Stat adjustments | +2 dexterity, +2 intelligence, -2 constitution |
Innate spells | darkness, faerie fire |
Size | medium |
Standard resonances | dark |
Classes allowed | barbarian, bard, cleric, fighter, inquisitor, mage, magus, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 101-130 |
Average life span | 550 |
Magic Resistance | +1 to spell resistance |
Drow Immunities | +2 to saves vs charm spells, sleep immunity |
Night Race | light and darkness reversed |
Keen Senses | +2 perception |
Szarkai are a rare breed of albino drow that look like pale moon elves with silver hair. They are so rare, few surface dwellers even know of their existence and many in the underdark consider them a folk tale. The drow revile them and prefers to sacrifice them to dark gods at birth. The few szarkai that survive are normally trained as spies, infiltrators or agents and sent to the surface world. Given the loathing and abuse they must endure, szarkai are irredeemably malicious, even more so than their parent race. They are raised in a drow society and are always of a dark resonance. Cold and callous, they often tend towards the extremes.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.
See also: drow