Nomad

A nomad, rather like his non-psionic counterpart, is a wanderer. He is a psion who has developed talents for moving both himself and others from one place to another. A nomad can call help from another realm, effectively summoning creatures. He may also open up a portal, allowing several people to pass through from one area to another. A nomad is essential for any group that needs to travel together, and he has the added benefit of being able to call in a little help to swell party numbers.

Discipline specific spells are as follows:

L2 : nomads step
L11: inconstant position
L21: worldly traveler

Discipline specific spells are as follows:

dimension slide
phantom steed
dismissal
trace psychoport
dimensional anchor
dimensional barrier
planar portal
astral projection
planar sending

These are optional guidelines you may follow while roleplaying your psion character. Much of it could be obvious to you from the name of the discipline. As always, you are welcome to take another path invisioned by your imagination:

Personality Traits: The nomad is often a wanderer, traveling from one area to another in pursuit of his own interests. While many non-psionic nomads are actually part of a cohesive group, psionic nomad tribes are very rare. A few do exist, and they often wander in search of a particular relic or the answer to a certain question. Nomads often seem aloof or distracted, though they may not truly be.

Roleplay Considerations: Many nomads do not settle in one place, just like their non-psionic counterparts. A nomad might be more chaotic than some other psions, picking up whenever he feels the urge. As the nomad's powers develop, minor feats of teleportation (such as moving from one corner of the room to another) would not be out of line.