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Druids gain their powers from the natural forces of the world, and likewise tend to and support those forces whenever possible. Druids organize themselves into conclaves or Circles, dedicated to a specific aspect of nature.
Druids of the Circle of the Claw have an extremely strong tie to the animals that dwell in the wilds. They excel at utilizing that connection to better shapeshift into their various forms. They feel a natural protectiveness of forest creatures, though they understand that predator and prey are both necessary for a balanced ecosystem.
Circle of the Claw druids gain scaling on their shapeshift forms.
Nature holds a place for diseases and certain “filth”, as the civilised races would call them. Druids that concern themselves specifically with this hard but necessary truth are known as the Circle of Pestilence. They devote themselves to ensuring that diseases continue to spread and perform their invaluable function in the world.
Touch of Sickening, Pox Postules, Necrophage, Contagion, Greater Contagion, Epidemic, Plague Storm, Creeping Doom, Swarm Skin
Life is a cycle and there are druids to represent each stage, even the ones less vibrant than growth and bloom. There is death and decay, and nature has agents to enact the decomposition of one life into the nutrients for the next. This is the realm of those druids attuned to the Circle of Spores, in particular the fungi and myconids that thrive on dead plant and animal matter. In addition, they often inhale compounds and imbibe drinks brewed from their charges, claiming it brings them an expanded mindset that keeps them in tune with nature. Life and death are inseparable, you cannot have one without the other. Tolerate no attempts to betray this natural law. Those who extend their lifespan, through enchantment, necromancy, or any other means, need to be returned to the cycle.
Anathemas:
sleep, necrophage, animating spores, waves of ecstacy, myconid growth
The world is suffused with such vitality that the unrelenting knowledge that all things grow, live, die and will become the fertiliser for that circle of renewal to continue. This is how it is. This is how it was and this is how it shall always be.
Circle of Wild Growth druids gain +1 caster level and +1 spell DC when not in a city terrain type.
Fire is one of nature's way of culling unhealthy overgrowth or overpopulation. Natural fire can be used to also defend the denizens of nature from those who would exploit the wilds. Druids of the Circle of Wildfire carefully control the flames to achieve their goals while avoiding unnecesary destruction.
Burning Hands, Scorcher, Fireball, Fire Shield, Wall of Fire, Fire Snake, Incendiary Cloud, Delayed Fireball, Fiery Body
The cycle of the seasons is essential in pushing forward the cycle of life and death. Everything that grows and flourishes must eventually die, but the depths of winter allow new life to begin anew in the following seasons. The melting snows nourish the soil for the new harvest. Animals hibernate, resting and growing. Winter is a grand reset every year that brings new possibilities.
Chill Touch, Serac, Frost Orb, Ice Shield, Ice Storm, Frozen Breath, Hypothermia, Ice Body, Polar Midnight