Schools of Magic\\
Although all wizard spells are learned and memorized the same way, they\\
fall into nine differt schools of magic. A school of magic is a group of
related spells.
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Abjuration
These spells are a group of specialized protective spells. Each is used\\
to prevent or banish some magical or nonmagical effect or creature. They
are often used to provide safety in times of great danger or when attemping
some other particularly dangerous spell.
Alteration
These spells cause a change in the properties of some already existing\\
thing, creature, or condition. This is accomplished by magical energy
channeled through the wizard.
Conjuration/summoning
These spells bring something to the caster from elsewhere. Conjuration\\
normally produces matter of items from some other place. Summoning enables
the caster to compel living creatures and powers to appear in his presence
or to chanel extraplaner energies through himself.
Enchantment/charm
These spells cause a change in the quality of an item or the attitude of\\
a person or creature. Enchantments can bestow magical properties on
ordinary items, while charms can unduly influence the behavior of beings.
Greater divinations
These are more powerful than lesser divinations. These spells enable the\\
wizard to learn secrets long forgotten, to predict the future, and to
uncover things hidden or cloaked by spells
Illusions
They deal with spells to deceive the senses or minds of others. Spells\\
that cause people to see things that are not there, hear noises not made,
or remember things that never happened are all illusions.
Invocation/Evocation
These spells channel magical energy to create specific effects and \\
materials. Invocation normally relies on the intervention of some higher
agency (to whom the spell is addressed), while evocation enables the
caster to directly shape the energy.
Lesser divination
These spells are learnable by all wizards, regardless of their affiliation.\\
This school includes the most basic and vital spells of the wizard-those
he needs to practice other aspects of his craft. Lesser divinations
include read magic and detect magic.
Necromancy
This is one of the most restrictive of all spell schools. It deals with \\
dead things or the restoration of life, limbs, or vitality to living
creatures. Given the risks of the adventuring world, necromantic spells are
considered quite useful.
See also: help mage, magic school