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helpfiles:spells:g:glyph_of_warding

glyph of warding
Class: cleric : 3 inquisitor : 3
Syntax: cast CLASS glyph of warding

By casting this spell, the priest uses his powers of generation to create a mystical glyph that will protect a small circle around the area in which he stands. The glyph will alert the caster should any creature enter the area protected by the glyph, and it will deliver a bit of a shock to the one who does. Any creature already within the protected area may leave without disturbing the glyph. If a creature was within the glyph when it was created, he or she may enter again without triggering the protective response.\n\nTypically, priests have been known to use this spell to protect areas with treasure or to help ensure privacy. Because the glyph generates energy that protects a circle, it will guard all exits in a room. However - like a circle - when it has been breached once, the energy will dissipate, and the spell will end. Additionally, thieves have a chance to search out and disable glyphs, though it does take active concentration on their part. A thief must make the search in the room preceding the room the glyph is thought to be in.\n\nA priest may concentrate on only one glyph at a time, but he does not have to remain in the room for the glyph to remain.

helpfiles/spells/g/glyph_of_warding.txt · Last modified: 2023/05/09 00:08 (external edit)