Tanarukk:
Stat adjustments: +4 strength, +2 dexterity, -2 wisdom, -2 charisma
Innate spells: none
Size: medium
Standard alignments: any evil
Classes allowed: barbarian, cleric, fighter, oracle, ranger, sorcerer, thief, warlock
Normal adventuring starting age: 11-14
Average life span: 40
Racial Traits:
Abyssal Resistance - +2 natural armor, +1 spell resistance
Intimidating - +2 to intimidation checks
Low Light Vision - +2 to sight bonus to see in the dark
Perserverance - +2 to endurance skill
Description:
Descended several generations after the union of an orc and a demon, these orcs are typically shorter and stockier than the common orc. They appear as savage as they act, with bristly hair, horns, and ridges on their head. As is common with other evil-aligned planetouched, tanarukks have the distinctive scent of brimstone around them at all times.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: You will be banned in most cities and shunned across the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.
See also: races, pk rules, orc