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        <title> helpfiles:spells:d</title>
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       <dc:date>2026-04-21T04:44:19+00:00</dc:date>
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    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dance_of_a_thousand_cuts&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dance_of_a_thousand_cuts</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dance_of_a_thousand_cuts&amp;rev=1683590934&amp;do=diff</link>
        <description>dance of a thousand cuts 

Class:  bard : 6  

Syntax: cast CLASS dance of a thousand cuts 


By way of this spell, the bard harnesses the pinnacle of their personal magnetism, and channels 
it through a series of graceful and lethal movements during combat. Doing so serves to empower their own strikes, 
granting them greater prowess with melee attacks. It similarly enthralls attackers, making it harder 
for anyone to land a successful hit upon their person. This spell does not work alongside si…</description>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dance_of_the_dead</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dance_of_the_dead&amp;rev=1683590934&amp;do=diff</link>
        <description>dance of the dead 

Class:  bard : 4  

Damage Type: raises up to clevel/5 lesser minions 

Syntax: cast CLASS dance of the dead [on TYPE] 


With this spell, the bard plays or sings a dirge to the deceased, their voice enriched with magic and causing carrion and stray bones to rise up and join in the dance. These minions are weak, but can be shaped quickly and serve the will of the bard. Many faiths and cultures condemn this spell and similar powers as it serves the caster's selfish, often evil…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dancing_lights</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dancing_lights&amp;rev=1683590934&amp;do=diff</link>
        <description>dancing lights 

Class:  cantrip : 1  

Syntax: cast CLASS dancing lights 


This will create a small gathering of swirling lights, which will illuminate your way.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dark_discorporation</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dark_discorporation&amp;rev=1683590934&amp;do=diff</link>
        <description>dark discorporation 

Class:  warlock : 4  

Syntax: cast CLASS dark discorporation 


By using this invocation, the warlock dissipates into a hazy mist, only vaguely retaining his or her prior form. By this means he or she can avoid taking as much damage from physical attacks, and becomes immune to most standard poisons. This invocation does not function in conjunction with the 'stoneskin' or 'iron body' spells.</description>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dark_foresight</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dark_foresight&amp;rev=1683590934&amp;do=diff</link>
        <description>dark foresight 

Class:  warlock : 4  

Damage Type: clvel/16 to armor bonus, clevel/12 to reflex save 

Syntax: cast CLASS dark foresight 


The warlock uses this invocation to utilize the forbidden and arcane knowledge, granted by their patron, to see the very fabric of existence. The causality of the universe becomes plain to them and they have the ability to see what the future holds.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:darkbolt</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:darkbolt&amp;rev=1683590934&amp;do=diff</link>
        <description>darkbolt 

Class:  innate : 5  

Damage Type: void damage on ranged touch attack 

Syntax: cast CLASS darkbolt on TARGET 


This spell will hurl a bolt of pure evil at the target, and those enemies near that target, attempting a ranged touch attack.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:darkness</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:darkness&amp;rev=1683590934&amp;do=diff</link>
        <description>darkness 

Class:  mage : 2 bard : 2 cleric : 2 monk : 3 assassin : 2 paladin : 2 inquisitor : 1 monk : 5 magus : 2  

Syntax: cast CLASS darkness 


This will create a globe of darkness, which will overcome normal light sources. You can only possess one globe of darkness at a time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:darkvision&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:darkvision</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:darkvision&amp;rev=1683590934&amp;do=diff</link>
        <description>darkvision 

Class:  mage : 2 ranger : 3 monk : 3 assassin: 3 magus: 3 paladin : 2 

Syntax: cast CLASS darkvision 


This spell will enhance the vision of the caster, allowing them better sight in areas of extreme 
light or darkness.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:daylight&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:daylight</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:daylight&amp;rev=1683590934&amp;do=diff</link>
        <description>daylight 

Class:  cleric : 3 oracle : 3 paladin : 3 druid : 3  

Domains: sun 

Syntax: cast CLASS daylight 


Will add semi-permanent light to a room up to daylight levels.</description>
    </item>
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        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:daze</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:daze&amp;rev=1683590934&amp;do=diff</link>
        <description>daze 

Class:  inquisitor:1 cantrip : 1  

Syntax: cast CLASS daze on TARGET 


This spell attempts to dazzle a creature into immobility. 

See also: daze *feats</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dazing_touch&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dazing_touch</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dazing_touch&amp;rev=1683590934&amp;do=diff</link>
        <description>dazing touch 

Class:   innate : 5   

Domains: charm 

Damage Type: 1/2 Untyped Damage and daze for one round 

Syntax: cast innate dazing touch on TARGET 


Clerics with the charm domain learn, by the grace of their deity, how to paralyze their opponents with a mere touch. This spell uses a touch attack to do untyped damage and paralyze on a failed will save. This spell requires one Divine Grace point to use.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deadeyes_lore&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:deadeyes_lore</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deadeyes_lore&amp;rev=1683590934&amp;do=diff</link>
        <description>deadeyes lore 

Class:  bard : 1 cleric : 1 druid : 1 inquisitor : 1 ranger : 1  

Damage Type: +5 to survival skill 

Syntax: cast CLASS deadeyes lore 


While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deadly_finale&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:deadly_finale</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deadly_finale&amp;rev=1683590934&amp;do=diff</link>
        <description>deadly finale 

Class:  bard : 6  

Damage Type: sonic damage to target and splash. rend on failed fort save. 

Syntax: cast CLASS deadly finale on TARGET 


With this spell the bard sings a discordant melody, ending their performance with a deadly finale. The target, and possibly those around it are struck with painful sonic energy. If the affected targets do not make a fortitude save, they are also afflicted with the rend condition as their ears, nose and eyes bleed. This spell will end your c…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:death_watch&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:death_watch</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:death_watch&amp;rev=1683590934&amp;do=diff</link>
        <description>death watch 

Class:  cleric : 1  

Syntax: cast CLASS death watch 


With this prayer, the priest creates a magical bond with his party mates.  The priest is able to 
perceive the life force of his companions and will gain a warning when one is in need of healing.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deathward&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:deathward</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deathward&amp;rev=1683590934&amp;do=diff</link>
        <description>deathward 

Class:  paladin : 4 druid : 5 inquisitor : 4 cleric : 4  

Syntax: cast CLASS deathward [on TARGET] 


Those most blessed of the gods can call upon their favor to ward away the very hand of death itself. This spell protects against death spells, as well as many spell-like effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deeper_darkness&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:deeper_darkness</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deeper_darkness&amp;rev=1683590934&amp;do=diff</link>
        <description>deeper darkness 

Class:  mage : 3 assassin: 3 inquisitor : 3 cleric : 3 oracle : 3  

Syntax: cast CLASS deeper darkness 


This will create a globe of darkness which will overcome normal light sources. This globe is more powerful than the darkness spell. You may only possess one globe of darkness at a time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:delay_disease.old&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:delay_disease.old</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:delay_disease.old&amp;rev=1683590934&amp;do=diff</link>
        <description>delay disease 

Class:  cleric:2 druid:2 paladin:2 ranger:2 inquisitor:2 

Syntax: cast CLASS delay disease on TARGET 


On a successful caster check, this spell will revert all diseases on a target by one stage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:delayed_fireball&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:delayed_fireball</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:delayed_fireball&amp;rev=1683590934&amp;do=diff</link>
        <description>delayed fireball 

Class:  mage : 7  

Damage Type: delayed fire 

Syntax: cast CLASS delayed fireball on TARGET 


This spell functions much like fireball, but at a greater potency. As such, it takes more time to build its blast.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:demand&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:demand</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:demand&amp;rev=1683590934&amp;do=diff</link>
        <description>demand 

Class:  mage : 8 cleric : 8  

Domains: madness 

Syntax: cast CLASS demand on TARGET to COMMAND 


This spell acts like sending and command merged together. There is a delay between attempts and your target will be aware where you are.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deny_the_reaper&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:deny_the_reaper</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:deny_the_reaper&amp;rev=1683590934&amp;do=diff</link>
        <description>deny the reaper 

Class:  mage : 8  

Syntax: cast CLASS deny the reaper on TARGET 


This spell will send out necromantic energies to snatch a dead person away from the afterlife. The deceased will be returned to the site of death and placed into its body. Some of the negative energy will be spent to slightly restore it, but the deceased will return significantly weakened. A successfully revived person will be barely alive and need significant healing. This spell requires a fresh body of the de…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:destruction&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:destruction</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:destruction&amp;rev=1683590934&amp;do=diff</link>
        <description>destruction 

Class:  cleric : 7  

Damage Type: divine 

Syntax: cast CLASS destruction on TARGET 


This spell instantly delivers divine damage to the target. If the target's health points fall below zero it instantly dies. Successful save halves the damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_aura&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_aura</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_aura&amp;rev=1683590934&amp;do=diff</link>
        <description>detect aura 

Class:  psion : 1 psywarrior : 1  

Syntax: cast CLASS detect aura 


This power allows a psion to see the mystical auras surrounding some objects in the world, whether 
they be divine, arcane, or psionic in nature.  The psion attunes himself to the world through this power, seeing the 
auras as a glow that strengthens or lessens based upon the power of the item.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_chaos&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_chaos</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_chaos&amp;rev=1683590934&amp;do=diff</link>
        <description>detect chaos 

Class:  cleric : 1 paladin : 1  

Syntax: cast CLASS detect chaos on TARGET || &lt;room&gt; 


Detect chaos will detect the presence of chaos in players or monsters.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_evil&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_evil</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_evil&amp;rev=1683590934&amp;do=diff</link>
        <description>detect evil 

Class:  paladin : 1  

Syntax: cast CLASS detect evil on TARGET || &lt;room&gt; 


Detect evil will detect the presence of evil in players or monsters.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_good&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_good</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_good&amp;rev=1683590934&amp;do=diff</link>
        <description>detect good 

Class:  paladin : 1  

Syntax: cast CLASS detect good on TARGET || &lt;room&gt; 


Detect good will detect the presence of good in players or monsters.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_intruders&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_intruders</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_intruders&amp;rev=1683590934&amp;do=diff</link>
        <description>detect intruders 

Class:  psion : 2 psywarrior : 2  

Syntax: cast CLASS detect intruders 


With this ability, the psion can detect nearby psychic energy, allowing them to pinpoint living entities in the vicinity</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_invisibility&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_invisibility</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_invisibility&amp;rev=1683590934&amp;do=diff</link>
        <description>detect invisibility 

Class:  mage : 2 bard : 3 inquisitor : 2 magus : 3  

Syntax: cast CLASS detect invisibility 


Detect invisibility will let a mage see all magically invisible people in the near vicinity. The spell's duration gets longer as the mage grows in level.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_law&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_law</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_law&amp;rev=1683590934&amp;do=diff</link>
        <description>detect law 

Class:  cleric : 1  

Syntax: cast CLASS detect law on TARGET || &lt;room&gt; 


Detect chaos will detect the presence of law in players or monsters.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_magic&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_magic</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_magic&amp;rev=1683590934&amp;do=diff</link>
        <description>detect magic 

Class:  cantrip : 1 warlock : 1  

Syntax: cast CLASS detect magic 


Will allow the caster to view an aura of magic around objects or creatures they observe. The more 
intense the aura the more magic is indicated. Particularly powerful magic may skew the view of other magics. For example 
an especially magical creature might skew the view of the magic sword its wielding.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_poison&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_poison</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_poison&amp;rev=1683590934&amp;do=diff</link>
        <description>detect poison 

Class:  cantrip : 1 paladin : 1 ranger : 1 mage : 1 assassin : 1  

Syntax: cast CLASS detect poison on TARGET 


Will detect if any poisons are present on an +
object or a creature and if so, which poisons.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_remote_viewing&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_remote_viewing</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_remote_viewing&amp;rev=1683590934&amp;do=diff</link>
        <description>detect remote viewing 

Class:  psion : 4 psywarrior : 3  

Syntax: cast CLASS detect remote viewing 


When manifesting this power, the psion attunes his mind to the detection of magical and psionic 
abilities that attempt to scry him in some form.  The power remains strong in the psion's mind, allowing him to move and 
retain concentration on the power.\n\nShould someone attempt to scry a psion while he has this power manifested, a 
battle of wills and strength ensues.  If the psion wins, he i…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_scrying&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_scrying</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_scrying&amp;rev=1683590934&amp;do=diff</link>
        <description>detect scrying 

Class:  mage : 4 bard : 4 inquisitor : 4 cleric : 4  

Domains: knowledge 

Syntax: cast CLASS detect scrying 


The caster of this spell creates a protective weave around themselves that serves as an alarm, warning the caster when they are being scried through magical or psionic means. Anyone scrying the caster must make an opposed spell check, pitting this spell against their scry spell. If they fail the check, their scry STILL succeeds. However, their scry is detected and the…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_snares_and_pits&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_snares_and_pits</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_snares_and_pits&amp;rev=1683590934&amp;do=diff</link>
        <description>detect snares and pits 

Class:  druid : 1 ranger : 1 inquisitor : 1 cleric : 1 

Syntax:  


Upon casting this spell, the caster's chance 
     to detect traps is improved.  This spell does not allow 
     the caster to disarm, recover, set, or reveal traps or 
     improve the caster's chances to perform these actions.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_the_faithful&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_the_faithful</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_the_faithful&amp;rev=1683590934&amp;do=diff</link>
        <description>detect the faithful 

Class:  inquisitor : 1 cleric : 1 druid : 1 inquisitor : 1 paladin : 1 ranger : 1  

Damage Type: reveals presence of members of your faith 

Syntax: cast CLASS detect the faithful 


You can detect the presence of other worshippers of your deity.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_thoughts&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_thoughts</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_thoughts&amp;rev=1683590934&amp;do=diff</link>
        <description>detect thoughts 

Class:  bard:2 inquisitor:2 mage:2 

Damage Type: indicates presence of telepathic communication in the area 

Syntax: cast CLASS detect thoughts 


This spell allows you to detect who is communicating with whom in the area. This detection is identified with a save, and if the difference between the intelligence scores of the listener and target is too high it will leave the listener stunned and end the spell. This version of the spell doesn't allow you to discern what is being…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_undead&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:detect_undead</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:detect_undead&amp;rev=1683590934&amp;do=diff</link>
        <description>detect undead 

Class:  innate : 1 paladin : 1  

Syntax: cast CLASS detect undead 


Detect undead will detect the presence of greater and lesser undead, including vampires and other intelligent undead. The subjects of this spell are able to make a will save (with diminishing returns) to fool the effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:devour_magic&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:devour_magic</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:devour_magic&amp;rev=1683590934&amp;do=diff</link>
        <description>devour magic 

Class:  warlock : 4  

Syntax: cast CLASS devour magic [on TARGET] 


This invocation bears greater potency than its lesser cousin, voracious dispelling. In a similar 
fashion, it will attempt to destroy any spell enchantments, magical summonings, and anything conjured.  The chances of 
each dispelling depends on both the dispeller's casting level and the power level of the spellcaster that created 
whatever is being dispelled, whether it be an enchantment, summoning, or conjurati…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:diabolic_grasp&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:diabolic_grasp</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:diabolic_grasp&amp;rev=1683590934&amp;do=diff</link>
        <description>diabolic grasp 

Class:  warlock : 2  

Syntax: cast CLASS diabolic grasp on TARGET 


Using their blood as a focus, the warlock is able to ensnare a monster in place with sanguine bonds. Their victim can still hear, but will be unable to look or fight while the binding is in place.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:diagnose_disease&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:diagnose_disease</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:diagnose_disease&amp;rev=1683590934&amp;do=diff</link>
        <description>diagnose disease 

Class:  cleric:1 druid:1 paladin:1 ranger:1 

Syntax: cast CLASS diagnose disease on TARGET 


You determine whether a creature carries any sort of disease or infestation, or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dictum&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dictum</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dictum&amp;rev=1683590934&amp;do=diff</link>
        <description>dictum 

Class:  cleric : 7 inquisitor : 6  

Domains: law 

Damage Type: Staggered, paralyzed and/or death, depending on level difference. 

Syntax: cast CLASS dictum on TARGET 


You proclaim a word of power, and stagger, paralyze or kill your target and any other non-lawful targets in the vicinity. Any target that is 10 levels or more less than the caster must make a combat death save or die immediately. If the target is 5 levels or more lower than the caster, they must also make a will save …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimension_door&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dimension_door</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimension_door&amp;rev=1683590934&amp;do=diff</link>
        <description>dimension door 

Class:  bard : 4 mage : 4 magus : 4  

Syntax: cast CLASS dimension door on LOCATION 


Through this spell the caster opens a 'door' in the fabric of reality, attuned only to themselves.  
They can use this to step through to a location of their choice, only one that they have previously visited and found to 
resonate with their soul.  A great deal of concentration is required to enact such a spell, so the spell can be easily 
disrupted by others.  Teleport warding effects that …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimension_slide&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dimension_slide</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimension_slide&amp;rev=1683590934&amp;do=diff</link>
        <description>dimension slide 

Class:  psywarrior : 3 psion : 1  

Syntax: cast CLASS dimension slide on DIRECTION 


Manifesting this power allows the psionic character 
     to teleport a short distance away. The power can be used in combat 
     and will ignore mundane impediments, such as caltrops or closed doors, 
     but will be barred by magically sealed doors.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimensional_anchor&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dimensional_anchor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimensional_anchor&amp;rev=1683590934&amp;do=diff</link>
        <description>dimensional anchor 

Class:  cleric : 4 inquisitor : 3 mage : 4 psion : 4 magus : 4  

Damage Type: prevents extraplanar travel 

Syntax: cast CLASS dimensional anchor on TARGET 


A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that blocks extradimensional travel based on their caster level.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimensional_barrier&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dimensional_barrier</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimensional_barrier&amp;rev=1683590934&amp;do=diff</link>
        <description>dimensional barrier 

Class:  psion : 8  

Syntax: cast CLASS dimensional barrier 


By means of this power, the psion blocks all teleportation attempts both into and out of the area, 
including but not limited to the teleportation wizard spells, the cleric's Word of Power spell, psionic attempts to fold 
space, and object-generated effects such as riftgates. It will also foil specialized magical attempts to summon the 
ward's caster out of the protected area. The target of this power is the roo…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimensional_lock&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dimensional_lock</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dimensional_lock&amp;rev=1683590934&amp;do=diff</link>
        <description>dimensional lock 

Class:  mage : 8 cleric : 8 

Domains: travel 

Syntax: cast CLASS dimensional lock 


By means of this spell, the wizard blocks all teleportation attempts both into and out of the area, 
including but not limited to the teleportation wizard spells, the cleric's Word of Power spell, psionic attempts to fold 
space, and object-generated effects such as riftgates. It will also foil specialized magical attempts to summon the 
ward's caster out of the protected area. The target of…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disintegrate&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:disintegrate</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disintegrate&amp;rev=1683590934&amp;do=diff</link>
        <description>disintegrate 

Class:  mage : 6 magus : 6 cleric : 6  

Damage Type: force 

Syntax: cast CLASS disintegrate on TARGET 


This spell sends a powerful line of destructive energy at the target.  If the target resists, then 
they are able to avoid most of the damage, but if the spell hits successfully, then the target suffers great damage and 
the objects in his or her inventory may also be damaged.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disintegration&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:disintegration</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disintegration&amp;rev=1683590934&amp;do=diff</link>
        <description>disintegration 

Class:  psion : 6  

Damage Type: Ranged touch attack to do force damage 

Syntax: cast CLASS disintegration on TARGET 


This power uses psychoportation offensively, seeking to teleport millions of tiny pieces of your opponent away in the hope of completely destroying them. This spell does force damage on a ranged touch attack, with additional bleeding for several rounds afterward.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disjunction&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:disjunction</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disjunction&amp;rev=1683590934&amp;do=diff</link>
        <description>disjunction 

Class:  mage : 9 cleric : 9inquisitor:5  

Syntax:  


This spell disconnects beneficial magic from an object and allows it to float freely, forever lost in the weave. The object must be present in the caster's inventory.

This spell uses 14 142 gp as a material component.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dismissal&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dismissal</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dismissal&amp;rev=1683590934&amp;do=diff</link>
        <description>dismissal 

Class:  mage : 5 cleric : 4 inquisitor : 4 psion : 3 magus : 5  

Damage Type: destroys spelled creatures 

Syntax: cast CLASS dismissal 


This spell forces the summoned creatures that are attacking you to be dismissed.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_chaos&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispel_chaos</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_chaos&amp;rev=1683590934&amp;do=diff</link>
        <description>dispel chaos 

Class:  cleric : 6 paladin : 4 inquisitor : 4  

Syntax: cast CLASS dispel chaos on TARGET 


Dispel Chaos can only be cast by users of lawful alignment and it only effects targets of chaotic 
alignment.  When cast at a target of the correct alignment, it will disrupt the harmonics of their soul and wrack their 
body with pain, doing a significant amount of damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_evil&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispel_evil</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_evil&amp;rev=1683590934&amp;do=diff</link>
        <description>dispel evil 

Class:  cleric : 6 sorcerer : 6  

Syntax: cast CLASS dispel evil on TARGET 


Dispel Evil can only be cast by users of good alignment and it only effects targets of evil 
alignment.  When cast at a target of the correct alignment, it will disrupt the harmonics of their soul and wrack their 
body with pain, doing a significant amount of damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_good&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispel_good</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_good&amp;rev=1683590934&amp;do=diff</link>
        <description>dispel good 

Class:  cleric : 6  

Syntax: cast CLASS dispel good on TARGET 


Dispel Good can only be cast by users of evil alignment and it only effects targets of good 
alignment.  When cast at a target of the correct alignment, it will disrupt the harmonics of their soul and wrack their 
body with pain, doing a significant amount of damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_law&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispel_law</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_law&amp;rev=1683590934&amp;do=diff</link>
        <description>dispel law 

Class:  cleric : 5 inquisitor:5 paladin:4 

Syntax: cast CLASS dispel law on TARGET 


Dispel Law can only be cast by users of chaotic alignment and it only effects targets of lawful 
alignment.  When cast at a target of the correct alignment, it will disrupt the harmonics of their soul and wrack their 
body with pain, doing a significant amount of damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_magic&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispel_magic</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_magic&amp;rev=1683590934&amp;do=diff</link>
        <description>dispel magic 

Class:  mage : 3 cleric : 3 paladin : 3 bard : 3 druid : 4inquisitor : 3 oracle: 3 magus : 3  

Mysteries: spellscar 

Syntax: cast CLASS dispel magic (on TARGET) 


Dispel Magic, when cast, will destroy any spell enchantments, any magical summonings, and anything conjured.  The chances of each dispelling depends on both the dispeller's casting level and the casting level of the whoever created the effects being dispelled, whether it be an enchantment, summoning, or conjuration.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_psionics&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispel_psionics</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispel_psionics&amp;rev=1683590934&amp;do=diff</link>
        <description>dispel psionics 

Class:  psion : 3  

Syntax: cast CLASS dispel psionics [on TARGET] 


Despite the name, dispel psionics will dispel effects created by both psionics and magic, whether it 
be divine or arcane in nature.  The chance to dispel a particular effect depends upon the ability of the psion versus 
the ability of the effect's caster.  A psion may manifest this item on a room or on a particular target.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispelling_buffer&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispelling_buffer</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispelling_buffer&amp;rev=1683590934&amp;do=diff</link>
        <description>dispelling buffer 

Class:  psywarrior : 6 psion : 8  

Syntax: cast CLASS dispelling buffer 


Manifesting this power will fortify the psionic character's 
  mental faculties, offering some protection against spells that seek to 
  disrupt the powers he manifests. In game terms, this means the manifester 
  will receive a bonus on checks against dispelling spells and effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispelling_touch&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dispelling_touch</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dispelling_touch&amp;rev=1683590934&amp;do=diff</link>
        <description>dispelling touch 

Class:   innate : 5   

Domains: magic 

Damage Type: 1/2 Untyped Damage plus attempt to dispel one spell on a successful touch attack 

Syntax: cast innate dispelling touch on TARGET 


Clerics with the magic domain learn, by the grace of their deity, how to dispel magic from their opponents with a mere touch. This spell uses a ranged touch attack to perform a dispel attempt. This spell requires one Divine Grace point to use.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:displacement&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:displacement</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:displacement&amp;rev=1683590934&amp;do=diff</link>
        <description>displacement 

Class:  bard : 3 mage : 3 magus : 3 cleric : 3  

Damage Type: 35% miss chance 

Syntax: cast CLASS displacement [on TARGET] 


The target of this spell appears to be about 2 feet away from where they truly are, granting them 35% miss chance against attacks. Unlike the blink spell, this spell is an illusion and is fully nullified by true seeing. Also unlike the blink spell, this spell may be cast on others besides yourself.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disrupt_undead&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:disrupt_undead</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disrupt_undead&amp;rev=1683590934&amp;do=diff</link>
        <description>disrupt undead 

Class:  cantrip : 1  

Damage Type: positive energy on undead 

Syntax: cast cantrip disrupt undead on TARGET 


With this spell, the caster directs a ray of positive energy that severely harms undead.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disrupting_weapon&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:disrupting_weapon</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:disrupting_weapon&amp;rev=1683590934&amp;do=diff</link>
        <description>disrupting weapon 

Class:  inquisitor : 5 cleric : 5 innate : 5  

Damage Type: divine 

Syntax: cast CLASS disrupting weapon on WEAPON 


This spell makes a melee weapon deadly to undead. Any undead creature of level equal to or less than your caster level must succeed on a will save or be harmed greatly if struck in combat with this weapon. If the caster is undead, the effect is reversed and will harm living. A successful save will negate the damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissipating_touch&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dissipating_touch</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissipating_touch&amp;rev=1683590934&amp;do=diff</link>
        <description>dissipating touch 

Class:  psion : 1  

Syntax: cast CLASS dissipating touch on TARGET 


With this power, the psion's mere touch can disperse the surface material of their foe, teleporting a portion of it away and disrupting their very structure.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissolving_touch&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dissolving_touch</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissolving_touch&amp;rev=1683590934&amp;do=diff</link>
        <description>dissolving touch 

Class:   psywarrior : 2   

Damage Type: Successful touch attack deals acid damage. 

Syntax: cast CLASS dissolving touch on TARGET 


Your touch becomes corrosive and bubbling moisture visibly oozes from your hand. A successful touch attack does acid damage to the target. You are immune to your own acid.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissolving_weapon&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dissolving_weapon</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissolving_weapon&amp;rev=1683590934&amp;do=diff</link>
        <description>dissolving weapon 

Class:   psywarrior : 2   

Damage Type: 4d6 Acid damage on enemy on hit. 

Syntax: cast CLASS dissolving weapon on WEAPON 


With this power, the caster imbues their weapon with acid. The weapon has a chance on hit to do 4d6 acid damage on the victim.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissonance&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dissonance</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissonance&amp;rev=1683590934&amp;do=diff</link>
        <description>dissonance 

Class:   psion : 1   

Damage Type: Mental Damage and Sickened 

Syntax: cast CLASS dissonance on TARGET 


Your mere thought grants your foe an imperfect, unfocused glimpse of the many possible futures in store. Unaccustomed to and unable to process the information, the subject becomes sickened for 2d4 rounds</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissonant_whispers&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dissonant_whispers</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dissonant_whispers&amp;rev=1683590934&amp;do=diff</link>
        <description>dissonant whispers 

Class:  bard : 1  

Syntax: cast CLASS dissonant whispers on TARGET 


You strike up a discordant, whispering melody that assaults your target's mind. On a failed save, the target takes mental damage. A successful save reduces this mental damage by half.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:distressing_tone&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:distressing_tone</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:distressing_tone&amp;rev=1683590934&amp;do=diff</link>
        <description>distressing tone 

Class:  bard : 2 inquisitor : 2 

Damage Type: mass sickening 

Syntax: cast CLASS distressing tone 


You hum a low tone that makes everyone present briefly sickened.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_favor&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:divine_favor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_favor&amp;rev=1683590934&amp;do=diff</link>
        <description>divine favor 

Class:  paladin : 3 inquisitor : 1 cleric : 1 

Damage Type: clevel / 24 + 1 to damage and attack bonus 

Syntax: cast CLASS divine favor 


Calling upon the strength of their patron, a holy warrior can gain a bonus to their attack and damage rolls.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_power&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:divine_power</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_power&amp;rev=1683590934&amp;do=diff</link>
        <description>divine power 

Class:  cleric : 4 inquisitor:4 

Domains: war 

Mysteries: battle 

Damage Type: Full BAB plus clevel/12 +1 to ATK and DMG. Periodic damage to self. 

Syntax: cast CLASS divine power 


This spell will fill the caster with the rage of war, causing him to berserk madly. The strength of the caster's deity and a blessed speed result in blind fighting and reckless fearlessness. This spell does not work in conjunction with similar magical effects, such as rally, rage, haste, transform…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_shield&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:divine_shield</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_shield&amp;rev=1683590934&amp;do=diff</link>
        <description>divine shield 

Class:  paladin : 2  

Syntax: cast CLASS divine shield 


Calling out for protection against the forces that the caster must battle, this prayer creates a divine shield that will offer protection to the priest, helping him to defend himself.\n\n*NOTE*\nEach shield will have a few keywords to it, but all will have the name of the shield and 'shield' for purpose of wielding, unwielding, and showing it off.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_weapon&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:divine_weapon</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:divine_weapon&amp;rev=1683590934&amp;do=diff</link>
        <description>divine weapon 

Class:  cleric : 2 paladin : 1 druid : 2 inquisitor: 2 ranger : 1  

Syntax: cast CLASS divine weapon 


It is not uncommon for a priest or knight to be drawn into combat to protect her faith or deity. For that reason the gods have blessed their servants with a prayer that grants them a divine weapon.  Each faith has a different weapon, some say magical copies of the favored weapons of their patron gods.  With this spell, a divine spellcaster will create a magical weapon in their…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dominate_monster&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dominate_monster</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dominate_monster&amp;rev=1683590934&amp;do=diff</link>
        <description>dominate monster 

Class:  mage : 9 cleric : 9  

Domains: charm 

Syntax: cast CLASS dominate monster on TARGET 


This spell works exactly as domination, except it works on all creatures.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:domination&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:domination</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:domination&amp;rev=1683590934&amp;do=diff</link>
        <description>domination 

Class:  mage : 5  

Syntax: cast CLASS domination on TARGET 


By casting domination successfully, you will gain control over a chosen sapient race target. Appropriate targets include only races from &lt;help races&gt; list. You then can use the next commands to force the dominated to serve:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:doom&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:doom</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:doom&amp;rev=1683590934&amp;do=diff</link>
        <description>doom 

Class:  cleric:1paladin:1inquisitor : 1  

Domains: nightmare 

Damage Type: shaken 

Syntax: cast CLASS doom on TARGET 


This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. Will save will negate the effect.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dread_star&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dread_star</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dread_star&amp;rev=1683590934&amp;do=diff</link>
        <description>dread star 

Class:   warlock : 2   

Damage Type: radiance damage on ranged touch attack, stunned on a failed save 

Syntax: cast CLASS dread star on TARGET 


Conjuring a fist-sized orb of light, the warlock sends the brilliant star at their target. The star dazzles and sears with radiance that can even stun the warlock's victim, overwhelming them with raw power.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:drunken_stupor&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:drunken_stupor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:drunken_stupor&amp;rev=1683590934&amp;do=diff</link>
        <description>drunken stupor 

Class:  cleric : 6  

Damage Type: target is at disadvantage on saves and attacks for 2 rounds 

Syntax: cast CLASS drunken stupor on TARGET 


Your victim will suddenly feel extremely inebriated, stumbling about drunk and seeing double. Failing their save will put them at disadvantage for a couple rounds before the charm wears off.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dust_of_twilight&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:d:dust_of_twilight</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:d:dust_of_twilight&amp;rev=1683590934&amp;do=diff</link>
        <description>dust of twilight 

Class:  mage : 2 cleric : 2 oracle : 2  

Domains: moon 

Syntax: cast CLASS dust of twilight 


A shower of iridescent black particles clings to and extinguishes all light sources in the room. Creatures in the area must make a save or become fatigued for 1d20 rounds.</description>
    </item>
</rdf:RDF>
