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| Resonances allowed: | any |
| Hitdice: | d10 |
| Saving throws: | fort strong, reflex/will weak |
| Class Skills: | athletics, endurance, healing, perception |
| Class Feats: | L1: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency L2: bravery L3: armor training L4: parry L5: weapon training L11: pummel L19: armor mastery L20: weapon mastery L21: advanced training L31: second wind Also: two bonus melee feats at L1, and one feat every two class levels thereafter Also: one stratagem feat at L21, and one feat every five class levels thereafter |
A trained fighter is perhaps the most diverse class of all. Fighters hail from all walks of life, following different codes and ethics, and training a diverse array of styles and weapons. One thing they all have in common is a breadth of knowledge regarding combat, with attention to strategy and maneuvering the battle into their favor (as opposed to the raw violence of a barbarian).
While in combat, a fighter will periodically gain stratagem points up to a maximum of one plus one for every ten fighter levels. Upon using a combat maneuver these stockpiled stratagem points will be converted into a bonus to CMB for the next strike. Any unused stratagem will be lost when combat ends.
Given their exceptional command of martial skill, fighters pick up combat abilities at a far greater rate than other classes, gaining one free combat feat for every two levels in the class. In addition, they begin to accrue stratagem feats at level 21 and every five levels afterwards.