STANDARD DAMAGE
Each spell level utilizes a different die when calculating damage. The table per spell level is as follows:
The dice below are multiplied by caster level (plus miscellaneous bonuses) to determine spell damage.
Note: Some spells do not strictly adhere to this table, but typically will note their altered effects
Note: Spells with 'fixed' spell levels will use damage dice based on the fixed level instead (typically for healing).
All classes:
L0: 1d5
L1: 1d6
L2: 1d7
L3: 1d8
L4: 1d9
L5: 1d10
L6: 1d11
L7: 1d12
L8: 1d13
L9: 1d14
Default: 1d8
Splash Spell: -1 level
Burst Spell: -2 levels
Various feats and conditions may shift the damage table further.
Area of effect: rolls : 1 + clevel / 2 dice (spell level sized dice) (always d6 for warlock/monk)
Monks:
1d11 for all spells
Warlocks:
1d11 for all spells, 1d12 for utterdark spells
See also: cast, prepare, master, classes