Dhampir:
Stat adjustments: +2 dexterity, -2 constitution, +2 charisma
Innate spells: invisibility, darkvision, gaseous form
Size: medium
Standard alignments: any non-good
Classes allowed: barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock
Normal adventuring starting age: 18-21
Average life span: 300
Racial Traits:
Negative Energy Affinity - effects of negative/positive energy reversed
Resist Level Drain - immune to negative level effects
Ghoulish Sorcery - +1 clevel for sorcerers with ghoul bloodline
Undead Resistance - +2 saving throws vs disease and mental spells
Low Light Vision - +2 to sight bonus to see in the dark
Skilled - +2 to perception and influence
Description:
Known as ghoul-blooded or half-vampires, those cursed to live as dhampirs know a miserable half-life. Born from mothers infected with vampirism in the final days of their pregnancy, or sired by freshly spawned vampire fathers, dhampirs live with remnants of the curse of vampirism in their mortal blood. Although the taint grants these rare souls eerie abilities, such as sensing in the night, so too are they cursed with a measure of their accursed parents' ravenous natures, making many just as dangerous, unpredictable and alien as vampires themselves.
Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Their hair, eye, and skin colors resemble unnerving versions of their mothers'; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.
While many dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All dhampirs have elongated incisors. While not true fangs, these teeth are sharp enough to draw blood, and many suffer a reprehensible desire to indulge in sanguinary delights, despite the fact that the act provides most no physical benefits.
Dhampirs live significantly longer than typical humans and some have lived as long as 300 or more years. Unlike other longer-lived races, however, they reach adulthood at the same rate as a normal human.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.
See also: human, vampire, undead, races, pk rules