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        <title> helpfiles</title>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:age</title>
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        <description>CHARACTER AGE ON SUNDERING SHADOWS





DESCRIPTION





Characters can choose from 4 different age categories on Sundering Shadows. Your actual age in years will depend on your race. Humans are considered adult at age 16, for example, while goblins reach adulthood at age 13. On the other extreme, elves are only considered adult at about 120, although their biology matures at the same speed as humans. Whatever your age in years, note that your character must be portrayed in accordance with the r…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:attacker</title>
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        <description>NAME





How to use the ID “attacker” in combat.  





DESCRIPTION 





While in combat, you will sometimes need to direct your spell or special attack at a specific creature (known as your target).  Some creatures have especially difficult names to spell.  To ease your typing-troubles, the ID</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:bounties</title>
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        <description>See help bounty.</description>
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        <title>helpfiles:cards</title>
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        <description>The deck of cards is meant to be exactly that, a deck of 52 standard cards.


You can:


deal to &lt;name&gt;


add card (to return to the deck)


shuffle


flip a card that is on the ground allowing it to be seen, or hidden


view hand


reveal hand</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
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        <description>COMBAT MANEUVERS





Some maneuvers in combat require a check to determine their success. This pits the attacker's Combat Maneuver Bonus (CMB) against the victim's Combat Maneuver Defense(CMD). Combat maneuver checks are used mainly for actions that are not attacks to perform damage but are meant to disarm/trip/sunder or perform some other debilitating condition on the victim. The calculation for combat maneuvers is as follows:</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:communication</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:communication&amp;rev=1682880064&amp;do=diff</link>
        <description>COMMUNICATION





There are many ways of communication on Sundering Shadows. Some commands are for IC communication, while others are used to communicate OOC.





In Character Communication





&lt;say MESSAGE&gt;           Say something in your normal voice.</description>
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        <description>DAMAGE TYPES





Sundering Shadows has a number of different types of damage. This help file will explain the various types, their origins, and any considerations for using them.





PIERCING:


Piercing damage is caused by weapons like rapiers, arrows or spears, and by natural attacks like bites. Piercing damage is reduced by normal physical damage resistance.</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
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        <title>helpfiles:differences</title>
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        <description>DIFFERENCES





Welcome to Sundering Shadows! If you are visiting us from Shadowgate MUD, you might be wondering what is different here. Below is a list of things that have changed, or that will change in the near future.





First, make sure to read &lt;help rules&gt;, &lt;help pk rules&gt; and &lt;help post pk rules&gt;. Any changes to these files will be announced. Note that &lt;pkmails&gt; will be mandatory. The files &lt;help fade to black&gt; and &lt;help fade away&gt; should also be of interest.</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>DIMINISHING RETURNS





Some spell help files will denote that they have diminishing returns. When these spells are cast on a target, and the target makes a save, the caster gets a -5 to spell DC for subsequent casts (of the same spell) on that same target for 5 rounds (about 30 seconds). Each subsequent cast resulting in the target making a save will reset the timer.</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:diseases</title>
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        <description>DISEASES





Characters can contract diseases during adventuring from various sources, be that monsters, environment or spells.





Infected character must succeed a fortitude saving throw or else their disease will progress. If they succeed usually two saving throws in order they will naturally fight off the disease and it will vanish. Saving throw is rolled versus disease's power which is determined during the infection.</description>
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        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:editor</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:editor&amp;rev=1682880064&amp;do=diff</link>
        <description>The Ed Primer\\ 			 --or--\\ Your Introduction To The Wonderful World Of Programming With Ed!\\ 



0. A Prelude:

 (How to read the author's peculiar notation)\\ 



In all examples:





Words in angle brackets &lt;like this&gt; are not to be typed literally, but rather</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:emoteat_codes</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:emoteat_codes&amp;rev=1682880064&amp;do=diff</link>
        <description>NAME





Quick List of Emoteat Codes











Refer to the list below for the codes that can be used with emoteat. The column named “Result” shows how the code will be seen by you, your target and everyone else in the room respectively.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:emoteat_guide&amp;rev=1682880064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:emoteat_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:emoteat_guide&amp;rev=1682880064&amp;do=diff</link>
        <description>Emoteat Guide





DESCRIPTION





For an extensive guide to the RP-tool known as “emoteat”, please visit our wiki at &lt;http://sunderingshadows.com/doku.php?id=how_to_emoteat_like_a_pro&gt; .</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:enhancements</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:enhancements&amp;rev=1682880064&amp;do=diff</link>
        <description>ENHANCEMENTS





The following Enhancements are available:





Weapon Enhancements:





Elemental damage (Cost:1)


This has a chance to deal elemental damage on hits, increasing in frequency with class level.





flaming/frost/shock/corrosive/thundering</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:exp_tax</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:exp_tax&amp;rev=1682880064&amp;do=diff</link>
        <description>NAME





exp tax - character improvement tax





DESCRIPTION





Sundering Shadows provides you with a wide range of abilities and options. Some changes to your character are costly and incur a Character Improvement Tax (Exp Tax). These changes include:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:faq&amp;rev=1682880515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:48:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:faq</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:faq&amp;rev=1682880515&amp;do=diff</link>
        <description>Sundering Shadows FAQ





The following list are most of the frequently asked questions people new to Sundering Shadows have. 











1. What is legal here?





Type &lt;help rules&gt; to see our primary list. It is also important to read the file under &lt;help roleplaying&gt;. Reading and agreeing to the rules, and understanding the file on roleplaying is a condition of playing here.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:fence</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:fence&amp;rev=1682880064&amp;do=diff</link>
        <description>Fencing:





Thieves and bards have the ability to steal items and gold, through past 


experience exp can not be directly gained from the use of these skills.


The ability to fence is a way for thieves to actually begin using the


thieving skills effectively and gain the experience they deserve.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:fencing&amp;rev=1682880064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:fencing</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:fencing&amp;rev=1682880064&amp;do=diff</link>
        <description>Fencing:





Thieves and bards have the ability to steal items and gold, through past 


experience exp can not be directly gained from the use of these skills.


The ability to fence is a way for thieves to actually begin using the


thieving skills effectively and gain the experience they deserve.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:hints&amp;rev=1682880064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:hints</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:hints&amp;rev=1682880064&amp;do=diff</link>
        <description>All heroes need a trusty sidekick! See &lt;help horse guide&gt; to learn more.


Anything you attack (or that attacks you), is assigned the ID “attacker”. If you are having difficulties targeting npcs or mobs with your spells or feats, try directing them at</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:horse_guide&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:horse_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:horse_guide&amp;rev=1682880065&amp;do=diff</link>
        <description>A GUIDE TO HORSES AND MOUNTS





For a list of horse commands, please see &lt;help horses&gt;.





INTRODUCTION


The world of Sundering Shadows offer a variety of horses and other mounts to ease your travels.  Travelling by horseback requires less stamina and may shorten the duration of your trip.  Specially trained war horses and even flying mounts are available at selected stables.  Visit your local stable-hand today for a good deal!  Note:  Stables can be found in most major cities and some rura…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:horses&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:horses</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:horses&amp;rev=1682880065&amp;do=diff</link>
        <description>NAME





&lt;horses&gt; - lists the horses (or mounts) that you own.





SYNTAX





Varies, see below.





DESCRIPTION





Sundering Shadows offers a variety of mounts, ranging from docile donkeys to magnificent eagles.  Visit the stable in your nearest city and buy yours today!  Your skill with mounts is dependent on your athletics score.  More exotic animals require a higher score.  You may also want to see &lt;help horse guide&gt; to get started.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:intimidate&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:intimidate</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:intimidate&amp;rev=1682880065&amp;do=diff</link>
        <description>INTIMIDATE





Usage: Passive





Some abilities will perform an intimidate check to determine their success. Usually this involves causing the target to be demoralized or shaken. The intimidate check is performed per the following calculation:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:introduce&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:introduce</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:introduce&amp;rev=1682880065&amp;do=diff</link>
        <description>NAME





introduce -- make your name known





SYNTAX





introduce as &lt;NAME&gt;





DESCRIPTION





This command provides and audible name to the room, idea being that names are not language-specific.





SEE ALSO





recognize, recall, who, mail</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:language&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:language</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:language&amp;rev=1682880065&amp;do=diff</link>
        <description>Language on Sundering Shadows





The concept behind language on Sundering Shadows is to enhance the


RP of the game. I always pick on ogres, so why stop here, IE:


if I'm an ogre with a 5 intelligence how can I have an intelligent


conversation with a dwarf and elf and a human, non of whom know</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:level&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:level</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:level&amp;rev=1682880065&amp;do=diff</link>
        <description>See &lt;help advance&gt;</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:magical_devices&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:magical_devices</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:magical_devices&amp;rev=1682880065&amp;do=diff</link>
        <description>MAGICAL DEVICES





Besides swinging your sword or casting spells, you can also use various magical


devices found in the world. There are two main types of magical devices:





SCROLLS:


Scrolls are spells that have been stored on parchment for later use. These are</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:mail_syntax&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:mail_syntax</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:mail_syntax&amp;rev=1682880065&amp;do=diff</link>
        <description>MAIL PROGRAM USE





&lt;a GROUP [LIST]&gt;

Adds a list of players to the group named. If no such group exists, it is created.\\ 



&lt;x GROUP [LIST]&gt;

Deletes a list of players from your mailing group. If no list is given, the entire group is deleted.\\</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:mats&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:mats</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:mats&amp;rev=1682880065&amp;do=diff</link>
        <description>NAME





Mats - Magical crafting materials





SYNTAX





merge mats


separate NUMBER mats





DESCRIPTION 





Mats are components required to imbue items with magical properties.  To use the mats, you will need the craft magical equipment feat and points in the appropriate skill. Even characters without the nessecary feat are well served to carry mats, as it is sometimes used as a currency among player characters.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:metamagic&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:metamagic</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:metamagic&amp;rev=1682880065&amp;do=diff</link>
        <description>METAMAGIC





Some feats are labelled as being part of the MetaMagic feats category. These feats alter the very nature of magic itself, allowing the caster to change a specific aspect of a spell, or even unravel an opponent's spell. Metamagic feats like empower spell, maximize spell and others must be activated first, then they apply to the next spell cast. For instance, to cast an enlarged fireball, you would first type 'enlarge_magic' then cast the fireball spell, causing it to hit more targe…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:new_caster&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:new_caster</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:new_caster&amp;rev=1682880065&amp;do=diff</link>
        <description>NAME





New Caster Guide











If you are new to the game and would like to play a caster class, we suggest you visit our “Guide to New Casters”, located at &lt;http://sunderingshadows.com/doku.php?id=kismet_s_casting_101&gt;.





SEE ALSO


spells, cast, prepare, buff, classes</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:newbie&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:newbie</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:newbie&amp;rev=1682880065&amp;do=diff</link>
        <description>Welcome to the world of Sundering Shadows.\\ 



The world of Sundering Shadows can be quite confusing as with more features also comes more complexity and more to learn.  As a new player (or newbie) you have special protections to help you familiarize yourself with the world.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:newbie_tutorial&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:newbie_tutorial</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:newbie_tutorial&amp;rev=1682880065&amp;do=diff</link>
        <description>Newbie Tutorial\\ 
Alternatively you may view the entire guide online at &lt;http://shadowgate.s4.bizhat.com/viewtopic.php?p=25061&amp;mforum=shadowgate#25061&gt;


=============================





This is meant to be a step-by-step guide to mechanics for surviving on ShadowGate MUD for new players.  


It does not cover player interactions as this would be an entire guide unto itself.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:password&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:password</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:password&amp;rev=1682880065&amp;do=diff</link>
        <description>DESCRIPTION





To change your password, see &lt;help passwd&gt;.





SEE ALSO 





set, finger, chfn</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:pk_interactions&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:pk_interactions</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:pk_interactions&amp;rev=1682880065&amp;do=diff</link>
        <description>See &lt;post PK rules&gt;</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:planar_cosmology&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:planar_cosmology</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:planar_cosmology&amp;rev=1682880065&amp;do=diff</link>
        <description>The Planar Cosmology




  Central to the observable existence is the prime material plane, wherein the realms of Shadow and other nearby continents lie. This plane is overlapped by the Ethereal, Shadow, and Feywild planes, and all are bordered by the Astral plane. Through the Astral, the Inner and Outer planes are accessible. What lies beyond is the subject of ancient and forgotten knowledge. All planes exist within the tapestry of the Void, like islands in a vast ocean.\\</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:player_housing&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:player_housing</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:player_housing&amp;rev=1682880065&amp;do=diff</link>
        <description>Player housing is a good way for your character to leave a mark on the world. Players are encouraged to come up with good ideas and submit them, and keeping them limited in scope is the best way to get approved. Good ideas could be: A house in the woods, a garden of butterflies, or a small island with a few rooms.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:plots&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:plots</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:plots&amp;rev=1682880065&amp;do=diff</link>
        <description>One of the most exciting parts of a roleplaying game like Sundering Shadows is participating in something bigger than yourself, something that changes the world or a tiny corner of it, or even just gaining some interaction from the GMs. Here, those GMs are called immortals, most typically avatars. Because we are strictly a volunteer MUD, it can be difficult at times to catch an immortal online or find one who is free. So what can you do to drum up some roleplay and feel like your part of somethi…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:postal&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:postal</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:postal&amp;rev=1682880065&amp;do=diff</link>
        <description>Help for the Imaginary Intermud Postal Service\\                    v1.0 by Descartes of Borg 1993\\ 
-----------------------------------------------------------------------------


&lt;a [group] [list]&gt;


Adds a list of players to the group named.  If no such group exists, it is</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:ranged_weapons&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:ranged_weapons</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:ranged_weapons&amp;rev=1682880065&amp;do=diff</link>
        <description>gRanged weapons





Sundering Shadows provides a ranged weapon system. Ranged weapons refer to weapons that can engage an enemy from a distance. Here distance is defined by rooms. Longbows, shortbows and crossbows as well as slings and other such items are all thought of as ranged weapons. Things like javelins, nets, boulders are ranged weapons but are dealt with separately.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:rend&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:rend</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:rend&amp;rev=1682880065&amp;do=diff</link>
        <description>Syntax: rend &lt;limb name&gt; from &lt;corpse&gt;





This will “rend” the limb from the corpse in question. removing the limb from the corpse and giving it to you as a grizzly prize, or proof of deed.

 &lt;corpselimbs&gt; will allow you to find out what limbs are valid\\</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:scrying&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:scrying</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:scrying&amp;rev=1682880065&amp;do=diff</link>
        <description>Sundering Shadows has many different spells and items that are used to view other players, or listen in on their conversations. Scrying is considered a PK action and should be treated as a potentially hostile action.





There are a few different types of scry spells, as follows:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:search&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:search</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:search&amp;rev=1682880065&amp;do=diff</link>
        <description>NAME





search - search this soom or container





SYNTAX





search [CONTAINER]





DESCRIPTION





Sometimes items become hidden either because they were hidden there long ago, or a monster or player (usually a rogue) has hidden the object. You may search specific items or simply search randomly.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:shadow_spells&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:shadow_spells</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:shadow_spells&amp;rev=1682880065&amp;do=diff</link>
        <description>SHADOW SPELLS





There are a number of spells in the game that create an illusion of a spell effect. These spells are known as shadow spells, mainly because they cause an illusory version of the spell effect in the attempts of convincing themselves or those around them that the effect is real.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:shoot&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:shoot</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:shoot&amp;rev=1682880065&amp;do=diff</link>
        <description>Ranged weapons





Sundering Shadows provides a ranged weapon system. Ranged weapons refer to weapons that can engage an enemy from a distance. Here distance is defined by rooms. Longbows, shortbows and crossbows as well as slings and other such items are all thought of as ranged weapons. Things like javelins, nets, boulders are ranged weapons but are dealt with separately.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:shop&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:shop</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:shop&amp;rev=1682880065&amp;do=diff</link>
        <description>Sundering Shadows shops and vendors





There are many vendors of various types scattered across the world.





Most vendors utilize the &lt;help shop&gt; command while you're in the same room with them.





In most bars and taverns you can &lt;read menu&gt;.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:shorthand&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:shorthand</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:shorthand&amp;rev=1682880065&amp;do=diff</link>
        <description>COMMON ABBREVIATIONS/SHORTHANDS





Here is a list of common shorthands used on Sundering Shadows. Feel free to suggest more via &lt;game&gt; or our discord channel.





OOC:    Out of Character          -&gt; The thoughts, feelings and actions of the player and applicable results/repercussions.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:sneak_attack&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:sneak_attack</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:sneak_attack&amp;rev=1682880065&amp;do=diff</link>
        <description>SNEAK ATTACK





Usage: Passive





When a thief finds an opening, their attacks will receive bonus [sneak] damage. This added damage increases as your thief level increases, including a prestige class with a thief base. You are able to get the sneak attack bonus when your opponent is blind, paralyzed, bound, or attacking another target that round. Be aware that there are many abilities that can reduce or outright cancel this bonus damage.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:souls&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:souls</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:souls&amp;rev=1682880065&amp;do=diff</link>
        <description>Souls


=====


These are the soul commands that currently exist at Sundering Shadows:





?           ack         admonish    agree


apologize   applaud     approve     bark


bearhug     beat        beep        beg


bing        bird        bite        bleed</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spell_resistance&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spell_resistance</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spell_resistance&amp;rev=1682880065&amp;do=diff</link>
        <description>SPELL RESISTANCE





When a spell is cast against a creature or player, the spell must overcome that target's natural resistance to spells. The caster must succeed a roll against the target's spell resistance or the spell simply fizzles. In past times, this was referred to as magic resistance, but in our game magic resistance and spell resistance are one and the same.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:spoken_languages&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:spoken_languages</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:spoken_languages&amp;rev=1682880065&amp;do=diff</link>
        <description>SPOKEN LANGUAGES





The following languages are spoken in Sundering Shadows:





Language:             Spoken by:


Abyssal               Demons and other chaotic-evil outsiders


Aklo                  Evil-aligned fey, feytouched


Auran                 Flying creatures, air-based creatures, air genasi</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:staff&amp;rev=1682880098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:staff</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:staff&amp;rev=1682880098&amp;do=diff</link>
        <description>Staff on Sundering Shadows consists of coders, content creators and avatars (DMs). The current staff on Sundering Shadows is as follows: 

BOLDRESET are responsible for code, quality control and bug fixes. The current active creators are: 
Tlaloc Chernobog</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:standard_damage&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:standard_damage</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:standard_damage&amp;rev=1682880065&amp;do=diff</link>
        <description>STANDARD DAMAGE





Each spell level utilizes a different die when calculating damage. The table per spell level is as follows:





The dice below are multiplied by caster level (plus miscellaneous bonuses) to determine spell damage.





 Note: Some spells do not strictly adhere to this table, but typically will note their altered effects</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:status_effects&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:status_effects</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:status_effects&amp;rev=1682880065&amp;do=diff</link>
        <description>STATUS EFFECTS





Attack bonus


This effect increases the chance of your melee attack landing a hit.





Damage bonus


This effect directly increases the damage of your melee attacks.





FEAR EFFECTS





Cowering


You cower in fear, unable to do anything. You get a penalty of lvl/6+1 on your armor class and are paralyzed.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:styles&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:styles</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:styles&amp;rev=1682880065&amp;do=diff</link>
        <description>While “fighter” may be a term often used out of character, few characters would actually consider themselves such.  They might think of themselves as soldiers, mercenaries, protectors, generals, and so on.  To this end, a fighter may choose the particular style of fighting in which he or she was trained from the following list.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:sundering_shadows&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:sundering_shadows</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:sundering_shadows&amp;rev=1682880065&amp;do=diff</link>
        <description>SUNDERING SHADOWS





Welcome to Sundering Shadows! Sundering Shadows, or SuS for short, is an LP Mud using the Nightmare III Mudlib. We forked from Shadowgate Mud in 2021, and our game system is a homebrew inspired by an equal measure of the D&amp;D SRD and Pathfinder SRD game systems. Our maximum level here is 50.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:syntax&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:syntax</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:syntax&amp;rev=1682880065&amp;do=diff</link>
        <description>REFERENCE SYNTAX





When referencing to items, a number can be used to pick one item of a number of similar items.





For example:




sell knife 3\\ exa corpse 2\\ get axe from corpse 2\\ 



etc.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=helpfiles:touch_attacks&amp;rev=1682880065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpfiles:touch_attacks</title>
        <link>https://sunderingshadows.com/doku.php?id=helpfiles:touch_attacks&amp;rev=1682880065&amp;do=diff</link>
        <description>TOUCH ATTACKS





Occasionally, you will see touch attacks or ranged touch attacks mentioned in the description or damage description of a spell or feat. But what is a touch attack?





A touch attack is an attack that is successful merely by touching an opponent. This means that things like armor or damage resistance to not count in defense against a touch attack.</description>
    </item>
</rdf:RDF>
