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                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=strengthdomain&amp;rev=1710178054&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=strip&amp;rev=1713799538&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=strix&amp;rev=1721409610&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=strongheart_halfling&amp;rev=1721408917&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=struggle&amp;rev=1713799676&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=stuck&amp;rev=1713799831&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=study&amp;rev=1713802788&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=submissions_cooking_competition&amp;rev=1649896979&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=submit&amp;rev=1713800083&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=suffering&amp;rev=1710178820&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=suicide&amp;rev=1713800187&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=sun&amp;rev=1710178128&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=sun_elf&amp;rev=1721408562&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=sundering_to_real_life_time_converter&amp;rev=1688647386&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=survey&amp;rev=1740342992&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=swarmlord&amp;rev=1763225064&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=swus_s_new_color_editor&amp;rev=1639593945&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=synoria&amp;rev=1733271276&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=systyquah&amp;rev=1732555671&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=szarkai&amp;rev=1725610711&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tabor&amp;rev=1732554735&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=talzashaar&amp;rev=1616812092&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tanarukk&amp;rev=1721409715&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=teach&amp;rev=1713800352&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=telepath&amp;rev=1654476597&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tell&amp;rev=1713800465&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tellblock&amp;rev=1713800560&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=temples_n_shrines_nursery_rhymes&amp;rev=1720915378&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tharis&amp;rev=1732555531&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tharis_forest&amp;rev=1616453263&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_alliance_reborn&amp;rev=1616457753&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_beginning&amp;rev=1616454825&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_consortium&amp;rev=1616457733&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_crown_wars&amp;rev=1650766991&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_dawn_age&amp;rev=1616454863&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_dragoons&amp;rev=1636493809&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_faceless_one&amp;rev=1736973956&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_feywild&amp;rev=1619830190&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_first_flowering&amp;rev=1616454877&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_godswar&amp;rev=1616454926&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_history_of_light_night&amp;rev=1634773112&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_merchant_exchange&amp;rev=1616382580&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_old_gods&amp;rev=1695948297&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_order_of_the_eclipse&amp;rev=1676055943&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_resonance_alignment_system&amp;rev=1715358072&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_robber_knights&amp;rev=1616295374&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_silver_thread&amp;rev=1636493747&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_sparrows&amp;rev=1762867805&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_way_of_the_elements&amp;rev=1693768409&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_way_of_the_fist&amp;rev=1693768561&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=the_way_of_the_shadow&amp;rev=1693768656&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=thief&amp;rev=1746290814&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=thought&amp;rev=1737469243&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=threaten&amp;rev=1713800748&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=throw&amp;rev=1713800936&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tiefling&amp;rev=1721409020&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=timeline_of_events&amp;rev=1737560946&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_building_your_character_s_story&amp;rev=1670516521&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_building_your_character_s_story_pt_2&amp;rev=1670604078&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_getting_involved&amp;rev=1670511999&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tome_bound_master&amp;rev=1616273045&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tonovi&amp;rev=1774448431&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tonovi_slavery&amp;rev=1736872085&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=torm&amp;rev=1732554539&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=touch_attacks&amp;rev=1713821001&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=trap&amp;rev=1713801096&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=travel&amp;rev=1710178007&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=trickery&amp;rev=1710177944&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=trillet_s_color_editor&amp;rev=1622598201&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=trixie&amp;rev=1721408801&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=troll&amp;rev=1738490379&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=true_neutral&amp;rev=1616681201&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tsarven&amp;rev=1616453360&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=tsarven_empire&amp;rev=1616459249&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unalias&amp;rev=1713801594&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unbind&amp;rev=1713801721&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unblindfold&amp;rev=1713801698&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unblock&amp;rev=1713802137&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=undead&amp;rev=1741373832&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=undeath&amp;rev=1616339816&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=undeathdomain&amp;rev=1710179135&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unfollow&amp;rev=1713802229&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=ungag&amp;rev=1713801757&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unignore&amp;rev=1713802275&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unity&amp;rev=1761266540&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unnickname&amp;rev=1713802326&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unprotect&amp;rev=1713802374&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unremember&amp;rev=1713802482&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unwear&amp;rev=1713802848&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=unwield&amp;rev=1713802938&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=uptime&amp;rev=1713802993&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=ursine&amp;rev=1721392664&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=vampire&amp;rev=1721409991&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=vampire_lord&amp;rev=1748539599&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=vandorivae&amp;rev=1616458286&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=velik&amp;rev=1714391121&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=verbobone&amp;rev=1732555625&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=versatile_arcanist&amp;rev=1616273130&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=voadkyn&amp;rev=1721409267&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=voadkyn_clans&amp;rev=1616454241&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=void&amp;rev=1710179702&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=void_knight&amp;rev=1748539579&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=war&amp;rev=1710178068&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=warlock&amp;rev=1693767757&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=warmaster&amp;rev=1748539551&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=warmind&amp;rev=1616273212&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=watch&amp;rev=1713804395&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=water&amp;rev=1710179048&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=water_genasi&amp;rev=1721409190&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wear&amp;rev=1713804447&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wearall&amp;rev=1713804512&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=weather&amp;rev=1713804546&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wemic&amp;rev=1721409287&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=were-creatures&amp;rev=1673954515&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wererat&amp;rev=1721409867&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=weretiger&amp;rev=1721409885&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=werewolf&amp;rev=1721409904&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=whisper&amp;rev=1713804689&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=who&amp;rev=1746800381&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wield&amp;rev=1713804877&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wild_elf&amp;rev=1721408601&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wildlands&amp;rev=1729082512&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wildlands_timeline&amp;rev=1729266599&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wimpy&amp;rev=1713805537&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wing&amp;rev=1713805001&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wisdom&amp;rev=1616615870&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=wood_elf&amp;rev=1721408580&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=world_history&amp;rev=1737227000&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=write&amp;rev=1713805116&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=yell&amp;rev=1713805221&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=yniam_plains&amp;rev=1732717589&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=yntala&amp;rev=1616382176&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=yuan-ti&amp;rev=1721409798&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=zartan_s_mainland_map&amp;rev=1620408349&amp;do=diff"/>
                <rdf:li rdf:resource="https://sunderingshadows.com/doku.php?id=zincharu&amp;rev=1616458973&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://sunderingshadows.com/lib/tpl/darkblue/images/favicon.ico">
        <title></title>
        <link>https://sunderingshadows.com/</link>
        <url>https://sunderingshadows.com/lib/tpl/darkblue/images/favicon.ico</url>
    </image>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=a_study_of_green_elves&amp;rev=1700440596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-20T00:36:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>a_study_of_green_elves</title>
        <link>https://sunderingshadows.com/doku.php?id=a_study_of_green_elves&amp;rev=1700440596&amp;do=diff</link>
        <description>A Study Of Green Elves

by Cinnara Meadow, Scholar of The Binders of Kismet.

In all my years as a scholar, there is one people that has always intrigued and eluded me. The closer I looked, the better they hid. The sharper my ears, the softer their footfalls. They are so secluded, that many thought them lost to time. The Green elves, I was told, is but a legend.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=aasimar&amp;rev=1721409070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:11:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aasimar</title>
        <link>https://sunderingshadows.com/doku.php?id=aasimar&amp;rev=1721409070&amp;do=diff</link>
        <description>Aasimar
 Stat adjustments  +2 wisdom, +2 charisma, -2 intelligence  Innate spells  light  Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=abandon&amp;rev=1739886937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-18T13:55:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>abandon</title>
        <link>https://sunderingshadows.com/doku.php?id=abandon&amp;rev=1739886937&amp;do=diff</link>
        <description>abandon CLASS

This command will allow a player to abandon a class completely or allow them to abandon enough levels in the class to drop them back down to the nearest multiclass level block. A player must be level 11 or higher in order to be able to use this command. It will drop a level 11-20 player down to level 10, a 21-30 player to level 20, and a 31-40 level player to level 30.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=account&amp;rev=1713542658&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:04:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>account</title>
        <link>https://sunderingshadows.com/doku.php?id=account&amp;rev=1713542658&amp;do=diff</link>
        <description>account

This command will put you into an editor that will allow you to create an account. User accounts are meant to link characters belonging to the same player together. All characters will have access to perks that have been gained by the most advanced character belonging to the account.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=actions&amp;rev=1713542718&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:05:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>actions</title>
        <link>https://sunderingshadows.com/doku.php?id=actions&amp;rev=1713542718&amp;do=diff</link>
        <description>actions

This command tells players about items that can be looked at look item, items that can be searched search item, and actions that can be taken in this room.

Note this will not tell you the object of a command. For example, for pull lever, this command will only show</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=adjective&amp;rev=1713471178&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-18T20:12:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adjective</title>
        <link>https://sunderingshadows.com/doku.php?id=adjective&amp;rev=1713471178&amp;do=diff</link>
        <description>This command sets a short description of your character, a phrase that precedes you to a stranger when they observe a room, and a line you can see in the 'who' list.


You are required to use automatic racial substitutions $R for your race, or $SR in the adjective. If you do not, $R will be appended to the end of your description.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=advance&amp;rev=1715606159&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T13:15:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advance</title>
        <link>https://sunderingshadows.com/doku.php?id=advance&amp;rev=1715606159&amp;do=diff</link>
        <description>This is the command used to advance your character. Advancement may only occur in a designated training area. You will also need to have enough experience for that next level! Designated training areas include churches, healers, relic collectors, taverns, and rooms with boards</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=advance_class_special&amp;rev=1715606231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T13:17:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advance_class_special</title>
        <link>https://sunderingshadows.com/doku.php?id=advance_class_special&amp;rev=1715606231&amp;do=diff</link>
        <description>advance class special

The advance class special command can be used to fix missing class settings. You might use this command if you, for example, multiclass into an oracle and need to set your new mystery.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=advantage&amp;rev=1713812424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:00:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advantage</title>
        <link>https://sunderingshadows.com/doku.php?id=advantage&amp;rev=1713812424&amp;do=diff</link>
        <description>When a roll is made with advantage, it gains a bonus to the roll equal to 20% of the total dice size. For example, if you roll an attack roll with advantage, it would gain 20% of a d20, or +4 bonus to the roll.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=aesatri&amp;rev=1616459029&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:23:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aesatri</title>
        <link>https://sunderingshadows.com/doku.php?id=aesatri&amp;rev=1616459029&amp;do=diff</link>
        <description>The Aesatri

Rise: circa -4,700SG

Golden age: -3,200SG to -2,900SG

Fall: -10 to 0SG


Description

The Aesatri, “those of the true lineage”, are a people based roughly on Nordic peoples and folklore. They are characterized by tall stature, a long head, light skin and hair, and light-colored eyes.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=age&amp;rev=1736974777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:59:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>age</title>
        <link>https://sunderingshadows.com/doku.php?id=age&amp;rev=1736974777&amp;do=diff</link>
        <description>CHARACTER AGE ON SUNDERING SHADOWS

Characters can choose from 4 different age categories on Sundering Shadows. Your actual age in years will depend on your race. Humans are considered adult at age 18, for example, while goblins reach adulthood at age 13. On the other extreme, elves are only considered adult at about 120, although their biology matures at the same speed as humans. Whatever your age in years, note that your character</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=agent_of_chaos&amp;rev=1755622049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-19T16:47:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agent_of_chaos</title>
        <link>https://sunderingshadows.com/doku.php?id=agent_of_chaos&amp;rev=1755622049&amp;do=diff</link>
        <description>Agent of Chaos
Standard alignments allowed  Any Deities allowed  A deity with an inclination for chaos Races allowed  Any
Features:

	*  Defenses/Qualities
		*  No aging. Age category is always normal
		*  +2 combat maneuver bonus and combat maneuver defense</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ahngek&amp;rev=1765226903&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-08T20:48:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ahngek</title>
        <link>https://sunderingshadows.com/doku.php?id=ahngek&amp;rev=1765226903&amp;do=diff</link>
        <description>Ahngek
Stat adjustments  +4 dexterity, +2 intelligence, -2 wisdom, -2 charismaInnate spells  missiveSize  mediumStandard resonances  anyClasses allowed  druid, fighter, psion, psywarrior, ranger, thiefNormal adventuring starting age  13-16Average life span</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ahngek_lore_rp&amp;rev=1765226824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-08T20:47:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ahngek_lore_rp</title>
        <link>https://sunderingshadows.com/doku.php?id=ahngek_lore_rp&amp;rev=1765226824&amp;do=diff</link>
        <description>Ahngek Lore and RP

For countless generations the broods of the Ahngek grew, competed, and either lived or died with relative obscurity deep in the sands of the Tsarven Empire. It was only recently, around 752 SG that many outside only the most remote human settlements realized the fact they were sentient.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=air&amp;rev=1710179442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:50:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>air</title>
        <link>https://sunderingshadows.com/doku.php?id=air&amp;rev=1710179442&amp;do=diff</link>
        <description>Air Domain

The air domain deals primarily with the control and manipulation of elemental air.

Clerics with the Air Domain gain the following benefits:

	*  Electricity resistance equal to their cleric level.
	*  Lightning Blast as an innate spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=air_genasi&amp;rev=1721409163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:12:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>air_genasi</title>
        <link>https://sunderingshadows.com/doku.php?id=air_genasi&amp;rev=1721409163&amp;do=diff</link>
        <description>Air genasi
 Stat adjustments  +2 dexterity, +2 intelligence, -2 charisma  Innate spells  levitate  Standard resonances  any  Classes allowed  barbarian, bard, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=akhketonn&amp;rev=1732554974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:16:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>akhketonn</title>
        <link>https://sunderingshadows.com/doku.php?id=akhketonn&amp;rev=1732554974&amp;do=diff</link>
        <description>Akh'ketonn
Dominant subrace: Moon elvesLocation: hidden in central Kilkaen forestRise: circa -7,450SGGovernance: elective counsulatePatron: Lysara, Nim'navanonCity Size Small Town
Known as simply “Aketon” in rumor among the human populace, Akh'ketonn is the result of the fall of the three great moon elf kingdoms to the dark elves of Ileleste'var during the crown wars. Forgoing their wood elf cousin's fear of gathering and becoming a new target to outsiders, the moon elves instead gathered suffic…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=akrathi_halfling&amp;rev=1765224252&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-08T20:04:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>akrathi_halfling</title>
        <link>https://sunderingshadows.com/doku.php?id=akrathi_halfling&amp;rev=1765224252&amp;do=diff</link>
        <description>Akrathi halfling
 Stat adjustments  +2 dexterity, -2 strength, +2 charisma Innate spells  none Size  small Standard resonances  Any  Classes allowed  cleric, fighter, inquisitor, oracle, paladin, ranger, sorcerer, thief Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=alias&amp;rev=1713469650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-18T19:47:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alias</title>
        <link>https://sunderingshadows.com/doku.php?id=alias&amp;rev=1713469650&amp;do=diff</link>
        <description>Alias defines a short substitution for any entered command.

You can enter substitution variables:


$N: Where N is the number, this will substitute the Nth argument of the alias into the command. This will only accept one word or number.

$*: Substitutes all alias arguments into the command.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=alignments&amp;rev=1616637616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T02:00:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alignments</title>
        <link>https://sunderingshadows.com/doku.php?id=alignments&amp;rev=1616637616&amp;do=diff</link>
        <description>ALIGNMENTS

Your alignment shapes how you act in the world of Sundering Shadows. How you act, not what you do. Having a “cause” does not define your alignment, your alignment will simply direct how you further that cause.

Each race allows certain standard alignments, and you will be restricted in your choices for alignment by what race you choose. Each alignment imposes restrictions on how your character may or may not act. For example, good characters will never use evil spells. Rationalizatio…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=alterobj&amp;rev=1715949776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-17T12:42:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alterobj</title>
        <link>https://sunderingshadows.com/doku.php?id=alterobj&amp;rev=1715949776&amp;do=diff</link>
        <description>alterobj ITEM

This command will allow you to change the long and short descriptions of an item if you are skilled enough in the appropriate crafting skill. The difficulty of altering the item increases with the amount of enchantment on it. Failure will result in lowering the quality and increasing the weight.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=alts&amp;rev=1737313959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-19T19:12:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alts</title>
        <link>https://sunderingshadows.com/doku.php?id=alts&amp;rev=1737313959&amp;do=diff</link>
        <description>Playing Multiple Alts

We understand that you may want to play multiple characters (aka alts) to enjoy the game. However, having multiple alts involved on multiple sides of a conflict can be confusing and create an unfair advantage, or the perception of an unfair advantage. To keep it fun and fair for everyone, we have written the following alt guidelines:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=an_introduction_to_dragonkin&amp;rev=1700503004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-20T17:56:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>an_introduction_to_dragonkin</title>
        <link>https://sunderingshadows.com/doku.php?id=an_introduction_to_dragonkin&amp;rev=1700503004&amp;do=diff</link>
        <description>The Dragonkin

The Dragon's Claws

Far to the east of the continent of Atoyatl lays a series of archipelagos known as the Dragon's Claws.

Arid and inhospitable to the vast number of races, only the mighty would survive, growing in power, lost and unknown as the world continued to evolve and shift from what it once was.
The same of its people, the dragonkin. A noble and arrogant race, their superiority was inbred, growing with prestige with every battle against enemies unknown to the west.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=animal&amp;rev=1710179198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:46:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal</title>
        <link>https://sunderingshadows.com/doku.php?id=animal&amp;rev=1710179198&amp;do=diff</link>
        <description>Animal Domain

The animal domain is focused upon a deeper communion with the animal world. These spells typically take the form of infusing the caster with some of an animal's abilities.

Clerics with the Animal Domain gain the following benefits:

	*</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=animal_companion_stats&amp;rev=1735271924&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-27T03:58:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal_companion_stats</title>
        <link>https://sunderingshadows.com/doku.php?id=animal_companion_stats&amp;rev=1735271924&amp;do=diff</link>
        <description>Animal Companions

An animal companion is a cherished ally carefully selected by a druid or ranger to accompany them on their journeys. The profound bond forged between the two is marked by unwavering loyalty and unbreakable strength. As the druid or ranger accumulates experience, this extraordinary connection nurtures the animal companion, unlocking its untapped potential and allowing it to grow stronger alongside its devoted druid or ranger.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=antioch&amp;rev=1732554570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:09:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>antioch</title>
        <link>https://sunderingshadows.com/doku.php?id=antioch&amp;rev=1732554570&amp;do=diff</link>
        <description>The City of Antioch
Government Type MonarchyRuler Cealith Elurion Advisor of Religious AffairsSir Sebastian of JarmiliaAdvisor of Arcane Affairs Archmage WelkanarCircle of Seven Archmage Welkanar
Josephine of House Liamara
Ramius Darkholme (Player)Commander of the Guards</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=antioch_arcane_consortium&amp;rev=1616381430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T02:50:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>antioch_arcane_consortium</title>
        <link>https://sunderingshadows.com/doku.php?id=antioch_arcane_consortium&amp;rev=1616381430&amp;do=diff</link>
        <description>Antioch Arcane Consortium

The Antioch Arcane Consortium (often referred to simply as The Consortium) is Antioch's mage guild. It is a gathering of mostly good-aligned mages and sorcerers united in their interest to defend Antioch and to empower the Heroes of Light. Traditionally, only the ruling class of Antioch were invited to join the guild and it was considered quite the elitist society. In recent years, The Consortium has become more liberal and as a result grown in power and renown, drawin…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=araelvandora&amp;rev=1616812052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-27T02:27:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>araelvandora</title>
        <link>https://sunderingshadows.com/doku.php?id=araelvandora&amp;rev=1616812052&amp;do=diff</link>
        <description>Arael'vandora: “Heart of the Forest”

Delimbiyran: “the Shining City”

Nelath'piir: “Seasons' Gift”


Dominant subrace: Moon elves

Location: northern Shadow stretch of forests; originally a relatively flat-land area

Rise: during the First Flowering</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=arcane_archer&amp;rev=1693770506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:48:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcane_archer</title>
        <link>https://sunderingshadows.com/doku.php?id=arcane_archer&amp;rev=1693770506&amp;do=diff</link>
        <description>Arcane Archer
Requirements:Level 20 Bard, Magus, Mage, Sorcerer, Warlock
PreciseshotClass Feats:L1: arcane arrows
L4: timestop volley
L7: death arrow
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers. They use magic-infused arrows to defeat monsters and invaders before…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=arcane_trickster&amp;rev=1741494054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-09T04:20:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcane_trickster</title>
        <link>https://sunderingshadows.com/doku.php?id=arcane_trickster&amp;rev=1741494054&amp;do=diff</link>
        <description>Arcane Trickster
Requirements:Level 10 Thief
Level 10 Bard, Warlock, Magus, Mage, Sorcerer
10 Points Spent in Stealth Skill
10 Points Spent in Spellcraft SkillSaving throws: will/reflex strong, fort weakHit die: d8Class Feats:L1: tricky spells
L4: invisible thief
L7: surprise spells</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=archdruid&amp;rev=1739985574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-19T17:19:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archdruid</title>
        <link>https://sunderingshadows.com/doku.php?id=archdruid&amp;rev=1739985574&amp;do=diff</link>
        <description>Archdruid
RequirementsLevel 20 Druid
20 Base Wisdom (before equipment modifiers)Class FeatsL1: wild shape elemental
L4: natures gift
L7: natural perfection
An archdruid has spent his life mastering the flow of nature through the world around him. He becomes so in tune with the natural world that he is able to channel it with near perfection. At first level an archdruid is able to take the form of an elemental and gain some powers that an elemental of the corresponding element would have. At four…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=archmage&amp;rev=1693770542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:49:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archmage</title>
        <link>https://sunderingshadows.com/doku.php?id=archmage&amp;rev=1693770542&amp;do=diff</link>
        <description>Archmage
Requirements:Level 20 Mage or Sorcerer
10 Points spent in the Spellcraft Skill
20 Stat used for casting for your classClass Feats:L1: school familiarity
L4: resilient arcana
L7: arcane perfection
Archmages are mages and sorcerers that have dedicated their lives to the perfection of their art and a specific school within that path. They have honed the art of spellcrafting to near perfection. For most practitioners of the arcane arts, learning magic requires a great deal of study and prac…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=archpsion&amp;rev=1693770553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:49:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archpsion</title>
        <link>https://sunderingshadows.com/doku.php?id=archpsion&amp;rev=1693770553&amp;do=diff</link>
        <description>Archpsion
Requirements:Level 20 Psion
20 Base Intelligence (before equipment modifiers)Class Feats:L1: power surge
L4: kinetic conversion
L7: perfect manifesting
The archpsion is to the psion what the archmage is to the mage. An archpsion has the ability to turn his concentration into stronger spells for short bursts of improved power. Once an archpsion reaches level four, he can also transfer damage from kinetic based attacks directly into power points. Finally, once an archpsion reaches level …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=areas_and_quest_lists&amp;rev=1743616971&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-02T18:02:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>areas_and_quest_lists</title>
        <link>https://sunderingshadows.com/doku.php?id=areas_and_quest_lists&amp;rev=1743616971&amp;do=diff</link>
        <description>Disclaimer: This list of areas and level suggestions does not claim to be 100% accurate. We apologize in advance for any untimely deaths that might occur.

* Denotes a dungeon-type area, meaning it’s unlikely you’ll be able to leave the way you came in without first figuring out the quest. Or unless you have a blood shard.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=asgard&amp;rev=1732555655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:27:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>asgard</title>
        <link>https://sunderingshadows.com/doku.php?id=asgard&amp;rev=1732555655&amp;do=diff</link>
        <description>Asgard
City Size HamletTier:  Tier 3
Originally an Aesatri major settlement upon the Saakrune Peninsula (eastern coast from current Shadow location). Sundering of 0SG formed the isle of Laerad and cut Asgard off from its major ally, Thorm (Torm) though ties have since been restored.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ashra&amp;rev=1736974436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:53:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ashra</title>
        <link>https://sunderingshadows.com/doku.php?id=ashra&amp;rev=1736974436&amp;do=diff</link>
        <description>Ashra

The Primordial Dark, Mother of All Monsters, The Umbral Temptress, Mistress of
Nightmares



Symbol: A cracked white mask of a beautiful female face, leaking a black ichor

Sacred Items/Creatures: jet, ivory, creatures of darkness, ravens, serpents</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ashtarathai&amp;rev=1732555582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:26:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ashtarathai</title>
        <link>https://sunderingshadows.com/doku.php?id=ashtarathai&amp;rev=1732555582&amp;do=diff</link>
        <description>Ashta'Rathai, City of Elves
Location  island off the coast of DangerRise  post-crown wars, sometime after -9,000SGFall  circa 600SGGovernance  magocracyCity Size Small TownTier:   Tier 2 
History:
Note: their ancestors may have taken pity on, and aided in the flight of, the prophesied 'sons of Heasirretyn', allowing a slim few of their descendents to escape the execution of their house.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=assassin&amp;rev=1748540039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:33:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assassin</title>
        <link>https://sunderingshadows.com/doku.php?id=assassin&amp;rev=1748540039&amp;do=diff</link>
        <description>Assassin
Requirements:20 Levels in Base Class
10 Points Spent in Stealth
Dark or Twilight Resonance Classes allowed: anyClass Feats:L1: crit
L4: hide in plain sight
L7: void stalker
Deadly professionals, assassins come from various backgrounds to serve one purpose: silent murder for boon. Assassins lean towards a stealthy approach in their craft, stalking and studying their victim before executing a deadly attack. In combat, however, an assassin should not be underestimated as they have a multit…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=attacker&amp;rev=1713812725&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:05:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attacker</title>
        <link>https://sunderingshadows.com/doku.php?id=attacker&amp;rev=1713812725&amp;do=diff</link>
        <description>How to use the ID “attacker” in combat

While in combat, you will sometimes need to direct your spell or special attack at a specific creature (known as your target).  Some creatures have especially difficult names to spell. To ease your typing-troubles, the ID</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=avatar_attention&amp;rev=1737226574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T18:56:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avatar_attention</title>
        <link>https://sunderingshadows.com/doku.php?id=avatar_attention&amp;rev=1737226574&amp;do=diff</link>
        <description>Roleplay and Event Participation Guidelines

We invite and encourage you to jump into roleplay and participate in events and plots as soon as you are comfortable, in a way that fits your character. As avatars, we want to facilitate roleplay and character development and ensure that every player gets attention and a moment to shine. To do so, we have implemented the following guidelines:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=avatar_rewards&amp;rev=1700182506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-17T00:55:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avatar_rewards</title>
        <link>https://sunderingshadows.com/doku.php?id=avatar_rewards&amp;rev=1700182506&amp;do=diff</link>
        <description>Avatar Reward Rules

General Reward Guidelines

	*  All items should inherit from a base file in /d/common/obj/armour or /d/common/obj/weapon
	*  Rewards should be slightly better in terms of crunch (mechanics) than what players can get in the world. What’s the point of them putting the time into the plot if they could just go grab something better?</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=avatarmail&amp;rev=1737226455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T18:54:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avatarmail</title>
        <link>https://sunderingshadows.com/doku.php?id=avatarmail&amp;rev=1737226455&amp;do=diff</link>
        <description>AVATARMAIL

avatarmail TITLE

This command is to allow players to post a message with TITLE to a board that the avatars read. The player can use it to participate in avatar plots, request something personal, apply for a player house, keep avatars up to date on ongoing player plots and much more. It may take us a few weeks to respond, and we may not respond to every request.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=avian&amp;rev=1721392728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:38:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avian</title>
        <link>https://sunderingshadows.com/doku.php?id=avian&amp;rev=1721392728&amp;do=diff</link>
        <description>Avian Beastkin
 Stat adjustments  +2 dexterity, +2 charisma, -2 intelligence  Innate spells  beast speech  Size  medium  Standard resonances  any  Classes allowed  barbarian, bard, druid, fighter, oracle, ranger, sorcerer, thief  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=awesome_avataring&amp;rev=1653806043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-29T06:34:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awesome_avataring</title>
        <link>https://sunderingshadows.com/doku.php?id=awesome_avataring&amp;rev=1653806043&amp;do=diff</link>
        <description>So you just became an avatar...

Welcome to the wizard team. As an avatar you have a special place in SuS... And a very specific one. SuS's strength is the quality of RP that comes out of it. Your job is to stimulate and encourage that RP. The first thing to understand as an avatar are the groups within the world.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=azha&amp;rev=1732554671&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:11:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>azha</title>
        <link>https://sunderingshadows.com/doku.php?id=azha&amp;rev=1732554671&amp;do=diff</link>
        <description>The City of Azha
Government Type Military Theocracy High Priest Jamal Ketamani (NPC) Allies Antioch Enemies Tharis, Tonovi City Size Small TownTier:  Tier 2 
Status:

Once a crucial outpost of the Tsarven Empire, Azha has undergone a significant transformation into an independent city. Ruled by military governors aligned with the Church of Kreysneothosies, Azha has charted its own course, emphasizing self-reliance and strengthening ties with the local populace.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=background&amp;rev=1713542778&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:06:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>background</title>
        <link>https://sunderingshadows.com/doku.php?id=background&amp;rev=1713542778&amp;do=diff</link>
        <description>background

The background you add is in-character public info any other character can read in libraries.

This may be anything that could exist in-character, from a detailed biography of an ancient elven house to reports on sightings of a raging minotaur, or a mysterious note left to strangers from some shady character.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=balance&amp;rev=1710179315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:48:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>balance</title>
        <link>https://sunderingshadows.com/doku.php?id=balance&amp;rev=1710179315&amp;do=diff</link>
        <description>Balance Domain

You are an arbiter of ultimate balance in the world. Those on the extremes would upset the delicate balance of the world and plunge it into disaster.

Clerics with the Balance Domain gain the following benefits:

	*  +2 bonus to saves versus spells of the enchantment-charm sphere.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=barak_morndin&amp;rev=1716491416&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T19:10:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barak_morndin</title>
        <link>https://sunderingshadows.com/doku.php?id=barak_morndin&amp;rev=1716491416&amp;do=diff</link>
        <description>Barak Morndin

Overview

Location: northeast Dagger Mountains (north of Kinaro)

Rise: circa 6,550SG
Leadership: hereditary thanedom

Political ties

Tonovi

Tonovi is known to have banned dwarves many years previous, and previously sold dwarven slaves. This has earned the enmity of Barak Morndin, and thus Kinaro, who refuse to offer any trade to them.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=barbarian&amp;rev=1700571834&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-21T13:03:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barbarian</title>
        <link>https://sunderingshadows.com/doku.php?id=barbarian&amp;rev=1700571834&amp;do=diff</link>
        <description>Barbarian
Stat requirements: 13 strengthResonances allowed: any Hitdice: d12Saving throws: fort strong, reflex/will weakClass Skills: athletics, dungeoneering, endurance, survivalClass Feats: L1: light armor proficiency, medium armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, rage, powerattack, unarmored defense</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bard&amp;rev=1705004586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-11T20:23:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bard</title>
        <link>https://sunderingshadows.com/doku.php?id=bard&amp;rev=1705004586&amp;do=diff</link>
        <description>Bard
Stat requirements: 15 charismaResonances allowed: any Hitdice: d8Saving throws: reflex/will strong, fort weakClass Skills: academics, thievery, influence, spellcraft, athleticsClass Feats: L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, shield proficiency, spell focus, inspire, inspire courage, dodge, countersong</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=barrier_mountains&amp;rev=1664821256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-03T18:20:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barrier_mountains</title>
        <link>https://sunderingshadows.com/doku.php?id=barrier_mountains&amp;rev=1664821256&amp;do=diff</link>
        <description>The Barrier mountains rise along the coast of the Saakrune Sea, dividing the land between Shadow and Torm. The small firbolg hamlet of Lothwaite is nestled in their foothills. The mountains themselves are said to be riddled with tribes of vicious giants.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bboard&amp;rev=1713470677&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-18T20:04:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bboard</title>
        <link>https://sunderingshadows.com/doku.php?id=bboard&amp;rev=1713470677&amp;do=diff</link>
        <description>This command allows you to access out-of-character boards from any location.


Sub-commands that apply are: 


bboard 

List all available boards. 


bboard NAME post TITLE 

Post a message with the TITLE on the NAME board. 


bboard NAME list 

Lists all messages on the NAME board.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=beast_master&amp;rev=1738089602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-28T18:40:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beast_master</title>
        <link>https://sunderingshadows.com/doku.php?id=beast_master&amp;rev=1738089602&amp;do=diff</link>
        <description>Beast Master
RequirementsLevel 20 Ranger or Druid
14 Base WisdomClass FeatsL1: chosen animal
L4: pack leader
L7: bestial frenzy
Whether born in the wild or lost to civilization, some find the company of
beasts preferable to that of the more intelligent races. A bond of trust
and camaraderie is formed over time with the members of their pack, and
they eventually are seen as not only a member of the pack, but the alpha
member. These individuals, known as Beast Masters possess an unrivaled
ability …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=beastkin&amp;rev=1671129179&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-15T18:32:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beastkin</title>
        <link>https://sunderingshadows.com/doku.php?id=beastkin&amp;rev=1671129179&amp;do=diff</link>
        <description>Beastkin

Playable Subraces: canine, feline, ursine, simian, avian

Description

Isolationist and xenophobic of outsiders and even other beastkin of different tribes, these are a wild and dangerous people, as in tune with their totemic animal as they are with nature. To a beastkin, no matter the tribe, their status is dependent on their animal totem; adherence being more biological than any personal choice. They are not simply upright beasts, but neither are they civilized, instead inhabiting a …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=beastmen&amp;rev=1713469431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-18T19:43:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beastmen</title>
        <link>https://sunderingshadows.com/doku.php?id=beastmen&amp;rev=1713469431&amp;do=diff</link>
        <description>Beastkin of Charu Mountains

Tucked away in a peaceful valley in the Charu Mountains, a tribe of simian beastkin make their home. Although they care little for the happenings of the world outside of their territory, they are known to trade with visitors to the valley. Little else is known of this small tribe.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bind&amp;rev=1713471064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-18T20:11:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bind</title>
        <link>https://sunderingshadows.com/doku.php?id=bind&amp;rev=1713471064&amp;do=diff</link>
        <description>bind TARGET

This command will allow you to bind someone if you have rope in your inventory. You can then drag them.


The TARGET must be either unconscious or use submit to submit to your binding.


Binding will prevent them from running, but a bound person can</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=biography&amp;rev=1713542352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T15:59:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>biography</title>
        <link>https://sunderingshadows.com/doku.php?id=biography&amp;rev=1713542352&amp;do=diff</link>
        <description>biography 

Displays some numeric data about your character. 


biography kills 

Displays names of entities you have ended. 


biography death 

Displays names of entities that have ended you. 


biography quests 

Displays the quests you have completed.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bladeweaver&amp;rev=1748539989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:33:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bladeweaver</title>
        <link>https://sunderingshadows.com/doku.php?id=bladeweaver&amp;rev=1748539989&amp;do=diff</link>
        <description>Bladeweaver
Requirements:20 Levels in Base Class
Improved Two Weapon FightingClass Feats:L1: whirling dervish
L4: shield of whirling steel
L7: masters parry
Bladeweavers are the masters of fighting with two weapons at the same time. At level one they are so quick on their feet and they are so good at getting back into position that they are able to use the whirl feat without a delay between rounds. They can still only use one feat at a time, but they no longer need to wait before using it again.…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=blindfold&amp;rev=1713542489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:01:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blindfold</title>
        <link>https://sunderingshadows.com/doku.php?id=blindfold&amp;rev=1713542489&amp;do=diff</link>
        <description>blindfold TARGET

This command will blindfold a target. They must be either unconscious or bound.

Blindfolding will prevent them from seeing the room and the objects in it.

To remove blindfold use unblindfold.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=block&amp;rev=1713542559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:02:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>block</title>
        <link>https://sunderingshadows.com/doku.php?id=block&amp;rev=1713542559&amp;do=diff</link>
        <description>block EXIT

Blocks an exit, preventing others from going through it. They might be able to sneak past you though.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=blooded&amp;rev=1676714383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-18T09:59:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blooded</title>
        <link>https://sunderingshadows.com/doku.php?id=blooded&amp;rev=1676714383&amp;do=diff</link>
        <description>The Blooded
 Leader:  unknown  Headquarters:  Mirnkolduhr (Translated as “Glittering Refuge”)  Political Alignment:  very loose affiliation with other duergar clans 
History

The Blooded are not native to their area of influence and rumors hold that they are refugees from an area of the realm controlled by Illithids. The Blooded took their name after a betrayal by their gold and shield brethren with the phrase</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bloodlines&amp;rev=1712159909&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-03T15:58:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodlines</title>
        <link>https://sunderingshadows.com/doku.php?id=bloodlines&amp;rev=1712159909&amp;do=diff</link>
        <description>Sorcerer Bloodlines

(To pick a bloodline: &lt;advance class special&gt; )

Filled with magical power that screams for release, sorcery is not so much a calling as a blessing, or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. Presented below are a number of bloo…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bloodshard&amp;rev=1716822639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-27T15:10:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodshard</title>
        <link>https://sunderingshadows.com/doku.php?id=bloodshard&amp;rev=1716822639&amp;do=diff</link>
        <description>break bloodshard

Bloodshards are meant to be a way to quickly return to safety if you find yourself lost or in an area where it would be unsafe for you to log out in an emergency.

Some things to keep in mind:

	*  Bloodshards cannot be used in combat.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bonuses&amp;rev=1713542641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:04:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bonuses</title>
        <link>https://sunderingshadows.com/doku.php?id=bonuses&amp;rev=1713542641&amp;do=diff</link>
        <description>bonuses

This command will show you all bonuses from any gear that you have equipped, your saving throws,and any resistances that you have which are not zero.

If the gear is identified it will show you the bonuses from the specific piece of gear.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=brew&amp;rev=1713543051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:10:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brew</title>
        <link>https://sunderingshadows.com/doku.php?id=brew&amp;rev=1713543051&amp;do=diff</link>
        <description>This command utilizes your healing skill to create a potion. 


Commands that apply are: 


brew list kits|potions|elixirs|oils|powders|misc 

View a list of available brews of specified type. 


brew materials POTION 

View materials required to create a</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=brief&amp;rev=1713543450&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:17:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brief</title>
        <link>https://sunderingshadows.com/doku.php?id=brief&amp;rev=1713543450&amp;do=diff</link>
        <description>brief

Toggles you between brief and verbose modes. In brief mode you get shorter room descriptions when entering them. This is useful when you're going through a lot of well-known rooms quickly.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=briefcombat&amp;rev=1713543492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:18:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>briefcombat</title>
        <link>https://sunderingshadows.com/doku.php?id=briefcombat&amp;rev=1713543492&amp;do=diff</link>
        <description>briefcombat

Toggles you between brief combat and verbose combat modes. In brief combat mode you get shorter combat descriptions.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=brynlhar&amp;rev=1709918950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T17:29:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brynlhar</title>
        <link>https://sunderingshadows.com/doku.php?id=brynlhar&amp;rev=1709918950&amp;do=diff</link>
        <description>Kingdom of Brynlhar
Location: north (underground)Climate: underground caverns and mountain passesGovernment: monarchyCapital: unknownPeople: BrynlharanEthnicity: gold dwarf
'The Golden Pass'


Status:

The settlement of Brynlhar dates back well beyond the human kingdoms of the area, and its dwarven ancestors were responsible in aiding humankind to escape the hold of their Djinni masters following the Age of Skyfire. Relations have long since degraded, however, as the humans went about their own …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=buff&amp;rev=1713543769&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:22:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buff</title>
        <link>https://sunderingshadows.com/doku.php?id=buff&amp;rev=1713543769&amp;do=diff</link>
        <description>The command will allow player to store a list of buff spells they can start casting with a single command. The buffs will cycle one at a time. If the player doesn't have enough spells, spell levels, power points or components, buff process will be interrupted. Buff can be used only while at peace and will stop if the player gets into combat. Moving will also interrupt the process.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bugbear&amp;rev=1722382098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-30T23:28:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bugbear</title>
        <link>https://sunderingshadows.com/doku.php?id=bugbear&amp;rev=1722382098&amp;do=diff</link>
        <description>Bugbear
 Stat adjustments:  +2 strength, +2 dexterity, -2 charisma Innate spells:  none Size:  medium Standard resonance  dark  Classes allowed  barbarian, druid, fighter, oracle, ranger, sorcerer, thief Normal adventuring starting age  11-16 Average life span</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bugs&amp;rev=1618706850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-18T00:47:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bugs</title>
        <link>https://sunderingshadows.com/doku.php?id=bugs&amp;rev=1618706850&amp;do=diff</link>
        <description>GAME

DESCRIPTION

help the game

SYNOPSIS

game bug here | TARGET | DESCRIPTION

game typo here | TARGET | DESCRIPTION

game idea here | TARGET | DESCRIPTION


This command lets you report a bug, typo, an idea. If you are using the bug version of the command please ask for a wiz and state that you want to report a bug with a brief description of the problem before reporting it. A player or immortal may know if it's not a bug or it may help a wiz be able to get important information before time …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=bury&amp;rev=1713543940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:25:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bury</title>
        <link>https://sunderingshadows.com/doku.php?id=bury&amp;rev=1713543940&amp;do=diff</link>
        <description>bury [all|corpse]

This will bury a single corpse, or all of the corpsesin your vicinity, depending on the argument. This grants a modest (1d4) amount of hp.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cacia&amp;rev=1736974374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:52:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cacia</title>
        <link>https://sunderingshadows.com/doku.php?id=cacia&amp;rev=1736974374&amp;do=diff</link>
        <description>Cacia

Demipower of the Void

She Who Drinks of the World




Domain: vice, social disorder, moral decay, hedonism
Symbol: an alluring feminine eye, encircled by a serpent devouring its tail
Sacred Items/Creatures: strong spirits, tobacco, serpents
Resonance:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=calendar&amp;rev=1720991167&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-14T21:06:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>calendar</title>
        <link>https://sunderingshadows.com/doku.php?id=calendar&amp;rev=1720991167&amp;do=diff</link>
        <description>The Calendar of Sundering Shadows

Time

Time in the realms of Sundering Shadows is divided in the following way:
20 seconds in one minute
60 minutes in one hour
20 hours in one day
 6 days in one week
 4 weeks in one month
10 months in one year
Days and Weeks</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=callamir&amp;rev=1762867631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-11T13:27:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>callamir</title>
        <link>https://sunderingshadows.com/doku.php?id=callamir&amp;rev=1762867631&amp;do=diff</link>
        <description>Callamir



Quickfingers, the Trickster, the White Rabbit

Domain: freedom, bravery, wine, ale, adventure, celebration
 Symbol: a white rabbit running across an azure backdrop
 Sacred Items/Creatures: rabbits, bars, inns, breweries
 Favored Weapon: rapier</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=canine&amp;rev=1721392610&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:36:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>canine</title>
        <link>https://sunderingshadows.com/doku.php?id=canine&amp;rev=1721392610&amp;do=diff</link>
        <description>Canine Beastkin
 Stat adjustments  +2 strength, +2 dexterity, -2 intelligence  Innate spells  ghost step  Size  medium  Standard resonances  any  Classes allowed  barbarian, bard, druid, fighter, oracle, ranger, sorcerer, thief  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cards&amp;rev=1716990638&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-29T13:50:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cards</title>
        <link>https://sunderingshadows.com/doku.php?id=cards&amp;rev=1716990638&amp;do=diff</link>
        <description>CARDS

If you have a standard deck of 52 cards in your inventory, you may use the following commands:

deal to NAME


add card to return the card to the deck


shuffle


flip a card that is on the ground, allowing it to be either hidden or visible</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cast&amp;rev=1713544624&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:37:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cast</title>
        <link>https://sunderingshadows.com/doku.php?id=cast&amp;rev=1713544624&amp;do=diff</link>
        <description>cast CLASS SPELLNAME [as DOMAIN_NAME domain] [on self|here|rand|SPELL_ARGS

This command invokes a spell using your character's chosen class. If a class name is omitted, it will default to the class you are &lt;pose&gt;d as. 

Spells might or might not have arguments.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cecile_s_leveling_guide&amp;rev=1773593283&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-15T16:48:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cecile_s_leveling_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=cecile_s_leveling_guide&amp;rev=1773593283&amp;do=diff</link>
        <description>Cecile's Leveling Guide

I highly recommend if you're new, to work through it slowly and learn your class! 

Solo/New to Game or Class

Lvl 6-7:

Goblin camp

Lvl 8:

Deliver letter Quest (From Cynthia in Tabor)

Rosinden Quest (Ekibi Caverns)

Kobold Pipe Quest (West of Shadow)</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=centaur&amp;rev=1736774625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-13T13:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>centaur</title>
        <link>https://sunderingshadows.com/doku.php?id=centaur&amp;rev=1736774625&amp;do=diff</link>
        <description>Centaur
 Stat adjustments  +4 strength, +2 dexterity, +2 constitution, -2 intelligence, +2 wisdom, -2 charisma  Innate spells  none  Size  large  Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, druid, fighter, oracle, ranger</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=centaur_lore&amp;rev=1721230422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-17T15:33:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>centaur_lore</title>
        <link>https://sunderingshadows.com/doku.php?id=centaur_lore&amp;rev=1721230422&amp;do=diff</link>
        <description>In times long gone, the centaur people were split, the various herds living independently of one another in the verdant places of the world. Though all were guardians of the wild places, exactly what form that took differed from herd to herd and these belief systems clashied to the point that it was not uncommon for the disagreements to deepen into outright battle among the herds. Outsiders fared even worse, completely disregarded and treated with hostility.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cevahir&amp;rev=1710177536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:18:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cevahir</title>
        <link>https://sunderingshadows.com/doku.php?id=cevahir&amp;rev=1710177536&amp;do=diff</link>
        <description>Cevahir



Lady of the Battlefield, the Warlord, Stratagem's Perfection

Domain: war, strategy, wisdom, battle, soldiers, tactics, games, puzzles, the wounded, the fallen in battle
 Symbol: a battered crested helm
 Sacred Items/Creatures: amethyst, diamond, gold, vultures, horses, dogs, bees, weapons, game pieces</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=chaos&amp;rev=1710178212&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:30:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos</title>
        <link>https://sunderingshadows.com/doku.php?id=chaos&amp;rev=1710178212&amp;do=diff</link>
        <description>Chaos Domain

This domain grants its users the ability to cause chaos and revel in all things anarchic.

Clerics with the Chaos Domain gain the following benefits:

	*  Enhance command to place the anarchic enhancement on your weapon.
	*  Touch of Chaos as an innate spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=chaotic_evil&amp;rev=1616693662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T17:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaotic_evil</title>
        <link>https://sunderingshadows.com/doku.php?id=chaotic_evil&amp;rev=1616693662&amp;do=diff</link>
        <description>Chaotic Evil

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and thei…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=chaotic_good&amp;rev=1616681173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T14:06:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaotic_good</title>
        <link>https://sunderingshadows.com/doku.php?id=chaotic_good&amp;rev=1616681173&amp;do=diff</link>
        <description>Chaotic Good

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=chaotic_neutral&amp;rev=1616681123&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T14:05:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaotic_neutral</title>
        <link>https://sunderingshadows.com/doku.php?id=chaotic_neutral&amp;rev=1616681123&amp;do=diff</link>
        <description>Chaotic Neutral

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=charisma&amp;rev=1616615313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T19:48:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charisma</title>
        <link>https://sunderingshadows.com/doku.php?id=charisma&amp;rev=1616615313&amp;do=diff</link>
        <description>CHARISMA (CHA)

Charisma measures a character's force of personality, persuasiveness, personal
magnetism, ability to lead, and physical attractiveness. This ability represents
actual strength of personality, not merely how one is perceived by others in a social
setting. Charisma is most important for paladins and bards. It is also important for
clerics, in being able to lead their church/faith and in preaching.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=charm&amp;rev=1710177967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:26:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charm</title>
        <link>https://sunderingshadows.com/doku.php?id=charm&amp;rev=1710177967&amp;do=diff</link>
        <description>Charm Domain

As its name implies, the charm domain focuses upon enchantment. The charms range from simple enhancements in combat to charming the most difficult beasts to aid the caster.

Clerics with the Charm Domain gain the following benefits:

	*</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=charu&amp;rev=1616459214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:26:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charu</title>
        <link>https://sunderingshadows.com/doku.php?id=charu&amp;rev=1616459214&amp;do=diff</link>
        <description>The Charu Mountains

These stand as the stretch of mid-northern mountains which lead to the Charu highlands, currently the domain of the kingdom of Antioch. Originally they served as the homeland of the six human tribes that allied to become the Zin’Charu (people of Charu), many thousands of years previous. The region is high enough in altitude, and close enough to the arctic reaches, to be kept in snow for at least half the year. This range serves as the source of the two major rivers of the Sh…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=chronicler&amp;rev=1642514526&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-18T14:02:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chronicler</title>
        <link>https://sunderingshadows.com/doku.php?id=chronicler&amp;rev=1642514526&amp;do=diff</link>
        <description>Chronicler
Requirements:Level 20 Bard
20 Base Charisma (before equipment modifiers)Class Feats:L1: live to tell the tale
L4: epic tales
L7: lay of the exalted dead
Brave explorers and scavengers of lost or forgotten knowledge, chroniclers are quintessential adventurers, exploring the world for esoteric truths, magical and mundane relics and artifacts, and new and mysterious vistas, be they wonderful or terrible. For some, this journey is purely about the wealth, for others the glory of discovery…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=circle_of_light&amp;rev=1616457557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:59:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>circle_of_light</title>
        <link>https://sunderingshadows.com/doku.php?id=circle_of_light&amp;rev=1616457557&amp;do=diff</link>
        <description>Circle of Light

Symbol: golden circle upon a black backdrop

Location: road between Tabor and Azha

HC's: Aginon Sarleann, Holy Justice of Tyr (LG); Natalia Everstar, selunite nomad (NG); Thellanora Tel'Taure, elf ranger (CG)

Persona/NPC members: Cianna Swiftfingers, tymorran halfling c/t (persona); Nimalae, young elven tormtar knight aspirant (originally rescued from lovites by knight Richard many years previous); Mnelarande, elf-form silver dragon (persona); Marna Brightstone, grumbarryn cle…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=clan_swan&amp;rev=1616457680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:01:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clan_swan</title>
        <link>https://sunderingshadows.com/doku.php?id=clan_swan&amp;rev=1616457680&amp;do=diff</link>
        <description>Led by Takeda Yuki, independent group seeking political standing and power. Currently leads the scouts of the Dagger highway as a localised military force, enlisted by Torm to maintain security.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=clan_thunderbelly&amp;rev=1616457528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:58:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clan_thunderbelly</title>
        <link>https://sunderingshadows.com/doku.php?id=clan_thunderbelly&amp;rev=1616457528&amp;do=diff</link>
        <description>Emblem

Three metallic stars arching over a grape vine. This represents the qualities respected by the clan and the fruit that gave rise to their fame and power. The gold star for honest trade, a silver star for faith in the Earthlord, and a copper star for brotherhood within the clan.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=classes&amp;rev=1763225046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-15T16:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>classes</title>
        <link>https://sunderingshadows.com/doku.php?id=classes&amp;rev=1763225046&amp;do=diff</link>
        <description>The following classes are available:
BarbarianTribal warriors that channel their rage to devastating effect. BardMaster entertainers that dabble in combat and the arcane arts. ClericHoly priests that draw power from their faith in a deity.DruidChampions of nature with the ability to shape-shift.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cleric&amp;rev=1735245260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-26T20:34:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cleric</title>
        <link>https://sunderingshadows.com/doku.php?id=cleric&amp;rev=1735245260&amp;do=diff</link>
        <description>Cleric
Stat requirements: 15 wisdomResonances allowed: Clerics must be of the same resonance as the deity they serve Hitdice: d8Saving throws: fort/will strong, reflex weakClass Skills: healing, influence, perception, spellcraftClass Feats:L1: light armor proficiency, medium armor proficiency, simple weapon proficiency, shield proficiency, divine domain, second divine domain, spell focus, channel, perfect caster</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cold&amp;rev=1710178752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:39:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold</title>
        <link>https://sunderingshadows.com/doku.php?id=cold&amp;rev=1710178752&amp;do=diff</link>
        <description>Cold Domain

The cold domain draws upon snow and ice to create both protection for the caster and devastating effects upon the victim.

Clerics with the Cold Domain gain the following benefits:

	*  Cold resistance equal to their cleric level.
	*  Ice Bolt as an innate spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=coloring_guide&amp;rev=1668009969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-09T16:06:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>coloring_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=coloring_guide&amp;rev=1668009969&amp;do=diff</link>
        <description>On the first important but, there are a few terms that I should explain before I go into the coloring part of  this.
String: A string is the short description of an item.
Long: Is the description of an item.

So when we speak about coloring a string, we mean coloring the short description of an item.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=colors&amp;rev=1713544817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:40:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>colors</title>
        <link>https://sunderingshadows.com/doku.php?id=colors&amp;rev=1713544817&amp;do=diff</link>
        <description>colors start|end COLOR

This command will set color of direct speech inside of emotes. You can have only one direct speech within single emote.

Using colors start COLOR will determine the color of your speech within the quotes in your emoteat. The colors end COLOR</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=combat_maneuvers&amp;rev=1713813215&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:13:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_maneuvers</title>
        <link>https://sunderingshadows.com/doku.php?id=combat_maneuvers&amp;rev=1713813215&amp;do=diff</link>
        <description>COMBAT MANEUVERS

Some maneuvers in combat require a check to determine their success. This pits the attacker's Combat Maneuver Bonus (CMB) against the victim's Combat Maneuver Defense(CMD). Combat maneuver checks are used mainly for actions that are not attacks to perform damage but are meant to disarm/trip/sunder or perform some other debilitating condition on the victim. The calculation for combat maneuvers is as follows:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=community_prompt_archive&amp;rev=1667401480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-02T15:04:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>community_prompt_archive</title>
        <link>https://sunderingshadows.com/doku.php?id=community_prompt_archive&amp;rev=1667401480&amp;do=diff</link>
        <description>Guidelines

Use similar formatting and screencap links for prompt examples. Placeholder for more in depth prompts and client-side prompts, as well.

The OMNI General Prompt
 prompt %^BOLD%^BLACK%^&lt;HP: %^BOLD%^RED%^$h%^BOLD%^BLACK%^/%^RESET%^%^RED%^$H %^BOLD%^BLACK%^TNL: %^YELLOW%^$e% %^BOLD%^BLACK%^(%^BOLD%^WHITE%^$T%^BOLD%^BLACK%^)&gt;%^RESET%^</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=con&amp;rev=1713545168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:46:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>con</title>
        <link>https://sunderingshadows.com/doku.php?id=con&amp;rev=1713545168&amp;do=diff</link>
        <description>con NAME 

This will give you the condition of NAME (attacker, gnoll, Bob, etc).

con party 

This will give you the condition of your party members.

con all 

This will give you the condition of your party members and your attackers.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=consent&amp;rev=1716233121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-20T19:25:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>consent</title>
        <link>https://sunderingshadows.com/doku.php?id=consent&amp;rev=1716233121&amp;do=diff</link>
        <description>The consent command allows players to manage their experience of romantic and/or sexual roleplay. It aims to balance allowing players who enjoy this type of roleplay to engage in it within the rules, with allowing those who are not interested to avoid it if they wish. You can set a general flag to indicate whether you are interested in this sort of roleplay or not, as well as granting consent to specific characters, or excluding others from this sort of roleplay with you.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=constitution&amp;rev=1616615448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T19:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>constitution</title>
        <link>https://sunderingshadows.com/doku.php?id=constitution&amp;rev=1616615448&amp;do=diff</link>
        <description>CONSTITUTION (CON)

Constitution represents your character's health and stamina. A Constitution bonus
increases a character's hit points, so the ability is important for all classes.

Constitution can be broken down into:

Fitness - A character with high fitness has great endurance and can suffer more
damage than other characters while continuing to function.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=containers&amp;rev=1713806304&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:18:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>containers</title>
        <link>https://sunderingshadows.com/doku.php?id=containers&amp;rev=1713806304&amp;do=diff</link>
        <description>get ITEM [NUM] from CONTAINER [NUM]

This will get a single ITEM from a CONTAINER. You can also get ITEM 2 from CONTAINER 2

get all from CONTAINER

This will move everything from the specified CONTAINER into your inventory.

put ITEM [NUM] in CONTAINER [NUM]</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cooking&amp;rev=1713806011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:13:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cooking</title>
        <link>https://sunderingshadows.com/doku.php?id=cooking&amp;rev=1713806011&amp;do=diff</link>
        <description>start fire 

douse fire

fuel fire

cook MEAT


To build a campfire, you must first gather firewood and drop it somewhere
outdoors. You can then use flint and steel to start fire, creating a campfire.
You may need to add more firewood occasionally, to keep it going, with the</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cooldowns&amp;rev=1721134071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-16T12:47:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cooldowns</title>
        <link>https://sunderingshadows.com/doku.php?id=cooldowns&amp;rev=1721134071&amp;do=diff</link>
        <description>cooldowns

This will display a list of current timers for items, feats, and other miscellaneous abilities. When each cooldown ends, you will receive a notification.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=corpselimbs&amp;rev=1713545461&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T16:51:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corpselimbs</title>
        <link>https://sunderingshadows.com/doku.php?id=corpselimbs&amp;rev=1713545461&amp;do=diff</link>
        <description>corpselimbs corpse

You can use this command to find out what limbs the first corpse in an area has.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=craft&amp;rev=1716298914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-21T13:41:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>craft</title>
        <link>https://sunderingshadows.com/doku.php?id=craft&amp;rev=1716298914&amp;do=diff</link>
        <description>This command allows a player to craft items and manage their past crafted files.

craft ITEM [with SKILL] 

Will allow a player to craft an item. If there are several skills that could be used for the same item, the player may specify which skill they want to use.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=craftable_armor_shields_base_stats&amp;rev=1720009101&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-03T12:18:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>craftable_armor_shields_base_stats</title>
        <link>https://sunderingshadows.com/doku.php?id=craftable_armor_shields_base_stats&amp;rev=1720009101&amp;do=diff</link>
        <description>ARMORS

Metal
 Armor Name       Proficiency    AC   Max Dex Bonus    Weight          Limbs  Banded Armor      Medium      8        4          32    Torso               Barding           Medium      3        -          10    Lower Torso         Boots</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=craftable_weapon_base_stats&amp;rev=1775074600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-01T20:16:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>craftable_weapon_base_stats</title>
        <link>https://sunderingshadows.com/doku.php?id=craftable_weapon_base_stats&amp;rev=1775074600&amp;do=diff</link>
        <description>WEAPONSMITHING

Melee
 Weapon Name            Damage  Damage Type  Proficiency  Size    Crit Range  Crit Multiplier  Bastard Sword            1d10    Slashing     Exotic      Medium   2      2    Claw                     1d6     Slashing     Simple</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=crayon&amp;rev=1713546108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T17:01:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crayon</title>
        <link>https://sunderingshadows.com/doku.php?id=crayon&amp;rev=1713546108&amp;do=diff</link>
        <description>This command allows a player to define color schemes and then use them to apply colors to a string of text, which outputs the colored results and the string of text with color codes.

crayon scheme [save|remove] SCHEMENAME 

Will save|remove a color scheme named SCHEMENAME. A player can save up to 50 color schemes.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=creation&amp;rev=1710180190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T18:03:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creation</title>
        <link>https://sunderingshadows.com/doku.php?id=creation&amp;rev=1710180190&amp;do=diff</link>
        <description>Creation Domain

Drawing upon the desire to create, rather than destroy, the creation domain allows the cleric to make useful items to help them on their journey.

Clerics with the Creation Domain gain the following benefits:

	*  A +1 bonus to caster level when casting conjuration school spells.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=crimson_templar&amp;rev=1748539968&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:32:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crimson_templar</title>
        <link>https://sunderingshadows.com/doku.php?id=crimson_templar&amp;rev=1748539968&amp;do=diff</link>
        <description>Crimson Templar
Requirements:20 Levels in Base Class
Kreysneothosies, Edea, or Jarmila follower
10 Points Spent in Stealth
Light Resonance Class Feats:L1: fiendish studies
L4: heavenly fire
L7: banishing blade
The Crimson Templars, however, do not go unprepared into this fight. Only the most ardent and faithful are accepted to even attempt to join these exalted ranks. Those that are chosen will undergo countless trials, testing their physical endurance, combat effectiveness, and most of all, the…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=crypt_stalker&amp;rev=1774015052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-20T13:57:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crypt_stalker</title>
        <link>https://sunderingshadows.com/doku.php?id=crypt_stalker&amp;rev=1774015052&amp;do=diff</link>
        <description>Crypt Stalker
RequirementsLevel 20 Ranger, Paladin, or Inquisitor
10 Points Spent in Survival Skill
Undead Favored Enemy if Ranger
Follower of LysaraClass FeatsL1: gird the soul
L4: scour the depths
L7: smite the lifeless
A hunter of the unnatural and undead, the Crypt Stalker specializes in delving through catacombs and graveyards to return the risen dead to peace. His most hated foes are liches and vampires, both formerly mortals who chose to cheat death and become immortal. A keen eye may eas…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=current_events&amp;rev=1762868880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-11T13:48:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>current_events</title>
        <link>https://sunderingshadows.com/doku.php?id=current_events&amp;rev=1762868880&amp;do=diff</link>
        <description>11/06/2025

Following the recent Shadow City ban on Kitsune, tensions have begun to rise within Antioch. Reports surfaced of a dark-furred Kitsune spotted within the city, sparking widespread rumor and unease. In response, Captain of the Guard Saraeiel Row-Sorrow issued an official statement declaring the Kitsune known as Haku banned from Antioch. The captain stated that Haku had been evading Shadow's justice by exploiting Antioch's laws—an act that would not be tolerated under any circumstance.…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cypher&amp;rev=1748539947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:32:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cypher</title>
        <link>https://sunderingshadows.com/doku.php?id=cypher&amp;rev=1748539947&amp;do=diff</link>
        <description>Cypher
Requirements20 Levels in Base Class
10 Ranks in Spellcraft
Scribe feat (Bard, Cleric, Druid, Inquisitor, Mage, Magus, Sorcerer, Oracle)Class FeatsL1: enhance scroll
L4: insightful scroll
L7: clone scroll
Cyphers are students of ancient history and runic lore. They are respected in some ways for their depth of knowledge about history, yet some people find them dangerously stubborn in their pursuit of secrets best left lost and in their borderline obsession with any scraps or fragments of r…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=cyric_s_newbie_tutorial&amp;rev=1760694592&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-17T09:49:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cyric_s_newbie_tutorial</title>
        <link>https://sunderingshadows.com/doku.php?id=cyric_s_newbie_tutorial&amp;rev=1760694592&amp;do=diff</link>
        <description>Newbie Tutorial

Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep

Updated Nov 9, 2023 - Changed Thief build to duelist style

Updated Dec 13, 2023 - Slight tweaks to Oracle guide to align with updated spell lists
Updated Oct 17, 2025, - Slight tweaks to Thief guide to add Thief talents</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dagger_mountains&amp;rev=1616382476&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T03:07:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dagger_mountains</title>
        <link>https://sunderingshadows.com/doku.php?id=dagger_mountains&amp;rev=1616382476&amp;do=diff</link>
        <description>The Dagger Mountains

Ancient and looming, this mountain range borders the entire northern length of the Dagger region. They have served for millennia as home to beast and monster tribes, cast out from the lands claimed by more civilized species but still daring enough at times to attempt to invade the southern lowlands. Their eastern limits serve as home to the largest group of shield dwarves in the realm, within the kingdom of Barak Morndin. North of these mountains lie the icy northern reache…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=daggerdale&amp;rev=1697763165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T00:52:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daggerdale</title>
        <link>https://sunderingshadows.com/doku.php?id=daggerdale&amp;rev=1697763165&amp;do=diff</link>
        <description>The Ruins of Daggerdale

Daggerdale was a small town situated in the Yniam Plains, north of Torm. It was a quiet place that was centrally located, serving as a trade hub in the north. The city once housed the temple of the Moonmaiden, Selune, but over time, the people of Daggerdale became less accepting of the Selunite precense, which was perceived as aggressive. Citizens removed Selune's temple and forced them to set up outside the city.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=damage_guide_dealing_and_tanking&amp;rev=1658147782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T12:36:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>damage_guide_dealing_and_tanking</title>
        <link>https://sunderingshadows.com/doku.php?id=damage_guide_dealing_and_tanking&amp;rev=1658147782&amp;do=diff</link>
        <description>OMNI's Guide on Damage

The purpose of this guide is to teach you about resistances, dealing damage and receiving damage, along with things that can increase or decrease damage taken outside of resistances. Please note that damage can be resisted via a lot of sources and your mathed out damage will</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=damage_types&amp;rev=1655686873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T01:01:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>damage_types</title>
        <link>https://sunderingshadows.com/doku.php?id=damage_types&amp;rev=1655686873&amp;do=diff</link>
        <description>DAMAGE TYPES

Sundering Shadows has a number of different types of damage. This help file will explain the various
types, their origins, and any considerations for using them.

	*  PIERCING: Piercing damage is caused by weapons like rapiers, arrows or spears, and by natural attacks like bites. Piercing damage is reduced by normal physical damage resistance and piercing resistance.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=daoine_yndaar&amp;rev=1616454599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:09:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daoine_yndaar</title>
        <link>https://sunderingshadows.com/doku.php?id=daoine_yndaar&amp;rev=1616454599&amp;do=diff</link>
        <description>Daoine'yndaar: &quot;The City of Stars&quot;

Subrace: Wood elves (major), dark elves (minor), wild elves (minor)

Location: central Vandor'ivae, current site of Tharis forest

Rise: during the First Flowering

Fall: circa -10,500SG

Governance: monarchy


Daoine'yndaar was the one great civilisation of the wood elves, settled across the heart of the Vandor'ivae and known as the</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=darkness&amp;rev=1710178780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:39:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darkness</title>
        <link>https://sunderingshadows.com/doku.php?id=darkness&amp;rev=1710178780&amp;do=diff</link>
        <description>Darkness Domain

By channeling the powers of darkness, the caster can create a range of spells that protect him, cause damage to his foes, and finally allow him to spy upon those who are far away.

Clerics with the Darkness Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=darkwood_forest&amp;rev=1616453194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:46:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darkwood_forest</title>
        <link>https://sunderingshadows.com/doku.php?id=darkwood_forest&amp;rev=1616453194&amp;do=diff</link>
        <description>Darkwood Forest

This stretch of forest is the section claimed by the City of Shadow as territory, bordering Tharis Forest to the suoth which is claimed by Tharis. The two forests together make up most of what is left of the Vandor'ivae upon the mainland, though most of its original fey inhabitants have fled deeper into Tharis Forest in an attempt to avoid the encroachment of the desert and nearby humanity, leaving only a few beasts and monsters, and a small group of voadkyns within this norther…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=daroldralych&amp;rev=1714584330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-01T17:25:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daroldralych</title>
        <link>https://sunderingshadows.com/doku.php?id=daroldralych&amp;rev=1714584330&amp;do=diff</link>
        <description>Daroldralych

Overview

Location: northwest of shadow, under Juran (which is now being used as a front)

Rulership: matriachal theocracy of The Faceless One

Rise: circa 630SG

Allies: Tharis

Enemies: Kinaro

Est. Pop. 601 to 2000 
Religious ties

Power is currently held by The Faceless One visibly.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=date&amp;rev=1713547932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T17:32:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>date</title>
        <link>https://sunderingshadows.com/doku.php?id=date&amp;rev=1713547932&amp;do=diff</link>
        <description>date

This command gives you the time both on-server and in-mud.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dawnbringer&amp;rev=1748539925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:32:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dawnbringer</title>
        <link>https://sunderingshadows.com/doku.php?id=dawnbringer&amp;rev=1748539925&amp;do=diff</link>
        <description>Dawnbringer
Requirements:20 Levels in Base Class
10 Points Spent in Athletics
Light ResonanceClasses Allowed:AnyClass Feats:L1: dawn strike
L4: purifying light
L7: radiant apotheosis
Radiance is a powerful, primal force that few on the mortal plane truly understand. Some may learn of it through the teachings of the faithful, especially scholars or students of the primordial Edea. Others might discover the uses and properties of such energies from the denizens of the Feywild where many of its nat…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=days_of_thunder&amp;rev=1616454841&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:14:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>days_of_thunder</title>
        <link>https://sunderingshadows.com/doku.php?id=days_of_thunder&amp;rev=1616454841&amp;do=diff</link>
        <description>Days of Thunder, -35,000SG to -30,000SG

As the glaciers melted and the seas receded, life appeared and flourished across the face of the realm. Over time rose the creator races, and the lesser ape-like ancestors of humanity. The Sarrukh were the greatest of the progenitors, and from the reptiles and serpents of the earth they shaped the scaled ones, yuan-ti and naga and lizardfolk. For a time, they held dominion of the lands, their vast empires stretching through jungles and across desert sands…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=death&amp;rev=1715003451&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-06T13:50:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death</title>
        <link>https://sunderingshadows.com/doku.php?id=death&amp;rev=1715003451&amp;do=diff</link>
        <description>When you die, your soul is judged by Lysara. If she deems you worthy of return,
you will get the chance to choose a church to return to. To rejoin the living,
pick a church from a list (newbies will always go to Offestry). Once there, you
can get a new body in one of two ways:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=deep_gnome&amp;rev=1721408784&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:06:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_gnome</title>
        <link>https://sunderingshadows.com/doku.php?id=deep_gnome&amp;rev=1721408784&amp;do=diff</link>
        <description>Deep gnome (svirfneblin)
 Stat adjustments  +2 dexterity, +2 wisdom, -2 strength Innate spells  displacement, alter self Size  small Standard resonances  Light and Twilight  Classes allowed barbarian, bard, cleric, fighter, mage, magus, monk, oracle, psion, psywarrior, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=delombre&amp;rev=1761002171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-20T23:16:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delombre</title>
        <link>https://sunderingshadows.com/doku.php?id=delombre&amp;rev=1761002171&amp;do=diff</link>
        <description>Delombre
Stat adjustments  +2 dexterity, +2 charisma, -2 constitutionInnate Spells unliving inversion Size  mediumStandard resonances  twilight, dark Classes allowed  cleric, druid, fighter, inquisitor, magus, oracle, paladin, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=describe&amp;rev=1713548149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T17:35:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>describe</title>
        <link>https://sunderingshadows.com/doku.php?id=describe&amp;rev=1713548149&amp;do=diff</link>
        <description>describe DESCRIPTION

This command adds a description to you others will be able to see when they look at you.

To check how your look now, you can look at yourself by name, look YOURNAME.

Keep in mind that a description and adjectives are the means by which you describe your physical appearance to people. Stick to the facts, and do not add opinions. If you were to walk up to me in the street, you would not be able to tell if I was strong or evil or good. If you want people to come to a conclus…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=desert&amp;rev=1616453176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:46:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>desert</title>
        <link>https://sunderingshadows.com/doku.php?id=desert&amp;rev=1616453176&amp;do=diff</link>
        <description>Shadow Desert

This stretch of wasteland lies between the current city of Shadow and the ocean, and is bordered by the Barrier Mountains to the north and the Darkwood Forest to the south. It is said to have been the final site of the Godswar, and was once vastly forested until the explosion of 0SG reduced it to the desert state it now holds. A small section of ruins to the east is all that remains of the research enclave of the</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=destruction&amp;rev=1710178250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:30:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>destruction</title>
        <link>https://sunderingshadows.com/doku.php?id=destruction&amp;rev=1710178250&amp;do=diff</link>
        <description>Destruction Domain

This domain allows the caster to create much destruction, just as the name implies. The spells can affect both targets and their gear, depending on which spell is used.

Clerics with the Destruction Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=deva&amp;rev=1721409933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:25:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deva</title>
        <link>https://sunderingshadows.com/doku.php?id=deva&amp;rev=1721409933&amp;do=diff</link>
        <description>Deva

Standard resonances: Light

Deities allowed: Jarmila, Kreysneothosies, Callamir, Edea

Races allowed: Any


Features

Divinity:

	*  No aging, age category is always normal
	*  25% Acid, Electricity and Divine resistance
	*  30 Spell damage resistance</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dexterity&amp;rev=1616614496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T19:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dexterity</title>
        <link>https://sunderingshadows.com/doku.php?id=dexterity&amp;rev=1616614496&amp;do=diff</link>
        <description>DEXTERITY (DEX)

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This
ability is the most important one for rogues, but it's also high on the list for
characters who typically wear light or medium armor or no armor at all, and for
anyone who wants to be a skilled archer.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dhampir&amp;rev=1721409050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:10:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dhampir</title>
        <link>https://sunderingshadows.com/doku.php?id=dhampir&amp;rev=1721409050&amp;do=diff</link>
        <description>Dhampir
 Advanced race  requires an account with a lvl 30 character  Stat adjustments  +2 dexterity, -2 constitution, +2 charisma  Innate spells  invisibility, darkvision, gaseous form  Standard resonances  Dark and Twilight  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dictionary_of_commands&amp;rev=1769359656&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-25T16:47:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dictionary_of_commands</title>
        <link>https://sunderingshadows.com/doku.php?id=dictionary_of_commands&amp;rev=1769359656&amp;do=diff</link>
        <description>A

abandon 

account 

actions 

adjective 

advance 

advance class special

advantage 

age 

alias 

alterobj 

alts 

attacker 

avatarmail 


B

background 

bboard 

bind 

biography 

blindfold 

block 

bloodshard 

bonuses 

brew 

brief 

briefcombat 

buff 

bury 


C

cards 

cast 

colors 

combat maneuvers 

con 

consent

containers 

cooking 

cooldowns 

corpselimbs 

craft 

crayon 


D

damage types 

date 

death 

describe 

dig 

diminishing returns 

discern 

diseases 

d…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=differences&amp;rev=1616605143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T16:59:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>differences</title>
        <link>https://sunderingshadows.com/doku.php?id=differences&amp;rev=1616605143&amp;do=diff</link>
        <description>DIFFERENCES

Welcome to Sundering Shadows! If you are visiting us from Shadowgate MUD, you might be wondering what is different here. Below is a list of things that have changed, or that will change in the near future.

First, make sure to read &lt;help rules&gt;, &lt;help pk rules&gt; and &lt;help post pk rules&gt;. Any changes to these files will be announced. Note that &lt;pkmails&gt; will be mandatory. The files &lt;help fade to black&gt; and &lt;help fade away&gt; should also be of interest.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dig&amp;rev=1713548210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T17:36:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dig</title>
        <link>https://sunderingshadows.com/doku.php?id=dig&amp;rev=1713548210&amp;do=diff</link>
        <description>dig EXIT

This command will remove rubble that's blocking an EXIT.

The speed and success of your action will depend largely on your dexterity score.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=diminishing_returns&amp;rev=1713813794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:23:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diminishing_returns</title>
        <link>https://sunderingshadows.com/doku.php?id=diminishing_returns&amp;rev=1713813794&amp;do=diff</link>
        <description>DIMINISHING RETURNS

Some spell help files will denote that they “have diminishing returns”. When these spells are cast on a target, and the target makes a save, the caster gets a -5 to spell DC for subsequent casts (of the same spell) on that same target for 5 rounds (about 30 seconds). Each subsequent cast resulting in the target making a save will reset the timer.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=discern&amp;rev=1713548453&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T17:40:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>discern</title>
        <link>https://sunderingshadows.com/doku.php?id=discern&amp;rev=1713548453&amp;do=diff</link>
        <description>discern ITEM

This command will list non-magical properties of weapons and armor.

For weapons, it will give base weapon damage, not-adjusted critical damage, proficiency, size, limbs required to use it, ammunition for ranged weapons and skill required to repair it.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=discord&amp;rev=1618708052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-18T01:07:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>discord</title>
        <link>https://sunderingshadows.com/doku.php?id=discord&amp;rev=1618708052&amp;do=diff</link>
        <description>The in-game channels (ooc, newbie, wiz) are synched with the Sundering Shadows Discord, which means that even if nobody else appears to be online with you, we are still able to help answer any questions you might have. You may connect to our Discord here:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=diseases&amp;rev=1713813779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diseases</title>
        <link>https://sunderingshadows.com/doku.php?id=diseases&amp;rev=1713813779&amp;do=diff</link>
        <description>DISEASES

Characters can contract diseases during adventuring from various sources, be that monsters, environment or spells.

Infected character must succeed a fortitude saving throw or else their disease will progress. If they succeed usually two saving throws in order they will naturally fight off the disease and it will vanish. Saving throw is rolled versus disease's power which is determined during the infection.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=disenchant&amp;rev=1713553662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:07:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disenchant</title>
        <link>https://sunderingshadows.com/doku.php?id=disenchant&amp;rev=1713553662&amp;do=diff</link>
        <description>disenchant ITEM

This command will break down magical gear into materials that can be used for magical crafting.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dispell&amp;rev=1713553975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:12:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dispell</title>
        <link>https://sunderingshadows.com/doku.php?id=dispell&amp;rev=1713553975&amp;do=diff</link>
        <description>dispell 

Without an argument, this command will list all spells you have cast and that are currently active. The list will update as spells are added or removed. It won't list, however, spells someone else has cast on you.

dispell NUMBER 

The corresponding spell on that list under that NUMBER will be dispelled. Note that list numbering will be renewed after that.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ditch&amp;rev=1713554056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:14:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ditch</title>
        <link>https://sunderingshadows.com/doku.php?id=ditch&amp;rev=1713554056&amp;do=diff</link>
        <description>ditch NAME

Allows you to ditch a PC or NPC that is following you. A ditched player needs to be re-allowed to follow you again.

To see who is following you use followers.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=djyaristan&amp;rev=1709929648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:27:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>djyaristan</title>
        <link>https://sunderingshadows.com/doku.php?id=djyaristan&amp;rev=1709929648&amp;do=diff</link>
        <description>Kingdom of Djyaristan
Location: south and southeastClimate: desert, steppe, coastalGovernment: plutocracyCapital: DjyarimiskPeople: DjyarishitesEthnicity: Tsarven
Status:

Djyaristan, descended from the original slave stock of the Djinni rulers many millennia ago, stands as a diverse realm with a complex history. The Morinnen and Lirremari, originally nomadic, favored static settlements and established the kingdom on the southern coast. Small villages appeared as early as -5,700SG, with the capi…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=double_weapon&amp;rev=1713554126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:15:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>double_weapon</title>
        <link>https://sunderingshadows.com/doku.php?id=double_weapon&amp;rev=1713554126&amp;do=diff</link>
        <description>The command will allow player to switch between fighting with both ends of a double weapon as if fighting with two weapons or use a double weapon two-handed, attacking with only one end of it.

double_weapon check 

Will show your current stance while wielding a double weapon.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=drag&amp;rev=1713554226&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:17:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drag</title>
        <link>https://sunderingshadows.com/doku.php?id=drag&amp;rev=1713554226&amp;do=diff</link>
        <description>drag NAME

This allows you to pick and drag someone. They must be unconscious or bound. You can use either race or recognized name for the target. You must have enough room in your inventory.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dragonkin&amp;rev=1736562967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-11T02:36:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragonkin</title>
        <link>https://sunderingshadows.com/doku.php?id=dragonkin&amp;rev=1736562967&amp;do=diff</link>
        <description>Dragonkin
Stat adjustments  +2 strength, +2 charisma, -2 dexterity Innate spells  noneSize  mediumStandard resonances  anyClasses allowed  barbarian, cleric, fighter, mage, magus, monk, oracle, paladin, ranger, sorcererNormal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dragonkin_primer&amp;rev=1700502576&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-20T17:49:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragonkin_primer</title>
        <link>https://sunderingshadows.com/doku.php?id=dragonkin_primer&amp;rev=1700502576&amp;do=diff</link>
        <description>Who are the dragonkin?

The people known as dragonkin are a reptilian species from the Dragons Claw archipelago, far to the east of the continent of Atoyatl.

Scaled, tailed, horned, snouted and winged, they possess large, intimidating frames with clawed hands and feet. Their forms are impressive, and thanks to their heavily militaristic culture, they are all, without exception, solidly built, with females being notably more lithe, with shorter snouts.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dragons_den&amp;rev=1616453127&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:45:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragons_den</title>
        <link>https://sunderingshadows.com/doku.php?id=dragons_den&amp;rev=1616453127&amp;do=diff</link>
        <description>Dragon's Den Caverns
Location: Dragon's Den Caverns, beneath Echoes MountainsRulership: gerontocracy ruled by the eldest member, the 'All-watcher'Patron: The Faceless, Nim'navanon
These kobolds are the remains/offshoot of the Solace tribe, who were originally purged after their major attack to destroy the gnomish township. Retreating deeper into the Echoes mountains, they have mined and bred extensively and now take up vast corridors beneath the mountains. They are cautious to keep to the far ea…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=draw&amp;rev=1713821218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T21:26:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>draw</title>
        <link>https://sunderingshadows.com/doku.php?id=draw&amp;rev=1713821218&amp;do=diff</link>
        <description>draw WEAPON

This will draw a weapon from its sheath and automatically wield it.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=drink&amp;rev=1713807178&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:32:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drink</title>
        <link>https://sunderingshadows.com/doku.php?id=drink&amp;rev=1713807178&amp;do=diff</link>
        <description>drink ITEM

This will consume the ITEM and satiate some of your thirst. If you're unable to determine what type of drink you have, entering drink drink generally works.

drink LIQUID from CONTAINER

It is possible to carry a flask or a bottle of liquid.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=drop&amp;rev=1713554315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:18:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drop</title>
        <link>https://sunderingshadows.com/doku.php?id=drop&amp;rev=1713554315&amp;do=diff</link>
        <description>drop ITEM|ALL

This makes you try to drop the specified ITEM. If ALL is used then your character will drop all of their items.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=drow&amp;rev=1758208776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-18T15:19:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drow</title>
        <link>https://sunderingshadows.com/doku.php?id=drow&amp;rev=1758208776&amp;do=diff</link>
        <description>Drow
Stat adjustments  +2 dexterity, +2 intelligence, -2 constitutionInnate spells  darkness, faerie fireSize  mediumStandard resonances  dark Classes allowed barbarian, bard, cleric, fighter, inquisitor, mage, magus, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=druid&amp;rev=1736897786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-14T23:36:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid</title>
        <link>https://sunderingshadows.com/doku.php?id=druid&amp;rev=1736897786&amp;do=diff</link>
        <description>Druid
Stat requirements: 14 wisdomResonances allowed: any Hitdice: d8Saving throws: fort/will strong, reflex weakClass Skills: endurance, healing, perception, survivalClass Feats: L1: light armor proficiency, medium armor proficiency, shield proficiency, simple weapon proficiency, spell focus, druid circle, animal companion, perfect caster</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=druid_circles&amp;rev=1770821869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-11T14:57:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid_circles</title>
        <link>https://sunderingshadows.com/doku.php?id=druid_circles&amp;rev=1770821869&amp;do=diff</link>
        <description>Druid Circles

Druids gain their powers from the natural forces of the world, and likewise tend to and support those forces whenever possible. Druids organize themselves into conclaves or Circles, dedicated to a specific aspect of nature.

Circle of the Claw</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=druid_shapeshifts&amp;rev=1685125912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-26T18:31:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid_shapeshifts</title>
        <link>https://sunderingshadows.com/doku.php?id=druid_shapeshifts&amp;rev=1685125912&amp;do=diff</link>
        <description>Druid Shapeshifts

The shapeshift feat will allow the user to change into another form. While shapeshifted, users maintain their intelligence but also gain the mannerisms and instincts of their shapeshifted form, but they are able to overcome their animal instincts and act of their own free will. Users in animal form can freely speak with other animals, but will need a special feat to communicate with others who do not understand the animal's language. All equipment worn and carried by the user …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=duelist&amp;rev=1748539900&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:31:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>duelist</title>
        <link>https://sunderingshadows.com/doku.php?id=duelist&amp;rev=1748539900&amp;do=diff</link>
        <description>Duelist
Requirements 20 Levels in Base Class
14 Base Mental Stat
20 Base Dexterity
10 Points Spent in Athletics Skill
Expertise FeatClass FeatsL1: canny defense
L4: artful precision
L7: elaborate parry
Duelists represent the pinnacle of elegant swordplay. They move with a grace unmatched by most foes,
parrying blows and countering attacks with swift thrusts of their blades. They may wear armor, but
generally eschew such bulky protection as their grace allows them to dodge their opponents with
ea…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=dwarf&amp;rev=1735659781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-31T15:43:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarf</title>
        <link>https://sunderingshadows.com/doku.php?id=dwarf&amp;rev=1735659781&amp;do=diff</link>
        <description>Dwarf

Playable subraces: shield dwarf, gold dwarf, gray dwarf

Description:

Dwarves are short, stocky humanoids typically characterized by their strength and strong
constitution. They usually have a ruddy complexion and dark eyes and hair. They keep long beards
that they will often braid or decorate so as to keep it out of their way in a good fight, which they
love. Dwarves are rather pessimistic and dour and care little for humor, but they are also very hard
working. They enjoy a strong drink…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=earth&amp;rev=1710179235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:47:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earth</title>
        <link>https://sunderingshadows.com/doku.php?id=earth&amp;rev=1710179235&amp;do=diff</link>
        <description>Earth Domain

The earth domain pulls solely from the power of elemental earth. Some of its spells alter the caster, while others may do damage to foes.

Clerics with the Earth Domain gain the following benefits:

	*  Acid resistance equal to their cleric level.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=earth_genasi&amp;rev=1721409212&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:13:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earth_genasi</title>
        <link>https://sunderingshadows.com/doku.php?id=earth_genasi&amp;rev=1721409212&amp;do=diff</link>
        <description>Earth genasi
 Stat adjustments  +2 strength, +2 constitution, -2 charisma  Innate spells  ghost step  Standard resonances any  Classes allowed  barbarian, bard, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eat&amp;rev=1713806856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:27:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eat</title>
        <link>https://sunderingshadows.com/doku.php?id=eat&amp;rev=1713806856&amp;do=diff</link>
        <description>eat ITEM

This will consume the ITEM and satiate some of your hunger. It is possible that food found in the wilds (or given by a devious friend) could be poisoned.

If you're unable to determine what type of food you have, entering eat food generally works.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eavesdrop&amp;rev=1713554383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:19:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eavesdrop</title>
        <link>https://sunderingshadows.com/doku.php?id=eavesdrop&amp;rev=1713554383&amp;do=diff</link>
        <description>eavesdrop TARGET

This command lets you attempt to discern the whispers of another person. It is a combination, depending on circumstances and your skill, of lipreading and/or managing to get in a position to overhear the whispers.

Success of this command depends on your and TARGET's perception skill.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ebolek&amp;rev=1736974298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:51:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebolek</title>
        <link>https://sunderingshadows.com/doku.php?id=ebolek&amp;rev=1736974298&amp;do=diff</link>
        <description>Ebolek

Demipower of the Prime Material

The Devourer From Within



Domain: plagues, infestations, pestilence
Symbol: a wriggling pile of maggots in the shape of a skull
Sacred Items/Creatures: bezoar, cinnabar, flies, leeches, rats
Resonance: Dark</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=echo_mountains&amp;rev=1616453149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:45:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>echo_mountains</title>
        <link>https://sunderingshadows.com/doku.php?id=echo_mountains&amp;rev=1616453149&amp;do=diff</link>
        <description>The Echoes Mountains

This range begins west of Shadow in a series of low hills, and then curves west and then south. It is a fairly placid and low-altitude range, with well-worn paths from travelers. Minor beast infestations can be found in and around the range, but these are commonly held in check by passing adventurers and the dwarves that mine on the upper levels. The lower levels are rumored to be inhabited by a hoard of ogres, as well as a</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=edea&amp;rev=1709827385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-07T16:03:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>edea</title>
        <link>https://sunderingshadows.com/doku.php?id=edea&amp;rev=1709827385&amp;do=diff</link>
        <description>Edea

The Celestial Light, the Primordial Good, the Protector of Civilization, She Who
Brings Justice



Symbol: A flawless white mask of a beautiful female face, radiating blazing light

Sacred Items/Creatures: pearls, diamonds, creatures of light, angels</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=editor&amp;rev=1735836955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-02T16:55:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>editor</title>
        <link>https://sunderingshadows.com/doku.php?id=editor&amp;rev=1735836955&amp;do=diff</link>
        <description>The Ed Primer

-- or --
Your Introduction To The Wonderful World Of Programming With Ed!

0. A Prelude:

(How to read the author's peculiar notation)

In all examples:

	*  Words in angle brackets &lt;&lt;like this&gt;&gt; are not to be typed literally, but rather substituted for. For example,</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=egoist&amp;rev=1651179637&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-28T21:00:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>egoist</title>
        <link>https://sunderingshadows.com/doku.php?id=egoist&amp;rev=1651179637&amp;do=diff</link>
        <description>Egoist

The psion known as the egoist focuses on changing physical properties of a creature, thing, or condition. Most often the object in question is the psion himself, as it is over this creature that he naturally has the most power. An egoist can will his body into different conditions, from helping himself meld into backgrounds to giving himself a temporary boost to attributes. These abilities make the egoist a particularly powerful psion on his own.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eldritch_knight&amp;rev=1748540069&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:34:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eldritch_knight</title>
        <link>https://sunderingshadows.com/doku.php?id=eldritch_knight&amp;rev=1748540069&amp;do=diff</link>
        <description>Eldritch Knight
Requirements:20 Levels in Arcane Base 
Martial Weapon Proficiency
Spell focus
Non-Psionic Base ClassHitdice: same as base classClass Feats:L1: eldritch conditioning
L4: eldritch warfare
L7: spell critical
Fearsome warriors and spellcasters, eldritch knights are rare among magic-users in their ability to wade into battle alongside fighters, barbarians, and other martial classes. Those who must face an eldritch knights in combat fear them greatly, for their versatility on the battl…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eldritch_pacts&amp;rev=1700434463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-19T22:54:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eldritch_pacts</title>
        <link>https://sunderingshadows.com/doku.php?id=eldritch_pacts&amp;rev=1700434463&amp;do=diff</link>
        <description>Eldritch Pacts

All warlocks gain their power by means of a pact with one or more entities from another plane. This may be a pact that was made personally by them, or may have been made by their ancestors; it may have been made willingly, or entirely by accident. Whatever the case, the mark that the supernatural powers leave on their warlock servant is upon the soul, not the flesh.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=elf&amp;rev=1760912976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-19T22:29:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf</title>
        <link>https://sunderingshadows.com/doku.php?id=elf&amp;rev=1760912976&amp;do=diff</link>
        <description>Elf

Playable Subraces: moon elf, sun elf, wood elf, wild elf, fey'ri, szarkai, delombre
 Innate Spells  commune (except fey'ri and delombre) 
Racial Traits:
 Elven Magic       +2 spell penetration  Elven Immunities  +2 to saves vs charm spells, sleep immunity  Low Light Vision  +2 to sight bonus to see in the dark</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=emote&amp;rev=1713558622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:30:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emote</title>
        <link>https://sunderingshadows.com/doku.php?id=emote&amp;rev=1713558622&amp;do=diff</link>
        <description>emote STRING

Emote is a roleplay-tool that can be used to describe what your character does and how it reacts to its environment. You can describe your physical actions and gestures, as well as demeanor, appearance, facial expressions and body language. It will be seen by anyone in the room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=emoteat&amp;rev=1713555213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:33:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emoteat</title>
        <link>https://sunderingshadows.com/doku.php?id=emoteat&amp;rev=1713555213&amp;do=diff</link>
        <description>Emoteat is an extension of emote ([emote]) that allows you to emote at someone by directing your action towards that person (your target). By using the codes below, you tell your target and everyone else in the room exactly who you are adressing, based on the recognize system ([recognize]). This increases immersion and improves communication.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eq&amp;rev=1713555411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:36:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eq</title>
        <link>https://sunderingshadows.com/doku.php?id=eq&amp;rev=1713555411&amp;do=diff</link>
        <description>eq

This command displays a list of the items that you are currently using.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eqglance&amp;rev=1713555446&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:37:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eqglance</title>
        <link>https://sunderingshadows.com/doku.php?id=eqglance&amp;rev=1713555446&amp;do=diff</link>
        <description>eqglance TARGET

This command displays a list of the items that your TARGET is currently using.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=eucalia&amp;rev=1710179791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:56:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eucalia</title>
        <link>https://sunderingshadows.com/doku.php?id=eucalia&amp;rev=1710179791&amp;do=diff</link>
        <description>Eucalia

Demipower of the Prime Material

Eucalia the Unbound



Domain: groves, forests, explosive growth, peace, serenity

Symbol: a hoop of encircling vines protecting a seedling

Sacred Items/Creatures: leaves, pools of algae-laden water, thorny vines</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=evil&amp;rev=1710178329&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:32:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evil</title>
        <link>https://sunderingshadows.com/doku.php?id=evil&amp;rev=1710178329&amp;do=diff</link>
        <description>Evil Domain

Drawing fully upon the forces of pure evil, this domain blesses those of like hearts while harming most those who are directly opposite in beliefs. However, the spells involved will still affect those even of the same alignment. Most spells will only work for a priest of evil alignment.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=exp_tax&amp;rev=1713814494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:34:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>exp_tax</title>
        <link>https://sunderingshadows.com/doku.php?id=exp_tax&amp;rev=1713814494&amp;do=diff</link>
        <description>EXPERIENCE TAX

Sundering Shadows provides you with a wide range of abilities and options. Some changes to your character are costly and incur a “Character Improvement Tax (Exp Tax)”. These changes include:

	*  Selecting a new general feat or stat point.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=expanded_delombre_lore&amp;rev=1761002476&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-20T23:21:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expanded_delombre_lore</title>
        <link>https://sunderingshadows.com/doku.php?id=expanded_delombre_lore&amp;rev=1761002476&amp;do=diff</link>
        <description>OVERVIEW

When the seasons shift and grow cold, when summer turns to autumn and the nights grow long, the elves, hidden in their forest dwellings, speak of their histories. They tell the old stories; tales of the people, their hardships, their triumphs, and their losses. They speak of the old gods and of the beginning. They remember the shadows of things lost as the firelight dances and the whispers of the trees grow still, quiet in mourning for that which was believed lost. Yes, even to elves t…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=extravagant_boars_auxiliary_company&amp;rev=1721590877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-21T19:41:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extravagant_boars_auxiliary_company</title>
        <link>https://sunderingshadows.com/doku.php?id=extravagant_boars_auxiliary_company&amp;rev=1721590877&amp;do=diff</link>
        <description>Help at Hand

Adventurers

Got a dragon that just won't die?

Stuck with a maze that makes you sigh?

The Extravagant Boars Auxiliary Company is here to help. Hire a mercenary who can talk about more than the weather and won't abandon you when the going gets tough.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fade_away&amp;rev=1683816534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-11T14:48:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fade_away</title>
        <link>https://sunderingshadows.com/doku.php?id=fade_away&amp;rev=1683816534&amp;do=diff</link>
        <description>FADE AWAY

The Fade Away rule has been put into place to allow players to abstain from situations that may be traumatic or triggering to them without compromising their character's ideals.

When can I use Fade Away?

Fade Away can be used when you accidently happen upon a scene that may be traumatic and that you would feel uncomfortable getting involved in, either by walking in on it, by scrying it, or by being contacted by another character.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fade_to_black&amp;rev=1683816456&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-11T14:47:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fade_to_black</title>
        <link>https://sunderingshadows.com/doku.php?id=fade_to_black&amp;rev=1683816456&amp;do=diff</link>
        <description>FADE TO BLACK

A fade to black is called when someone is uncomfortable playing out a scene that may be traumatic, in detail. It must be respected and complied with immediately.

If you are uncomfortable in a RP situation that may be traumatic or triggering, consider whether it is possible for your character to remove themselves from the situation and allow others to continue. If this is not an option you may, at any time and for any reason, call a Fade to Black. Other players and immortals must …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fate&amp;rev=1710178398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:33:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fate</title>
        <link>https://sunderingshadows.com/doku.php?id=fate&amp;rev=1710178398&amp;do=diff</link>
        <description>Fate Domain

The fate domain deals with luck of all types, and as such is shared by very different deities. Each of the spells involved has a random component that is determined by fate itself.

Clerics with the Fate Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=feats&amp;rev=1616629496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T23:44:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feats</title>
        <link>https://sunderingshadows.com/doku.php?id=feats&amp;rev=1616629496&amp;do=diff</link>
        <description>FEATS

DESCRIPTION

manipulate or view your feats

SYNOPSIS

feats allowed

feats check|add|remove FEAT_NAME

feats racial|martial|spellcraft|hybrid|arcana|divinebond FEAT_NAME

feats list [martial|spellcraft|hybrid|arcana|divinebond|general]

feats fix</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=feline&amp;rev=1721392633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:37:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feline</title>
        <link>https://sunderingshadows.com/doku.php?id=feline&amp;rev=1721392633&amp;do=diff</link>
        <description>Feline Beastkin
 Stat adjustments  +4 dexterity, -2 intelligence  Innate spells  ghost step  Size  Medium  Standard resonances  any  Classes allowed  barbarian, bard, druid, fighter, oracle, ranger, sorcerer, thief  Normal adventuring starting age  14-23</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fey_ri&amp;rev=1758209539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-18T15:32:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fey_ri</title>
        <link>https://sunderingshadows.com/doku.php?id=fey_ri&amp;rev=1758209539&amp;do=diff</link>
        <description>Fey'ri (sun elf)
Stat adjustments  +2 dexterity, +2 intelligence, -2 constitutionInnate spells  alter self at willSize  mediumStandard resonances  dark  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=feyborn&amp;rev=1696743891&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-08T05:44:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feyborn</title>
        <link>https://sunderingshadows.com/doku.php?id=feyborn&amp;rev=1696743891&amp;do=diff</link>
        <description>Feyborn

Standard resonances: Any

Races allowed: Most commonly Human, but can be any living humanoid


Features:


Fey Blessed

No aging, age category is always normal

+5 sight bonus to see in the dark

+2 charisma

-25% cold iron resistance

Ability to manifest faery dust</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=feyren_farm&amp;rev=1695138007&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-19T15:40:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feyren_farm</title>
        <link>https://sunderingshadows.com/doku.php?id=feyren_farm&amp;rev=1695138007&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=feytouched&amp;rev=1721409095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:11:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feytouched</title>
        <link>https://sunderingshadows.com/doku.php?id=feytouched&amp;rev=1721409095&amp;do=diff</link>
        <description>Feytouched
 Stat adjustments  +2 dexterity, +2 charisma, -2 constitution  Innate spells  faerie fire  Standard resonances  any  Classes allowed  any  Normal adventuring starting age  18-20  Average life span  110 
Racial Traits
Fey Sorcerery  +1 clevel for sorcerers with fey bloodline</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fighter&amp;rev=1769708538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T17:42:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighter</title>
        <link>https://sunderingshadows.com/doku.php?id=fighter&amp;rev=1769708538&amp;do=diff</link>
        <description>Fighter
Resonances allowed: anyHitdice: d10Saving throws: fort strong, reflex/will weakClass Skills: athletics, endurance, healing, perceptionClass Feats:L1: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=firbolg&amp;rev=1721408693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:04:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>firbolg</title>
        <link>https://sunderingshadows.com/doku.php?id=firbolg&amp;rev=1721408693&amp;do=diff</link>
        <description>Firbolg
Stat adjustments  +4 strength, -2 dexterityInnate spells  reduce person, alter self, detect magicSize  large Standard resonances  any Classes allowed barbarian, bard, cleric, druid, fighter, oracle, ranger Normal adventuring starting age  41-70</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fire&amp;rev=1710178141&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:29:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire</title>
        <link>https://sunderingshadows.com/doku.php?id=fire&amp;rev=1710178141&amp;do=diff</link>
        <description>Fire Domain

The fire domain draws purely upon the power of elemental fire. As such, it has many of the unpredictable and destructive aspects that normal fire does.

Clerics with the Fire Domain gain the following benefits:

	*  Fire resistance equal to their cleric level.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fire_genasi&amp;rev=1721409202&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:13:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_genasi</title>
        <link>https://sunderingshadows.com/doku.php?id=fire_genasi&amp;rev=1721409202&amp;do=diff</link>
        <description>Fire genasi
 Stat adjustments  +2 intelligence, +2 wisdom, -2 charisma  Innate spells produce flame  Standard resonances  any  Classes allowed  barbarian, bard, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fixmore&amp;rev=1713555635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fixmore</title>
        <link>https://sunderingshadows.com/doku.php?id=fixmore&amp;rev=1713555635&amp;do=diff</link>
        <description>fixmore

This command can sometimes help fix a bugged room if you find yourself stuck.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fixroom&amp;rev=1713555672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:41:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fixroom</title>
        <link>https://sunderingshadows.com/doku.php?id=fixroom&amp;rev=1713555672&amp;do=diff</link>
        <description>fixroom

This command will attempt to reset the current room in the case of broken exits.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fixspells&amp;rev=1713555805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:43:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fixspells</title>
        <link>https://sunderingshadows.com/doku.php?id=fixspells&amp;rev=1713555805&amp;do=diff</link>
        <description>fixspells

This command will reset your memorized spells and reinitialize your innate spells. Use it if your memorized spell list recall CLASS spells or innate spell list recall innate spells looks wrong.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=flag&amp;rev=1713556269&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:51:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flag</title>
        <link>https://sunderingshadows.com/doku.php?id=flag&amp;rev=1713556269&amp;do=diff</link>
        <description>This command lets you adjust some various flags about your character.

flag

This will show all flags and their current settings.

flag roleplay flag as on|off

Will fly a RP flag in your current environment. This will cause your current room to show up on the who list as a RP FLAG. The flag will remain set until it is either turned off, or nobody remains in the room where it was set.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=flags&amp;rev=1616627741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T23:15:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags</title>
        <link>https://sunderingshadows.com/doku.php?id=flags&amp;rev=1616627741&amp;do=diff</link>
        <description>FLAG

DESCRIPTION

manipulate player flags

SYNOPSIS

flag

flag roleplay flag as on

flag player kill as on


This command lets you adjust some various flags about your character. &lt;flag&gt; by
itself will show all flags and their current settings.

roleplay flag:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=flee&amp;rev=1713556477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:54:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flee</title>
        <link>https://sunderingshadows.com/doku.php?id=flee&amp;rev=1713556477&amp;do=diff</link>
        <description>flee

Once initiated, after some rounds of combat you will escape the room in a random direction. 

Note, stacking the flee command will increase the number of rounds you remain trapped in combat.

flee stop

This will still any attempts at fleeing, or generally leaving the room while engaged in combat. For example, if you accidentally type</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=follow&amp;rev=1713556758&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:59:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>follow</title>
        <link>https://sunderingshadows.com/doku.php?id=follow&amp;rev=1713556758&amp;do=diff</link>
        <description>follow NAME

This command will make you follow character NAME that has allowed you to follow them. This means when they move to another room, so will you. You will be following in plain sight and not sneaking, so any traps NAME bypasses won't be bypassed by you. You need to have NAME recognized in order to follow them.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=follower&amp;rev=1713557817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:16:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>follower</title>
        <link>https://sunderingshadows.com/doku.php?id=follower&amp;rev=1713557817&amp;do=diff</link>
        <description>follower LIST 

View your retinue of followers.

follower RECRUIT ID

Recruit a new follower from the pool of potential new recruits.

follower ABANDON ID

If a follower no longer fits your RP, it can be removed from your retinue.

follower RENAME ID NAME</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=followers&amp;rev=1704139694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-01T20:08:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>followers</title>
        <link>https://sunderingshadows.com/doku.php?id=followers&amp;rev=1704139694&amp;do=diff</link>
        <description>FOLLOWERS

Your retinue is an RP tool that allows you to play as the leader of a group of NPCs. These NPCs are weaker than other players, and suffer significantly more on death. Upon dying, an NPC follower will LOSE all enchanted gear, several levels, and will not be summonable for a time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=followers_guide_by_loki&amp;rev=1647801729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-20T18:42:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>followers_guide_by_loki</title>
        <link>https://sunderingshadows.com/doku.php?id=followers_guide_by_loki&amp;rev=1647801729&amp;do=diff</link>
        <description>Getting Followers

After you get the feat leadership, either through a class feat or buying it the number of followers you get is based on your influence score. Adding more points into influence will add to your pool.

Initial set up

The first thing that I do when I want to play with my followers is to pick a role for them, I then make the aliases and such around that role. This way I dont have to care about what silly names the game has given them.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=forage&amp;rev=1713557994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:19:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forage</title>
        <link>https://sunderingshadows.com/doku.php?id=forage&amp;rev=1713557994&amp;do=diff</link>
        <description>forage for food

This command allows you to forage for food, more successfully in some areas than others. It helps reduce the amount of food you need to carry, trips to civilization for meals, or eating clerical food. Do remember that the food might be poisoned.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=forest_gnome&amp;rev=1721408764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:06:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forest_gnome</title>
        <link>https://sunderingshadows.com/doku.php?id=forest_gnome&amp;rev=1721408764&amp;do=diff</link>
        <description>Forest gnome
Stat adjustments  +2 constitution, +2 charisma, -2 strengthInnate spells  ghost stepSize  small Standard resonances  Light and Twilight Classes allowed  barbarian, bard, cleric, druid, fighter, mage, magus, monk, oracle, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=forget&amp;rev=1713558216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forget</title>
        <link>https://sunderingshadows.com/doku.php?id=forget&amp;rev=1713558216&amp;do=diff</link>
        <description>forget SPELLNAME


This command will remove a spell from your memorized list. 

This is often confused with master forget SPELLNAME which removes a spell from your mastered list.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=fortune&amp;rev=1713558288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:24:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fortune</title>
        <link>https://sunderingshadows.com/doku.php?id=fortune&amp;rev=1713558288&amp;do=diff</link>
        <description>fortune

This command was implemented by a bored imm. It is meant to entertain oocly, nothing more.

Enjoy!</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=freedom&amp;rev=1710178021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:27:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freedom</title>
        <link>https://sunderingshadows.com/doku.php?id=freedom&amp;rev=1710178021&amp;do=diff</link>
        <description>Freedom Domain

You are a spirit of freedom and a staunch foe against all who would enslave and oppress.

Clerics with the Freedom Domain gain the following benefits:

	*  Greater resistance to paralysis effects.

The freedom domain contains the following spells:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gag&amp;rev=1713558993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:36:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gag</title>
        <link>https://sunderingshadows.com/doku.php?id=gag&amp;rev=1713558993&amp;do=diff</link>
        <description>gag TARGET

This will prevent the TARGET from doing any speech oriented actions. The target must be unconscious or bound in order to be gagged. ungag TARGET will remove the gag.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=game&amp;rev=1713559169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:39:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game</title>
        <link>https://sunderingshadows.com/doku.php?id=game&amp;rev=1713559169&amp;do=diff</link>
        <description>This command lets you report a bug, typo, or idea related to the game. Ensure your reports and ideas are concise and contain relevant details. All commands work with a TARGET, allowing you to report on specific objects in the game, or you can use 'here' to report on the current room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gather&amp;rev=1713559256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T20:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gather</title>
        <link>https://sunderingshadows.com/doku.php?id=gather&amp;rev=1713559256&amp;do=diff</link>
        <description>gather firewood

This command can be used to look for firewood in your current area. Firewood can be used to build a fire.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=genasi&amp;rev=1616337606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-21T14:40:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>genasi</title>
        <link>https://sunderingshadows.com/doku.php?id=genasi&amp;rev=1616337606&amp;do=diff</link>
        <description>Genasi

Genasi are humans with an ancestor of elemental outsider blood, that vary
greatly in appearance and demeanor depending upon the nature of that
ancestor. The four most common kinds of genasi are air, earth, fire and
water, though genasi also exist from breeding with para-elementals, such as
smoke and ice. Genasi often consider themselves superior to normal humans,
and while some maintain this as quiet pride, others can appear openly
arrogant. They are usually regarded with caution, but so…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=geography&amp;rev=1714749667&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-03T15:21:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geography</title>
        <link>https://sunderingshadows.com/doku.php?id=geography&amp;rev=1714749667&amp;do=diff</link>
        <description>Mainland Map

Zartan's Mainland Map

Island Map

Areas and Quest Lists

City Tiers/Aggressive Interactions

Charu Highlands

This area is the ancestral home of the Zin’Charu, and is considered the domain of the present kingdom of Antioch. It bears an alpine climate, and serves as the source for both major rivers of the Shadow region. It also lays claim to a small valley of a much more pleasant, temperate climate known as the Moonstone Vale.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=get&amp;rev=1713624068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T14:41:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>get</title>
        <link>https://sunderingshadows.com/doku.php?id=get&amp;rev=1713624068&amp;do=diff</link>
        <description>get ITEM [NUMBER] [from CONTAINER [NUMBER]] 

You will attempt to move ITEM from the room or from another CONTAINER into your inventory. If there are several ITEMS or CONTAINERS of the same name, you can append an optional NUMBER suffix to the command to get the needed ITEM from the desired CONTAINER. For example,</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ghostwise_halfling&amp;rev=1721408936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:08:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghostwise_halfling</title>
        <link>https://sunderingshadows.com/doku.php?id=ghostwise_halfling&amp;rev=1721408936&amp;do=diff</link>
        <description>Ghostwise halfling
 Stat adjustments  +2 dexterity, -2 strength, +2 charisma Innate spells  ghost step, telepathic bond Size  small Standard resonances  Light and Twilight  Classes allowed  barbarian, cleric, druid, fighter, inquisitor, oracle, paladin, psion, psywarrior, ranger, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=give&amp;rev=1713624272&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T14:44:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>give</title>
        <link>https://sunderingshadows.com/doku.php?id=give&amp;rev=1713624272&amp;do=diff</link>
        <description>give ITEM to TARGET 

This command will attempt to move an item from your inventory to TARGET's inventory. It might fail if your TARGET does not have any carrying capacity.

give NUMBER COINTYPE coins to TARGET 

This will allow you to give money to your TARGET.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=glance&amp;rev=1713624428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T14:47:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glance</title>
        <link>https://sunderingshadows.com/doku.php?id=glance&amp;rev=1713624428&amp;do=diff</link>
        <description>glance 

This command will display the room title and anyone or anything within it.

glance TARGET 

This command allows you to take a brief look over the TARGET's description. Unlike the look command, it does not display a message to the room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=glory&amp;rev=1710177917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:25:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glory</title>
        <link>https://sunderingshadows.com/doku.php?id=glory&amp;rev=1710177917&amp;do=diff</link>
        <description>Glory Domain

Representing the glory of a righteous cause, you bring light and justice to the darkness and depravity of the world.

Clerics with the Glory Domain gain the following benefits:

	*  Immunity to fear effects.

The Glory domain contains the following spells:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gmcp_tags&amp;rev=1727272080&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-25T13:48:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gmcp_tags</title>
        <link>https://sunderingshadows.com/doku.php?id=gmcp_tags&amp;rev=1727272080&amp;do=diff</link>
        <description>All of these are sent via partial update. In order for any GMCP display to work properly,
merge tables will need to be set (as per &lt;https://wiki.mudlet.org/w/Manual:Miscellaneous_Functions#setMergeTables&gt;)

Character vitals

hp

max_hp

stamina

max_staminai

xp_tnl


Survival

intox

hunger

thirst

bloodlust


Resources</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gnoll&amp;rev=1736562951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-11T02:35:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnoll</title>
        <link>https://sunderingshadows.com/doku.php?id=gnoll&amp;rev=1736562951&amp;do=diff</link>
        <description>Gnoll
 Stat adjustments  +2 strength, +2 constitution, -2 charisma Innate spells:  none Size  medium Standard resonances  dark  Classes allowed barbarian, cleric, druid, fighter, oracle, ranger, thief, warlock Normal adventuring starting age  8-11 Average life span</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gnome&amp;rev=1721408723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:05:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnome</title>
        <link>https://sunderingshadows.com/doku.php?id=gnome&amp;rev=1721408723&amp;do=diff</link>
        <description>Gnome

Playable subraces: rock gnome, forest gnome, deep gnome, trixie

Description

Gnomes are small cousins of the dwarves except they are generally smaller,
thinner, and more nimble. They generally have large noses, and males keep
their beards short and stylishly trimmed (except in the case of forest
gnomes) which tends only to accentuate their noses even more. They prefer
earthy tones and leather for their clothing, although they love to decorate
them with ornate stitching and jewelry.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=goblin&amp;rev=1721409377&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:16:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblin</title>
        <link>https://sunderingshadows.com/doku.php?id=goblin&amp;rev=1721409377&amp;do=diff</link>
        <description>Goblin
 Stat adjustments  +4 dexterity, -2 strength  Innate spells  none  Standard resonances  dark  Classes allowed  barbarian, cleric, druid, fighter, oracle, sorcerer, thief, warlock  Normal adventuring starting age  13-19  Average life span  50  Size</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gold_dwarf&amp;rev=1721393386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:49:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gold_dwarf</title>
        <link>https://sunderingshadows.com/doku.php?id=gold_dwarf&amp;rev=1721393386&amp;do=diff</link>
        <description>Gold dwarf
 Stat adjustments  +2 constitution, +2 wisdom, -2 dexterity  Innate spells  none  Size  medium  Standard resonances  Light and Twilight  Classes allowed barbarian, bard, cleric, fighter, inquisitor, magus, monk, oracle, paladin, ranger, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=good&amp;rev=1710177992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:26:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>good</title>
        <link>https://sunderingshadows.com/doku.php?id=good&amp;rev=1710177992&amp;do=diff</link>
        <description>Good Domain

Drawing fully upon the forces of pure good, this domain blesses those of like hearts while harming most those who are directly opposite in beliefs. However, the spells involved will still affect those even of the same alignment. Most spells will only work for a priest of good alignment.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gossip&amp;rev=1713624822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T14:53:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gossip</title>
        <link>https://sunderingshadows.com/doku.php?id=gossip&amp;rev=1713624822&amp;do=diff</link>
        <description>gossip 

Opens an editor from which you can make choices about finding out about rumours, or starting some new ones

Once in the editor, you will have access to the following options:


gossip at random 

Listen out for random rumours from around the Realms</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=graez&amp;rev=1732555642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:27:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>graez</title>
        <link>https://sunderingshadows.com/doku.php?id=graez&amp;rev=1732555642&amp;do=diff</link>
        <description>City of Graez
Location: SangriRulership: theocracySymbol: n/aCity Size Small TownTier:  Tier 2 
Graez stands as a small island in a sea of undead, the minions of Kartakass who holds sway upon most of the island. Reduced nearly to extinction, it has been bolstered since 681SG by a considerable force of the Tempussian church, who now lead the resistance against the evils beyond the city gates. Whispers suggest that the intervention of the Tempussians is a kind of penance for their failure to save …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=grandmaster_of_the_way&amp;rev=1616272146&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:29:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grandmaster_of_the_way</title>
        <link>https://sunderingshadows.com/doku.php?id=grandmaster_of_the_way&amp;rev=1616272146&amp;do=diff</link>
        <description>Grandmaster of the Way
Requirements:Level 20 Monk
20 Base Wisdom (before equipment modifiers)Class Feats:L1: way of the learned pupil
L4: way of the merciful soul
L7: grandmaster of the way
The Grandmaster of the Way is a monk who has dedicated his life to mastering the various arts of the Way. He is able to absorb damage from attacks to regenerate a small amount of ki, and he is able to mercifully end the life of an opponent who is sufficiently injured. Finally, at the peak of his achievement, …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gravecaller&amp;rev=1693770206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:43:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gravecaller</title>
        <link>https://sunderingshadows.com/doku.php?id=gravecaller&amp;rev=1693770206&amp;do=diff</link>
        <description>Gravecaller
RequirementsLevel 20 Mage, Sorcerer, Cleric or Oracle
20 Base Intelligence, Charisma or Wisdom stat (before equipment modifiers)
Dark Resonance Class FeatsL1: inspired necromancy
L4: negative energy conduit
L7: lifeless shroud
Gravecallers can come from different schools of the weave, but often they
are master necromancers that specialize in channeling negative energy. Once
in awhile, members of other schools and divine casters learn this
specialization. A Gravecaller stands as a cou…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gray_dwarf&amp;rev=1721393411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:50:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gray_dwarf</title>
        <link>https://sunderingshadows.com/doku.php?id=gray_dwarf&amp;rev=1721393411&amp;do=diff</link>
        <description>Gray dwarf (duergar)
 Stat adjustments  +2 constitution, +2 wisdom, -2 charisma  Innate spells  invisibility  Standard resonances  dark  Classes allowed  barbarian, cleric, fighter, inquisitor, magus, monk, oracle, paladin, psion, psywarrior, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=gray_orc&amp;rev=1721409742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:22:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gray_orc</title>
        <link>https://sunderingshadows.com/doku.php?id=gray_orc&amp;rev=1721409742&amp;do=diff</link>
        <description>Gray orc
 Stat adjustments  +4 strength, +2 constitution, -2 wisdom, -2 charisma Innate spells  none Size  medium Standard resonances  dark  Classes allowed  barbarian, cleric, druid, fighter, oracle, ranger, sorcerer, thief, warlock  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=guides&amp;rev=1737226619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T18:56:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guides</title>
        <link>https://sunderingshadows.com/doku.php?id=guides&amp;rev=1737226619&amp;do=diff</link>
        <description>Helpful Guides

Gameplay

Cyric's Newbie Tutorial

Kismet's Casting 101

Kismet's Combat and Gear 101

Cecile's Leveling Guide

Spell Mastery Progression Chart

Damage Guide, Dealing and Tanking

Nath's Tables: Race/Class Combos and Age Ranges

Community Prompt Archive

GMCP tags

Druid Shapeshifts

Animal Companion Stats

Glossary of Terms and Useful Commands


Roleplay &amp; Plots

Roleplay and Event Participation Guidelines

Kismet's Guide to the Setting of Sundering Shadows

Kismet's How to Emot…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=half-drow&amp;rev=1721409394&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:16:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-drow</title>
        <link>https://sunderingshadows.com/doku.php?id=half-drow&amp;rev=1721409394&amp;do=diff</link>
        <description>Half-drow
 Stat adjustments  +2 dexterity, +2 intelligence, -2 constitution Innate spells  none Size  medium Standard resonances  Dark and Twilight  Classes allowed barbarian, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=half-elf&amp;rev=1721408825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:07:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-elf</title>
        <link>https://sunderingshadows.com/doku.php?id=half-elf&amp;rev=1721408825&amp;do=diff</link>
        <description>Half-elf
Stat adjustments  +2 to stat of choice Innate spells  none Size  medium Standard resonances  any Classes allowed any Normal adventuring starting age  16-21 Average life span  155 
Racial Traits
Adaptability  Skill Focus as a free feat at level 1</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=half-ogre&amp;rev=1721409813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:23:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-ogre</title>
        <link>https://sunderingshadows.com/doku.php?id=half-ogre&amp;rev=1721409813&amp;do=diff</link>
        <description>Half-ogre
Stat adjustments +4 strength, +2 constitution, -2 intelligence, -2 charismaInnate spells noneSize largeStandard resonances dark and twilight Classes allowed  barbarian, cleric, fighter, oracle, psywarrior, sorcererNormal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=half-orc&amp;rev=1721408857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:07:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-orc</title>
        <link>https://sunderingshadows.com/doku.php?id=half-orc&amp;rev=1721408857&amp;do=diff</link>
        <description>Half-orc
 Stat adjustments  +2 strength Innate spells  none Size  medium Standard resonances  any Classes allowed  barbarian, cleric, druid, fighter, inquisitor, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=halfling&amp;rev=1765224111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-08T20:01:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfling</title>
        <link>https://sunderingshadows.com/doku.php?id=halfling&amp;rev=1765224111&amp;do=diff</link>
        <description>Halfling

Playable subraces: lightfoot halfling, strongheart halfling, ghostwise
halfling, akrathi halfling
 Misc bonuses  fearless  Size  small 
Description

Halflings, the small folk (known to themselves as the Hin), are a group of
quiet, family and home-oriented people. They are a cheerful and outgoing
but hard-working folk, who are generally found living in peaceful villages.
If provoked, however, they will fight with great ferocity and skill in
defense of their homes, and the general cause …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=heal&amp;rev=1713624905&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T14:55:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heal</title>
        <link>https://sunderingshadows.com/doku.php?id=heal&amp;rev=1713624905&amp;do=diff</link>
        <description>heal TARGET

This will allow a player to tend to some of TARGET's wounds. The amount of healing and success depends on your healing skill. Heal can't be used in combat and the process takes some time, during which you won't be able to move.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hedonism&amp;rev=1710179662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:54:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hedonism</title>
        <link>https://sunderingshadows.com/doku.php?id=hedonism&amp;rev=1710179662&amp;do=diff</link>
        <description>Hedonism Domain

Indulging in the pursuit of pleasure, the hedonism domain allows the cleric to share in experiences and draw on the desires of those around them.

Clerics with the Hedonism Domain gain the following benefits:

	*  A +1 to caster level when casting spells of the enchantment_charm sphere if you are intoxicated.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=help&amp;rev=1713625251&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T15:00:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>help</title>
        <link>https://sunderingshadows.com/doku.php?id=help&amp;rev=1713625251&amp;do=diff</link>
        <description>help 

Displays the help menu.

help TOPIC 

This will display the helpfile for the specified TOPIC.

help TOPIC *CATEGORY 

Sometimes a TOPIC might fall under multiple categories, for example a feat might share a name with a spell, in which case including a CATEGORY is necessary.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=help_horse_guide&amp;rev=1748278078&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-26T16:47:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>help_horse_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=help_horse_guide&amp;rev=1748278078&amp;do=diff</link>
        <description>For a list of horse commands, please see horses.

INTRODUCTION

The world of Sundering Shadows offer a variety of horses and other mounts to
ease your travels.  Travelling by horseback requires less stamina and may
shorten the duration of your trip.  Specially trained war horses and even flying
mounts are available at selected stables.  Visit your local stable-hand today
for a good deal!  Note:  Stables can be found in most major cities and some
rural areas, but the selection varies greatly from…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=help_horses&amp;rev=1748277978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-26T16:46:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>help_horses</title>
        <link>https://sunderingshadows.com/doku.php?id=help_horses&amp;rev=1748277978&amp;do=diff</link>
        <description>Sundering Shadows offers a variety of mounts, ranging from docile donkeys to
magnificent eagles.  Visit the stable in your nearest city and buy yours today! 
Your skill with mounts is dependent on your athletics score.  More exotic
animals require a higher score.  You may also want to see</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hexblade&amp;rev=1664022551&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-24T12:29:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hexblade</title>
        <link>https://sunderingshadows.com/doku.php?id=hexblade&amp;rev=1664022551&amp;do=diff</link>
        <description>Hellfire Warlock
Requirements:Level 20 Warlock
20 Base Charisma
10 Points Spent in Athletics SkillClass Feats:L1: malevolent strike
L4: darkblade jinx
L7: inevitable steel
The Hexblade is a warlock who, through a show of unusual aptitude for physical
combat, has earned additional support from their patron in the form of an
enhanced warlocks curse and, eventually the ability to summon patron weapons
that will serve the hexblade through thick and thin.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hide&amp;rev=1713626005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T15:13:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hide</title>
        <link>https://sunderingshadows.com/doku.php?id=hide&amp;rev=1713626005&amp;do=diff</link>
        <description>hide OBJECT 

This will attempt to move an item from your inventory into the room unseen. OBJECTs hidden in the room will be revealed with the search command.

hide OBJECT [on YOURNAME] [in CONTAINER] 

This will attempt to hide an object on yourself, or in a container. Objects that are hidden cannot be stolen.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hideall&amp;rev=1757557533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-11T02:25:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hideall</title>
        <link>https://sunderingshadows.com/doku.php?id=hideall&amp;rev=1757557533&amp;do=diff</link>
        <description>hideall

This will attempt to hide all of your unworn/wielded belongings from plain sight.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hierophant&amp;rev=1650750583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-23T21:49:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hierophant</title>
        <link>https://sunderingshadows.com/doku.php?id=hierophant&amp;rev=1650750583&amp;do=diff</link>
        <description>Hierophant
Requirements:Level 20 Cleric, Druid or Oracle
20 Stat used for casting for your class
10 Ranks in SpellcraftClass Feats:L1: mastery of power
L4: greater arsenal
L7: theurgic perfection
The Hierophant is an experienced theurgist who is well versed in The Power. They are known for their connection to forces beyond, able to cast more spells with increased potency, while sometimes seemingly never exhausting themselves. Though their spells are weaker than that of archmages, the powers they…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=history&amp;rev=1713633794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:23:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>history</title>
        <link>https://sunderingshadows.com/doku.php?id=history&amp;rev=1713633794&amp;do=diff</link>
        <description>history [all]

This command, when entered without an argument, will display the last 100 commands you entered. history all will display everything stored in your recent command log.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hit&amp;rev=1713633883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:24:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hit</title>
        <link>https://sunderingshadows.com/doku.php?id=hit&amp;rev=1713633883&amp;do=diff</link>
        <description>hit TARGET

If a TARGET has an hp below 0, using this command will immediately kill them.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hobgoblin&amp;rev=1721409417&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:16:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hobgoblin</title>
        <link>https://sunderingshadows.com/doku.php?id=hobgoblin&amp;rev=1721409417&amp;do=diff</link>
        <description>Hobgoblin
 Stat adjustments  +2 dexterity, +2 constitution, -2 charisma Innate spells  none Size  medium Standard resonances  dark  Classes allowed barbarian, cleric, fighter, inquisitor, monk, oracle, paladin, psion, psywarrior, ranger, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=horses&amp;rev=1713634664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:37:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>horses</title>
        <link>https://sunderingshadows.com/doku.php?id=horses&amp;rev=1713634664&amp;do=diff</link>
        <description>horses

This command will show you a list of the horses you currently own.

See help horses and help horse guide for more information.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hounds&amp;rev=1636494259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-09T21:44:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hounds</title>
        <link>https://sunderingshadows.com/doku.php?id=hounds&amp;rev=1636494259&amp;do=diff</link>
        <description>The Hounds - Mercenary Company

Leader - Sienna Kava

Known Commanders - Strike Commander Minchin

Headquarters - Unknown

Political Alignment - none

in 696 a strike force of the mercenary company known as the Hounds marched into Tharis. That day the Duke died under suspicious circumstances and his son took over. The Hounds took over all military and guard duties after purging the existing guard.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=house_black&amp;rev=1720995087&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-14T22:11:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_black</title>
        <link>https://sunderingshadows.com/doku.php?id=house_black&amp;rev=1720995087&amp;do=diff</link>
        <description>House Black

Introduction to the House

House Black is a powerful family that rules over the city of Tharis with an iron fist bound in a velvet glove. The family's patriarch is Lord Balur Black, a Shade who was elevated to nobility by his Shadovar masters and given control over the city. The matriarch, Lady Maenoh Black, is also a Shade and High Priestess of the Church of</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=how_to_emoteat_like_a_pro&amp;rev=1616348777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-21T17:46:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>how_to_emoteat_like_a_pro</title>
        <link>https://sunderingshadows.com/doku.php?id=how_to_emoteat_like_a_pro&amp;rev=1616348777&amp;do=diff</link>
        <description>A Guide to Emoteat

Introduction

	&quot; Syntax: &lt;emoteat [target] [string] [code]&gt; &quot;

For a quick overview and a list of available codes, use &lt;help emoteat&gt; and &lt;help emoteat codes&gt;.

Have you read &lt;help emoteat&gt;? Are you still confused? So were we! No reason to fret, you have come to the right place. This extensive guide to emoteat will greatly enhance your roleplay and have you emoting at people like a pro. Before you begin, we suggest you read the following topics:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hp&amp;rev=1713634695&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:38:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hp</title>
        <link>https://sunderingshadows.com/doku.php?id=hp&amp;rev=1713634695&amp;do=diff</link>
        <description>hp

This command gives you overview of your condition.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=human&amp;rev=1769729166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T23:26:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human</title>
        <link>https://sunderingshadows.com/doku.php?id=human&amp;rev=1769729166&amp;do=diff</link>
        <description>Human
 Stat adjustments  +2 to stat of choice*  Innate spells  none  Size  medium  Standard resonances  any  Classes allowed  any  Normal adventuring starting age  18-20  Average life span  110 
Racial Traits
 Extra Feat  bonus feat at level 1  Adaptable</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=hunt&amp;rev=1713634729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:38:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunt</title>
        <link>https://sunderingshadows.com/doku.php?id=hunt&amp;rev=1713634729&amp;do=diff</link>
        <description>hunt

This command allows those who are skilled in survival to locate game to hunt and kill for sport or the skins, etc.  Obviously you will be more successful in some areas than others and the type of game found will differ by the terrain.  You do need to kill the animal(s) you find to benefit of course.  The type and challenge/value of the mobs you manage to find will shift as you improve also.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ignore&amp;rev=1713635046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ignore</title>
        <link>https://sunderingshadows.com/doku.php?id=ignore&amp;rev=1713635046&amp;do=diff</link>
        <description>This command blocks tells from anyone on your list.

ignore 

This will display a list of everyone you're currently ignoring. 

ignore TARGET 

This allows you to ignore a specific player.

ignore clear 

This will remove everyone from your ignore list.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ileleste_var&amp;rev=1616812061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-27T02:27:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ileleste_var</title>
        <link>https://sunderingshadows.com/doku.php?id=ileleste_var&amp;rev=1616812061&amp;do=diff</link>
        <description>Ileleste'var: &quot;the Place of Falling Rains&quot;

Dominant subrace: Dark elves

Location: central Shadow realm (rough region of Juran/Antioch)

Rise: during the First Flowering

Fall: circa -10,000SG

Governance: high council


The Ileleste'var are the ancestors of the modern drow as we now know them. Once only one of several elven kingdoms, they became seduced by dark powers over the centuries (primarily Lolth and Ghaunadaur) and aspired to supreme power over their fellow elven kin. Long had they dab…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=illusion&amp;rev=1710179540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:52:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illusion</title>
        <link>https://sunderingshadows.com/doku.php?id=illusion&amp;rev=1710179540&amp;do=diff</link>
        <description>Illusion Domain

Casters with access to this domain have the powerful force of perception on their side. They are able to protect themselves in various ways by throwing off those who try to see them, and they are likewise able to bring forth figments to torment others.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=immortal_defender&amp;rev=1748539856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:30:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>immortal_defender</title>
        <link>https://sunderingshadows.com/doku.php?id=immortal_defender&amp;rev=1748539856&amp;do=diff</link>
        <description>Immortal Defender
Requirements:20 Levels in Base Class
Counter (WeaponAndShield Feat)Class Feats:L1: defenders presence
L4: shield charge
L7: shield master
An Immortal Defender is a master of fighting with a weapon and shield. They are the immovable front line of any fighting force. A first level immortal defender is able to activate a defenders presence, which will bolster allies in battle, giving them some extra vitality to shrug off enemy attacks. Once the immortal defender reaches level four…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=inactive&amp;rev=1713635185&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:46:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inactive</title>
        <link>https://sunderingshadows.com/doku.php?id=inactive&amp;rev=1713635185&amp;do=diff</link>
        <description>inactive 


By typing inactive you flag yourself as being away from the keyboard (afk). This is quite different from idling as it places you under protection from player killing. While in this state other player can not attack you, but it doesn't protect from NPCs and environmental hazards, so be wary of the place you choose to go inactive.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=inquisitor&amp;rev=1707158498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-05T18:41:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inquisitor</title>
        <link>https://sunderingshadows.com/doku.php?id=inquisitor&amp;rev=1707158498&amp;do=diff</link>
        <description>Inquisitor
Stat requirements: 14 wisdomResonances allowed: Inquisitors must be of the same resonance as the deity they serve Hitdice: d8Saving throws: fort/will strong, reflex weakClass Skills: perception, survival, athletics, academics, influenceClass Feats:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=intelligence&amp;rev=1698253246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-25T17:00:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intelligence</title>
        <link>https://sunderingshadows.com/doku.php?id=intelligence&amp;rev=1698253246&amp;do=diff</link>
        <description>INTELLIGENCE (INT)

Intelligence determines how well your character learns and reasons. This ability is
important for wizards, psions, and psywarriors because it affects how many
spells/powers they can cast, how hard their spells/powers are to resist, and how
powerful their spells/powers can be.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=introduce&amp;rev=1713815107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T19:45:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>introduce</title>
        <link>https://sunderingshadows.com/doku.php?id=introduce&amp;rev=1713815107&amp;do=diff</link>
        <description>introduce as NAME

This allows everyone in the room to understand your name, without being hindered by languages. This is because names are not language-specific.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=inventory&amp;rev=1713635356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:49:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inventory</title>
        <link>https://sunderingshadows.com/doku.php?id=inventory&amp;rev=1713635356&amp;do=diff</link>
        <description>inventory

This command displays your inventory.

If simple inventory is turned on it won't show worn and equipped items.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=island_map&amp;rev=1701830289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-06T02:38:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>island_map</title>
        <link>https://sunderingshadows.com/doku.php?id=island_map&amp;rev=1701830289&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=jade_stone&amp;rev=1716823655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-27T15:27:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jade_stone</title>
        <link>https://sunderingshadows.com/doku.php?id=jade_stone&amp;rev=1716823655&amp;do=diff</link>
        <description>Jade stones, also known as attunement stones, offer a way to see which of your friends are online, particularly if you or they are using incognito mode. You will need to have them attuned to your stone first. The stone also allows you to send a brief message to your attuned friends.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=jarmila&amp;rev=1721077526&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-15T21:05:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jarmila</title>
        <link>https://sunderingshadows.com/doku.php?id=jarmila&amp;rev=1721077526&amp;do=diff</link>
        <description>Jarmila



Lady of Light, Champion of the Rose, Guardian of Antioch

Domain: light, love, hope, renewal, healing, dawn, self-sacrifice, righteous fury
 Symbol: a crimson rose upon a shield of gold
 Sacred Items/Creatures: sunstones, rubies, topaz, phoenixes, doves, asters, roses, daffodils</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=juran&amp;rev=1732555496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:24:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>juran</title>
        <link>https://sunderingshadows.com/doku.php?id=juran&amp;rev=1732555496&amp;do=diff</link>
        <description>Juran

Overview
Location: foot of the Charu mountainsRulership: anarchyCity Size Small TownTier:  Tier 2 
Modern Juran exists within the ruins of the drow city Juran'xundessa, and for centuries has served as a naturally fortified home for various beast races across the mainland. Not quite so close or so aggressive to have tempted sufficient wrath of major settlements, it has grown to the point that nothing short of a massive war effort would purge the ruins.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=juran_xundessa&amp;rev=1616458454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:14:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>juran_xundessa</title>
        <link>https://sunderingshadows.com/doku.php?id=juran_xundessa&amp;rev=1616458454&amp;do=diff</link>
        <description>Juran'xundessa

 “the rebirth of our greatest achievement”

Location: surface, current site of Juran ruins

Rise: circa -3,150SG

Fall: 0SG


Juran'xundessa was the crowning settlement of drow history, standing as the restoration of the dark elves to their ancestral homeland before the Descent. With the lands now much reshaped by the destruction of Qi'sztovir, these homelands now stood at the foot of the Charu highlands, a highly defensible position from nearly all sides as it had not been previ…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=karak_delvar&amp;rev=1616812082&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-27T02:28:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karak_delvar</title>
        <link>https://sunderingshadows.com/doku.php?id=karak_delvar&amp;rev=1616812082&amp;do=diff</link>
        <description>Karak Delvar: “the Eternal Underhome” (historic)

Dominant type: shield dwarf

Location: underdark, central Shadow (beneath the current Charu Mountains)

Rise: circa -11,000SG

Fall: circa -8,600SG


The first of the major shield dwarven settlements, settled within deep underdark. Remained in relatively good stead for several millennia, until the invasion of combined drow and duergar forces slew most of them and expelled the rest out, with the drow taking the city and reshaping it to their own i…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=keep&amp;rev=1739207946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-10T17:19:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>keep</title>
        <link>https://sunderingshadows.com/doku.php?id=keep&amp;rev=1739207946&amp;do=diff</link>
        <description>keep OBJECT 


This command marks and unmarks an object such that it cannot be accidentally sold, offered, or given away.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=khyron&amp;rev=1736974201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:50:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>khyron</title>
        <link>https://sunderingshadows.com/doku.php?id=khyron&amp;rev=1736974201&amp;do=diff</link>
        <description>Khyron



Elemental Reaver, Bringer of Storms, The Tempest, The Ravager

Domain: natural destruction, storms, unbridled energy

Symbol: a shattered silver scimitar with shards shaped like lightning bolts

Sacred Items/Creatures: lightning glass, driftwood, obsidian, pumice, fire salamander, leviathan, the tarrasque</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kildare&amp;rev=1732555068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:17:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kildare</title>
        <link>https://sunderingshadows.com/doku.php?id=kildare&amp;rev=1732555068&amp;do=diff</link>
        <description>The Glen of Kildare
Rulership: elected leader (reeve)Symbol: a shepherd's crook slanted across a backdrop of mountain peaksCity Size Thorp
Kildare Glen is a small village of mountain folk. Until recently they were of little note to any and simply went about their lives as usual. However, several decades previous an infestation of monstrous Perytons swept the mountain paths north of their town, plaguing the people with constant attacks which are barely kept in check at present by roaming adventur…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kilkaen_forest&amp;rev=1616382559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T03:09:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kilkaen_forest</title>
        <link>https://sunderingshadows.com/doku.php?id=kilkaen_forest&amp;rev=1616382559&amp;do=diff</link>
        <description>Kilkaen Forest

The largest standing swathe of forested land in the realm, it covers nearly half of the Dagger region, covering mostly northern reaches. Once the home of three separate moon elf kingdoms, these were destroyed during the Crown Wars. The remnants of these clans are rumored to reside within the elven safe haven of Aketon, which lies deep at the heart of the woodland.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kill&amp;rev=1713635743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:55:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kill</title>
        <link>https://sunderingshadows.com/doku.php?id=kill&amp;rev=1713635743&amp;do=diff</link>
        <description>kill TARGET 

This command initiates combat between you and TARGET.

kill self 

You immediately die; this is an IG action, and is not to be confused with suicide which will delete your character.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kinaro&amp;rev=1732890454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-29T14:27:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kinaro</title>
        <link>https://sunderingshadows.com/doku.php?id=kinaro&amp;rev=1732890454&amp;do=diff</link>
        <description>Kinaro
Location: mountain range in southern Kilkaen ForestRulership: hereditary thanedom, follows the leadership of Barak MorndinPolitical ties: Kinaro's primary trade agreements (read: Barak Morndin) existed with Daggerdale, until its destruction. Following this, they have kept a small handful of ties with some merchants who moved to</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kineticist&amp;rev=1624314155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-21T22:22:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kineticist</title>
        <link>https://sunderingshadows.com/doku.php?id=kineticist&amp;rev=1624314155&amp;do=diff</link>
        <description>Kineticist

The psions known as kineticists deal in raw power, producing awe-inspiring affects. The kineticist is the 'blasting' psion, harnessing energy to do his will. Naturally, these abilities make him quite capable on his own, but parties often desire a kineticist among the group on the philosophy that the best defense is a strong offense.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kismet&amp;rev=1762867918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-11T13:31:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kismet</title>
        <link>https://sunderingshadows.com/doku.php?id=kismet&amp;rev=1762867918&amp;do=diff</link>
        <description>Kismet



Mother of Knowledge, the Iridescent Inspiration

Domain: magic &amp; the weave, knowledge, enlightenment, lore, inspiration, arts, crafts, trade
 Symbol: a scroll and a quill crossing
Sacred Items/Creatures: peridots, diamonds, crystal, songbirds, ferns, irises</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kismet_s_casting_101&amp;rev=1700435666&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-19T23:14:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kismet_s_casting_101</title>
        <link>https://sunderingshadows.com/doku.php?id=kismet_s_casting_101&amp;rev=1700435666&amp;do=diff</link>
        <description>Kismet's Guide to Casters

License to this section: Sundering Shadows

Introduction

The clever mage who manipulates the very fabrics of our reality, creating awe-inspiring effects. The resourceful bard who weaves music into magic, turning the very world into her stage. The mysterious warlock who draws upon extra-planar powers to sprout eldritch claws from his hands. The wise cleric who performs miracles on a daily basis. The holy warrior that charges at her foes with the power of his patron sur…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kismet_s_combat_and_gear_101&amp;rev=1637933958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-26T13:39:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kismet_s_combat_and_gear_101</title>
        <link>https://sunderingshadows.com/doku.php?id=kismet_s_combat_and_gear_101&amp;rev=1637933958&amp;do=diff</link>
        <description>Gear and Combat Guide

Combat is an inevitable part of any adventurer’s career. This guide aims to teach you the basics of combat on Sundering Shadows and give you some tips on how to plan for offense and defense.

Disclaimer: The game is in active development. Any numbers presented in this guide are likely to change as things are tweaked and rebalanced. Our long-time goal is to find the sweet spot of balance, but until then observant players are likely to find disparities between this guide and…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kismet_s_guide_to_the_setting_of_sundering_shadows&amp;rev=1737226793&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T18:59:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kismet_s_guide_to_the_setting_of_sundering_shadows</title>
        <link>https://sunderingshadows.com/doku.php?id=kismet_s_guide_to_the_setting_of_sundering_shadows&amp;rev=1737226793&amp;do=diff</link>
        <description>A guide to the Sundering Shadows Setting

Disclaimer: This guide to the setting of Sundering Shadows is a WIP. Please contact Kismet via discord or in-game mail if you have comments, questions, or thoughts!

Sundering Shadows is a high magic, low-tech dark fantasy setting. While originally based on the Dungeons and Dragons Forgotten Realms setting, it is now a highly unique world with its own lore, history, pantheon, and geography. In this guide, we will cover important aspects of the setting an…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kitsune&amp;rev=1737984934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-27T13:35:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kitsune</title>
        <link>https://sunderingshadows.com/doku.php?id=kitsune&amp;rev=1737984934&amp;do=diff</link>
        <description>Kitsune
 Stat adjustments  +2 dexterity, -2 strength, +2 charisma Innate spells  alter self, dancing lights Size  medium Standard resonances  Dark and Twilight  Classes allowed  bard, cleric, druid, fighter, mage, magus, oracle, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kitsune_lore&amp;rev=1723597049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-14T00:57:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kitsune_lore</title>
        <link>https://sunderingshadows.com/doku.php?id=kitsune_lore&amp;rev=1723597049&amp;do=diff</link>
        <description>Kitsune are vulpine shapeshifters known for their love of both trickery and art. 

Kitsune possess two forms: that of an attractive humanoid of slender build with salient eyes, and their true form of an anthropomorphic fox. In their shifted forms, kitsune tend toward quickness and lithe beauty. In their true forms, they are covered with a downy coat of auburn fur, although more exotic coloration is possible, including silver, black, white, or fennec. No matter which form they take, however, thei…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=knowledge&amp;rev=1710178080&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:28:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knowledge</title>
        <link>https://sunderingshadows.com/doku.php?id=knowledge&amp;rev=1710178080&amp;do=diff</link>
        <description>Knowledge Domain

Deities that grant the knowledge domain are masters of knowledge themselves. They implant certain learning into the minds of their followers, even if for only a short time. This knowledge may aid the caster in communication, skills, and may even be turned against a foe.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=known_dragons&amp;rev=1733350555&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-04T22:15:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>known_dragons</title>
        <link>https://sunderingshadows.com/doku.php?id=known_dragons&amp;rev=1733350555&amp;do=diff</link>
        <description>Local Dragons

Dragons tend to be fairly rare and are high points of interest. This is a list of the dragons that are currently known in the world.

Metallics:

	*  Askurin (persona, Loki): Gold, age unknown. Cursed to reside in human form for ill-deeds in the past. Maintains cover as a researcher in Kismet's temple.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=known_factions&amp;rev=1721484608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-20T14:10:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>known_factions</title>
        <link>https://sunderingshadows.com/doku.php?id=known_factions&amp;rev=1721484608&amp;do=diff</link>
        <description>Factions

	*  Thieves Guilds
	*  Clan Thunderbelly
	*  Circle of Light
	*  The Dragoons
	*  The Extravagant Boars Auxiliary Company
	*  The Hounds
	*  The Rooks
	*  The Blooded
	*  Clan Swan
	*  The Silver Thread
	*  The Consortium
	*  The Alliance Reborn
	*  Voadkyn clans
	*  Clan Shattered Tusk
	*  Barak Morndin
	*  Darol'dralych
	*  Oussea'ghymn
	*  Rilynath
	*  House Black of Tharis</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=known_metals&amp;rev=1654264478&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-03T13:54:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>known_metals</title>
        <link>https://sunderingshadows.com/doku.php?id=known_metals&amp;rev=1654264478&amp;do=diff</link>
        <description>A crafters guide to metalworking for armor and weapons in Sundering Shadows

While information on these materials can be found in the Dungeon Master's Guide or Faerun source-books, we have included them here to make it easier for you to reference them as well as add a little more flavor to your metal crafting. Please keep in mind that while these materials may have special properties in your table game they do not as of yet here in Sundering Shadows. They may eventually at some point in time, ho…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kobold&amp;rev=1721409516&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:18:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kobold</title>
        <link>https://sunderingshadows.com/doku.php?id=kobold&amp;rev=1721409516&amp;do=diff</link>
        <description>Kobold
 Stat adjustments  +4 dexterity, -2 strength  Innate spells  none Size  small Standard resonances  dark  Classes allowed barbarian, cleric, fighter, oracle, psion, psywarrior, ranger, sorcerer, thief, warlock  Normal adventuring starting age  13-16</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=kreysneothosies&amp;rev=1721077544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-15T21:05:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kreysneothosies</title>
        <link>https://sunderingshadows.com/doku.php?id=kreysneothosies&amp;rev=1721077544&amp;do=diff</link>
        <description>Kreysneothosies



The Winged Fury, Golden Protector of the Tsarven, the Righteous Emperor

Domain: protection, valor, duty, honor, justice, truth, battle, skill, tactics, paladins, home 
 Symbol: a sword crossing a sheaf of wheat
 Sacred Items/Creatures</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=languages&amp;rev=1713623550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T14:32:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>languages</title>
        <link>https://sunderingshadows.com/doku.php?id=languages&amp;rev=1713623550&amp;do=diff</link>
        <description>languages 

This command will display languages you know.

languages add NUM to LANGUAGE 

Adds NUM points that you have accumulated to a LANGUAGE you already know.

You receive an intelligence bonus of language points (but no less than one point) per eighteen hours of playtime, and character age in years since the age you had at the time you have started playing. You are free to distribute these points using the 'add' subcommand, but someone must still &lt;teach&gt; you a basic understanding of the l…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lanterns&amp;rev=1713805882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:11:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lanterns</title>
        <link>https://sunderingshadows.com/doku.php?id=lanterns&amp;rev=1713805882&amp;do=diff</link>
        <description>light lantern 

This will turn on your lantern.

extinguish|douse lantern 

This will turn off your lantern.

check lantern 

This will check how much fuel remains in your lantern.

fill lantern with oil

You must have the oil in your inventory to refill your lantern.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=last&amp;rev=1713635867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:57:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>last</title>
        <link>https://sunderingshadows.com/doku.php?id=last&amp;rev=1713635867&amp;do=diff</link>
        <description>last TYPE

This command will print the last messages of the type specified while you've been online. For example, last ooc will display what had been said on the ooc channel.

last types 

This command will list all channel types you are currently saving.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=law&amp;rev=1710178620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:37:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>law</title>
        <link>https://sunderingshadows.com/doku.php?id=law&amp;rev=1710178620&amp;do=diff</link>
        <description>Law Domain

You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.

Clerics with the Law Domain gain the following benefits:

	*  Touch of Law as an innate spell.
	*  Use of the enhance command to place the axiomatic enhancement on your weapon.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lawful_evil&amp;rev=1616693271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T17:27:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lawful_evil</title>
        <link>https://sunderingshadows.com/doku.php?id=lawful_evil&amp;rev=1616693271&amp;do=diff</link>
        <description>Lawful Evil

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lawful_good&amp;rev=1616632671&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T00:37:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lawful_good</title>
        <link>https://sunderingshadows.com/doku.php?id=lawful_good&amp;rev=1616632671&amp;do=diff</link>
        <description>Lawful Good

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lawful_neutral&amp;rev=1616681185&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T14:06:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lawful_neutral</title>
        <link>https://sunderingshadows.com/doku.php?id=lawful_neutral&amp;rev=1616681185&amp;do=diff</link>
        <description>Lawful Neutral

A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lawmail&amp;rev=1713635949&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T17:59:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lawmail</title>
        <link>https://sunderingshadows.com/doku.php?id=lawmail&amp;rev=1713635949&amp;do=diff</link>
        <description>lawmail TITLE

This is a way to communicate to the law group of the staff. You should do this when you suspect rule violations by players or staff members.

This method of communication is not for resolving pk disputes.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lightfoot_halfling&amp;rev=1721408896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:08:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lightfoot_halfling</title>
        <link>https://sunderingshadows.com/doku.php?id=lightfoot_halfling&amp;rev=1721408896&amp;do=diff</link>
        <description>Lightfoot halfling
 Stat adjustments  +2 dexterity, -2 strength, +2 charisma Innate spells  none Size  small Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, oracle, sorcerer, thief Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=limbs&amp;rev=1713636009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:00:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>limbs</title>
        <link>https://sunderingshadows.com/doku.php?id=limbs&amp;rev=1713636009&amp;do=diff</link>
        <description>limbs

This command will list the limbs that you currently have along with what you are wearing on that limb, and the type of object that it is (armor, clothing, etc).</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=line_use&amp;rev=1616812032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-27T02:27:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>line_use</title>
        <link>https://sunderingshadows.com/doku.php?id=line_use&amp;rev=1616812032&amp;do=diff</link>
        <description>Line Use

All channels on Sundering Shadows are OOC (Out Of Character)

Channels, often called lines in this game, are mud-wide message system we employ for general chatter. You can turn them off for better immersion, if you like. Look into &lt;help lines&gt; for how to do it.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lines&amp;rev=1713636081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:01:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lines</title>
        <link>https://sunderingshadows.com/doku.php?id=lines&amp;rev=1713636081&amp;do=diff</link>
        <description>lines [on|off]

With no argument, it will list the status of your lines (channels).

With arguments on or off it will toggle all of your lines (channels) on or off.

To disable just one line use the line name without an argument, e.g. to disable the ooc line just type</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=link_to_the_git&amp;rev=1699399944&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-07T23:32:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>link_to_the_git</title>
        <link>https://sunderingshadows.com/doku.php?id=link_to_the_git&amp;rev=1699399944&amp;do=diff</link>
        <description>The git for Sundering Shadows is now private.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lirremar&amp;rev=1714082055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T21:54:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lirremar</title>
        <link>https://sunderingshadows.com/doku.php?id=lirremar&amp;rev=1714082055&amp;do=diff</link>
        <description>State of Lirremar
Location: west and northwestTopography: desert (arid)Government: psiocracyCapital: SyenitPeople: LirremariEthnicity: Tsarven mingled with Morrinen features
Status:

Clans first appeared in Lirremar following the end of the Djinni empire, shortly after -6,000SG. Syenit arose in central Lirremar circa -2,300SG as the first static settlement amongst a state of nomads, which served as a meeting point of the clan leaders every few years. The small village eventually was transformed …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=look&amp;rev=1713636678&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:11:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>look</title>
        <link>https://sunderingshadows.com/doku.php?id=look&amp;rev=1713636678&amp;do=diff</link>
        <description>look 

This will show you the room you are in.

look OBJECT 

This will display the long description of an OBJECT, whether it's in your inventory or in the room. 

look TARGET 

You can also look at another player or an npc by using the name you have them recognized by, or by their race.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lord_shadow&amp;rev=1736974099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:48:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lord_shadow</title>
        <link>https://sunderingshadows.com/doku.php?id=lord_shadow&amp;rev=1736974099&amp;do=diff</link>
        <description>Lord Shadow



Lord of the Shadovar, Scion of Darkness

Domain: darkness, night, loss, suffering, tyranny, fear, vengeance
 Symbol: an azure diamond upon a black backdrop
 Sacred Items/Creatures: onyx, obsidian, nightmares, undead of all kinds, violets, belladonna</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lore&amp;rev=1721002496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-15T00:14:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lore</title>
        <link>https://sunderingshadows.com/doku.php?id=lore&amp;rev=1721002496&amp;do=diff</link>
        <description>Current Events

History

Planar Cosmology

Timeline of Events

Known Factions

Known Dragons

Known Metals

Calendar


Lore

The History of Light &amp; Night

A Study of Green Elves

Player Contributions

Temples N Shrines Nursery Rhymes by Lordesse Pora Black</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lothwaite&amp;rev=1714586339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-01T17:58:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lothwaite</title>
        <link>https://sunderingshadows.com/doku.php?id=lothwaite&amp;rev=1714586339&amp;do=diff</link>
        <description>Lothwaite
Location:  Western Barrier Mountains, east of the cornfieldRulership:  Direct democracyPolitical ties:  Allied with the Kilkaen elves and holds loose political ties with Torm. Tries to stay neutral.Religious ties:  Lothwaite holds Nim'navanon as their favored patron.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=lysara&amp;rev=1710178919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:41:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lysara</title>
        <link>https://sunderingshadows.com/doku.php?id=lysara&amp;rev=1710178919&amp;do=diff</link>
        <description>Lysara



Lady Graymantle, the Triple Goddess, She who Sees Beyond

Domain: time, mystery, seers, tides, death, fate, peace
 Symbol: three silver interlocked rings
 Sacred Items/Creatures: moonstones, silver, ivory, ebony, jade, owls, ravens, scarabs, lilies</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=madness&amp;rev=1710179582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:53:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>madness</title>
        <link>https://sunderingshadows.com/doku.php?id=madness&amp;rev=1710179582&amp;do=diff</link>
        <description>Madness Domain

You embrace the madness that lurks deep in your heart and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.

Clerics with the Madness Domain gain the following features:

	*  +1 bonus to caster level and a -1 penalty to all saving throws.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mage&amp;rev=1735245293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-26T20:34:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mage</title>
        <link>https://sunderingshadows.com/doku.php?id=mage&amp;rev=1735245293&amp;do=diff</link>
        <description>Mage
Stat requirements: 15 intelligenceResonances allowed: any Hitdice: d6Saving throws: will strong, fort/reflex weakClass Skills: academics, dungeoneering, healing, spellcraftClass FeatsL1: simple weapon proficiency, spell focus, magic school, scribe, arcane bond, perfect caster</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=magic&amp;rev=1710178466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:34:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic</title>
        <link>https://sunderingshadows.com/doku.php?id=magic&amp;rev=1710178466&amp;do=diff</link>
        <description>Magic Domain

A caster who draws upon the magic domain is granted special power from the Weave. This power may allow him to avoid being fooled by illusion or to break even powerful curses.

Clerics with the Magic Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=magical_devices&amp;rev=1704215596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-02T17:13:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical_devices</title>
        <link>https://sunderingshadows.com/doku.php?id=magical_devices&amp;rev=1704215596&amp;do=diff</link>
        <description>MAGICAL DEVICES

Besides swinging your sword or casting spells, you can also use various magical devices found in the world. There are two main types of magical devices:

SCROLLS:

Scrolls are spells that have been stored on parchment for later use. These are one-time use items and the scroll is consumed after the spell is cast. Characters with the</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=magus&amp;rev=1716219866&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-20T15:44:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magus</title>
        <link>https://sunderingshadows.com/doku.php?id=magus&amp;rev=1716219866&amp;do=diff</link>
        <description>Magus
Stat requirements: 14 intelligenceResonances allowed: anyHitdice: d8Saving throws: fort/will strong, reflex weakClass Skills: perception, athletics, academics, dungeoneering, spellcraftClass Feats: L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, spell focus, arcane pool, spell combat, magus armor</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mail&amp;rev=1735837087&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-02T16:58:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mail</title>
        <link>https://sunderingshadows.com/doku.php?id=mail&amp;rev=1735837087&amp;do=diff</link>
        <description>MAIL

DESCRIPTION

send someone a mail

SYNOPSIS

mail [NAME]

Without arguments, this command will put you into mail client to read and manage your mail. This
client is coded to behave much like standard mail on unix systems. The internal
help is accessed with the ? command, or with &lt;help mail_syntax&gt;.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mainland_map&amp;rev=1701183111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-28T14:51:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mainland_map</title>
        <link>https://sunderingshadows.com/doku.php?id=mainland_map&amp;rev=1701183111&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=map&amp;rev=1713637273&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:21:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map</title>
        <link>https://sunderingshadows.com/doku.php?id=map&amp;rev=1713637273&amp;do=diff</link>
        <description>These commands operate the mud's auto-mapper. When you map start the mapper, it will begin adding each room that you move into to your map. If you are in a room that is not included in your current map, it will load the first map it finds that contains the room, or start a new map if it does not find an existing one. The number of maps you can save is affected by your intelligence score.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=master&amp;rev=1713637463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:24:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master</title>
        <link>https://sunderingshadows.com/doku.php?id=master&amp;rev=1713637463&amp;do=diff</link>
        <description>This command is an extensive interface to your knowledge of spells. Some caster classes use it to learn spells, some don't. This command is essential for sorcerers, warlocks, psions and psywarriors. Without spell being on their mastered list they won't be able to cast it. Mages can expand their spell knowledge through this command, although the main way they obtain new spells is through the spellbook.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=master_progression&amp;rev=1675258444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-01T13:34:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_progression</title>
        <link>https://sunderingshadows.com/doku.php?id=master_progression&amp;rev=1675258444&amp;do=diff</link>
        <description>Master Progression

Mastering slots available by class level here means that you can master this many spells at this level. In other words, this list only shows the potential number of spells you can learn by any class level, and not any specific spell that you can master or that you earn via any class specializations (heritages/bloodlines, etc.) or slots gained via feats. You must still choose what spells to master yourself via</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mats&amp;rev=1713816164&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:02:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mats</title>
        <link>https://sunderingshadows.com/doku.php?id=mats&amp;rev=1713816164&amp;do=diff</link>
        <description>look mats 

Will tell you how many mats you have.

merge mats 

Will let you merge two boxes of mats into one.

separate NUMBER mats 

Will let you put the specified number of mats into a box by themselves. 

Mats are components required to imbue items with magical properties. To use the mats, you will need the craft magical equipment feat and points in the appropriate skill. Even characters without the necessary feat are well served to carry mats, as it is sometimes used as a currency among pla…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mephasm&amp;rev=1736974066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:47:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mephasm</title>
        <link>https://sunderingshadows.com/doku.php?id=mephasm&amp;rev=1736974066&amp;do=diff</link>
        <description>Mephasm

Demipower of the Nine Hells




Ascended Prince of the Nine Hells, Archfiend of the Black Rose
Domain: tyranny, slavery, pride, contracts
Symbol: a clawed hand curled into fist inside of an arcane circle, gripping a black rose
Sacred Items/Creatures:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=message&amp;rev=1713637900&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:31:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>message</title>
        <link>https://sunderingshadows.com/doku.php?id=message&amp;rev=1713637900&amp;do=diff</link>
        <description>message in [MSG]

This command changes your messages when you enter a room.

ex: message in walks in with a swagger.

message out [MSG]

This command changes your messages when you leave a room. This will append your direction onto the end.

ex: message out leaves.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=metamagic&amp;rev=1713816770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:12:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamagic</title>
        <link>https://sunderingshadows.com/doku.php?id=metamagic&amp;rev=1713816770&amp;do=diff</link>
        <description>METAMAGIC

Some feats are labelled as being part of the MetaMagic feats category. These feats alter the very nature of magic itself, allowing the caster to change a specific aspect of a spell, or even unravel an opponent's spell. Metamagic feats like empower spell, maximize spell and others must be activated first, then they apply to the next spell cast. For instance, to cast an enlarged fireball, you would first type</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=metamind&amp;rev=1616272526&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:35:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamind</title>
        <link>https://sunderingshadows.com/doku.php?id=metamind&amp;rev=1616272526&amp;do=diff</link>
        <description>Metamind
Requirements:Level 20 Psywarrior
20 Base Intelligence (before equipment modifiers)Class Feats:L1: mind partition
L4: mental fortress
L7: mind wave
Metaminds have mastered control over their minds, making them particularly resilient, especially to attacks against their psyche. After countless hours spent honing their mental prowess, metaminds are able to ignore mind-controlling effects used against them. The metamind is also able to project a portion of himself into the astral plane, gra…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=methods_of_communicating&amp;rev=1616700068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T19:21:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>methods_of_communicating</title>
        <link>https://sunderingshadows.com/doku.php?id=methods_of_communicating&amp;rev=1616700068&amp;do=diff</link>
        <description>SAY

DESCRIPTION

speak up

SYNOPSIS

say MESSAGE

Sends out a message to everyone in the room, notifying them that you said it.

WHISPER

convey something discreetly

SYNOPSIS

whisper TARGET MESSAGE

This command is used to whisper a message to another player who is in the same room as you, without other players being able to hear what you are saying. Whispers can be eavesdropped upon by someone with a high enough perception skill.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mindblade&amp;rev=1748539832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:30:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mindblade</title>
        <link>https://sunderingshadows.com/doku.php?id=mindblade&amp;rev=1748539832&amp;do=diff</link>
        <description>Mindblade
Requirements:Level 20 in Psion
20 Base Strength or DexterityClass Feats:L1: mind before matter
L4: improved prescience
L7: metabolic perfection
The mindblade is a psion who has dedicated his craft towards becoming a more effective warrior in melee combat. He is able to manifest powers in the heaviest armor and while wielding any weapons. His prescience power is also stronger than that of a typical psion and it has much longer duration. When the mindblade reaches level seven, the true m…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mmap&amp;rev=1713638284&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:38:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mmap</title>
        <link>https://sunderingshadows.com/doku.php?id=mmap&amp;rev=1713638284&amp;do=diff</link>
        <description>mmap

Attempts to display a minimap on a grid, based on your peer data.

Numbers display how many exits a room has. A red color indicates room has non-standard exits.

You can append a small map that persists on your screen by using set minimap on</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=money&amp;rev=1713638465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>money</title>
        <link>https://sunderingshadows.com/doku.php?id=money&amp;rev=1713638465&amp;do=diff</link>
        <description>money

This command displays any currency you are currently carrying.

Conversions: 

1 platinum = 5 gold = 10 electrum = 50 silver = 500 copper

Charu numerals:

I = 1 

V = 5 

X = 10 

L = 50 

C = 100 

D = 500 

M = 1000 


Left number to larger subtracts.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=monk&amp;rev=1727440493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-27T12:34:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monk</title>
        <link>https://sunderingshadows.com/doku.php?id=monk&amp;rev=1727440493&amp;do=diff</link>
        <description>Monk
Stat requirements: 15 dexterity, 15 wisdomResonances allowed: Restricted by Way Hitdice: d8Saving throws: Reflex, Fort, and Will strongClass Skills: Athletics, EnduranceClass Feats: L1: simple weapon proficiency, exotic weapon proficiency, unarmored defense, spell focus</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=moon&amp;rev=1710178950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:42:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moon</title>
        <link>https://sunderingshadows.com/doku.php?id=moon&amp;rev=1710178950&amp;do=diff</link>
        <description>Moon Domain

Using the light of the moon, this domain grants powers to its casters that are illuminating in many ways.

Clerics with the Moon Domain gain the following benefits:

	*  Moonfire as an innate spell.
	*  +2 sight bonus to see in the dark.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=moon_elf&amp;rev=1721408538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:02:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moon_elf</title>
        <link>https://sunderingshadows.com/doku.php?id=moon_elf&amp;rev=1721408538&amp;do=diff</link>
        <description>Moon elf (silver elf)
 Stat adjustments  +2 dexterity, -2 constitution, +2 intelligence  Innate spells  none  Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, paladin, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=moonstone&amp;rev=1732555117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:18:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moonstone</title>
        <link>https://sunderingshadows.com/doku.php?id=moonstone&amp;rev=1732555117&amp;do=diff</link>
        <description>The Moonstone Vale

The Vale serves as one of the few remaining, relatively untouched regions of the wilderness where the creatures of the fey still lay claim. A small vale ringed by the Charu Mountains on all sides but the south, its edges are bordered by a dark forest that serves as home to the more dangerous animals and fey creatures, while those of less aggressive intent tend to inhabit the central grasslands and the waterways of its northern limits. The Moonstone Valley is considered a thor…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=morinnen&amp;rev=1709919173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T17:32:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>morinnen</title>
        <link>https://sunderingshadows.com/doku.php?id=morinnen&amp;rev=1709919173&amp;do=diff</link>
        <description>Kingdom of Morinnen
Location: centralClimate: steppesGovernment: matriarchal monarchyCapital: n/aPeople: MorinnenEthnicity: Morinnen
Status:

The Morinnen, a fierce people with no established cities or strongholds, have thrived in the central flatlands of Tsarven since the end of the Age of Skyfire circa -6,000SG.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mortuum&amp;rev=1693784722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T23:45:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mortuum</title>
        <link>https://sunderingshadows.com/doku.php?id=mortuum&amp;rev=1693784722&amp;do=diff</link>
        <description>Mortuum

Resonances allowed: Dark

Features:

	*  All features of Undead template apply
	*  50% cold resistance
	*  50% fire vulnerability
	*  25% bludgeoning vulnerability
	*  +2 spell resistance
	*  crit damage resistance
	*  Can not be resurrected</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mountain_orc&amp;rev=1721409733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:22:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mountain_orc</title>
        <link>https://sunderingshadows.com/doku.php?id=mountain_orc&amp;rev=1721409733&amp;do=diff</link>
        <description>Mountain orc
 Stat adjustments  +4 strength, +2 wisdom, -2 intelligence, -2 charisma  Innate spells  none  Size  medium  Standard resonances  dark  Classes allowed barbarian, cleric, druid, fighter, oracle, ranger, sorcerer, thief, warlock  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mudding_guide&amp;rev=1652510239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T06:37:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mudding_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=mudding_guide&amp;rev=1652510239&amp;do=diff</link>
        <description>Although you might be satisfied with our web based client, and the game is quite contained, you might want to expand your experience using something more advanced.

As with many MUDs, Shadowgate can be very complex and difficult for newcomers to learn, so here’s a few pages with guides and suggestions to make your first days easier!</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=muuldaan&amp;rev=1732555159&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:19:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muuldaan</title>
        <link>https://sunderingshadows.com/doku.php?id=muuldaan&amp;rev=1732555159&amp;do=diff</link>
        <description>The Den of Muul'daan
Location: western shadow region, just northeast of the meadowlandsRulership: anarchyPolitical ties: The only loosely friendly tie for this settlement is Juran. They are directly hostile with the halflings of the meadowlands, but hold no other strong hostilities, since they aren't perceived to be enough of a threat by the nearby cities of Shadow and Tabor.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=mysteries&amp;rev=1709833304&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-07T17:41:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mysteries</title>
        <link>https://sunderingshadows.com/doku.php?id=mysteries&amp;rev=1709833304&amp;do=diff</link>
        <description>MYSTERIES

Each oracle is driven by an enigmatic force that grants them spells and abilities. This compulsion might symbolize an unwavering dedication to a singular ideal, an irresistible urge to align with certain fundamental principles, or an inherent drive to champion a cause. Regardless of its origin, this compelling force manifests in diverse ways as the oracle progresses in levels.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=necromancy&amp;rev=1737476939&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-21T16:28:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>necromancy</title>
        <link>https://sunderingshadows.com/doku.php?id=necromancy&amp;rev=1737476939&amp;do=diff</link>
        <description>NECROMANCY

Necromancy exists in our setting, and it is quite a threat to the living people of the world. Many past necromancers have left their scar upon the world, leaving certain areas as seemingly permanent wells of negative energy which have threatened society as a whole many times in the past. The existence of necromancy is an existential threat to the living.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nefarium_s_map_compendium&amp;rev=1695137984&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-19T15:39:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nefarium_s_map_compendium</title>
        <link>https://sunderingshadows.com/doku.php?id=nefarium_s_map_compendium&amp;rev=1695137984&amp;do=diff</link>
        <description>Feyren Farm

Shadow Coliseum</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=neutral_evil&amp;rev=1616693126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T17:25:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>neutral_evil</title>
        <link>https://sunderingshadows.com/doku.php?id=neutral_evil&amp;rev=1616693126&amp;do=diff</link>
        <description>Neutral Evil

A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=neutral_good&amp;rev=1616681160&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T14:06:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>neutral_good</title>
        <link>https://sunderingshadows.com/doku.php?id=neutral_good&amp;rev=1616681160&amp;do=diff</link>
        <description>Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=new_alignment_information&amp;rev=1686515847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-11T20:37:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>new_alignment_information</title>
        <link>https://sunderingshadows.com/doku.php?id=new_alignment_information&amp;rev=1686515847&amp;do=diff</link>
        <description>Racial alignment update
 Race                    Type           Old Alignments          New Allowed Alignments  Starting alignment                                                                                                            Beastkin</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nickname&amp;rev=1713638790&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T18:46:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nickname</title>
        <link>https://sunderingshadows.com/doku.php?id=nickname&amp;rev=1713638790&amp;do=diff</link>
        <description>nickname 

This will list all your current nicknames.

nickname NICKNAME SUBSTITUTE 

This command allows you to define nicknames for various things. When a NICKNAME is defined, each time you enter it into the mud it will be replaced with SUBSTITUTE.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nightmare&amp;rev=1710180223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T18:03:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nightmare</title>
        <link>https://sunderingshadows.com/doku.php?id=nightmare&amp;rev=1710180223&amp;do=diff</link>
        <description>Nightmare Domain

You live in the deepest darkest nightmares of your foes, and their screams fuel your dark power.

Clerics with the Nightmare Domain gain the following features:

	*  +1 Spell DC when casting illusion school spells.
	*  Nightmare as an innate spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nilith&amp;rev=1736974021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:47:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nilith</title>
        <link>https://sunderingshadows.com/doku.php?id=nilith&amp;rev=1736974021&amp;do=diff</link>
        <description>Nilith



Lady of Bones, The Pallid Lover

Domains: thievery, war, pillaging, plunder, greed, undeath, undead
 Symbol: a skeletal hand holding a single wilted calla lily superimposed on a tower shield 
 Sacred Items/Creatures: gold, intelligent undead, vultures, ravens, bloodstone, hyenas, red agate</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nimnavanon&amp;rev=1710179163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:46:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nimnavanon</title>
        <link>https://sunderingshadows.com/doku.php?id=nimnavanon&amp;rev=1710179163&amp;do=diff</link>
        <description>Nim, Nim'Navanon



The Black Wolf, Keeper of the Wild Places

Domain: plants, animals, nature, forest, seasons
 Symbol: a wolf's pawprint upon a circle of grass
 Sacred Items/Creatures: amber, jade, wood, copper, bone, wolves, all wild and fey creatures, ivy, wildflowers</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nomad&amp;rev=1682188914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-22T18:41:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nomad</title>
        <link>https://sunderingshadows.com/doku.php?id=nomad&amp;rev=1682188914&amp;do=diff</link>
        <description>Nomad

A nomad, rather like his non-psionic counterpart, is a wanderer. He is a psion who has developed talents for moving both himself and others from one place to another. A nomad can call help from another realm, effectively summoning creatures. He may also open up a portal, allowing several people to pass through from one area to another. A nomad is essential for any group that needs to travel together, and he has the added benefit of being able to call in a little help to swell party number…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nopk&amp;rev=1683817621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-11T15:07:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nopk</title>
        <link>https://sunderingshadows.com/doku.php?id=nopk&amp;rev=1683817621&amp;do=diff</link>
        <description>THE NOPK FLAG

New characters have a NOPK flag that protects them from aggressive characters.

To opt into PK (player killing), turn the flag off with the &lt;set&gt; command. When
you turn this flag off, you signal to the player base that you are ready to
engage in hostile roleplay. Ensure that you have read our &lt;rules&gt; and &lt;post pk
rules&gt; carefully before dropping your flag.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=notable_dragonkin&amp;rev=1700502436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-20T17:47:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notable_dragonkin</title>
        <link>https://sunderingshadows.com/doku.php?id=notable_dragonkin&amp;rev=1700502436&amp;do=diff</link>
        <description>Notable dragonkin

The Elemental King

The Elemental King is the ruling monarch of the dragonkin. 

Very little is known about the Elemental King. Though venerable, he is considered the most pure of the elemental dragonkin and the most powerful of the tidekin. It is believed that he has personally sired each of the four reigning princes, insuring the sanctity of the monarchical bloodline for the next generation. It is also rumoured that the Elemental King is an elemental savant, with the ability…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nuahkatsi&amp;rev=1702675529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-15T21:25:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nuahkatsi</title>
        <link>https://sunderingshadows.com/doku.php?id=nuahkatsi&amp;rev=1702675529&amp;do=diff</link>
        <description>Name: House Nuah'katsi

Affiliation: Drow

Enemies: Drow, all elves, all dwarves, all goodly people.

Allies: none

Notable features: Psionics.

Location: Fractured-- wailing chasm.

Exports: slaves, assassinations.

Status: active/unknown.


Notable NPCs:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=nurval&amp;rev=1697748386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-19T20:46:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nurval</title>
        <link>https://sunderingshadows.com/doku.php?id=nurval&amp;rev=1697748386&amp;do=diff</link>
        <description>Nurval
Location: The former village of DaggerdaleGovernment: Theocratic DictatorshipSymbol: A black circle on a red fieldPolitical ties: IsolationistReligious ties: Strong bonds with the faith of Nilith, whose temple is present thereTier:  Tier 3 
There are rumors that Nurval is ancient, a necromancer archlich from epochs past who fell into a deep slumber after his plans for world domination were defeated by a band of chosen heroes. Other rumors claim that he was, in fact, the first necromancer,…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=offer&amp;rev=1713791498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:11:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>offer</title>
        <link>https://sunderingshadows.com/doku.php?id=offer&amp;rev=1713791498&amp;do=diff</link>
        <description>offer OBJECT [to DEITY]

This will effectively remove the OBJECT from your inventory, and heal you 1d5 hp. 

You can specify a DEITY if you want, for flavor, but there is no mechanical benefit to doing so.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=offerall&amp;rev=1713791530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:12:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>offerall</title>
        <link>https://sunderingshadows.com/doku.php?id=offerall&amp;rev=1713791530&amp;do=diff</link>
        <description>offerall

This command will offer everything that's on the ground in front of you. This is an OOC command.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=offestry&amp;rev=1714586407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-01T18:00:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>offestry</title>
        <link>https://sunderingshadows.com/doku.php?id=offestry&amp;rev=1714586407&amp;do=diff</link>
        <description>The Village of Offestry (aka the newbie area)
Location: Northwest Shadow continentRecommended level range: 1-5Local adventure areas include: Kilgore Keep, the abandoned graveyard, the southern caverns and minesQuests of note: Sirith’s task, Staff of Davros</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ogre-mage&amp;rev=1721409832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:23:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ogre-mage</title>
        <link>https://sunderingshadows.com/doku.php?id=ogre-mage&amp;rev=1721409832&amp;do=diff</link>
        <description>Ogre-mage (oni)
 Advanced race  requires an account with a lvl 30 character  Stat adjustments  +2 constitution, -2 wisdom, +2 charisma  Innate spells  levitate, alter self, darkness, invisibility  Standard resonances  dark  Size  large  Classes allowed</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ogre&amp;rev=1721409626&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:20:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ogre</title>
        <link>https://sunderingshadows.com/doku.php?id=ogre&amp;rev=1721409626&amp;do=diff</link>
        <description>Ogre
 Stat adjustments  +6 strength, +4 constitution, -2 dexterity, -2 intelligence, -4 charisma  Innate spells  none  Standard resonances  dark  Classes allowed barbarian, fighter, druid, ranger  Normal adventuring starting age  16-19  Average life span</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=omni_crafting_guide&amp;rev=1704739019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-08T18:36:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omni_crafting_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=omni_crafting_guide&amp;rev=1704739019&amp;do=diff</link>
        <description>Basic Crafting

	*  craft items skill will let you view the full crafting list of each crafting skill, even if you have nothing invested in the skill itself.
		*  You can use alterobj to change various items, including generic objects not made by players. See</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=omni_s_crayon_tutorial&amp;rev=1655685927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T00:45:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omni_s_crayon_tutorial</title>
        <link>https://sunderingshadows.com/doku.php?id=omni_s_crayon_tutorial&amp;rev=1655685927&amp;do=diff</link>
        <description>Crayon Tutorial

This command allows a player to define color schemes and then use them to apply colors to a string of text, which outputs the colored results and the string of text with color codes.

	*  crayon scheme [save|remove] SCHEMENAME

 Will save|remove a color scheme named SCHEMENAME. A player can save up to 50 color schemes.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=oracle&amp;rev=1735245311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-26T20:35:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oracle</title>
        <link>https://sunderingshadows.com/doku.php?id=oracle&amp;rev=1735245311&amp;do=diff</link>
        <description>Oracle
Stat requirements: 15 charismaResonances allowed: anyHitdice: d8Saving throws: will strong, fort/reflex weakClass Skills: spellcraftClass Feats:L1: light armor proficiency, medium armor proficiency, simple weapon proficiency, shield proficiency, spell focus, perfect caster</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=orc&amp;rev=1721409653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orc</title>
        <link>https://sunderingshadows.com/doku.php?id=orc&amp;rev=1721409653&amp;do=diff</link>
        <description>Orc

Playable subraces: gray orc, mountain orc, orog, tanarukk

Description

Orcs are from 5.5 to 6 feet tall, with females being 6 inches shorter. They live in tribal societies and band together to hunt and raid. Orcs are in a constant state of war with most other races, since they feel the need to expand their territory and power constantly. They take great pride in battle experience and will fight whenever possible.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=order_of_midnight&amp;rev=1688220717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-01T14:11:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>order_of_midnight</title>
        <link>https://sunderingshadows.com/doku.php?id=order_of_midnight&amp;rev=1688220717&amp;do=diff</link>
        <description>THE ORDER OF MIDNIGHT

LEADERSHIP

Lord Captain Commander       : Jahan Vandergrasp  (NPC)

Lord Ajudicator              : Seomon Bleakwater  (NPC)

Prima Praefator              : Floriana Caligo    (NPC)

Warden of the Seal           : Collette Stonewell (NPC)</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=orog&amp;rev=1721409724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orog</title>
        <link>https://sunderingshadows.com/doku.php?id=orog&amp;rev=1721409724&amp;do=diff</link>
        <description>Orog
 Stat adjustments  +4 strength, -2 dexterity, -2 wisdom, +2 charisma Innate spells  none Size  medium Standard resonances  dark  Classes allowed  barbarian, cleric, fighter, oracle, ranger, sorcerer, thief, warlock  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=othernote&amp;rev=1713791740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:15:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>othernote</title>
        <link>https://sunderingshadows.com/doku.php?id=othernote&amp;rev=1713791740&amp;do=diff</link>
        <description>Othernote is a tool for keeping track of information about other characters you have met and recognized. It is similar to pcnote, but viewable by character name, and also searchable for ease of use. Please note that Othernotes are viewable by imms and may serve as a source of inspiration for avatar interaction.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ousseaghymn&amp;rev=1616454415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:06:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ousseaghymn</title>
        <link>https://sunderingshadows.com/doku.php?id=ousseaghymn&amp;rev=1616454415&amp;do=diff</link>
        <description>Oussea'ghyn

Overview

Location: parallel demiplane, in the foothills of the southern Tharis mountains

Race: drow (major), wood elf (minor)

Rulership: council of elders

Rise: between -10,500SG &amp; -10,000SG


Political ties

Their only major ally is with the wood elves of Tharis forest, and even this is a secret to your 'common folk' among them. Only the highest council members of the wood elves are aware of their existence, maintaining contact and assistance through wood-elf intermediataries.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=paladin&amp;rev=1698766653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-31T15:37:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paladin</title>
        <link>https://sunderingshadows.com/doku.php?id=paladin&amp;rev=1698766653&amp;do=diff</link>
        <description>Paladin
Stat requirements: 12 strength, 12 charismaResonances allowed: Paladins must be of the same resonance as the deity they serve Hitdice: d10Saving throws: fort/will strong, reflex weakClass Skills: academics, athletics, endurance, influenceClass Feats:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pale_lord&amp;rev=1748539797&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:29:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pale_lord</title>
        <link>https://sunderingshadows.com/doku.php?id=pale_lord&amp;rev=1748539797&amp;do=diff</link>
        <description>Pale Lord
Requirements:20 Levels in Base Class
Must not be undead
Dark Resonance Classes allowed: any but psionic, druid or ranger Class Feats:L1: undead graft
L4: undead cohort
L7: death touch
The Pale Lord is a mortal that pursues the power of undeath, but without a desire to sacrifice too much of his own mortality in that pursuit. The ritual they undergo - either by themselves or with the help of another powerful wizard - was developed just after</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pantheon&amp;rev=1722329119&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-30T08:45:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pantheon</title>
        <link>https://sunderingshadows.com/doku.php?id=pantheon&amp;rev=1722329119&amp;do=diff</link>
        <description>Deities

The world of Sundering Shadows is pantheistic and includes many deities who may be worshipped by mortals.  While any mortal may make offerings to any deity to appease him or her, each mortal is also encouraged to choose a patron who will help guide the mortal’s life. These are the deities and their spheres of influence, their spell domains.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=party&amp;rev=1713792290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:24:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>party</title>
        <link>https://sunderingshadows.com/doku.php?id=party&amp;rev=1713792290&amp;do=diff</link>
        <description>Forming a party will allow you to share the exp gained while adventuring, and it will also prevent casters with the Perfect Caster feat to avoid hitting their party mates. There is a small exp bonus for travelling with a party.

party [form] [TITLE]</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=passwd&amp;rev=1713792340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:25:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>passwd</title>
        <link>https://sunderingshadows.com/doku.php?id=passwd&amp;rev=1713792340&amp;do=diff</link>
        <description>passwd

The command allows you to change your password.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pcnote&amp;rev=1713792542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:29:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pcnote</title>
        <link>https://sunderingshadows.com/doku.php?id=pcnote&amp;rev=1713792542&amp;do=diff</link>
        <description>pcnote add MESSAGE 

This allows you to add a new MESSAGE to your pcnotes.

pcnote view 

This will display all of your pcnotes.

pcnote latest 

This will display your last 5 pcnotes.

pcnote rem NUMBER 

This will permanently delete a pcnote of the specified NUMBER</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=peer&amp;rev=1713792935&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:35:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>peer</title>
        <link>https://sunderingshadows.com/doku.php?id=peer&amp;rev=1713792935&amp;do=diff</link>
        <description>peer DIRECTION [NUM]

This command will show you what's in the rooms adjacent to yours in the DIRECTION specified. You will see the short description of the room, along with any unhidden entities. 

You may add a number of rooms to peer through, up to a maximum of 20.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=peerless_archer&amp;rev=1748539775&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:29:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>peerless_archer</title>
        <link>https://sunderingshadows.com/doku.php?id=peerless_archer&amp;rev=1748539775&amp;do=diff</link>
        <description>Peerless Archer
Requirements:20 Levels in Base Class
20 Base Dexterity
10 Points Spent in Athletics Skill
PreciseshotClass Feats:L1: ranged sneak attack
L4: sharp shooting
L7: augment arrow
With their trusty bow in their hands, and their quiver at their side, the Peerless Archer brings a new meaning to firepower on the battlefield. Utilizing generations of knowledge and intense training, these practitioners of the art of the bow have attained an accuracy with their weapon that is second to none.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=phaederia&amp;rev=1709930153&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:35:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phaederia</title>
        <link>https://sunderingshadows.com/doku.php?id=phaederia&amp;rev=1709930153&amp;do=diff</link>
        <description>Phaederia
Location: southwestClimate: rocky, some flatlands (coastal)Government: theocratic military dictatorshipCapital: PhaederiaPeople: PhaederiansEthnicity: Tsarven
Status:

Phaederia was established by a break-away group from Djyaristan circa -350SG, set on upholding the doctrine of Bane, and has since been defined by its civil wars stemming from religious disputes. Post the ascension of Kreysneothosies and the fall of the old gods, Phaederia remains ensnared in a continuous cycle of civil …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pk&amp;rev=1616547472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T00:57:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pk</title>
        <link>https://sunderingshadows.com/doku.php?id=pk&amp;rev=1616547472&amp;do=diff</link>
        <description>Player Killing

PK is short for player killing. These rules have been put in place to make the game
more enjoyable for those that choose to participate in player killing events. Read
them carefully before choosing to engage in PK.

PRIOR TO PK

Rule 1:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pk_mail&amp;rev=1616628900&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T23:35:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pk_mail</title>
        <link>https://sunderingshadows.com/doku.php?id=pk_mail&amp;rev=1616628900&amp;do=diff</link>
        <description>PKMAIL

DESCRIPTION

report a pk event

SYNOPSIS

pkmail TITLE

This command post your message to a board that the immortals read to review pk events
- attacks, not just kills.  The purpose is to allow the immortals to make judgements
about the chance citizens might have reported something to the local law, PC's,
church officials, etc. as well as review how alignments are being played and watch
for excessive pking.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pk_rules&amp;rev=1716237637&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-20T20:40:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pk_rules</title>
        <link>https://sunderingshadows.com/doku.php?id=pk_rules&amp;rev=1716237637&amp;do=diff</link>
        <description>PK RULES

PK (player killing) encompasses any player vs player (PvP) scenario. Read the below carefully before engaging in PK.

Refer to post PK rules for how to proceed after a PK and check out our handy list of pk commands.

Rule 1: Engaging in PK is optional</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pkmail&amp;rev=1713793121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:38:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pkmail</title>
        <link>https://sunderingshadows.com/doku.php?id=pkmail&amp;rev=1713793121&amp;do=diff</link>
        <description>pkmail TITLE

This command will put you into an editor to send a message to the immortals to review pk events - fights, thefts, murder, attacking a city, etc.  The purpose is to allow the immortals to make judgements about the chance citizens might have reported something to the local law, PC's, church officials, etc. as well as review how alignments are being played and watch for excessive pking.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=plague&amp;rev=1710179767&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:56:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plague</title>
        <link>https://sunderingshadows.com/doku.php?id=plague&amp;rev=1710179767&amp;do=diff</link>
        <description>Plague Domain

You wield disease and pestilence like a weapon, bringing whole generations low with your blight.

Clerics with the Plague Domain gain the following benefits:

	*  Immunity to disease.

The plague domain contains the following spells:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=planar_cosmology&amp;rev=1706718779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-31T16:32:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planar_cosmology</title>
        <link>https://sunderingshadows.com/doku.php?id=planar_cosmology&amp;rev=1706718779&amp;do=diff</link>
        <description>Planar Cosmology



Central to the observable existence is the prime material plane, wherein the realms of Shadow and other nearby continents lie. This plane is overlapped by the Ethereal, Shadow, and Feywild planes, and all are bordered by the Astral plane. Through the Astral, the Inner and Outer planes are accessible. What lies beyond is the subject of ancient and forgotten knowledge. All planes exist within the tapestry of the Void, like islands in a vast ocean.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=plant&amp;rev=1710179281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:48:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plant</title>
        <link>https://sunderingshadows.com/doku.php?id=plant&amp;rev=1710179281&amp;do=diff</link>
        <description>Plant Domain

Drawing upon the powers inherent in nature, the plant domain grants its casters the ability to alter plants as well as to use them as weapons against foes.

Clerics with the Plant Domain gain the following benefits:

	*  A +2 bonus to damage when fighting unarmed.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=player_housing_price_guide&amp;rev=1746283641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-03T14:47:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>player_housing_price_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=player_housing_price_guide&amp;rev=1746283641&amp;do=diff</link>
        <description>Player housing is a good way for your character to leave a mark on the world. Players are encouraged to come up with good ideas and submit them, and keeping them limited in scope is the best way to get approved. Good ideas could be: A house in the woods, a garden of butterflies, or a small island with a few rooms.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=plots&amp;rev=1713817190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:19:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plots</title>
        <link>https://sunderingshadows.com/doku.php?id=plots&amp;rev=1713817190&amp;do=diff</link>
        <description>PLOTS

One of the most exciting parts of a roleplaying game like Sundering Shadows is participating in something bigger than yourself, something that changes the world or a tiny corner of it, or even just gaining some interaction from the GMs. Here, those GMs are called immortals, most typically avatars. Because we are strictly a volunteer MUD, it can be difficult at times to catch an immortal online or find one who is free. So what can you do to drum up some roleplay and feel like your part of …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=plotting_avatars_avatar_perspective&amp;rev=1642221940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-15T04:45:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plotting_avatars_avatar_perspective</title>
        <link>https://sunderingshadows.com/doku.php?id=plotting_avatars_avatar_perspective&amp;rev=1642221940&amp;do=diff</link>
        <description>**Plotting with Avatars - From an Avatar's Perspective - By LoKi**

About Plots

Plots and Stories are the reason we're all here. It gives us an opportunity to tell our own character's stories, and shape the world with new stories and new adventures. Stories are happening all the time, and plots generally take two forms:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=poison&amp;rev=1713793893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:51:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poison</title>
        <link>https://sunderingshadows.com/doku.php?id=poison&amp;rev=1713793893&amp;do=diff</link>
        <description>poison OBJECT with POISON

This command allows you to attempt to poison an object, should you have the needed vial of poison. There are different types of poison which can be applied to different objects. Valid objects should be any item that you possess or any door in a room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=port_serith&amp;rev=1647713843&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T18:17:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port_serith</title>
        <link>https://sunderingshadows.com/doku.php?id=port_serith&amp;rev=1647713843&amp;do=diff</link>
        <description>Port Serith is the coastal city on Serakii that houses the majority of the population. It was also the landing point for the first adventurers that found the island. Port Serith is known for having the most extensive craftsman school in the realm with the Institute of Trades. The population is growing again, and now boasts over two thousand. It is ruled through a community council led by Christof Miller though overall authority is derived from the Caer and the Library of Kismet.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=pose&amp;rev=1713794221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pose</title>
        <link>https://sunderingshadows.com/doku.php?id=pose&amp;rev=1713794221&amp;do=diff</link>
        <description>pose DESCRIPTION

This will convey your current position or stance in the room. For example, you might pose sitting on a table. Anyone in the room will then see your pose appended to your adjective.

pose show

This will remind you of your current pose.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=post_pk_rules&amp;rev=1668620781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-16T17:46:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>post_pk_rules</title>
        <link>https://sunderingshadows.com/doku.php?id=post_pk_rules&amp;rev=1668620781&amp;do=diff</link>
        <description>POST PK INTERACTIONS

This section covers rules and advice on how to act in the aftermath of a PK. The
first section covers the event of a murder, as well as the use of resurrection
and speak with dead, etc. The second section covers the event of other
repercussions and staff involvement.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=prepare&amp;rev=1713794649&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:04:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prepare</title>
        <link>https://sunderingshadows.com/doku.php?id=prepare&amp;rev=1713794649&amp;do=diff</link>
        <description>Spell lists are the feature that allows you to prepare spells in bulk and store lists of preparations for various purposes. If you have multiple preparing classes, each CLASS requires its own spell list. You can not have lists of the same name even in different classes. Syntax as follows:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=primeval_champion&amp;rev=1616272678&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:37:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primeval_champion</title>
        <link>https://sunderingshadows.com/doku.php?id=primeval_champion&amp;rev=1616272678&amp;do=diff</link>
        <description>Primeval Champion
RequirementsLevel 20 Druid
Mastery of Fang and Claw
Savage Instincts II
20 Strength or Dexterity, before equipment modifiersClass Feats:L1: wild shape dragon
L4: natural fighting
L7: perfect predator
The primeval champion is the master of fighting while shapeshifted. She is able to change into a mighty dragon at first level and attack her foes with all the savage ferocity of such a beast. As fourth level, the primeval champion becomes even more deadly while fighting in form, le…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=prompt&amp;rev=1713794923&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:08:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prompt</title>
        <link>https://sunderingshadows.com/doku.php?id=prompt&amp;rev=1713794923&amp;do=diff</link>
        <description>prompt [LINE]

This allows you to change your current prompt settings.

When used with no arguments, this will display your current prompt.

When used with the 'reset' argument, the prompt will reset to a default of -&gt;

Otherwise the prompt will become whatever you type after the prompt command.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=protect&amp;rev=1713794958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:09:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protect</title>
        <link>https://sunderingshadows.com/doku.php?id=protect&amp;rev=1713794958&amp;do=diff</link>
        <description>protect TARGET

You essentially become a protector of the TARGET, in much the same way a summoned minion protects their summoner.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=protection&amp;rev=1710178498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:34:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection</title>
        <link>https://sunderingshadows.com/doku.php?id=protection&amp;rev=1710178498&amp;do=diff</link>
        <description>Protection Domain

This domain grants its users the ability to protect themselves and their surroundings in various ways. Not only will it offer some protection in battle, but it will also aid in preventing certain magical spells and effects.

Clerics with the Protection Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=psion&amp;rev=1735245325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-26T20:35:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psion</title>
        <link>https://sunderingshadows.com/doku.php?id=psion&amp;rev=1735245325&amp;do=diff</link>
        <description>Psion
Stat requirements: 16 intelligenceResonances allowed: anyHitdice:d6Saving throws: will strong, fort/reflex weakClass Skills: academics, spellcraft (see below)Class Feats:L1: simple weapon proficiency, spell focus, discipline, perfect caster
L31:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=psywarrior&amp;rev=1693767424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T18:57:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psywarrior</title>
        <link>https://sunderingshadows.com/doku.php?id=psywarrior&amp;rev=1693767424&amp;do=diff</link>
        <description>Psywarrior
Stat requirements: 14 intelligenceResonances allowed: anyHitdice: d8Saving throws: fort strong, reflex/will weakClass Skills: academics, athletics, endurance, perceptionClass Feats:L1: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, armored manifester, combat manifester</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=qisztovir&amp;rev=1616454481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:08:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>qisztovir</title>
        <link>https://sunderingshadows.com/doku.php?id=qisztovir&amp;rev=1616454481&amp;do=diff</link>
        <description>Qi'sztovir:

Location: lower underdark, beneath present-day Charu Mountains

Rise: circa -8,600SG

Fall: circa -5,700SG


Qi'sztovir was originally known as the dwarven citadel Karak Delvar, “the Eternal Underhome”. After more than a millennia of the drow clans surviving as mere scavengers and renegades of their new underdark home, they gathered sufficient forces to launch an attack upon this, one of the greatest dwarven settlements of the time, and not far distant from their original homeland a…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=race_class_chart&amp;rev=1711356851&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-25T08:54:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>race_class_chart</title>
        <link>https://sunderingshadows.com/doku.php?id=race_class_chart&amp;rev=1711356851&amp;do=diff</link>
        <description>Some Potentially Handy Tables




Race/Class Combinations

This chart will show you which races can be which classes, in case you don't want to look it all up yourself.




Age Ranges by Race

A table of all the age ranges for all the races.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=races&amp;rev=1769729322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T23:28:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>races</title>
        <link>https://sunderingshadows.com/doku.php?id=races&amp;rev=1769729322&amp;do=diff</link>
        <description>Races on Sundering Shadows refer to different groups of intelligent species that share a set of biological attributes and characteristics, as well as a cultural bond. It is important to note that while the inhabitants of Sundering Shadows use the old D&amp;D term</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=radiant_servant&amp;rev=1748539749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:29:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>radiant_servant</title>
        <link>https://sunderingshadows.com/doku.php?id=radiant_servant&amp;rev=1748539749&amp;do=diff</link>
        <description>Radiant Servant
Requirements:Level 20 Cleric, Oracle, Druid
Light Resonance
10 Points spent in the Heal Skill
20 Stat used for casting for your classClass Feats:L1: light in the darkness
L4: radiant aura
L7: holy purpose
Radiant servants are divine casters who have dedicated their lives to bringing
light to the darkness of the world and cleansing corruption wherever it may lie.
Unlike Crimson Templars, who prefer more forceful methods to achieve their ends,
Radiant Servants choose to employ merc…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rage_prophet&amp;rev=1616272771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:39:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rage_prophet</title>
        <link>https://sunderingshadows.com/doku.php?id=rage_prophet&amp;rev=1616272771&amp;do=diff</link>
        <description>Rage Prophet
Requirements:Level 10 Barbarian
Level 10 Cleric, Ranger, Druid, Inquisitor, Paladin, Oracle
Spell FocusClass Feats:L1: raging healer
L4: ragecaster
L7: spirit warrior
Throughout the wilderness, there are warriors whose powers are infused by the spirits, who see and hear into the world beyond and draw unthinkable reserves of power from it. They are the chosen of the gods, and they often hold a status nearly equal to that of a chief or a shaman in a typical tribe, or sometimes even ex…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ranger&amp;rev=1694968534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-17T16:35:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranger</title>
        <link>https://sunderingshadows.com/doku.php?id=ranger&amp;rev=1694968534&amp;do=diff</link>
        <description>Ranger
Stat requirements: 12 dexterity, 12 wisdomResonances allowed: anyHitdice: d10Saving throws: fort/reflex strong, will weakClass Skills: athletics, endurance, stealth, survivalClass Feats: L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, shield proficiency, track, favored enemy</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ratkin&amp;rev=1721409538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:18:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ratkin</title>
        <link>https://sunderingshadows.com/doku.php?id=ratkin&amp;rev=1721409538&amp;do=diff</link>
        <description>Ratkin
Stat adjustments  +2 dexterity, +2 intelligence, -2 strength Misc bonuses  none Innate spells  none Size  small Standard resonances  dark Classes allowed   barbarian, cleric, fighter, mage, magus, oracle, ranger, sorcerer, thief, warlock  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=recall&amp;rev=1713795670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:21:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recall</title>
        <link>https://sunderingshadows.com/doku.php?id=recall&amp;rev=1713795670&amp;do=diff</link>
        <description>This command allows you to recall locations, relationship, monsters, or spells you know.

recall locations 

You'll be displayed a list of locations you remembered with remember. Note, whenever you do it, the list of locations will be validated, and any non-existent or temporary locations (such as rope trick rooms) will be removed.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=recognize&amp;rev=1713795881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:24:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recognize</title>
        <link>https://sunderingshadows.com/doku.php?id=recognize&amp;rev=1713795881&amp;do=diff</link>
        <description>recognize TARGET as NAME

Allows you to recognize a TARGET using an id, such as their race, and assign them a NAME.

Recognizing someone for the first time grants you a small amount of exp towards next level.

Options:

recognize glance

Gives you a list of players you can see in the room, with a person number for each. This list will not change until you use</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=remember&amp;rev=1739886764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-18T13:52:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remember</title>
        <link>https://sunderingshadows.com/doku.php?id=remember&amp;rev=1739886764&amp;do=diff</link>
        <description>remember here as NAME


This command allows you to remember locations for teleporting to or scrying.

You can remember only location you are currently in, with word 'here' used as a keyword. This is limited to a number of locations equal to your unmodified intelligence. Attempting to remember a location beyond this cap will result in another remembered location being forgotten.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=remove&amp;rev=1713796181&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:29:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remove</title>
        <link>https://sunderingshadows.com/doku.php?id=remove&amp;rev=1713796181&amp;do=diff</link>
        <description>remove ITEM

This command will remove an ITEM from whatever limb it is currently being worn on.

remove all

This will remove everything you are currently wearing.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rend&amp;rev=1713817367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:22:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rend</title>
        <link>https://sunderingshadows.com/doku.php?id=rend&amp;rev=1713817367&amp;do=diff</link>
        <description>rend LIMB from CORPSE

This will “rend” the limb from the corpse in question. removing the limb from the corpse and giving it to you as a grizzly prize, or proof of deed.

The corpselimbs command will provide a list of valid limbs.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=renewal&amp;rev=1710178121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:28:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>renewal</title>
        <link>https://sunderingshadows.com/doku.php?id=renewal&amp;rev=1710178121&amp;do=diff</link>
        <description>Renewal Domain

The renewal domain deals with returning things to the state they once held. The domain culminates in the ability to cast healing spells that are otherwise unavailable to divine casters.

Clerics with the Renewal Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=repair&amp;rev=1713796538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:35:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repair</title>
        <link>https://sunderingshadows.com/doku.php?id=repair&amp;rev=1713796538&amp;do=diff</link>
        <description>repair OBJECT

Allows the repair of an OBJECT based on the appropriate skill, ie. rings can be repaired by a jeweler, leather armor by a leatherworker, etc.  

Higher skill ranks will allow the repair of magical items, but failure at a skill check can damage the item in question.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=reply&amp;rev=1713796593&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:36:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reply</title>
        <link>https://sunderingshadows.com/doku.php?id=reply&amp;rev=1713796593&amp;do=diff</link>
        <description>reply MESSAGE

In telepathic communication, you can use this command to reply to the last person that contacted you.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=report&amp;rev=1713796668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:37:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>report</title>
        <link>https://sunderingshadows.com/doku.php?id=report&amp;rev=1713796668&amp;do=diff</link>
        <description>report

This command will display a message about the state of your health to everyone in the room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=reporting_bugs_typos_and_ideas&amp;rev=1623786187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-15T19:43:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reporting_bugs_typos_and_ideas</title>
        <link>https://sunderingshadows.com/doku.php?id=reporting_bugs_typos_and_ideas&amp;rev=1623786187&amp;do=diff</link>
        <description>GAME

DESCRIPTION

help the game

SYNOPSIS

game bug here | TARGET | DESCRIPTION

game typo here | TARGET | DESCRIPTION

game idea here | TARGET | DESCRIPTION


This command lets you report a bug, typo, an idea. If you are using the bug version of the command please ask for a wiz and state that you want to report a bug with a brief description of the problem before reporting it. A player or immortal may know if it's not a bug or it may help a wiz be able to get important information before time …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=repose&amp;rev=1710178092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:28:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repose</title>
        <link>https://sunderingshadows.com/doku.php?id=repose&amp;rev=1710178092&amp;do=diff</link>
        <description>Repose Domain

You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.

Clerics with the Repose Domain gain the following benefits:

	*  Immunity to death effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=reputation&amp;rev=1735581915&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-30T18:05:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reputation</title>
        <link>https://sunderingshadows.com/doku.php?id=reputation&amp;rev=1735581915&amp;do=diff</link>
        <description>reputation

Reputation is a tool avatars and creators can use to track the influence and
impact players have with major world powers. It may be used as a quest reward,
or a reward for avatar or player plots. Players can view their status with the
reputation command. Reputations run through Hated, Hostile, Unfriendly, Annoyed,
Known, Friendly, Trusted, and Adored.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=review&amp;rev=1713796921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:42:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>review</title>
        <link>https://sunderingshadows.com/doku.php?id=review&amp;rev=1713796921&amp;do=diff</link>
        <description>review

This command shows you what your basic environmental messages are currently set to. In order to change them you need to use the message command. Only message in and message out are able to be changed at this time.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=reward&amp;rev=1713797077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:44:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reward</title>
        <link>https://sunderingshadows.com/doku.php?id=reward&amp;rev=1713797077&amp;do=diff</link>
        <description>reward TARGET

This command will allow you to reward anyone with bonus exp towards their next level. The reason for doing so is left to your discretion. The player won't know who rewarded them, but will see the message about the reward. They also must be present in the room with you. You can do it only once per hour per target.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rilynath&amp;rev=1616454432&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:07:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rilynath</title>
        <link>https://sunderingshadows.com/doku.php?id=rilynath&amp;rev=1616454432&amp;do=diff</link>
        <description>House Rilynath

Overview

Racial faction: partially drow, partially elves (primarily wood, also some moon)

Location: Tharis elven quarter &amp; beneath

Faith: originally evil gods of drow, later good gods of drow, lesser worship of elven deities.

Alignment</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=risen_martyr&amp;rev=1616273452&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:50:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>risen_martyr</title>
        <link>https://sunderingshadows.com/doku.php?id=risen_martyr&amp;rev=1616273452&amp;do=diff</link>
        <description>Risen Martyr
RequirementsLevel 20 Base Class
DevaClass Feats:L1: spiritual body
L4: holy purpose
L7: perfection
It is said that heroes are destined to die young and the battlefields and
dungeons of the world are a testament to that fact. But death alone cannot
stop the heroes, of a certain caliber, who have a holy obligation or
purpose to fulfill. These heroes are returned to glory as Deva in order to
complete their holy missions and then ascend to the heavens. These Deva are
granted additional …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rock_gnome&amp;rev=1721408740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:05:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rock_gnome</title>
        <link>https://sunderingshadows.com/doku.php?id=rock_gnome&amp;rev=1721408740&amp;do=diff</link>
        <description>Rock gnome
Stat adjustments  +2 constitution, +2 intelligence, -2 strengthInnate spells  noneSize  small Standard resonances  Light and Twilight Classes allowed  barbarian, bard, cleric, druid, fighter, mage, magus, monk, oracle, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=roleplaying&amp;rev=1668621259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-16T17:54:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roleplaying</title>
        <link>https://sunderingshadows.com/doku.php?id=roleplaying&amp;rev=1668621259&amp;do=diff</link>
        <description>Sundering Shadows's Interpretation of Role Playing

Roleplaying is the total assumption of a role separate from that of your own.
This implies that you become the person you are playing. When entering the
virtual world of Sundering Shadows you become the character you are playing
completely, assuming their attributes, including intelligence, age, etc. You
should also completely leave the real world behind. Forget who you are</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rooks&amp;rev=1636494865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-09T21:54:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rooks</title>
        <link>https://sunderingshadows.com/doku.php?id=rooks&amp;rev=1636494865&amp;do=diff</link>
        <description>The Rooks - Mercenary Company

Leader - None, last commander Iskall

Headquarters - None, previously HQ in Tabor

Political Alignment - none

The Rooks were a small mercenary company brought together in 735 by an unknown backer. Based out of Tabor the group was made up of a collection of different faiths, backgrounds, and skill sets. They completed several contracts for merchants in Tabor and Shadow and became embroiled in a plot by the Hounds which led to the destruction of several buildings in…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rules&amp;rev=1716237422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-20T20:37:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules</title>
        <link>https://sunderingshadows.com/doku.php?id=rules&amp;rev=1716237422&amp;do=diff</link>
        <description>THE RULES OF SUNDERING SHADOWS

These rules exist to make the game fair and enjoyable for everyone. If you notice something that may be illegal, or if you are in a dispute with another player or staff member, contact the law team via the lawmail command.

By playing this game you confirm that you are above 18 years of age, and that you have read and understood the below rules and agree to act in compliance with them. You also understand that all actions are logged and observable by staff.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=rumors&amp;rev=1713797323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:48:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rumors</title>
        <link>https://sunderingshadows.com/doku.php?id=rumors&amp;rev=1713797323&amp;do=diff</link>
        <description>rumors [ALL]

This command prints recommended areas list that fits within your level range, or within all ranges if the ALL argument is included.

It will also display whether there are any players currently roleplaying in cities or other popular hangout spots.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sarcosta&amp;rev=1616382129&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T03:02:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sarcosta</title>
        <link>https://sunderingshadows.com/doku.php?id=sarcosta&amp;rev=1616382129&amp;do=diff</link>
        <description>Sarcosta River

Once a peaceful river that wound its way through the Vandor'ivae to the Saakrune Sea, it was thrown far off course by the explosion at the end of the Godswar. It now travels southwest from its source in the snows of the Charu Mountains, through the City of Shadow and southwest to Tabor, before turning east through Yntala forest to pass by Tharis. It skirts the edge of Tharis Forest before finally returning to the sea.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sarcosta_river&amp;rev=1616453210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:46:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sarcosta_river</title>
        <link>https://sunderingshadows.com/doku.php?id=sarcosta_river&amp;rev=1616453210&amp;do=diff</link>
        <description>Sarcosta River

Once a peaceful river that wound its way through the Vandor'ivae to the Saakrune Sea, it was thrown far off course by the explosion at the end of the Godswar. It now travels southwest from its source in the snows of the Charu Mountains, through the City of Shadow and southwest to Tabor, before turning east through Yntala forest to pass by Tharis. It skirts the edge of Tharis Forest before finally returning to the sea.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=satyr&amp;rev=1721409580&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:19:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satyr</title>
        <link>https://sunderingshadows.com/doku.php?id=satyr&amp;rev=1721409580&amp;do=diff</link>
        <description>Satyr
 Stat adjustments  +2 constitution, +2 charisma, -2 wisdom Innate spells  dancing lights x1, faerie fire x1 Size  medium Standard resonances  any  Genders allowed  male, female Classes allowed bard, cleric, druid, oracle, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=saurian&amp;rev=1721409246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:14:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saurian</title>
        <link>https://sunderingshadows.com/doku.php?id=saurian&amp;rev=1721409246&amp;do=diff</link>
        <description>Saurian
 Stat adjustmentslani-ele: +4 dexterity, +2 intelligence, -2 strength, -2 constitution 
hon-ele:  +2 strength, +4 dexterity, -2 intelligence, -2 wisdom Innate spells  none Size  medium Standard resonances  any  Classes allowed  lani-ele: cleric, druid, mage, oracle, psion, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=save&amp;rev=1713797515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:51:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>save</title>
        <link>https://sunderingshadows.com/doku.php?id=save&amp;rev=1713797515&amp;do=diff</link>
        <description>save

This command saves the present status of your character. This is important as it is this file that will be used to set your character back up if the mud should crash. Your character is automatically saved if you quit, and periodically during gameplay.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=saving_throws&amp;rev=1713817594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:26:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saving_throws</title>
        <link>https://sunderingshadows.com/doku.php?id=saving_throws&amp;rev=1713817594&amp;do=diff</link>
        <description>SAVING THROWS

Saving throws, or saves, represent a character's ability to reduce or prevent the effects spells and special abilities. The subject uses a random number between 1 and 20, then adds their appropriate saving throw bonus. If the saving throw result matches or beats the DC of the effect, then the effect is reduced as described by the effect. Sometimes this means the effect is completely avoided, but other times it simply is reduced in severity. If, before any modifiers, the random num…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=say&amp;rev=1713797553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:52:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>say</title>
        <link>https://sunderingshadows.com/doku.php?id=say&amp;rev=1713797553&amp;do=diff</link>
        <description>say MESSAGE

Conveys a MESSAGE to the room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=school&amp;rev=1737477024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-21T16:30:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>school</title>
        <link>https://sunderingshadows.com/doku.php?id=school&amp;rev=1737477024&amp;do=diff</link>
        <description>Schools of Magic

Although all wizard spells are learned and memorized the same way, they
fall into nine different schools of magic.  A school of magic is a group of
related spells.

School of magic gives mages a degree of specialization. Spells of that school
become more potent, gaining a +1 bonus to caster level and spell DC.
Spells of the opposing school have a -1 penalty to caster level and spell DC.
These bonuses and penalties increase to +2/-2 once 31 mage class
levels are reached. You may…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=score&amp;rev=1713797735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:55:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>score</title>
        <link>https://sunderingshadows.com/doku.php?id=score&amp;rev=1713797735&amp;do=diff</link>
        <description>score

This command gives you an overview of your character, including their name, gender, resonance, class, exp needed, exp tax needed, exp total, armor class, base hit, attacks/round, deity, class specific values, playtime, age, body type, hair and eye color, health points, encumbrance, hunger, thirst and intoxication levels, and current stamina.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=scribe&amp;rev=1704215741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-02T17:15:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scribe</title>
        <link>https://sunderingshadows.com/doku.php?id=scribe&amp;rev=1704215741&amp;do=diff</link>
        <description>This feat allows a character to use their knowledge of the arcane or of the divine to scribe simple scrolls of spells they already know. Such scrolls are only good for a single use. You must have an empty parchment sheet in your inventory for scribe to work. It has to be parchment, other writing materials won't do.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=scrying&amp;rev=1713818034&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:33:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scrying</title>
        <link>https://sunderingshadows.com/doku.php?id=scrying&amp;rev=1713818034&amp;do=diff</link>
        <description>SCRYING

Sundering Shadows has many different spells and items that are used to view other players, or listen in on their conversations. Scrying is considered a PK action and should be treated as a potentially hostile action.

There are a few different types of scry spells, as follows:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=seal&amp;rev=1713797866&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T14:57:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seal</title>
        <link>https://sunderingshadows.com/doku.php?id=seal&amp;rev=1713797866&amp;do=diff</link>
        <description>seal PAPER with DEVICE and WAX

This command will allow you to seal a letter or other paper to prevent unwelcome eyes from reading it. Once a paper is sealed, the seal must be broken before it can be read.

seal break on PAPER

Breaks the seal so the paper can be read by anyone.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=search&amp;rev=1713818912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:48:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>search</title>
        <link>https://sunderingshadows.com/doku.php?id=search&amp;rev=1713818912&amp;do=diff</link>
        <description>search OBJECT

Many times things in a room are not immediately transparent. Using the word search without an argument will sometimes indicate that you need to search deeper, or sometimes it might reveal items hidden by players, or other players themselves who were hiding in the room!</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=seer&amp;rev=1624314367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-21T22:26:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seer</title>
        <link>https://sunderingshadows.com/doku.php?id=seer&amp;rev=1624314367&amp;do=diff</link>
        <description>Seer

A seer is a psion who focuses on divination and seeing the unseen. Seers can do many things, from sensing hidden auras around people to glancing mere seconds ahead in battle, making them harder to hit. A seer can use all manner of divination to see into the future as well as detect things going on around them. Seers are often sought after for their abilities to help predict what may happen, as well as read the intentions of a potential ally or foe. For this reason, seers often find themsel…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=seija&amp;rev=1710179349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:49:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seija</title>
        <link>https://sunderingshadows.com/doku.php?id=seija&amp;rev=1710179349&amp;do=diff</link>
        <description>Seija



Lady of Elemental Balance, Master of the Elements, She Who Balances the World

Domain: earth, air, fire, water

Symbol: a teadrop crystal bounding the elements

Sacred Items/Creatures: Elemental creatures, elemental genasi, natural gemstones and metals, scales</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=selu_havessthyr&amp;rev=1709920880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T18:01:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>selu_havessthyr</title>
        <link>https://sunderingshadows.com/doku.php?id=selu_havessthyr&amp;rev=1709920880&amp;do=diff</link>
        <description>Kingdom of Selu’havessthyr
Location: eastClimate: flatlands, large forested tracts, low mountains preventing ocean access to the eastGovernment: oligarchy (noble families)Capital: Selu’havessthor, “City of Majestic Spires”Ethnicity: sun elf
Status:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=seneca&amp;rev=1732555599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:26:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seneca</title>
        <link>https://sunderingshadows.com/doku.php?id=seneca&amp;rev=1732555599&amp;do=diff</link>
        <description>City of Seneca
Location: AttayaRulership: democracy (elected council of five)Symbol: three fleurs-de-lis arranged in an inverted pyramid on a shield of blue edged with redEst. Pop.  Small CityTier:  Tier 1 
The city of Seneca is a single pinnacle of light within the evil that holds sway over most of Attaya. Once all part of a single empire, the Kinnesarudans.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=serith&amp;rev=1732555724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:28:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>serith</title>
        <link>https://sunderingshadows.com/doku.php?id=serith&amp;rev=1732555724&amp;do=diff</link>
        <description>The coastal city of Serith still bears the scars of a vicious Oni onslaught that transpired several decades ago, during the island's betrayal by a notorious local mercenary faction, The Hounds. Until recently, the island was shrouded by magic to assure that another attack was not imminent, while the survivors struggled to rebuild their lives, barely managing to scrape by. Since its unveiling, and with the combined efforts of adventurers from around the world, the newly discovered island has ente…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=set&amp;rev=1713798358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:05:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>set</title>
        <link>https://sunderingshadows.com/doku.php?id=set&amp;rev=1713798358&amp;do=diff</link>
        <description>set [SETTING] [VALUE]

You can manipulate numerous mud settings.

set 

Displays your current values.

Notifications and messages

brief on|off 

This will turn on or off display of room's long description. Useful for screenreaders. Default value is off.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=settings&amp;rev=1683344846&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-06T03:47:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>settings</title>
        <link>https://sunderingshadows.com/doku.php?id=settings&amp;rev=1683344846&amp;do=diff</link>
        <description>SET

DESCRIPTION

manipulate various mud settings

SYNOPSIS

set SETTING VALUE

Notifications and messages:
brief on/offThis will turn on or off display of room's long description. Useful for screenreaders. Default value is off.brief_combat on/offThis will turn on or off display of verbose combat. Default value is on.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sexual_harassment_and_bullying&amp;rev=1715002996&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-06T13:43:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sexual_harassment_and_bullying</title>
        <link>https://sunderingshadows.com/doku.php?id=sexual_harassment_and_bullying&amp;rev=1715002996&amp;do=diff</link>
        <description>Sexual Harassment and Bullying

This sheet is here to make sure that there is no confusion about our policy as it relates to sexual conduct and bullying in Sundering Shadows.

Simply put, we have a no tolerance policy when it comes to the following behaviors:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shade&amp;rev=1721409961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:26:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shade</title>
        <link>https://sunderingshadows.com/doku.php?id=shade&amp;rev=1721409961&amp;do=diff</link>
        <description>Shade

Resonances allowed: Dark

Races allowed: Most commonly human, but can be any living humanoid

Features

Shadow Infusion:

	*  No aging, age category is always normal
	*  5 sight bonus to see in the dark
	*  Fast healing in darkness
	*  damage resistance depending on light in room</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shadow&amp;rev=1732554994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:16:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow</title>
        <link>https://sunderingshadows.com/doku.php?id=shadow&amp;rev=1732554994&amp;do=diff</link>
        <description>The City of Shadow
Government Type  Merchant RepublicAllies  NoneEnemies  NoneSymbol: three interlocked rings, one each of gold, silver and copperCity Size MetropolisTier:  Tier 1 
Originally an upstanding city-state brought under the dominion of the Tsarven empire, they broke off nearly a century ago as their own independent region. Passing through various magistrate leaders, the city became skewed towards darker motives and became involved in matters such as assisting transport of slaves from</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shadow_adept&amp;rev=1693770400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:46:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_adept</title>
        <link>https://sunderingshadows.com/doku.php?id=shadow_adept&amp;rev=1693770400&amp;do=diff</link>
        <description>Shadow Adept
Requirements:Level 20 Mage, Sorcerer, Oracle, Cleric
20 Base Intelligence, Wisdom or Charisma (before equipment modifiers)
Dark or Twilight ResonanceClass Feats:L1: gift of the shadows
L4: elusive spellcraft
L7: shadow apotheosis
Flickering, wavering, dancing between the border of light and darkness, the shadow adepts innate magic is drawn from the dark and gloomy reflection of the Shadow Plane. Perhaps they traveled briefly through a shadow crossing, unknowingly bringing back with …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shadow_coliseum&amp;rev=1695138046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-19T15:40:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_coliseum</title>
        <link>https://sunderingshadows.com/doku.php?id=shadow_coliseum&amp;rev=1695138046&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shadow_spells&amp;rev=1713819136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:52:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_spells</title>
        <link>https://sunderingshadows.com/doku.php?id=shadow_spells&amp;rev=1713819136&amp;do=diff</link>
        <description>SHADOW SPELLS

cast CLASS [SHADOW SPELL] on [SPELLNAME]

There are a number of spells in the game that create an illusion of a spell effect. These spells are known as shadow spells, mainly because they cause an illusory version of the spell effect in the attempts of convincing themselves or those around them that the effect is real.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shadowdancer&amp;rev=1748539669&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:27:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadowdancer</title>
        <link>https://sunderingshadows.com/doku.php?id=shadowdancer&amp;rev=1748539669&amp;do=diff</link>
        <description>Shadowdancer
Requirements:20 Levels in Base Class
20 Base Dexterity
10 Points Spent in Stealth Skill
10 Points Spent in Athletics Skill
Dark or Twilight ResonanceClass Feats:L1: one with the shadows
L4: shadow master
L7: shadow jump
Civilized folk have always feared the night, barring themselves behind doors or comforting themselves with bonfires when the shadows grow long, rightfully wary of the creatures that prowl the darkness. Yet long ago, some learned that the best way to conquer an enemy …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shaper&amp;rev=1624314509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-21T22:28:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shaper</title>
        <link>https://sunderingshadows.com/doku.php?id=shaper&amp;rev=1624314509&amp;do=diff</link>
        <description>Shaper

A shaper is a psion who draws ectoplasm from the Astral Plane to create new objects or creatures here on the Prime Material plane. This type of creation results in very real beings, either animate or inanimate. When a shaper creates creatures in this way, the creatures will do her bidding. These creatures are unusual in that they are not 'summoned' creatures, but rather created ones. They cannot live forever, of course, and will vanish when their time is up. The ability to create such th…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shattered_tusk&amp;rev=1616454302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:05:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shattered_tusk</title>
        <link>https://sunderingshadows.com/doku.php?id=shattered_tusk&amp;rev=1616454302&amp;do=diff</link>
        <description>Shattered Tusk

Political ties

No alliances, and none needed - their numbers are vast, dwelling deep within the mountain range. Tharis is currently unaware of the extent to which these creatures have infiltrated the mountains that line the southern reaches of their domain. The dwarves of Brynlhar in the western end of the range are quite aware, and are in a constant state of war with the orcs.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sheath&amp;rev=1713821203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T21:26:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sheath</title>
        <link>https://sunderingshadows.com/doku.php?id=sheath&amp;rev=1713821203&amp;do=diff</link>
        <description>sheath WEAPON

If an appropriate sheath can be found in your inventory, this will allow you to unwield and put away your WEAPON.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shelk_river&amp;rev=1616382509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T03:08:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shelk_river</title>
        <link>https://sunderingshadows.com/doku.php?id=shelk_river&amp;rev=1616382509&amp;do=diff</link>
        <description>Shelk River

The Shelk River is sourced from the Charu Mountains, but instead runs mostly east and a little south to easily find its way to the Dagger Sea. The city of Torm lies just north of the mouth of the river, with the duchy of Tonovi much further upstream. Once used as a convenient means of transport and trade between the two cities, this has been cut off in more recent decades with the souring relationship between the two.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shield_dwarf&amp;rev=1721393365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:49:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield_dwarf</title>
        <link>https://sunderingshadows.com/doku.php?id=shield_dwarf&amp;rev=1721393365&amp;do=diff</link>
        <description>Shield dwarf
 Stat adjustments  +2 constitution, +2 wisdom, -2 charisma  Innate spells  none  Size  medium  Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, magus, monk, oracle, paladin, ranger, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shoo&amp;rev=1713798414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:06:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shoo</title>
        <link>https://sunderingshadows.com/doku.php?id=shoo&amp;rev=1713798414&amp;do=diff</link>
        <description>shoo MOUNT

This will chase away any mount you may have near you, to prevent them getting into a dangerous situation. It will not work in places where they have nowhere to go, such as enclosed surroundings or magically warded areas.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shoot&amp;rev=1713806663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:24:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shoot</title>
        <link>https://sunderingshadows.com/doku.php?id=shoot&amp;rev=1713806663&amp;do=diff</link>
        <description>shoot TARGET DIRECTION [DISTANCE]

In order to shoot, you need to be wielding a ranged weapon. Ranged weapons refer to weapons that can engage an enemy from a distance. Here distance is defined by rooms. Longbows, shortbows, crossbows, and guns as well as slings and other such items are all thought of as ranged weapons. Things like javelins, nets, boulders are ranged weapons but utilize the</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shops&amp;rev=1713820039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T21:07:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shops</title>
        <link>https://sunderingshadows.com/doku.php?id=shops&amp;rev=1713820039&amp;do=diff</link>
        <description>Shopkeeps around the world are waiting to take your money, or to buy valuable artifacts from you. However, not every shopkeep will be interested in what you're selling.

list

This will show you what's for sell.

buy ITEM

This allows you to purchase an item.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=shorthand&amp;rev=1616617540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T20:25:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shorthand</title>
        <link>https://sunderingshadows.com/doku.php?id=shorthand&amp;rev=1616617540&amp;do=diff</link>
        <description>COMMON ABBREVIATIONS/SHORTHANDS

Here is a list of common shorthands used on Sundering Shadows. Feel free to suggest more via &lt;game&gt; or our discord channel.
OOC:Out of Character -&gt; The thoughts, feelings and actions of the player and applicable results/repercussions.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=should_do_my_inventory_suddenly_disappears&amp;rev=1644855387&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-14T16:16:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>should_do_my_inventory_suddenly_disappears</title>
        <link>https://sunderingshadows.com/doku.php?id=should_do_my_inventory_suddenly_disappears&amp;rev=1644855387&amp;do=diff</link>
        <description>What Should I do if my inventory suddenly disappears?

Picture it.. You log in, you go to wield your weapon and.. it's not there.. Looking at your inventory its suddenly empty! No this isn't that recurring nightmare you have about showing up to school with no clothes on. It's a bug that can happen on the MUD. An error on an item that you had when you logged out or an error with your load up can cause this.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=show&amp;rev=1713798494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:08:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>show</title>
        <link>https://sunderingshadows.com/doku.php?id=show&amp;rev=1713798494&amp;do=diff</link>
        <description>show ITEM to TARGET

With this command you can show an ITEM to a TARGET. 

For example, if you want to show your new boots to Mary, you would type: show boots to mary</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=showdamage&amp;rev=1769359742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-25T16:49:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>showdamage</title>
        <link>https://sunderingshadows.com/doku.php?id=showdamage&amp;rev=1769359742&amp;do=diff</link>
        <description>showdamage 

toggle 'show damage' mode

showdamage check 

see whether 'show damage' mode is currently ON or OFF

DESCRIPTION

Toggles 'show damage' mode ON or OFF. When 'show damage' mode is on, you will see the numbers for any damage that you cause. The numbers you see are the actual damage taken, after any damage resistance or other modifiers are taken into account.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=simian&amp;rev=1721392699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:38:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>simian</title>
        <link>https://sunderingshadows.com/doku.php?id=simian&amp;rev=1721392699&amp;do=diff</link>
        <description>Simian Beastkin
 Stat adjustments  +2 dexterity, +2 wisdom, -2 intelligence  Innate spells  deadeyes lore  Size  medium  Standard resonances  any  Classes allowed  barbarian, bard, druid, fighter, oracle, ranger, sorcerer, thief  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sindh&amp;rev=1709930309&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:38:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sindh</title>
        <link>https://sunderingshadows.com/doku.php?id=sindh&amp;rev=1709930309&amp;do=diff</link>
        <description>State of Sindh
Location: northeastClimate: grasslands savannah leading up to low mountains (semi-arid to continental)Government: elected monarchy (usually half-elven)Capital: Verhedrin (first), Nueva Asteranor (second), Tsarven (city-state)People: Sindhese</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=skills&amp;rev=1737171405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T03:36:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>https://sunderingshadows.com/doku.php?id=skills&amp;rev=1737171405&amp;do=diff</link>
        <description>Skills

Syntax

	&quot;skills
skills add NUMBER to SKILL
skills remove NUMBER from SKILL&quot;

This command will list the skills available on the mud.  The number in
brackets is your base, unmodified skill, which you allocate yourself with
points. 

For core skills</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=skin&amp;rev=1713798594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:09:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skin</title>
        <link>https://sunderingshadows.com/doku.php?id=skin&amp;rev=1713798594&amp;do=diff</link>
        <description>skin corpse

With this command you skin a corpse. The skinning process will be based on your skill in survival. The larger the corpse and the more difficult the creature the harder the skinning. As your skill increases, the time to skin will decrease, and you will get better quality results.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sneak&amp;rev=1713798727&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:12:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sneak</title>
        <link>https://sunderingshadows.com/doku.php?id=sneak&amp;rev=1713798727&amp;do=diff</link>
        <description>sneak DIRECTION

With this command, you attempt to sneak to another room in specified DIRECTION. Success of this command will depend on your stealth skill and light levels in the room.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sorcerer&amp;rev=1735245344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-26T20:35:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sorcerer</title>
        <link>https://sunderingshadows.com/doku.php?id=sorcerer&amp;rev=1735245344&amp;do=diff</link>
        <description>Sorcerer
Stat requirements: 15 charismaAlignments allowed: Restricted by bloodline Hitdice: d6Saving throws: will strong, fort/reflex weakClass Skills: academics, perception, influence, spellcraftClass Feats:L1: simple weapon proficiency, spell focus, perfect caster</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=speak&amp;rev=1713798798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:13:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speak</title>
        <link>https://sunderingshadows.com/doku.php?id=speak&amp;rev=1713798798&amp;do=diff</link>
        <description>speak LANGUAGE

This will set the language that you speak in says and tells. See languages for more information.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=speech&amp;rev=1616699460&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T19:11:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speech</title>
        <link>https://sunderingshadows.com/doku.php?id=speech&amp;rev=1616699460&amp;do=diff</link>
        <description>SPEECH

DESCRIPTION

set your speech verb

SYNOPSIS

speech DESCRIPTION

This will set your speech verb. For example, if you use &lt;speech proclaim&gt;, everyone in the same room with you will see 'proclaims' after your name each time you speak.

N.B. 's' is always added for others after the first word they see your speech. So you would want to avoid using an adverb such as</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=spell_mastery_guide&amp;rev=1675260630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-01T14:10:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_mastery_guide</title>
        <link>https://sunderingshadows.com/doku.php?id=spell_mastery_guide&amp;rev=1675260630&amp;do=diff</link>
        <description>Master Progression

Mastering slots available by class level here means that you can master this many spells at this level. In other words, this list only shows the potential number of spells you can learn by any class level, and not any specific spell that you can master or that you earn via any class specializations (heritages/bloodlines, etc.) or slots gained via feats. You must still choose what spells to master yourself via</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=spell_resistance&amp;rev=1655100396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T06:06:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_resistance</title>
        <link>https://sunderingshadows.com/doku.php?id=spell_resistance&amp;rev=1655100396&amp;do=diff</link>
        <description>SPELL RESISTANCE
When a spell is cast against a creature or player, the spell must overcome that target's natural resistance to spells. The caster must succeed a roll against the target's spell resistance or the spell simply fizzles. In past times, this was referred to as magic resistance, but in our game magic resistance and spell resistance are one and the same.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=spells&amp;rev=1713799120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:18:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells</title>
        <link>https://sunderingshadows.com/doku.php?id=spells&amp;rev=1713799120&amp;do=diff</link>
        <description>spells CLASS [by level] [by school]

spells CLASS [of level num|expanded knowledge]

By default, this command will list all of the spells available to your class.

Using by level will organize the given list by spell level, e.g. spells mage by level. You may also apply a school name, for example</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=spoken_languages&amp;rev=1713819203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T20:53:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spoken_languages</title>
        <link>https://sunderingshadows.com/doku.php?id=spoken_languages&amp;rev=1713819203&amp;do=diff</link>
        <description>The following languages are spoken in Sundering Shadows:
 Language:  Spoken by: AbyssalDemons and other chaotic-evil outsidersAkloEvil-aligned fey, feytouchedAuranFlying creatures, air-based creatures, air genasiAquanAquatic and water-based creatures, water genasi</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=standard_damage&amp;rev=1713819610&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T21:00:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>standard_damage</title>
        <link>https://sunderingshadows.com/doku.php?id=standard_damage&amp;rev=1713819610&amp;do=diff</link>
        <description>STANDARD DAMAGE

Each spell level utilizes a different die when calculating damage. The table per spell level is as follows:

The dice below are multiplied by caster level (plus miscellaneous bonuses) to determine spell damage.

Note: Some spells do not strictly adhere to this table, but typically will note their altered effects</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=start&amp;rev=1736562936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-11T02:35:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://sunderingshadows.com/doku.php?id=start&amp;rev=1736562936&amp;do=diff</link>
        <description>Welcome to Sundering Shadows, a world where magic is the weapon of choice and power is the ultimate prize. Here, you can become the hero you were born to be or embrace the darkness within and rule as a legendary villain. Whether you seek glory or infamy, love or lust, in Sundering Shadows you will face trials that will test your strength and push you to your limits. Come create your legacy in a world where the line between light and dark is blurred and the consequences of your actions are never …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=stats&amp;rev=1637170033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-17T17:27:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stats</title>
        <link>https://sunderingshadows.com/doku.php?id=stats&amp;rev=1637170033&amp;do=diff</link>
        <description>Stats

Syntax

	*  &lt;stats [gain STAT]&gt;
	*  &lt;move STAT1 to STAT2&gt;

Without an argument, this command displays your character stats. Players have stat supremum set at 24 and infimum at 6, which can be changed through race and class adjustments. In addition to that, spells, magical items, and other effects can both increase stats beyond this point, but never to values more than 30 or less than 1.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=status_effects&amp;rev=1738072125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-28T13:48:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>status_effects</title>
        <link>https://sunderingshadows.com/doku.php?id=status_effects&amp;rev=1738072125&amp;do=diff</link>
        <description>STATUS EFFECTS

Attack bonus  

This effect increases the chance of your melee attack landing a hit.

Damage bonus  

This effect directly increases the damage of your melee attacks.

FEAR EFFECTS

Cowering  

You cower in fear, unable to do anything. You get a penalty of lvl/6+1 on your armor class and are paralyzed.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=steal&amp;rev=1713799360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:22:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steal</title>
        <link>https://sunderingshadows.com/doku.php?id=steal&amp;rev=1713799360&amp;do=diff</link>
        <description>steal ITEM from TARGET

This will attempt to repossess an ITEM in TARGET's inventory into your inventory. Success of this action depends on your thievery skill, lighting condition, the target's perception, and some other factors. Stolen items will be marked as such and can be then fenced at a thieves guild for guild credits, or sold for money.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=stealth_checks&amp;rev=1714393247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T12:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealth_checks</title>
        <link>https://sunderingshadows.com/doku.php?id=stealth_checks&amp;rev=1714393247&amp;do=diff</link>
        <description>STEALTH CHECKS

When using hide in shadows or an invisibility effect, you will have to pass stealth checks to ensure that those around you do not detect or see you. Stealth checks are an opposed check between stealther and perceiver and work as follows:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=stonelord&amp;rev=1748539641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:27:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stonelord</title>
        <link>https://sunderingshadows.com/doku.php?id=stonelord&amp;rev=1748539641&amp;do=diff</link>
        <description>Stonelord
Requirements:20 Levels in Base Class (selected when advancing)
Dwarf, Earth Genasi or Stone DragonkinClass Feats:L1: earthen blood
L4: mighty resilience
L7: command the stone
Those who live closest to the earth - dwarves, earth genasi, and stone dragonkin - all have a deep bond with the stone. But for a chosen few, this connection transcends the ordinary. These individuals, known as Stonelords, can hear the whispers of the earth itself and wield its power. Their connection allows them …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=storms&amp;rev=1710178282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:31:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storms</title>
        <link>https://sunderingshadows.com/doku.php?id=storms&amp;rev=1710178282&amp;do=diff</link>
        <description>Storms Domain

Drawing upon the wild energy of nature, this domain creates magical versions of the storms for which it is named.

Clerics with the Storms Domain gain the following benefits:

	*  Gale Aura as an innate spell.
	*  Call Lightning as an innate spell.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=strength&amp;rev=1616615785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T19:56:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength</title>
        <link>https://sunderingshadows.com/doku.php?id=strength&amp;rev=1616615785&amp;do=diff</link>
        <description>STRENGTH (STR)

Strength measures your character's muscle and physical power. This ability is
especially important for barbarians, fighters, paladins, psywarriors, rangers, and
cavaliers, because it helps them prevail in combat. Strength also limits the amount
of equipment your character can carry.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=strengthdomain&amp;rev=1710178054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:27:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strengthdomain</title>
        <link>https://sunderingshadows.com/doku.php?id=strengthdomain&amp;rev=1710178054&amp;do=diff</link>
        <description>Strength Domain

The spells in the strength domain increase the power of the caster in terms of both physical strength and resistance to damage from outside sources.

Clerics with the Strength Domain gain the following benefits:

	*  A +2 passive increase to strength stat.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=strip&amp;rev=1713799538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:25:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strip</title>
        <link>https://sunderingshadows.com/doku.php?id=strip&amp;rev=1713799538&amp;do=diff</link>
        <description>strip TARGET [of ITEM|money]

Without an argument, this removes all items from a TARGET. If you specify an ITEM, it will remove only that ITEM. To rid someone of money, append the suffix of money.

Stripping will move items into your inventory.

This is meant to be an RP tool. When using it, please consider the spirit of the game and whether you are creating a fun RP environment.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=strix&amp;rev=1721409610&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:20:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strix</title>
        <link>https://sunderingshadows.com/doku.php?id=strix&amp;rev=1721409610&amp;do=diff</link>
        <description>Strix
 Stat adjustments  +2 dexterity, +2 wisdom, -2 charisma  Innate spells  none  Size  medium  Standard resonances  Dark and Twilight  Classes allowed  barbarian, bard, druid, fighter, monk, oracle, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=strongheart_halfling&amp;rev=1721408917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:08:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strongheart_halfling</title>
        <link>https://sunderingshadows.com/doku.php?id=strongheart_halfling&amp;rev=1721408917&amp;do=diff</link>
        <description>Strongheart Halfling
 Stat adjustments  +2 constitution, -2 strength, +2 charisma Innate spells  none Size  small Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, oracle, paladin, thief  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=struggle&amp;rev=1713799676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:27:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>struggle</title>
        <link>https://sunderingshadows.com/doku.php?id=struggle&amp;rev=1713799676&amp;do=diff</link>
        <description>struggle 


This gives you the chance to loosen bonds and free yourself. It takes time and uses stamina. If you are already injured it may take more of what little strength and energy you have left. Of course there is also a chance of your struggling being noticed by your captor if they are around.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=stuck&amp;rev=1713799831&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:30:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stuck</title>
        <link>https://sunderingshadows.com/doku.php?id=stuck&amp;rev=1713799831&amp;do=diff</link>
        <description>stuck

This command will free you up when you are stuck in the middle of casting. Please do not exploit this command to attempt to cast more spells than you should be able to, all uses of the command are logged.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=study&amp;rev=1713802788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:19:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>study</title>
        <link>https://sunderingshadows.com/doku.php?id=study&amp;rev=1713802788&amp;do=diff</link>
        <description>study [ITEM|room]

Study will try to discern lore and magical properties about an ITEM. The lore check depends on your academics skill, while magical enchantments depend on your knowledge of spellcraft.

If you fail to study an item you may try again once you have gained a higher rank in the appropriate skills. There are also spells that replace this command, providing knowledge through divination or other means.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=submissions_cooking_competition&amp;rev=1649896979&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-14T00:42:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>submissions_cooking_competition</title>
        <link>https://sunderingshadows.com/doku.php?id=submissions_cooking_competition&amp;rev=1649896979&amp;do=diff</link>
        <description>Submissions for the Rooks Rest Cooking competition!

I encourage you to RP cooking, mixing drinks and generally working on things before the competition itself. You can also RP cooking or mixing the food once we get close to the date though I will be making all of the items. Here is what you need to submit for entry</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=submit&amp;rev=1713800083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:34:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>submit</title>
        <link>https://sunderingshadows.com/doku.php?id=submit&amp;rev=1713800083&amp;do=diff</link>
        <description>submit to binding by NAME

The bind option will allow the named person to bind you while you are still conscious.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=suffering&amp;rev=1710178820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:40:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suffering</title>
        <link>https://sunderingshadows.com/doku.php?id=suffering&amp;rev=1710178820&amp;do=diff</link>
        <description>Suffering Domain

You thrive upon pain, whether that be inflicted on others, or on yourself. You know how to break your enemies' will to resist your aims and tap into their deepest fears to bring them to heel.

Clerics with the Suffering Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=suicide&amp;rev=1713800187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:36:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suicide</title>
        <link>https://sunderingshadows.com/doku.php?id=suicide&amp;rev=1713800187&amp;do=diff</link>
        <description>suicide

This will delete your character from the server. It is not recommend you use this command unless you are absolutely positive you no longer wish to play the character. This is consider an OOC action, and you will not be able to retrieve your character without the aid of an imm.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sun&amp;rev=1710178128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:28:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sun</title>
        <link>https://sunderingshadows.com/doku.php?id=sun&amp;rev=1710178128&amp;do=diff</link>
        <description>Sun Domain

Soaking in the pure rays of the sun, casters with this domain can command the light to protect them as well as harm their enemies.

Clerics with the Sun Domain gain the following benefits:

	*  A bonus to healing or damage with Channel equal to their cleric level.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sun_elf&amp;rev=1721408562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:02:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sun_elf</title>
        <link>https://sunderingshadows.com/doku.php?id=sun_elf&amp;rev=1721408562&amp;do=diff</link>
        <description>Sun elf (gold elf):
Stat adjustments  +2 intelligence, -2 constitution, +2 charisma Innate spells  none Size  medium  Standard resonances  Light and Twilight Classes allowed barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=sundering_to_real_life_time_converter&amp;rev=1688647386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-06T12:43:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sundering_to_real_life_time_converter</title>
        <link>https://sunderingshadows.com/doku.php?id=sundering_to_real_life_time_converter&amp;rev=1688647386&amp;do=diff</link>
        <description>This helpful tool converts Sundering Shadow time to real life time to help schedule your upcoming in-game events!

Click here: &lt;https://dbevan.github.io/sustools/&gt;</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=survey&amp;rev=1740342992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-23T20:36:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>survey</title>
        <link>https://sunderingshadows.com/doku.php?id=survey&amp;rev=1740342992&amp;do=diff</link>
        <description>Survey quietly check what you have in your pocketses (and sacks, and other containers).

survey CONTAINER

shows you the contents of the named container, without seeing the whole description of the container.

survey find OBJECT

shows you which of your containers have items with the OBJECT id in them.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=swarmlord&amp;rev=1763225064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-15T16:44:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>swarmlord</title>
        <link>https://sunderingshadows.com/doku.php?id=swarmlord&amp;rev=1763225064&amp;do=diff</link>
        <description>Swarmlord
 Requirements:  Level 20 (any class)
Regeneration
Resonances: Any  Class Feats:  L1: Hive Mind
L4: Protect the Queen
L7: One Mind Many Bodies 
A Swarmlord is bound to the swarm—not as master, nor as slave, but as something in between. Some carry the hive within their own bodies, hosting countless crawling kin that move and strike at their command. Others merge through mind alone, joining their consciousness to a vast, alien collective. A rare few descend from ancient clans that learned…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=swus_s_new_color_editor&amp;rev=1639593945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-15T18:45:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>swus_s_new_color_editor</title>
        <link>https://sunderingshadows.com/doku.php?id=swus_s_new_color_editor&amp;rev=1639593945&amp;do=diff</link>
        <description>Click here: &lt;https://swusinabox.github.io/LesserCrayon/&gt;

USAGE:
Throw your text into the raw input field -- this should update the preview and
the output fields.
Highlight the text in the “Raw Input” field that you'd like to color.
Click a color button.
Magic, I know.

NOTE - THIS IS IMPORTANT - READ IT:
If you change something in the input field, the colors will all evaporate.
It is hard to implement colors that persist through an input update, and I am
still working on it. Thank you for your …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=synoria&amp;rev=1733271276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-04T00:14:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>synoria</title>
        <link>https://sunderingshadows.com/doku.php?id=synoria&amp;rev=1733271276&amp;do=diff</link>
        <description>Village of Synoria
Location: western Darkwood Forest (west of Tabor)Rulership: council of eldersPatron: JarmilaSymbol: an oak leaf crossed with a drawn longbowPolitical ties: Strongest ties remain with the elves of Akh'ketonn, by way of various scouts, and moderately friendly ties with the elves of</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=systyquah&amp;rev=1732555671&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:27:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>systyquah</title>
        <link>https://sunderingshadows.com/doku.php?id=systyquah&amp;rev=1732555671&amp;do=diff</link>
        <description>Village of Systyquah
Location: LaeradRulership: tribalSymbol: two spears crossed over a wooden shield, marked with a bloody clawed handprintCity Size ThorpTier:  Tier 3 
Systyquah is one of the largest gatherings of beast-folk short of Juran itself, left to prosper in the few centuries since its separation from the mainland. The ancestors of its beastly citizens were originally led as invading armies during the Godswar, and were summarily cut off from return to their homes and lairs at the Sunde…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=szarkai&amp;rev=1725610711&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-06T08:18:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>szarkai</title>
        <link>https://sunderingshadows.com/doku.php?id=szarkai&amp;rev=1725610711&amp;do=diff</link>
        <description>Szarkai
Stat adjustments  +2 dexterity, +2 intelligence, -2 constitutionInnate spells  darkness, faerie fireSize  mediumStandard resonances  dark Classes allowed  barbarian, bard, cleric, fighter, inquisitor, mage, magus, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tabor&amp;rev=1732554735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:12:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tabor</title>
        <link>https://sunderingshadows.com/doku.php?id=tabor&amp;rev=1732554735&amp;do=diff</link>
        <description>Tabor
Location: western lands of Shadow, north of the Tsarven EmpireRulership: hereditary kingdomSymbol: a bridge superimposed with a burning candle (usually by a purple seal with metallic silver border)Political ties: The city maintains strongest ties with Azha, as the closest city of the Tsarven empire that they were once part of. They also conduct trade with</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=talzashaar&amp;rev=1616812092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-27T02:28:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>talzashaar</title>
        <link>https://sunderingshadows.com/doku.php?id=talzashaar&amp;rev=1616812092&amp;do=diff</link>
        <description>Talzashaar's Teeth

Named for a mighty dragon of ages past, this refers to the extensive mountain range between the Tsarven empire and the realm of Shadow. It extends east to run up the coastline as high cliffs, and west to obscure access to the Wildlands.

Talzashaar himself was said to be a mighty dragon of the earth, who caused the world to tremble with his steps. He was said to be one of many leaders in the ancient wars of the Dawn Age against the giants of the north. Long dead, the mountain…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tanarukk&amp;rev=1721409715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:21:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tanarukk</title>
        <link>https://sunderingshadows.com/doku.php?id=tanarukk&amp;rev=1721409715&amp;do=diff</link>
        <description>Tanarukk
 Stat adjustments  +4 strength, +2 dexterity, -2 wisdom, -2 charisma Innate spells  none Size  medium Standard resonances  dark  Classes allowed  barbarian, cleric, fighter, oracle, ranger, sorcerer, thief, warlock  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=teach&amp;rev=1713800352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:39:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teach</title>
        <link>https://sunderingshadows.com/doku.php?id=teach&amp;rev=1713800352&amp;do=diff</link>
        <description>teach LANGUAGE to TARGET

If you have a fair understanding of a LANGUAGE, you can teach a TARGET.

This will either help them learn it or give them a basic understanding of the language so they can start to learn from basic conversations.

Both teacher's and student's intelligence score affect how quickly language is being taught.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=telepath&amp;rev=1654476597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-06T00:49:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>telepath</title>
        <link>https://sunderingshadows.com/doku.php?id=telepath&amp;rev=1654476597&amp;do=diff</link>
        <description>Telepath

Rather strong psions in nature, telepaths can enter the minds of other individuals, either spying on thoughts or altering them in some way. A telepath can detect what another is thinking, even going so far as to detect mental disturbances by invisible creatures. Telepaths are invaluable for contacting others, from sending a very short message to holding a full mental conversation no matter the distance between the telepath and the target. Telepaths have long been visible in the realms,…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tell&amp;rev=1713800465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tell</title>
        <link>https://sunderingshadows.com/doku.php?id=tell&amp;rev=1713800465&amp;do=diff</link>
        <description>tell TARGET MESSAGE

In telepathic communication you will be able to use tell to privately tell someone something. A spell or certain devices must be used in order to contact another player, and this is always considered an in-game action, unless you receive a</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tellblock&amp;rev=1713800560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:42:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tellblock</title>
        <link>https://sunderingshadows.com/doku.php?id=tellblock&amp;rev=1713800560&amp;do=diff</link>
        <description>tellblock on|off

This command will toggle blocking of all tells.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=temples_n_shrines_nursery_rhymes&amp;rev=1720915378&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-14T00:02:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temples_n_shrines_nursery_rhymes</title>
        <link>https://sunderingshadows.com/doku.php?id=temples_n_shrines_nursery_rhymes&amp;rev=1720915378&amp;do=diff</link>
        <description>Temples N Shrines Nursery Rhymes

by Lordesse Pora Black, Chronicler of Tharis, Shadowed Hand of the Conclave, Head Librarian of the Sceptre of Knowledge





Dedication

For every temple, for every shrine, hear the children's voices chime,
May memories not age like wine, and remember every rhyme.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tharis&amp;rev=1732555531&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:25:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tharis</title>
        <link>https://sunderingshadows.com/doku.php?id=tharis&amp;rev=1732555531&amp;do=diff</link>
        <description>City of Tharis
Location  Southeast region of the mainlandGovernment Type  Autocracy - Vassal state of the Shadovar EmpireRuler  Lord Balur Black (Representative of the Shadovar Princes)(Player)Conclave of the Shadowed Hand (Ruling Council)   Lady Maenoh Black (Player)</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tharis_forest&amp;rev=1616453263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tharis_forest</title>
        <link>https://sunderingshadows.com/doku.php?id=tharis_forest&amp;rev=1616453263&amp;do=diff</link>
        <description>Tharis Forest

This stretch of forest is the section claimed by the Duchy of Tharis as territory, bordering Darkwood Forest to the north which is claimed by Shadow. The two forests together make up most of what is left of the Vandor’ivae upon the mainland, and still serves as home to a large number of wood elves and other fey creatures. Timber logged from this forest sources a large portion of the income for the Duchy.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_alliance_reborn&amp;rev=1616457753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:02:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_alliance_reborn</title>
        <link>https://sunderingshadows.com/doku.php?id=the_alliance_reborn&amp;rev=1616457753&amp;do=diff</link>
        <description>The Alliance Reborn

Founded ca 750 SG

Inspired by the Alliance from days of yore, the Alliance Reborn is a group of adventurers who decided to get organized in order to better fight the evil ruling and/or ruining the world. Their headquarters is a renovated castle north of Shadow. As a young organization, they have yet to formulate a code of conduct or standardize procedures for new memberships. Their current vague goal is to be a force of good.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_beginning&amp;rev=1616454825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:13:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_beginning</title>
        <link>https://sunderingshadows.com/doku.php?id=the_beginning&amp;rev=1616454825&amp;do=diff</link>
        <description>In The Beginning...

Many are the myths of how our Worlds were created. As ancient legends are recovered, the theories of creation are challenged. The Silence of 737 SG saw the old Pantheon thrown from their celestial heavens by the ancient goddess Kismet, Mother of Knowledge, to be replaced by new deities. In 747 SG rumors first began to spread of a Primordial Darkness who lay dormant somewhere on the Shadow Plane and 750 SG saw the world plunged into a devastating elemental storm. Since then, …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_consortium&amp;rev=1616457733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:02:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_consortium</title>
        <link>https://sunderingshadows.com/doku.php?id=the_consortium&amp;rev=1616457733&amp;do=diff</link>
        <description>The Consortium

The consortium was a guild composed of magi and other arcane magic users. It's building still stands in shadow city.

The guild was to be neutral ground and focus on advancing magic. Originally, Slore of Mystra, Imdak of Lathander, and Dakkon of Mask lead the guild. Eventually people left and years passed by. Only S'lore was around and had greatly dimished in power. She attepted to start up the guild again but it has largly been staked out by drow and followers of mask. She was m…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_crown_wars&amp;rev=1650766991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-24T02:23:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_crown_wars</title>
        <link>https://sunderingshadows.com/doku.php?id=the_crown_wars&amp;rev=1650766991&amp;do=diff</link>
        <description>The Crown Wars, -12,000SG to -9,000SG

Four prolonged wars raged among the greatest civilisations of the elves, destroying some utterly and bringing the rest to their knees, mostly by the aggressive invasions of the sun elves of Selu'havessthyr and the dark elves of Ileleste'var. The dark elves were responsible for bringing the three divided moon elf kingdoms nearly to extinction, leaving the remnants to flee deep into Kilkaen forest. The ruling house of Selu'havessthyr, meanwhile, over an imagi…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_dawn_age&amp;rev=1616454863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:14:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_dawn_age</title>
        <link>https://sunderingshadows.com/doku.php?id=the_dawn_age&amp;rev=1616454863&amp;do=diff</link>
        <description>The Tearfall, -31,000SG
A rain of meteors falls to the earth from above, and the first of dragonkind appear shortly thereafter. Sages speculate to this day if this calamitous event precipitated a massive shift in climate across the realm, triggering the rapid rise of proto-dragons into the true dragon species. Other scholars write that the meteors were, perhaps, falling dragon eggs which hatched the varied races of dragonkind.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_dragoons&amp;rev=1636493809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-09T21:36:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_dragoons</title>
        <link>https://sunderingshadows.com/doku.php?id=the_dragoons&amp;rev=1636493809&amp;do=diff</link>
        <description>The Dragoons - Mercenary Company

Leader - Dougan Frost

Head Quarters - The Merchant Exchange

Political Alignment - strong ties to Torm, and Shadow

While some look at the Dragoons as semi evil due to the slave trade that happens at the exchange, they are simply the hired security for the establishment.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_faceless_one&amp;rev=1736973956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-15T20:45:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_faceless_one</title>
        <link>https://sunderingshadows.com/doku.php?id=the_faceless_one&amp;rev=1736973956&amp;do=diff</link>
        <description>The Faceless One



Master of Secrets, the Voice of Maddening Whispers

Domain: obscurity, occultism, misdirection, intrigue, mysticism, secrets, confusion
 Symbol: a gray cloak marked with blood-red teardrops
 Sacred Items/Creatures: smoky quartz, platinum, bats, spiders, scorpions, violets</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_feywild&amp;rev=1619830190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-01T00:49:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_feywild</title>
        <link>https://sunderingshadows.com/doku.php?id=the_feywild&amp;rev=1619830190&amp;do=diff</link>
        <description>The Feywild

When creation was formed from the light that Edea bore into Ashra's eternal darkness it was originally shapeless and wild with no definition yet endless possibility. As the gods were shaped and born they were given purpose and shape as concepts from which all creation would be based. These concepts were in turn used to craft creation as we know it now, setting parameters and rules by which life could flourish. In order for creation to exist it had to be placed in a careful balance b…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_first_flowering&amp;rev=1616454877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:14:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_first_flowering</title>
        <link>https://sunderingshadows.com/doku.php?id=the_first_flowering&amp;rev=1616454877&amp;do=diff</link>
        <description>This was the era of the Elves. All the major elven civilisations rose to power in this time, including Selu'havessthyr, Daoine'yndaar, Arael'vandora, Delimbiyran, Nelath'piir and Ileleste'var. Wild elves, while not given to the great settlements of their elven cousins, were also known to inhabit vast tracks of the Vandor'ivae. These settlements all co-existed peacefully for thousands of years before greed, envy, and pride brought them low; warning signs were present for many millennia before the…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_godswar&amp;rev=1616454926&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:15:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_godswar</title>
        <link>https://sunderingshadows.com/doku.php?id=the_godswar&amp;rev=1616454926&amp;do=diff</link>
        <description>The Godswar, ending at 0SG

Brewing for millennia as dark strove against light, and races strove against each other, their immortal patrons interfered further and further in mortal affairs. In the vacuum left by the sudden disappearance of the Zin'Charu empire, the scattered human settlements bickered over the fertile plains that were left behind. While years, decades, and even centuries passed, an age of darkness swept across the lowlands and no single clan managed to rise as the dominant power…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_history_of_light_night&amp;rev=1634773112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-20T23:38:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_history_of_light_night</title>
        <link>https://sunderingshadows.com/doku.php?id=the_history_of_light_night&amp;rev=1634773112&amp;do=diff</link>
        <description>From The Chronicles of Coral Cerévién, Chronicler of Twilight, - 200 SG.

The Beginning

A Fallen Saint, A Seed Reborn

By torment forged and darkness torn

To grow and fester deep within

A battle waged, Oh, Reclaimed Son

The Herald fall to Nightmare's con</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_merchant_exchange&amp;rev=1616382580&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T03:09:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_merchant_exchange</title>
        <link>https://sunderingshadows.com/doku.php?id=the_merchant_exchange&amp;rev=1616382580&amp;do=diff</link>
        <description>The Merchant Exchange
Location: Charu Mountain crossroadsRulership: Exchange run by Shadowy Council, Security run by FrostSymbol: Exchange: A set of scales over a stylized cross, Dragoons: Profile of a white dragon headPolitical ties: The merchant Exchange is a neutral party. They have been able to create agreements with almost all the local governments, and maintain neutrality through extensive trade pacts.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_old_gods&amp;rev=1695948297&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-29T00:44:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_old_gods</title>
        <link>https://sunderingshadows.com/doku.php?id=the_old_gods&amp;rev=1695948297&amp;do=diff</link>
        <description>Before The Silence

A mighty pantheon of deities once reigned supreme over the realm, shaping existence with their divine presence. Revered by those who remember a time when their power was palpable, the old gods are a source of perpetual longing and nostalgia. Here, we present a list of these deities, whose names still resonate:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_order_of_the_eclipse&amp;rev=1676055943&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-10T19:05:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_order_of_the_eclipse</title>
        <link>https://sunderingshadows.com/doku.php?id=the_order_of_the_eclipse&amp;rev=1676055943&amp;do=diff</link>
        <description>The Order of the Eclipse

A monastic organization originating in the Wildlands, the Order of the Eclipse is dedicated to the promulgation of law and the abolition of chaos. To this end they see the practices and activities of the Nine Hells as something to emulate. The Order is often seeking ancient tomes and rituals to draw power from the Nine Hells, and to summon its denizens. They are not concerned with the morality of their methods, only the end result. The monks of the Order operate as the …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_resonance_alignment_system&amp;rev=1715358072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-10T16:21:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_resonance_alignment_system</title>
        <link>https://sunderingshadows.com/doku.php?id=the_resonance_alignment_system&amp;rev=1715358072&amp;do=diff</link>
        <description>Lore

In the ancient past, the great Primordials Ashra and Edea lay dormant in the fabric of the cosmos. Ashra, the embodiment of void and darkness, and Edea, the essence of light and radiance, existed in perfect balance, their energies entwined in an eternal cosmic dance. With a sudden cosmic shift, the Primordials awakened, and their boundless power surged forth, permeating the very souls of mortals and gods alike.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_robber_knights&amp;rev=1616295374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-21T02:56:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_robber_knights</title>
        <link>https://sunderingshadows.com/doku.php?id=the_robber_knights&amp;rev=1616295374&amp;do=diff</link>
        <description>The Robber Knights

The priests of Nilith realized the need for a knightly order, both as a martial force and also to entice the sons of noble families to the faith. Unfortunately, the lack of seasoned leadership left most of the direction to those young knights, which has led to a very unorthodox organization. At heart, the charge of the knights is to seek out undead forces and either bend them to the will of Nilith, or destroy them. If the church of Nilith has need of military force, the knigh…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_silver_thread&amp;rev=1636493747&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-09T21:35:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_silver_thread</title>
        <link>https://sunderingshadows.com/doku.php?id=the_silver_thread&amp;rev=1636493747&amp;do=diff</link>
        <description>The Silver Thread

The Silver thread is a group of good aligned powers that help out the goodies as best they can. They provide material help, research, and heads up.. There are four members.. If one dies, their student takes over.

Sebastian - The high cleric of Jarmila. His work as the High Cleric keeps him in Antioch and with responsibilities the other members do not have. He provides the most material help to the heroes of light in the realm.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_sparrows&amp;rev=1762867805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-11T13:30:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_sparrows</title>
        <link>https://sunderingshadows.com/doku.php?id=the_sparrows&amp;rev=1762867805&amp;do=diff</link>
        <description>CALLAMIR'S SPARROWS

“To bold hearts and lucky flights. May fear find us too quick and chains find us too clever.” — The Toast of the Bold.

Founded in the wake of Callamir's ascension during the chaotic years after the Silence of 737 SG, the Sparrows began as a loose web of rogues, tavern-folk, former smugglers, and message-runners who survived by their wits in the shifting power vacuums of that time. These individuals found kinship in the stories of Callamir, who had cheated fate and the high …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_way_of_the_elements&amp;rev=1693768409&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:13:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_way_of_the_elements</title>
        <link>https://sunderingshadows.com/doku.php?id=the_way_of_the_elements&amp;rev=1693768409&amp;do=diff</link>
        <description>The Way of The Elements

Those who have dedicated themselves to this emphasis of Ki have learned to
manipulate the very elements. By doing so they have managed to learn to control
their own Ki to a greater degree. While the monks who dedicate themselves to
this emphasis of Ki are still quite adept in physical combat, much more of their
focus is dedicated to spellcraft than any other emphasis, and they have learned
how to manipulate ki to create some potent elemental effects.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_way_of_the_fist&amp;rev=1693768561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:16:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_way_of_the_fist</title>
        <link>https://sunderingshadows.com/doku.php?id=the_way_of_the_fist&amp;rev=1693768561&amp;do=diff</link>
        <description>The Way of The Fist

Those who have dedicated themselves to this emphasis of Ki are even more adept
at using their body as a weapon. They are more tuned in to their own ki and have
learned how to use it to both heal their own wounds and damage their opponents
in almost mythical ways.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=the_way_of_the_shadow&amp;rev=1693768656&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:17:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_way_of_the_shadow</title>
        <link>https://sunderingshadows.com/doku.php?id=the_way_of_the_shadow&amp;rev=1693768656&amp;do=diff</link>
        <description>The Way of The Shadow

Those who have dedicated themselves to this emphasis of Ki have learned
knowledge of the shadows that goes beyond what most could ever hope. While those
who dedicate themselves to studying ki in this way are not inherently evil, all find themselves touched by Ashra's shadow in some way, and can only be of dark and twilight resonances.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=thief&amp;rev=1746290814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-03T16:46:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thief</title>
        <link>https://sunderingshadows.com/doku.php?id=thief&amp;rev=1746290814&amp;do=diff</link>
        <description>Thief
Stat requirements: 15 dexterityResonances allowed: anyHitdice: d8Saving throws: reflex strong, fort/will weakClass Skills: athletics, dungeoneering, stealth, thieveryClass Feats:L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, dodge, weapon finesse</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=thought&amp;rev=1737469243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-21T14:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thought</title>
        <link>https://sunderingshadows.com/doku.php?id=thought&amp;rev=1737469243&amp;do=diff</link>
        <description>thought MESSAGE

This allows the avatars (Your dungeon masters) to know what you are thinking or some details about the situation. No response is guaranteed, nor is it always possible that any responses may be forthcoming.

Note: This is a way for you to let avatars know what your character is thinking or get their attention in a  scene or in case of a concern. If you have an urgent concern, you can use &lt;tell staff name&gt; or use the wiz line to ask for a private chat.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=threaten&amp;rev=1713800748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>threaten</title>
        <link>https://sunderingshadows.com/doku.php?id=threaten&amp;rev=1713800748&amp;do=diff</link>
        <description>threaten TARGET

This command can be used to warn another player that they are provoking you.

The command will determine if you are currently able to engage in PK roleplay; then the TARGET will receive a warning that their next action might result in Player Kill.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=throw&amp;rev=1713800936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:48:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>throw</title>
        <link>https://sunderingshadows.com/doku.php?id=throw&amp;rev=1713800936&amp;do=diff</link>
        <description>throw OBJECT at TARGET

throw OBJECT at TARGET DIRECTION DISTANCE

throw OBJECT DIRECTION

throw OBJECT DIRECTION DISTANCE


Throw can be applied to any wielded object. Throwing at a target starts combat. Some objects will do nothing when they hit a target. Others will explode, capture, pierce, or otherwise wound the target. Some might just break.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tiefling&amp;rev=1721409020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:10:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiefling</title>
        <link>https://sunderingshadows.com/doku.php?id=tiefling&amp;rev=1721409020&amp;do=diff</link>
        <description>Tiefling
 Stat adjustments  +2 dexterity, +2 charisma, -2 wisdom Innate spells  darkness  Standard resonances  Dark and Twilight  Classes allowed  barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=timeline_of_events&amp;rev=1737560946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-22T15:49:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>timeline_of_events</title>
        <link>https://sunderingshadows.com/doku.php?id=timeline_of_events&amp;rev=1737560946&amp;do=diff</link>
        <description>The Beginning:
In the Beginning

-35,000SG to -30,000SG:
Days of Thunder

-30,000SG to -24,000SG:
The Dawn Age

-24,000SG to -12,000SG:
The First Flowering

-12,000SG to -9,000SG:
The Crown Wars

-9,000SG to -3,000SG:
Rise of Civilization

-3,000SG to present:
The Age of Humanity

-X SG:
Prehistory: The Godswar

0 SG:
The Sundering: The destruction of the Shadow Gate occurred at the present day location of Shadow. The death of Myrkul happened in the present day Swamp of the Dead. Bane's apparent…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_building_your_character_s_story&amp;rev=1670516521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T16:22:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tlaloc_s_guide_to_building_your_character_s_story</title>
        <link>https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_building_your_character_s_story&amp;rev=1670516521&amp;do=diff</link>
        <description>Building long-term plans and growth with your character.

Long-term planning and character-building are actually very important in Sundering Shadows for those who wish to achieve position, fame or influence within the realm. Your character is a collective of stories, experiences, friendships and connections spanning throughout their lifetime. Each interaction adds an interesting and new character trait or memory that adds a layer of depth to your character. It is for these reasons that I highly …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_building_your_character_s_story_pt_2&amp;rev=1670604078&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-09T16:41:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tlaloc_s_guide_to_building_your_character_s_story_pt_2</title>
        <link>https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_building_your_character_s_story_pt_2&amp;rev=1670604078&amp;do=diff</link>
        <description>Thanks for coming back to read the second part of my guide! In part 2, we will leave Drusilla behind and focus on another character, a Moon Elf named Carric.

I took a completely different approach to Carric because Carric is a True Neutral mage. He started out at a venerable age and so I had to effectively describe why such an old elf mage would be level 1. In this case, I chose his background to include some sort of accident that destroyed his ability to cast spells, and this playthrough was a…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_getting_involved&amp;rev=1670511999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T15:06:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tlaloc_s_guide_to_getting_involved</title>
        <link>https://sunderingshadows.com/doku.php?id=tlaloc_s_guide_to_getting_involved&amp;rev=1670511999&amp;do=diff</link>
        <description>Building long-term plans and growth with your character.

Long-term planning and character-building are actually very important in Sundering Shadows for those who wish to achieve position, fame or influence within the realm. Your character is a collective of stories, experiences, friendships and connections spanning throughout their lifetime. Each interaction adds an interesting and new character trait or memory that adds a layer of depth to your character. It is for these reasons that I highly …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tome_bound_master&amp;rev=1616273045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:44:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tome_bound_master</title>
        <link>https://sunderingshadows.com/doku.php?id=tome_bound_master&amp;rev=1616273045&amp;do=diff</link>
        <description>Tome Bound Master
RequirementsLevel 20 Warlock
20 Base Charisma 
 10 Points Spent in Academics Skill 
10 Points Spent in Spellcraft SkillClass FeatsL1: book of shadows
L4: mystic arcana
L7: tome of ancient secrets
Some warlocks choose to enter a pact with an otherwordly being for enhanced
physical prowess. Others for the ability to char their foes with hellfire.
The Tome Bound Master, however, chooses to enter a pact for access to
arcane and forbidden knowledge, attainable through a singular dev…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tonovi&amp;rev=1774448431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-25T14:20:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tonovi</title>
        <link>https://sunderingshadows.com/doku.php?id=tonovi&amp;rev=1774448431&amp;do=diff</link>
        <description>Tonovi
Government Type  National-Syndicalist Statolatry (UNITY PARTY)Ruler  The Unity Council (NPCs)Minister of State  NONE (NPC)Allies  YniamEnemies  AllCity Size Large CityTier Tier 1 
NOTES: 

Tonovi recently underwent a popular revolution, led by Kaspar Strauss, which saw the overthrow and execution of all of the old nobility. Tonovi recently banned the slave trade and released the penned slaves, but has replaced those slaves with enemies of the state. The Unity Party rule with an iron fist …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tonovi_slavery&amp;rev=1736872085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-14T16:28:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tonovi_slavery</title>
        <link>https://sunderingshadows.com/doku.php?id=tonovi_slavery&amp;rev=1736872085&amp;do=diff</link>
        <description>Slavery in Tonovi

NOTE: In 760 SG Kaspar Strauss seized control of Tonovi and killed or imprisoned the nobility. Rumor has it Solomon Thawne of the Alliance Reborn negotiated the release of all former slaves, who were then set free and chased out of the city.

This page remains because it describes a form of slavery still active in Juran, the Underdark, Tharis and parts of the former Tsarven empire, and to give context to those players wishing to play freed elves.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=torm&amp;rev=1732554539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:08:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>torm</title>
        <link>https://sunderingshadows.com/doku.php?id=torm&amp;rev=1732554539&amp;do=diff</link>
        <description>Torm
Location: Dagger region, southeast coastlineRulership: elective princedom, plutocracySymbol: A masted ship which rests in the watery foreground of a busy city harbor. At the edge of the water, towering over the city, is the majestic silhouette of a male statue. In his outstretched hand he holds a glowing orb leading the ship home to its harbor. Cast in the twilight sky is a crescent moon flanked by five glittering stars.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=touch_attacks&amp;rev=1713821001&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T21:23:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>touch_attacks</title>
        <link>https://sunderingshadows.com/doku.php?id=touch_attacks&amp;rev=1713821001&amp;do=diff</link>
        <description>TOUCH ATTACKS

Occasionally, you will see touch attacks or ranged touch attacks mentioned in the description or damage description of a spell or feat. But what is a touch attack?

A touch attack is an attack that is successful merely by touching an opponent. This means that things like armor or damage resistance to not count in defense against a touch attack.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=trap&amp;rev=1713801096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:51:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trap</title>
        <link>https://sunderingshadows.com/doku.php?id=trap&amp;rev=1713801096&amp;do=diff</link>
        <description>This command manages various trap aspects. Your dungeoneering skill is essential
for various actions related to them.

trap detect on|off 

Will toggle your ability to auto detect traps. Trapped exits will show in
bold red if they aren't set by you and in bold green if they are set by you or
your party. Non standard traps won't be shown this way.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=travel&amp;rev=1710178007&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:26:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>travel</title>
        <link>https://sunderingshadows.com/doku.php?id=travel&amp;rev=1710178007&amp;do=diff</link>
        <description>Travel Domain

Those with the travel domain are masters of motion, as little as moving themselves from one room to the next without doors to as impressive as creating a portal through which to transport an entire group.

Clerics with the Travel Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=trickery&amp;rev=1710177944&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:25:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trickery</title>
        <link>https://sunderingshadows.com/doku.php?id=trickery&amp;rev=1710177944&amp;do=diff</link>
        <description>Trickery Domain

Masters of mischief, those with the trickery domain relish the opportunity to confound their foes. The domain has a wide range of abilities, from concealing oneself to creating much confusion in one's enemies.

Clerics with the Trickery Domain gain the following benefits:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=trillet_s_color_editor&amp;rev=1622598201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T01:43:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trillet_s_color_editor</title>
        <link>https://sunderingshadows.com/doku.php?id=trillet_s_color_editor&amp;rev=1622598201&amp;do=diff</link>
        <description>Click here to download: [ Trillet's Color Editor]



The Color Editor uses the defunct Flash app. The above file is a .zip file that includes all you should need to open a copy of Trillet's Color Editor on your device. You can access the editor itself by clicking on the run.bat file.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=trixie&amp;rev=1721408801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:06:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trixie</title>
        <link>https://sunderingshadows.com/doku.php?id=trixie&amp;rev=1721408801&amp;do=diff</link>
        <description>Trixie
Stat adjustments  +2 dexterity, -2 strength, +2 intelligenceInnate spells  ghost step x1Size  small Standard resonances  Light and Twilight Classes allowed barbarian, bard, cleric, druid, fighter, mage, magus, monk, oracle, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=troll&amp;rev=1738490379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-02T09:59:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>troll</title>
        <link>https://sunderingshadows.com/doku.php?id=troll&amp;rev=1738490379&amp;do=diff</link>
        <description>Troll
 Stat adjustments  +4 strength, +4 constitution, -2 intelligence, -4 charismaSize  largeStandard resonances  dark Classes allowed barbarian, druid, fighter, oracle, ranger Normal adventuring starting age  17-40Average life span  200
Racial Traits</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=true_neutral&amp;rev=1616681201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T14:06:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>true_neutral</title>
        <link>https://sunderingshadows.com/doku.php?id=true_neutral&amp;rev=1616681201&amp;do=diff</link>
        <description>True Neutral

A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tsarven&amp;rev=1616453360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T22:49:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tsarven</title>
        <link>https://sunderingshadows.com/doku.php?id=tsarven&amp;rev=1616453360&amp;do=diff</link>
        <description>Imperial Free City of Tsarven

The capital of the Empire as a whole, it operates as an enclave ruled directly by the Emperor within the borders of Sindh. Geographically it lies to the east of the state, high within the peaks of the Ocean-Ridge Mountains. Culturally and economically it is nominally Sindhish.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=tsarven_empire&amp;rev=1616459249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:27:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tsarven_empire</title>
        <link>https://sunderingshadows.com/doku.php?id=tsarven_empire&amp;rev=1616459249&amp;do=diff</link>
        <description>Rise: circa -10SG

Golden age: circa 400SG to present

Location: northeast region of the main Shadow continent


The Tsarven Empire is a gathering of seven kingdoms and states (not including Tsarven itself) south of Talzashaar's Teeth. It covers the entire continent south and south-east of the Shadow region, and can be roughly compared to the historic stretches of Arabia, Persia and Mongolia. Physically, its human inhabitants bear a swarthy complexion with usually dark, narrowed eyes and dark ha…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unalias&amp;rev=1713801594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:59:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unalias</title>
        <link>https://sunderingshadows.com/doku.php?id=unalias&amp;rev=1713801594&amp;do=diff</link>
        <description>unalias ALIAS

This will delete an alias from your list.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unbind&amp;rev=1713801721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:02:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unbind</title>
        <link>https://sunderingshadows.com/doku.php?id=unbind&amp;rev=1713801721&amp;do=diff</link>
        <description>unbind TARGET

This will free a TARGET from being bound by ropes. There is a small delay.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unblindfold&amp;rev=1713801698&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:01:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unblindfold</title>
        <link>https://sunderingshadows.com/doku.php?id=unblindfold&amp;rev=1713801698&amp;do=diff</link>
        <description>unblindfold TARGET

This will remove a blindfold from yourself or another TARGET. There is a small delay.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unblock&amp;rev=1713802137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:08:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unblock</title>
        <link>https://sunderingshadows.com/doku.php?id=unblock&amp;rev=1713802137&amp;do=diff</link>
        <description>unblock EXIT

This command will stop you from blocking an exit.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=undead&amp;rev=1741373832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-07T18:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>undead</title>
        <link>https://sunderingshadows.com/doku.php?id=undead&amp;rev=1741373832&amp;do=diff</link>
        <description>Undead

Resonances allowed: Dark

Features

	*  No constitution stat, charisma used for hp calculations
	*  No aging, age category is always normal
	*  No hunger or thirst
	*  No stamina
	*  Immune to disease, poison, and rend
	*  Immune to fatigue and exhaustion</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=undeath&amp;rev=1616339816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-21T15:16:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>undeath</title>
        <link>https://sunderingshadows.com/doku.php?id=undeath&amp;rev=1616339816&amp;do=diff</link>
        <description>Undead

Sundering Shadows currently supports two types of undead monsters. Please note that adding these templates to your race means you are opening yourself up to PK. These races can only be gained through in-game actions and thus require an immortal's approval.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=undeathdomain&amp;rev=1710179135&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:45:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>undeathdomain</title>
        <link>https://sunderingshadows.com/doku.php?id=undeathdomain&amp;rev=1710179135&amp;do=diff</link>
        <description>Undeath Domain

The undeath domain deals with all things unliving.

Clerics with the Undeath Domain gain the following benefits:

	*  They are healed, rather than harmed, by negative energy.
	*  Bleeding Touch as an innate spell.

The undeath domain contains the following spells:</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unfollow&amp;rev=1713802229&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:10:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unfollow</title>
        <link>https://sunderingshadows.com/doku.php?id=unfollow&amp;rev=1713802229&amp;do=diff</link>
        <description>unfollow TARGET

This command allows you to stop following someone.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ungag&amp;rev=1713801757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:02:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ungag</title>
        <link>https://sunderingshadows.com/doku.php?id=ungag&amp;rev=1713801757&amp;do=diff</link>
        <description>ungag TARGET

This will remove a gag from yourself or another TARGET. There is a small delay.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unignore&amp;rev=1713802275&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:11:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unignore</title>
        <link>https://sunderingshadows.com/doku.php?id=unignore&amp;rev=1713802275&amp;do=diff</link>
        <description>unignore TARGET

This command will remove a TARGET from your ignore list.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unity&amp;rev=1761266540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-24T00:42:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unity</title>
        <link>https://sunderingshadows.com/doku.php?id=unity&amp;rev=1761266540&amp;do=diff</link>
        <description>Unity

Cosmic Demipower

The Will of the People




Domain: rhetoric, fanaticism, xenophobia, humans, industry, politics
Symbol: black backdrop with a half-risen crimson sun, an eye set upon its center
Sacred Items/Creatures: humans, torches, blood, crimson, martyrs, cogs, hammers</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unnickname&amp;rev=1713802326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:12:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unnickname</title>
        <link>https://sunderingshadows.com/doku.php?id=unnickname&amp;rev=1713802326&amp;do=diff</link>
        <description>unnickname NICKNAME

This command will delete a nickname from your list.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unprotect&amp;rev=1713802374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:12:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unprotect</title>
        <link>https://sunderingshadows.com/doku.php?id=unprotect&amp;rev=1713802374&amp;do=diff</link>
        <description>unprotect TARGET

With this command, you will cease to protect your TARGET.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unremember&amp;rev=1713802482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:14:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unremember</title>
        <link>https://sunderingshadows.com/doku.php?id=unremember&amp;rev=1713802482&amp;do=diff</link>
        <description>unremember LOCATION|monster

This will allow you to forget a previously remembered location or monster.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unwear&amp;rev=1713802848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:20:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unwear</title>
        <link>https://sunderingshadows.com/doku.php?id=unwear&amp;rev=1713802848&amp;do=diff</link>
        <description>unwear ITEM

This will remove the specified ITEM from your body.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=unwield&amp;rev=1713802938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:22:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unwield</title>
        <link>https://sunderingshadows.com/doku.php?id=unwield&amp;rev=1713802938&amp;do=diff</link>
        <description>unwield ITEM

This will unwield the ITEM you are currently wielding, returning it to your general inventory. You can also sheath ITEM to move it into an appropriate sheath.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=uptime&amp;rev=1713802993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:23:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uptime</title>
        <link>https://sunderingshadows.com/doku.php?id=uptime&amp;rev=1713802993&amp;do=diff</link>
        <description>uptime

This command displays when the last server reboot occurred.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=ursine&amp;rev=1721392664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T12:37:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ursine</title>
        <link>https://sunderingshadows.com/doku.php?id=ursine&amp;rev=1721392664&amp;do=diff</link>
        <description>Ursine Beastkin
 Stat adjustments  +2 strength, +2 constitution, -2 intelligence  Innate spells  deadeyes lore  Size  medium  Standard resonances  any  Classes allowed  barbarian, bard, druid, fighter, oracle, ranger, sorcerer, thief  Normal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=vampire&amp;rev=1721409991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:26:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vampire</title>
        <link>https://sunderingshadows.com/doku.php?id=vampire&amp;rev=1721409991&amp;do=diff</link>
        <description>Vampires

Resonances allowed: Dark

Features:

	*  all features of undead template apply
	*  can use &lt;drain&gt; command
	*  cha score used for hp bonus
	*  innate spells
		*  create spawn
		*  dominate
		*  gaseous form
		*  night swarm
		*  sleep
		*  spider climb</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=vampire_lord&amp;rev=1748539599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:26:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vampire_lord</title>
        <link>https://sunderingshadows.com/doku.php?id=vampire_lord&amp;rev=1748539599&amp;do=diff</link>
        <description>Vampire Lord
Requirements20 Levels in Base Class 
Vampire template
Dark ResonanceClass FeatsL1: mask of mortality
L4: aspect of the beast
L7: sanguine bloodline
Many can be made into a vampire, but only a select few can become a Vampire
Lord. Vampire Lords are vampires that try to gain complete mastery over
their curse rather than ignoring it. Some of them do this because they want
to break free from their vampirism or for the sake of seeking knowledge,
but most are just vampires obsessed with p…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=vandorivae&amp;rev=1616458286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:11:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vandorivae</title>
        <link>https://sunderingshadows.com/doku.php?id=vandorivae&amp;rev=1616458286&amp;do=diff</link>
        <description>Vandor’ivae

Vandor’ivae, the Forest of Lights, was the home to one of the greatest elven civilizations in history, Daoine’yndaar (the City of Stars). Here, the wood elves made their home for centuries, alongside a handful of dark elves, until the Crown Wars saw the city’s complete destruction. Most of the forest still stood for a millennia longer, and later served to hide the main research enclave of the</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=velik&amp;rev=1714391121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T11:45:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>velik</title>
        <link>https://sunderingshadows.com/doku.php?id=velik&amp;rev=1714391121&amp;do=diff</link>
        <description>Velik

Demipower of the Prime Material

Minienal, the Revolutionary




Domain: slaves, revolution, freedom, insurrection, change, elves
Symbol: a raised fist breaking free of a shackle
Sacred Items/Creatures: slaves, oppressed peoples, freedom fighters, elves, stones, spears, pitchforks and shovels</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=verbobone&amp;rev=1732555625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-25T17:27:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>verbobone</title>
        <link>https://sunderingshadows.com/doku.php?id=verbobone&amp;rev=1732555625&amp;do=diff</link>
        <description>City of Verbobone
Location DekuRulership democracy (mayor)Symbol N/ACity Size VillageTier:  Tier 3 
Verbobone was originally settled by a small, industrious band of humans hoping to make the most of a fresh and flourishing isle.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=versatile_arcanist&amp;rev=1616273130&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:45:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>versatile_arcanist</title>
        <link>https://sunderingshadows.com/doku.php?id=versatile_arcanist&amp;rev=1616273130&amp;do=diff</link>
        <description>Versatile Arcanist
Requirements Level 20 Sorcerer 
20 Base Charisma (before equipment modifiers)Class FeatsL1: greater spell knowledge
L4: master of elements
L7: master of versatility
Versatile arcanists have a flexible understanding of the weave that only
rare sorcerers ever truly obtain. Such mastery of arcana extends not only
to the sorcerer's instinctive understanding of magic and magical items, but
also grants a command of spells that most normal sorcerers never manage to
learn.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=voadkyn&amp;rev=1721409267&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:14:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>voadkyn</title>
        <link>https://sunderingshadows.com/doku.php?id=voadkyn&amp;rev=1721409267&amp;do=diff</link>
        <description>Voadkyn
Stat adjustments  +4 strength, -2 dexterity, +2 constitution, -2 intelligenceInnate spells  speak with animals, ghost step, treeshapeSize  largeStandard resonances  Light and Twilight Classes allowed barbarian, druid, fighter, ranger, sorcerer, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=voadkyn_clans&amp;rev=1616454241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T23:04:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>voadkyn_clans</title>
        <link>https://sunderingshadows.com/doku.php?id=voadkyn_clans&amp;rev=1616454241&amp;do=diff</link>
        <description>Voadkyn clans

Overview
Location: Tharis forest, Parnelli, WildlandsRulership: clan eldersPatron: Nim'navanon
Political ties

Strong alliance with the wood elf forest clans of Tharis and the Wildlands, as well as the wild elf remnants on Parnelli.

History</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=void&amp;rev=1710179702&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:55:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>void</title>
        <link>https://sunderingshadows.com/doku.php?id=void&amp;rev=1710179702&amp;do=diff</link>
        <description>Void Domain

You can call upon the cold darkness between the stars, the great Void. You worship not only the vast emptiness of space but the sinister and alien powers that reside therein.

Clerics with the Void Domain gain the following benefits:

	*</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=void_knight&amp;rev=1748539579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>void_knight</title>
        <link>https://sunderingshadows.com/doku.php?id=void_knight&amp;rev=1748539579&amp;do=diff</link>
        <description>Void Knight
Requirements:20 Levels in Base Class
10 Ranks in Athletics
Dark ResonanceClass Feats:L1: void strike
L4: void shield
L7: darkness everlasting
Few characters are likely to take on this prestige class for it is the
antithesis of natural existence. Light and Nature abhor the Void like they abhor
oblivion itself. Only those who have plunged into the depths of the Void can
understand the nature of Ashra's dreams, the dark strands of the endless weave.
To have become one with the dark real…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=war&amp;rev=1710178068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:27:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>war</title>
        <link>https://sunderingshadows.com/doku.php?id=war&amp;rev=1710178068&amp;do=diff</link>
        <description>War Domain

A more varied domain than one might expect, the war domain grants the priest with a wide range of abilities all centered upon battle. Some are designed to aid his battle prowess while the third is meant to help him seek out a particular foe.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=warlock&amp;rev=1693767757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-03T19:02:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warlock</title>
        <link>https://sunderingshadows.com/doku.php?id=warlock&amp;rev=1693767757&amp;do=diff</link>
        <description>Warlock
Stat requirements: 14 charismaResonances allowed: Dark &amp; Twilight Hitdice: d8Saving throws: will strong, fort/reflex weakClass Skills: academics, athletics, influence, spellcraftClass Feats:L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, spell focus, shadow walk, pact bond, eldritch strikes</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=warmaster&amp;rev=1748539551&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T17:25:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warmaster</title>
        <link>https://sunderingshadows.com/doku.php?id=warmaster&amp;rev=1748539551&amp;do=diff</link>
        <description>Warmaster
Requirements:20 Levels in Base Class
Strength of ArmClass Feats:L1: wade through
L4: skull collector
L7: the reaping
Warmasters are those who have dedicated their lives to the brutal art of destroying their enemies with huge, two handed weapons. They have become so adapt at killing their enemies with large sweeping attacks that at first level they no longer have to take time to get back into position for sweeping blow. At fourth level their attacks are so dangerous that weakened enemie…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=warmind&amp;rev=1616273212&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T20:46:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warmind</title>
        <link>https://sunderingshadows.com/doku.php?id=warmind&amp;rev=1616273212&amp;do=diff</link>
        <description>Warmind
Requirements:Level 20 Psywarrior
20 Base Intelligence (before equipment modifiers)Class Feats:L1: flawless control
L4: mind over matter
L7: battle psyche
Warminds have mastered their awareness of the matter around them. They are completely in tune with their own bodies and can make minute changes to their cells, boosting their performance. This awareness extends to the world around them, helping them to innately understand the physical realm. Warminds are able to flawlessly shape their p…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=watch&amp;rev=1713804395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:46:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>watch</title>
        <link>https://sunderingshadows.com/doku.php?id=watch&amp;rev=1713804395&amp;do=diff</link>
        <description>watch

Watch activates passive perception. In addition to that, while watching your back you get bonus in intercepting thief stabs.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=water&amp;rev=1710179048&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-11T17:44:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water</title>
        <link>https://sunderingshadows.com/doku.php?id=water&amp;rev=1710179048&amp;do=diff</link>
        <description>Water Domain

The water domain calls upon both the waters of the depths and the moisture in the air to rain down fury upon your opponents.

Clerics with the Water Domain gain the following benefits:

	*  Cold resistance equal to their cleric level.
	*</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=water_genasi&amp;rev=1721409190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:13:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water_genasi</title>
        <link>https://sunderingshadows.com/doku.php?id=water_genasi&amp;rev=1721409190&amp;do=diff</link>
        <description>Water genasi
 Stat adjustments  +2 constitution, +2 wisdom, -2 charisma  Innate spells  water breathing  Standard resonances  any  Classes allowed  barbarian, bard, cleric, druid, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wear&amp;rev=1713804447&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:47:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wear</title>
        <link>https://sunderingshadows.com/doku.php?id=wear&amp;rev=1713804447&amp;do=diff</link>
        <description>wear ITEM

This command will attempt to equip the specified ITEM.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wearall&amp;rev=1713804512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:48:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wearall</title>
        <link>https://sunderingshadows.com/doku.php?id=wearall&amp;rev=1713804512&amp;do=diff</link>
        <description>wearall

This command allows you to wear all of your wearable items at once.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=weather&amp;rev=1713804546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:49:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weather</title>
        <link>https://sunderingshadows.com/doku.php?id=weather&amp;rev=1713804546&amp;do=diff</link>
        <description>weather

This command will display the area's current weather.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wemic&amp;rev=1721409287&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:14:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wemic</title>
        <link>https://sunderingshadows.com/doku.php?id=wemic&amp;rev=1721409287&amp;do=diff</link>
        <description>Wemic
 Stat adjustments  +2 strength, +2 dexterity, +2 constitution, -2 intelligence, -2 charisma  Innate spells  none  Size  Large Standard resonances  any Classes allowed  barbarian, bard, cleric, druid, fighter, oracle, rangerNormal adventuring starting age</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=were-creatures&amp;rev=1673954515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-17T11:21:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>were-creatures</title>
        <link>https://sunderingshadows.com/doku.php?id=were-creatures&amp;rev=1673954515&amp;do=diff</link>
        <description>Werecreatures

Sundering Shadows offers two templates which can be added to a variety of classes. Adding one of these templates requires a level 30 account, and is considered to be a PK race.

Werewolf

Weretiger

Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: You will be banned in most cities and shunned across the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wererat&amp;rev=1721409867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:24:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wererat</title>
        <link>https://sunderingshadows.com/doku.php?id=wererat&amp;rev=1721409867&amp;do=diff</link>
        <description>Wererat

Standard resonances allowed: dark

Races allowed: Human and Ratkin

Features:


Innate abilities

	*  wererat shape
	*  darkvision
	*  stinking cloud
	*  contagion
	*  remove disease

Resistances

-10% silver resistance (-33% in animal or hybrid form)</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=weretiger&amp;rev=1721409885&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:24:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weretiger</title>
        <link>https://sunderingshadows.com/doku.php?id=weretiger&amp;rev=1721409885&amp;do=diff</link>
        <description>Weretiger

Standard resonances allowed: any

Races allowed: Human, Half-Elf, Half-Drow, Half-Orc, Elf, Drow |

Features:


Innate abilities

weretiger shape

darkvision

heart of the wild

replay tracks

Resistances

10% silver resistance (-33% in animal or hybrid form)

Description

Afflicted with the outsiders curse, weretigers are lycanthropes who can switch between humanoid, hybrid, and tiger form. They are one of the most feared and distrusted types of lycanthrope. Most weretigers believe t…</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=werewolf&amp;rev=1721409904&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:25:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>werewolf</title>
        <link>https://sunderingshadows.com/doku.php?id=werewolf&amp;rev=1721409904&amp;do=diff</link>
        <description>Werewolf
 Standard resonances allowed  any  Races allowed  Human, Elf, Half-Elf, Drow, Half-Drow, Half-Orc, Beastkin, Dwarf 
Features:


Innate abilities

commune with nature

darkvision

heart of the wild

werewolf shape


Resistances

- 10% silver resistance (-33% in animal or hybrid form)


Description</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=whisper&amp;rev=1713804689&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:51:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whisper</title>
        <link>https://sunderingshadows.com/doku.php?id=whisper&amp;rev=1713804689&amp;do=diff</link>
        <description>whisper TARGET MESSAGE

This command is used to whisper a message to another player who is in the same room as you without other players being able to hear what you are saying.

Whispers can be eavesdropped upon.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=who&amp;rev=1746800381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-09T14:19:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>who</title>
        <link>https://sunderingshadows.com/doku.php?id=who&amp;rev=1746800381&amp;do=diff</link>
        <description>who

This command facilitates the retrieval of real-time information regarding the current player population on Sundering Shadows. If a player has been previously recognized and has not opted out of the list, their name will be displayed.

The first segment of the who list shows the staff members currently logged in. If an</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wield&amp;rev=1713804877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:54:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wield</title>
        <link>https://sunderingshadows.com/doku.php?id=wield&amp;rev=1713804877&amp;do=diff</link>
        <description>wield ITEM

This command will attempt to wield the given ITEM.

Note: Shields are worn, not wielded, as they are armour pieces. Attempting to wield shield as a weapon will turn it into simple blunt weapon and won't help with your defenses.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wild_elf&amp;rev=1721408601&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:03:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_elf</title>
        <link>https://sunderingshadows.com/doku.php?id=wild_elf&amp;rev=1721408601&amp;do=diff</link>
        <description>Wild elf (green elf)
Stat adjustments  +2 strength, +2 dexterity, -2 charismaInnate spells  noneSize  medium Standard resonances  Light and Twilight Classes allowed  barbarian, bard, cleric, druid, fighter, monk, oracle, paladin, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wildlands&amp;rev=1729082512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-16T12:41:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wildlands</title>
        <link>https://sunderingshadows.com/doku.php?id=wildlands&amp;rev=1729082512&amp;do=diff</link>
        <description>The Wildlands

The mountain range west of the Meadowlands include several high peaks made out of highly magical stone. The rivers that form from those icy peaks cut through stone and soil, forming great and plentiful canyons that make up the Wildlands.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wildlands_timeline&amp;rev=1729266599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-18T15:49:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wildlands_timeline</title>
        <link>https://sunderingshadows.com/doku.php?id=wildlands_timeline&amp;rev=1729266599&amp;do=diff</link>
        <description>The Wildlands is a place of Magic. It flows through the entire place, one stepping into the land for the first time would think they've been transported to another plane. The grass shimmers in the dark, sometimes making patterns of light that sweep across all of the land. The trees give off magical flowers, some bloom for only a few minutes before releasing into wondrous lights. Creatures aren't normal here either, even the most mundane animal seems to have been touched by the weave. The rivers …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wimpy&amp;rev=1713805537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:05:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wimpy</title>
        <link>https://sunderingshadows.com/doku.php?id=wimpy&amp;rev=1713805537&amp;do=diff</link>
        <description>wimpy [on [PERCENT]]

Wimpy allows you to automatically flee from combat when your hit points are reduced below the % of your total you have specified with the command. Of course, some combat circumstances make it possible to lose more than that % in one shot, so this is not fail safe.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wing&amp;rev=1713805001&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:56:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wing</title>
        <link>https://sunderingshadows.com/doku.php?id=wing&amp;rev=1713805001&amp;do=diff</link>
        <description>wing LOCATION

Wing allows you to move between locations, albeit much slower than teleportation. To use this command you must have wings sufficiently large enough to overcome winds (bird, bat, dragon, angelic aspect, fell flight, fey'ri, deva and others). This command will allow you to escape combat, but you can be intercepted during the flight.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wisdom&amp;rev=1616615870&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T19:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wisdom</title>
        <link>https://sunderingshadows.com/doku.php?id=wisdom&amp;rev=1616615870&amp;do=diff</link>
        <description>WISDOM (WIS)

Wisdom describes a character's willpower, common sense, perception, and intuition.
While Intelligence represents one's ability to analyze information, Wisdom represents
being in tune with and aware of one's surroundings. Wisdom is the most important
ability for clerics and druids, and it is also important for paladins and rangers. If
you want your character to have acute senses, put a high score in Wisdom. Every
creature has a Wisdom score.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=wood_elf&amp;rev=1721408580&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:03:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wood_elf</title>
        <link>https://sunderingshadows.com/doku.php?id=wood_elf&amp;rev=1721408580&amp;do=diff</link>
        <description>Wood elf (copper elf)
 Stat adjustments  +2 wisdom, +2 dexterity, -2 constitution  Innate spells  none  Size  medium  Standard resonances  Light and Twilight  Classes allowed  barbarian, bard, cleric, druid, fighter, inquisitor, monk, oracle, paladin, ranger, sorcerer, thief, warlock</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=world_history&amp;rev=1737227000&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T19:03:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>world_history</title>
        <link>https://sunderingshadows.com/doku.php?id=world_history&amp;rev=1737227000&amp;do=diff</link>
        <description>THE HISTORY OF SUNDERING SHADOWS

The history of Sundering Shadows is marked by the many brave adventurers and vicious villains who have inhabited it through the years. It is riddled with war, dragons, demons, allegiances, gods, destruction, and renewal. The faith of the world has hung in the balance many times, but the forces of good have always prevailed. So far.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=write&amp;rev=1713805116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:58:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>write</title>
        <link>https://sunderingshadows.com/doku.php?id=write&amp;rev=1713805116&amp;do=diff</link>
        <description>write in LANGUAGE on OBJECT

This will allow you to write on an OBJECT in a specified LANGUAGE. Anyone then will be able to read OBJECT to read your message. You and the reader both must know the relevant LANGUAGE.

The ability to write properly is heavily affected by your academics skill. Your academics skill is rolled against a DC of 20 on every word with no critical chances, and the word gets scrambled if you fail.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=yell&amp;rev=1713805221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:00:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yell</title>
        <link>https://sunderingshadows.com/doku.php?id=yell&amp;rev=1713805221&amp;do=diff</link>
        <description>yell MESSAGE

This command yells a message. Surrounding rooms will receive an echo that someone nearby is yelling.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=yniam_plains&amp;rev=1732717589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-27T14:26:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yniam_plains</title>
        <link>https://sunderingshadows.com/doku.php?id=yniam_plains&amp;rev=1732717589&amp;do=diff</link>
        <description>The Yniam Plains
 Government Type  Totalitarian  Ruler  Lord Vikaelis Baghous  Allies  Tonovi  Enemies  None City Size Small Town Tier  Tier 3 
When the Unity Party took control of Tonovi, one of their first actions was a land grab eastward into the Yniam Plains up to, and including, the Dagger Road. Kaspar Strauss, Chancellor of Tonovi, turned it into a protectorate and placed it in the hands of Vikaelis. Yniam has managed to earn recognition as its own state through diplomacy with its various …</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=yntala&amp;rev=1616382176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-22T03:02:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yntala</title>
        <link>https://sunderingshadows.com/doku.php?id=yntala&amp;rev=1616382176&amp;do=diff</link>
        <description>Yntala Forest

A small cursed section of the southwest Darkwood Forest, it was once part of Vandor'ivae but corrupted through the experimentation of a small wizard's enclave, hidden within the forest itself. It is now stalked by malevolent creatures from planes beyond, including leprechauns and yuan-ti hunters.</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=yuan-ti&amp;rev=1721409798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T17:23:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yuan-ti</title>
        <link>https://sunderingshadows.com/doku.php?id=yuan-ti&amp;rev=1721409798&amp;do=diff</link>
        <description>Yuan-ti
 Stat adjustments  +2 dexterity, +2 charisma, -2 wisdom Innate spells  viper form, detect poison Size  medium Standard resonances  dark  Classes allowed  any Normal adventuring starting age  16-19 Average life span  110
Racial Traits
 Venomous Blood</description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=zartan_s_mainland_map&amp;rev=1620408349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-07T17:25:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zartan_s_mainland_map</title>
        <link>https://sunderingshadows.com/doku.php?id=zartan_s_mainland_map&amp;rev=1620408349&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://sunderingshadows.com/doku.php?id=zincharu&amp;rev=1616458973&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-23T00:22:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zincharu</title>
        <link>https://sunderingshadows.com/doku.php?id=zincharu&amp;rev=1616458973&amp;do=diff</link>
        <description>The Zin'Charu

Rise: -3,400SG to -2,900SG

Golden age: -2,550SG to -549SG

Fall: midnight, 7 Winterstime, -549SG (vanished)


Description

The Zin'Charu, “People of the Charu”, are our first major human civilization, roughly paralleling the Netherese in traditional FR, and the real-world Roman Empire (less militant, more arcane might). Physically, they are described as of short stature, dark hair, dark eyes, narrower shoulders, a caucasian complexion (somewhat darker than that of the northern Ae…</description>
    </item>
</rdf:RDF>
