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        <title> helpfiles:spells:a</title>
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       <dc:date>2026-04-26T16:13:06+00:00</dc:date>
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    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_arrow&amp;rev=1683590933&amp;do=diff">
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:acid_arrow</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_arrow&amp;rev=1683590933&amp;do=diff</link>
        <description>acid arrow 

Class:  mage : 2 magus : 2  

Damage Type: acid 

Syntax: cast CLASS acid arrow [on TARGET] 


When throwing a dart at a victim and casting the acid arrow spell, the dart will turn into an acidic arrow with the aim and speed as if fired by a fighter of the caster's spell level. Damage will be inflicted immediately upon hitting the target, then the acid will seep through the victim's veins, doing more damage per combat round until the acid wears off or the target is dead.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:acid_breath</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_breath&amp;rev=1683590933&amp;do=diff</link>
        <description>acid breath 

Class:  mage : 3 druid:3 monk:15 

Damage Type: acid damage in splash 

Syntax: cast CLASS acid breath 


The caster exhales a cone of acid from their mouth, hitting their enemies with droplets of corrosive acid. A successful reflex save will reduce the damage by half.</description>
    </item>
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:acid_dart</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_dart&amp;rev=1683590933&amp;do=diff</link>
        <description>acid dart 

Class:   innate : 5   

Domains: earth 

Damage Type: Acid damage to target on successful ranged touch attack 

Syntax: cast innate acid dart [on TARGET] 


Clerics with the earth domain learn, by the grace of their deity, how to attack their opponents with a dart of acid. This spell uses a ranged touch attack to do acid damage. This spell requires one Divine Grace point to use.</description>
    </item>
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:acid_fog</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_fog&amp;rev=1683590933&amp;do=diff</link>
        <description>acid fog 

Class:  mage:6magus : 6  

Damage Type: acid 

Syntax: cast CLASS acid fog 


With this spell the mage opens a portal to the paraelemental plane of ooze, allowing raw matter of that plane to enter the world. For the duration of the spell's effect, the area will be filled with acidic fumes. The mage can then direct them to attack her enemies.</description>
    </item>
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:acid_orb</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_orb&amp;rev=1683590933&amp;do=diff</link>
        <description>acid orb 

Class:  mage : 3  

Syntax: cast CLASS acid orb [on TARGET] 


This spell allows a mage to tap into the Para-Elemental Plane of Ooze and borrow some of its energy 
to create an orb of pure acid.  Once the orb is launched into the air, the first thing it strikes will cause it to burst 
open, releasing the acid on the mage's foes.  Though care should be taken as it is possible to accidently catch the 
mages allies in the blast.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:acid_splash</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:acid_splash&amp;rev=1683590933&amp;do=diff</link>
        <description>acid splash 

Class:  cantrip : 1  

Damage Type: acid damage on ranged touch attack. 

Syntax: cast CLASS acid splash on TARGET 


This spell opens a tiny portal into the paraelemental plane of ooze above your target.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:adapt_body</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:adapt_body&amp;rev=1683590933&amp;do=diff</link>
        <description>adapt body 

Class:   psion : 5 psywarrior : 5   

Damage Type: +10 to fire, cold, electricity, acid, and sonic resistance. 

Syntax: cast CLASS adapt body 


With this power, the psion uses psychometabolism and adjusts their body to better survive in harsh environments. This power increases all elemental resistances.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aegis_of_fate</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aegis_of_fate&amp;rev=1683590933&amp;do=diff</link>
        <description>aegis of fate 

Class:  cleric : 6  

Domains: fate 

Syntax: cast CLASS aegis of fate on TARGET 


This spell alters the fate of the target, creating an ever-fluctuating shield about the target.  The 
  shield swirls in a chaotic display, offering some protection from both physical and magical effects to the target.  How 
  much protection is dependent on the caster's level and, well, the fates themselves.</description>
    </item>
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aid</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aid&amp;rev=1683590933&amp;do=diff</link>
        <description>aid 

Class:  cleric : 2 inquisitor : 2  

Damage Type: clevel + 10 max hitpoints bonus, +1 to all saves 

Syntax: cast CLASS aid [on TARGET] 


With this spell, the caster harnesses the flow of negative energies to grant herself a limited ability to avoid death. While this spell is active, the caster is healthier.</description>
    </item>
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:air_walk</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:air_walk&amp;rev=1683590933&amp;do=diff</link>
        <description>air walk 

Class:  druid : 4 cleric : 4 ranger : 2 oracle : 4  

Domains: air 

Syntax: cast CLASS air walk [on TARGET] 


This spell will allow the target to walk on the air as if it were perfectly level ground.  
This makes traveling over long distances almost effortless.</description>
    </item>
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        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:airbolt</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:airbolt&amp;rev=1683590933&amp;do=diff</link>
        <description>airbolt 

Class:  cleric : 5  

Damage Type: force 

Syntax: cast CLASS airbolt [on TARGET] 


This spell enables a priest to concentrate the air around him into a powerful gust of wind. The 
priest chooses the target of the spell, and there is a chance that the target is knocked off balance and will drop what 
he or she is holding.  In addition, the gale force winds may hit others who are standing near the target.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:alarm</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:alarm&amp;rev=1683590933&amp;do=diff</link>
        <description>alarm 

Class:  bard : 1 inquisitor : 1 ranger : 1 mage : 1  

Syntax: cast CLASS alarm on [audible|mental] 


You draw an invisible alarm rune on the ground. If the alarm detects anyone in the room besides you and your followers it will convey either a telepathic message directly into your mind, or a loud pop to nearby rooms. You can have as many alarms as you need, but after a while the magic in them will dissipate.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:align_weapon</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:align_weapon&amp;rev=1683590933&amp;do=diff</link>
        <description>align weapon 

Class:  inquisitor : 2 cleric : 2  

Syntax: cast CLASS align weapon on good|evil|chaos|law 


Align weapon makes you able to bypass physical damage reduction of creatures with opposing alignment. You must belong to opposing group to be able to use this spell.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:all_seeing_eyes</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:all_seeing_eyes&amp;rev=1683590933&amp;do=diff</link>
        <description>all seeing eyes 

Class:  warlock : 1  

Syntax: cast CLASS all seeing eyes 


This will give the warlock the ability to understand any mortal language. You will be able to speak in a way that you'll be understood by any being. This will not alter your knowledge and won't allow you to teach or write in languages you don't know.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:alter_fate</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:alter_fate&amp;rev=1683590933&amp;do=diff</link>
        <description>alter fate 

Class:  psion : 8  

Syntax: cast CLASS alter fate [on TARGET] 


This spell will cause the fates to smile on the target.  When cast, it will activate a healing spell 
that will remain in reserve up until the target falls below 25% of their maximum health.  When that point is reached, a 
random healing spell is cast on the target.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:alter_self</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:alter_self&amp;rev=1683590933&amp;do=diff</link>
        <description>alter self 

Class:  bard : 2 psion : 2 psywarrior: 2 assassin : 1 mage : 2 inquisitor : 1 magus : 2 cleric : 1  

Syntax: cast CLASS alter self [on [RACE] [0-9]]  


This spell allows the caster to make major changes to their body and pretend to be be someone else. These are usually sufficient changes that they become unrecognizable even to those they are familiar with. It does not allow for such drastic changes as body size or overall shape, so be aware of races you turn into.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:analyze_dweomer</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:analyze_dweomer&amp;rev=1683590933&amp;do=diff</link>
        <description>analyze dweomer 

Class:  mage : 6 bard : 6 cleric : 6  

Domains: magic 

Syntax: cast CLASS analyze dweomer on TARGET 


This spell allows you to sense what spells and magical afflictions affect the target. If the target passes their save they will know the caster has analyzed them with a magic probe.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:angelic_aspect&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:angelic_aspect</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:angelic_aspect&amp;rev=1683590933&amp;do=diff</link>
        <description>angelic aspect 

Class:  cleric : 5 paladin : 3 mage : 5 magus : 5  

Damage Type: levitating, AC2, 10 DR to Acid and Cold 

Syntax: cast CLASS angelic aspect 


You take on an aspect of an angelic being, including some of its physical characteristics.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animal_affinity&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animal_affinity</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animal_affinity&amp;rev=1683590933&amp;do=diff</link>
        <description>animal affinity 

Class:  psywarrior : 2 psion : 1  

Syntax: cast CLASS animal affinity on &lt;stat&gt; 


This power allows a psionic character to focus her 
     mental acuity, granting a +4 enhancement bonus to one of her stats. Only one 
     stat can be raised at a time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animal_messenger&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animal_messenger</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animal_messenger&amp;rev=1683590933&amp;do=diff</link>
        <description>animal messenger 

Class:  ranger : 1druid : 2  

Syntax: cast CLASS animal messenger on TARGET with the message TEXT 


This spell will allow a ranger to attempt to send a brief message by way of a small creature, if any are around.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animal_shape&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animal_shape</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animal_shape&amp;rev=1683590933&amp;do=diff</link>
        <description>animal shape 

Class:  cleric : 8  

Domains: animal 

Mysteries: nature 

Syntax: cast CLASS animal shape on cat|wolf|bear|bird 


With this spell you transform into one of several fearsome creatures. In the new form you won't be able to access your inventory, but you will possess mighty melee abilities. The potency of the form will grow with your power, but it won't benefit from the transformation spell. In addition, winged forms can use &lt;wing&gt; command to travel.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animate_dead&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animate_dead</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animate_dead&amp;rev=1683590933&amp;do=diff</link>
        <description>animate dead 

Class:  mage : 4 cleric : 3 paladin : 3 oracle : 3  

Mysteries: bones 

Damage Type: raises up to clevel/5 lesser minions 

Syntax: cast CLASS animate dead [on TYPE] 


With this spell, the caster releases traces of necrotic energy into the area to cobble decayed matter and bones into serviceable, though weak, minions. Many faiths and cultures condemn this spell and similar powers as it serves the caster's selfish, often evil, motives. Frequent users of the spell are believed to …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animate_object&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animate_object</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animate_object&amp;rev=1683590933&amp;do=diff</link>
        <description>animate object 

Class:  cleric : 6 bard : 6 psion : 1  

Syntax: cast CLASS animate object on &lt;object&gt; || &lt;room&gt; 


This spell allows you to animate objects and command them.  &lt;command objects to command&gt; will 
command the object to act as instructed.  Forcing an object to do something will affect your alignment when appropriate
.  If you cast the spell on 'room', you will animate the objects located on the floor of the room (non living).  If you 
cast it on a non-living target, that object wil…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animate_plants&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animate_plants</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animate_plants&amp;rev=1683590933&amp;do=diff</link>
        <description>animate plants 

Class:  druid : 7oracle:7 cleric : 7  

Domains: plant 

Mysteries: nature 

Syntax: cast CLASS animate plants 


This spell will animate any foliage, roots, or plants in an area for the purpose of protecting the caster. The animated plants will take on the essence of plants from all different aspects of the wild. The plants will have the same characteristics as those ordinarily found in the wilds, but will be of much smaller scale.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animus_blast&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animus_blast</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animus_blast&amp;rev=1683590933&amp;do=diff</link>
        <description>animus blast 

Class:  mage : 9 

Damage Type: AOE cold damage and raises undead 

Syntax: cast CLASS animus blast 


This power enables a master of necromancy to unleash a blast of pure negative energy. The power of the blast is such that it can also sap the life energy of those nearby, as well as its main target. In addition, the  blast of negative energy can re-awaken corpses within the vicinity, raising them as the servants of the caster. This spell has no effect upon existing undead creatur…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animus_blizzard&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:animus_blizzard</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:animus_blizzard&amp;rev=1683590933&amp;do=diff</link>
        <description>animus blizzard 

Class:  mage : 9 cleric : 9  

Domains: undeath 

Damage Type: persistant AOE cold damage and creates undead 

Syntax: cast CLASS animus blizzard 


This dark casting invokes a blizzard infused with negative energy in the area. The storms themselves pierce through the flesh of the caster's enemies with fell cold, causing them to suffer greatly. Due to the nature of this blizzard, it can raise recently deceased creatures, temporarily binding them to defend the caster. Many faith…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:antilife_shell&amp;rev=1683590933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:antilife_shell</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:antilife_shell&amp;rev=1683590933&amp;do=diff</link>
        <description>antilife shell 

Class:  cleric : 6 druid : 6  

Domains: animal 

Damage Type: perpetually removes living attackers for clevel / 18 + 1 rounds 

Syntax: cast CLASS antilife shell 


This spell perpetually pushes away living opponents, trying to remove them from combat. It won't act together with similar spells, such as repulsion.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:antimagic_field&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:antimagic_field</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:antimagic_field&amp;rev=1683590934&amp;do=diff</link>
        <description>antimagic field 

Class:  cleric : 8 mage : 8  

Damage Type: causes spells to fizzle in room 

Syntax: cast CLASS antimagic field 


The caster creates an antimagic zone in the area, causing any spells cast in that area to have a high chance of failing. This also affects the caster's spells.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:apopsi&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:apopsi</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:apopsi&amp;rev=1683590934&amp;do=diff</link>
        <description>apopsi 

Class:   psion : 9   

Damage Type: Destroys enemy power points or mental damage 

Syntax: cast CLASS apopsi on TARGET 


With this power, a strong psion can dismantle an enemy's ability to use their psychic powers, resulting in severe damage to their power points pool. A failed save will result in the target's power pool being destroyed, cutting the psychic off from their powers. A successful save will result in half mental damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:arbitrament&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:arbitrament</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:arbitrament&amp;rev=1683590934&amp;do=diff</link>
        <description>arbitrament 

Class:   cleric : 7   

Damage Type: Status effects to LG, LE, CG, CE 

Syntax: cast CLASS arbitrament 


You utter a demand for a return to balance. All creatures in the vicinity are subjected to immediate arbitrament. Any foe who is of the Lawful Good, Lawful Evil, Chaotic Good, or Chatic Evil alignments must make an immediate will save or become sickened. Additionally, any of those foes who are lower level than caster level must make another will save or become staggered. Finall…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:archon_aura&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:archon_aura</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:archon_aura&amp;rev=1683590934&amp;do=diff</link>
        <description>archon aura 

Class:   cleric : 4 paladin : 3 inquisitor : 4   

Domains: glory 

Damage Type: Shaken on attackers on failed save. 

Syntax: cast CLASS archon aura 


This spell surrounds the caster in a majestic aura of justice, causing enemies caught in the aura to be shaken unless they make a will saving throw. This aura will attempt to apply the shaken effect every round until the will save is made, then will no longer affect that target for the duration of combat.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:armor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor&amp;rev=1683590934&amp;do=diff</link>
        <description>armor 

Class:  mage : 1 magus : 1 oracle : 1  

Mysteries: spellscar 

Syntax: cast CLASS armor [on TARGET] 


When armor is cast on someone, they will receive an AC bonus of 4.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor_of_bones&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:armor_of_bones</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor_of_bones&amp;rev=1683590934&amp;do=diff</link>
        <description>armor of bones 

Class:  innate : 1  

Mysteries: bones 

Damage Type: clevel / 10 + 1 to AC 

Syntax: cast CLASS armor of bones 


You conjure a a carapace of bones to protect you from physical harm. This spell requires a corpse to be present and it consumes the corpse.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor_of_darkness&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:armor_of_darkness</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor_of_darkness&amp;rev=1683590934&amp;do=diff</link>
        <description>armor of darkness 

Class:  cleric : 4 

Damage Type: +3 to AC, +2 sight bonus 

Syntax: cast CLASS armor of darkness 


This spell will surround the caster in a dark haze making it harder for enemies to see the caster to hit them, granting +3 to armor class as well as +2 to sight bonus.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor_of_shadows&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:armor_of_shadows</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:armor_of_shadows&amp;rev=1683590934&amp;do=diff</link>
        <description>armor of shadows 

Class:  warlock : 1  

Damage Type: +4 to AC 

Syntax: cast CLASS armor of shadows [on TARGET] 


Calling on their bond to their patron, the warlock draws upon the shadows to bolster their defenses.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aspect_of_the_falcon&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aspect_of_the_falcon</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aspect_of_the_falcon&amp;rev=1683590934&amp;do=diff</link>
        <description>aspect of the falcon 

Class:   ranger : 1   

Damage Type: +4 to perception skill 

Syntax: cast CLASS aspect of the falcon 


By attuning yourself to the skies above, you gain a +4 bonus to your perception.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aspect_of_the_wolf&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aspect_of_the_wolf</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aspect_of_the_wolf&amp;rev=1683590934&amp;do=diff</link>
        <description>aspect of the wolf 

Class:  druid : 5 ranger : 4 oracle : 5  

Mysteries: lunar 

Damage Type: +4 to str and dex, knockdown feat 

Syntax: cast CLASS aspect of the wolf 


When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout sharp fangs and fur.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:astral_projection&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:astral_projection</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:astral_projection&amp;rev=1683590934&amp;do=diff</link>
        <description>astral projection 

Class: mage:9cleric:9 psion:8  

Syntax: cast CLASS astral projection 


By freeing your spirit from your physical body, this spell allows you to project an astral body. The new body will look mostly like you, but will be invisible to others. Your new body will obey your commands and will convey everything that is happening around it into your mind. The death of your second body will send you into a brief shock and will slightly harm you.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:astral_seed&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:astral_seed</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:astral_seed&amp;rev=1683590934&amp;do=diff</link>
        <description>astral seed 

Class:  psion : 8  

Syntax: cast CLASS astral seed 


This spell creates a tiny portal into the Astral plane, where the psion's soul is safely sequestered away. Upon death, the soul will seek out the body, reviving it and returning it to consciousness, giving them a second chance at life. The exhaustive nature of this power ensures that it can only be used sparingly. If a decision to return isn't made within 5 minutes, death occurs as normal.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aura_alteration&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aura_alteration</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aura_alteration&amp;rev=1683590934&amp;do=diff</link>
        <description>aura alteration 

Class:  psywarrior : 3 psion : 6  

Syntax: cast CLASS aura alteration on &lt;alignment&gt; 


By making use of this power, a psion can hide his inner thoughts from others, effectively masking 
his alignment.  There are, naturally, ways to bypass this power's protection, but it will offer the psion some peace of 
mind should he need it.\n\nThe choices for alignment are lawful good, neutral good, chaotic good, lawful neutral, true 
neutral, chaotic neutral, lawful evil, neutral evil, …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aura_of_healing&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aura_of_healing</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aura_of_healing&amp;rev=1683590934&amp;do=diff</link>
        <description>aura of healing 

Class:  cleric : 7  

Syntax: cast CLASS aura of healing 


This spell heals wounds on party members. The amount and length of the spell are dependent on the strength of the caster. The party members must remain with the caster to receive the effect. This effect uses positive or negative depending on whether the caster is undead.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aura_sight&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:aura_sight</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:aura_sight&amp;rev=1683590934&amp;do=diff</link>
        <description>aura sight 

Class:  psion : 4  

Syntax: cast CLASS aura sight on TARGET 


This power will allow the seer to focus on a target to discover the target's alignment.  The 
target's mind might fight the seer, in which case the seer will get no reading.  Other manners of magic or psionics 
might alter the reading the seer gets.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:auspicious_bolt&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:auspicious_bolt</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:auspicious_bolt&amp;rev=1683590934&amp;do=diff</link>
        <description>auspicious bolt 

Class:  cleric : 3  

Domains: fate 

Damage Type: Random clevel + 1 HP, Random clevel / 16 + 1 DMG and ATK bonus. 

Syntax: cast CLASS auspicious bolt on TARGET 


This spell will call on the fates to improve the fortune of the recipient in battle.  To what degree 
the fortunes are altered in favor of the target depends on the level of the caster, and of course fate itself.
This spell does not stack with other similar blessings.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:avalanche&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:avalanche</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:avalanche&amp;rev=1683590934&amp;do=diff</link>
        <description>avalanche 

Class:  mage : 7 druid : 8 cleric : 8  

Domains: cold 

Damage Type: 1/2 cold damage | 1/2 bludgeoning damage in area 

Syntax: cast CLASS avalanche [on TARGET] 


When the avalanche spell is cast, a mass of snow and ice crashes into the area, causing cold and bludgeoning 
damage to everyone present.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:awakened_mind&amp;rev=1683590934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spells:a:awakened_mind</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spells:a:awakened_mind&amp;rev=1683590934&amp;do=diff</link>
        <description>awakened mind 

Class:  warlock : 1  

Syntax: cast CLASS awakened mind to TARGET 


Your brush with the infinite has awoken something compelling in your mind, enabling you to reach out and touch the mind of a known person, allowing conversations without speech and potentially over vast distances.</description>
    </item>
</rdf:RDF>
