity</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:insanity&amp;rev=1683590934&amp;do=diff</link>
        <description>insanity 

Class:  mage : 7 cleric : 7  

Domains: madness 

Damage Type: continuously confuses target 

Syntax: cast CLASS insanity on TARGET 


This spell repeatedly applies confusion to target.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:insect_plague&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:insect_plague</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:insect_plague&amp;rev=1683590934&amp;do=diff</link>
        <description>insect plague 

Class:  cleric : 5druid : 5 oracle:5  

Syntax: cast CLASS insect plague 


This spell of a conjuration/summoning nature calls forth all the stinging, flying, crawling, 
creeping and biting insects within a one mile radius to swarm together within the immediate surroundings of the caster. 
The swarm will then annoy and harm everything in the area except the one who summoned it. If cast within the presence 
of other beings, the caster may find that the swarm annoys its victims so …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:insight&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:insight</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:insight&amp;rev=1683590934&amp;do=diff</link>
        <description>insight 

Class:  cleric : 3  

Damage Type: +2 AC, +2 Attack. 

Syntax: cast CLASS insight on TARGET 


This spell grants the target a second's insight into the future, allowing her to both avoid attacks 
better, and to hit her targets better.  The spell is more effective when used by a priest that is solely dedicated to 
her faith. This spell does not stack with the foresight spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:inspiring_recovery&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:inspiring_recovery</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:inspiring_recovery&amp;rev=1683590934&amp;do=diff</link>
        <description>inspiring recovery 

Class:  psion : 5  

Damage Type: healing or revive recently deceased 

Syntax: cast CLASS inspiring recovery on TARGET 


You channel psychic energy into the target, helping their body repair their wounds or resuscitate them if they're deceased. Does not work on undead creatures or constructs.\n\nThis spell accepts the recognized player's name or their corpse as the TARGET if they are deceased.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:instant_summons&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:instant_summons</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:instant_summons&amp;rev=1683590934&amp;do=diff</link>
        <description>instant summons 

Class:  mage : 7 cleric : 7  

Domains: creation 

Syntax: cast CLASS instant summons on ITEM, with password PASSWORD 


To cast this spell, the mage must use a gem of at least 100 gold value. This will need to be an actual gem found somewhere in the realms; 'spell component' gems won't do (Wizbert says that it's something to do with the special way 'component' gems are cut. Sounds plausible, but then again everyone knows Wizbert talks rubbish a lot of the time).</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:intellect_fortress&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:intellect_fortress</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:intellect_fortress&amp;rev=1683590934&amp;do=diff</link>
        <description>intellect fortress 

Class:   psion : 4   

Damage Type: fear immunity 

Syntax: cast CLASS intellect fortress 


Using the power of pure logic, the manifester of this power suppresses all attempts at causing him fear.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:interstellar_void&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:interstellar_void</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:interstellar_void&amp;rev=1683590934&amp;do=diff</link>
        <description>interstellar void 

Class:  innate : 8  

Mysteries: heavens 

Damage Type: void damage, 1/2 on save. exhausted and paralyzed on failed save. 

Syntax: cast CLASS interstellar void on TARGET 


This spell will strike at the target with the dark void energy of the deepest depths of the cosmos. The target must make a fortitude save or be exhausted and paralyzed by the sheer weight and scale of cosmic reality. A successful save will reduce the damage by half.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:invisibility&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:invisibility</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:invisibility&amp;rev=1683590934&amp;do=diff</link>
        <description>invisibility 

Class:  mage : 2 bard : 2 assassin : 2 inquisitor : 2 oracle : 2 magus : 2 cleric : 2  

Domains: illusion 

Mysteries: shadow 

Syntax: cast CLASS invisibility [on TARGET] 


Although called invisibility, this spell doesn't turn the target invisible. Instead, it alters the perception of everyone around them, making the target unnoticeable in the minds of others. This spell requires the target to move with some caution and will break itself if the target enters combat. Creatures t…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:invisibility_alarm&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:invisibility_alarm</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:invisibility_alarm&amp;rev=1683590934&amp;do=diff</link>
        <description>invisibility alarm 

Class:  bard : 1 inquisitor : 1 ranger : 1 mage : 1  

Syntax: cast CLASS invisibility alarm 


You draw an invisible alarm rune on the ground. If an alarm detects anyone hidden or invisible in the room but you and your followers it will convey a telepathic message directly into your mind. You can have as many alarms as you need, but after a while the magic in them will dissipate.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:invisibility_purge&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:invisibility_purge</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:invisibility_purge&amp;rev=1683590934&amp;do=diff</link>
        <description>invisibility purge 

Class:  cleric : 3 inquisitor : 3  

Syntax: cast CLASS invisibility purge 


This spell reveals all invisible and hiding beings in the room where the caster has cast his spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:iron_body&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:iron_body</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:iron_body&amp;rev=1683590934&amp;do=diff</link>
        <description>iron body 

Class:  psion : 8 mage : 8  

Syntax: cast CLASS iron body 


By using this power, the caster lends some of his psychic energy or arcane spellcraft to 
protect himself. It causes the caster to gain a strong resistance to physical attacks, as well as immunity 
to most standard poisons. It does not work together with stoneskin.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:irresistible_dance&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:irresistible_dance</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:irresistible_dance&amp;rev=1683590934&amp;do=diff</link>
        <description>irresistible dance 

Class:  bard : 6 mage : 8 oracle : 8 cleric : 8  

Domains: chaos 

Mysteries: whimsy 

Damage Type: -clevel/8 to reflex save and AC 

Syntax: cast CLASS irresistible dance on TARGET 


The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it hard for the subject to do anything other than caper and prance in place.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:itching_curse&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:i:itching_curse</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:i:itching_curse&amp;rev=1683590934&amp;do=diff</link>
        <description>itching curse 

Class:  paladin : 1 bard : 1 druid : 1 inquisitor : 1 mage : 1  

Damage Type: reduced skills, attack bonus, saves by clevel/18+1 points 

Syntax: cast CLASS itching curse on TARGET 


You curse someone with itching curse. Annoying! This spell must be evil.</description>
    </item>
</rdf:RDF>
