Stat adjustments | +4 strength, -2 dexterity, +2 constitution, -2 intelligence |
Innate spells | speak with animals, ghost step, treeshape |
Size | large |
Standard resonances | Light and Twilight |
Classes allowed | barbarian, druid, fighter, ranger, sorcerer, thief |
Normal adventuring starting age | 76-105 |
Average life span | 350 |
Natural Armor | +4 natural armor |
Tracker | +2 to stealth and survival |
Low Light Vision | +2 to sight bonus to see in the dark |
Keen Senses | +2 to perception |
Voadkyn are also known as wood giants and generally resemble giant-sized wood elves with pointed elven ears and angular facial features. Their skin varies from pale to coppery, often with a tinge of green or other earthly color, while their eyes are often green, brown or hazel. Most voadkyn have brown or black hair, with coppery red being somewhat rarer. They do not grow facial hair, and it is not uncommon for some to be entirely bald. They tend towards lithe and agile frames and usually grow to be between 8-10 feet tall, with males being a little bigger than females.
Voadkyn are the wardens of the deepest, wildest portions of the world's forests. Unlike many of their kin, voadkyn are slow to anger, peaceful, and artistic, and display infinite patience in their duty. A voadkyn's role is to preserve and protect the wilderness, a role they believe that nature itself granted them, the proof of which manifests in their magical abilities tied to the natural world.
Voadkyn culture is as complex as their forest homes. Much of a tribe's time is spent tending to a forest's health: planting new trees, clearing away dead brush, and hunting abominations that pervert the natural order. Individuals may even cultivate their forest homes into elaborate demesnes, mazes, or living temples. They are an isolated race, only rarely meeting to trade with other tribes or the occasional elven settlement. While primarily good-natured, voadkyn are distrustful of outsiders and prone to great melancholy. Voadkyns have a natural disposition towards the light, though there are those among them that follow the path of twilight. Their culture abhors the use of undead and similar necrotic powers.
Small clans claim enormous tracts of wooded land but rarely build permanent homes. Members may spread out over their entire region by day only to gather and bed down, exposed to the elements, after sundown. In harsh weather, tribes cluster close together in the densest thickets with their backs turned outward.