Stat adjustments | lani-ele: +4 dexterity, +2 intelligence, -2 strength, -2 constitution hon-ele: +2 strength, +4 dexterity, -2 intelligence, -2 wisdom |
Innate spells | none |
Size | medium |
Standard resonances | any |
Classes allowed | lani-ele: cleric, druid, mage, oracle, psion, thief hon-ele: barbarian, fighter, inquisitor, oracle, paladin, thief |
Normal adventuring starting age | 20 |
Average life span | 300 |
Fearless | Immune to fear |
Natural Armor | +2 natural armor |
Low Light Vision | +2 to sight bonus to see in the dark |
Keen Senses | +2 perception |
Descendants of a long-lost creator race and close cousins of the lizardfolk, Saurians are a race of reptilian-like people originating from a small but advanced civilization on the Saurian Archipelago located beyond the reach in the Danger Ocean. Unlike their less civilized cousins, saurians work together toward the greater good. Due to living in more hospitable environments, they live much longer lives. Individually, saurians have no natural disposition towards light or dark, and may follow any path.
They are, indisputably, the strongest naval power in the known world, yet Saurians avoid wars, giving preference to diplomacy and peaceful trade with other races. Their society is based on the rule of elder councils, with age being respected and revered. Due to being a distant power, they are not well known to other races; Attaya is the only island capable of mutual trade with them.
Saurians are born into either the lani-ele, the caste of artisans, magicians, psionists, or the hon-ele, the caste of workers and soldiers. Both castes are equal in the society, and elders of both rule the Saurians.