Stat requirements: | 15 dexterity |
Resonances allowed: | any |
Hitdice: | d8 |
Saving throws: | reflex strong, fort/will weak |
Class Skills: | athletics, dungeoneering, stealth, thievery |
Class Feats: | L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, dodge L4: combat reflexes L5: danger sense L7: mobility L10: tools of the trade L11: evasion L13: use magic device L14: scramble L17: spring attack L21: defensive roll L31: master strike Also: one bonus melee feat at L21, and every five class levels thereafter |
The thief is a master of the shadows. Their attacks are based on surprise, jumping from the shadows to deal great damage upon a target. stab
target will deal a great blow of damage to an unsuspecting foe, dependent on the thief's stealth. They can also spy
on a target to assess their belongings, hopefully without being noticed.
Thieves can use nothing heavier than light armor types, as they rely on speed and stealth. Various skills and commands will either take a penalty when wearing metal armor, or will simply not work at all. A high dexterity is very important and useful to thieves.
A major part of a thief's roleplay is interaction with the thieves guilds across the realms. Hidden within cities, they provide additional services, such as fencing and unique combat supplies.
Thieves rely on learning melee feats to expand their options in combat.