Magus

Stat requirements: 14 intelligence
Resonances allowed: any
Hitdice: d8
Saving throws: fort/will strong, reflex weak
Class Skills: perception, athletics, academics, dungeoneering, spellcraft
Class Feats: L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, spell focus, arcane pool, spell combat, magus armor
L2: spellstrike
L4: spell recall
L7: medium armor proficiency
L10: fighter training
L11: improved spell recall
L13: heavy armor proficiency
L16: spell counterstrike
L19: greater spell access
L31: legendary blade
Also: one bonus arcana feat at L1 and L6 and every six class levels thereafter
one bonus hybrid feat at L5, and every six class levels thereafter

There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against.

Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. They might spend months learning a new sword-fighting style from a master warrior, while simultaneously moonlighting in the local library, poring through tomes of ancient lore. Most who take this path dabble in all sorts of lore, picking up anything that might aid them in their search for perfection.

Magi are spontaneous casters that use master command to learn new spells from magus list you can view with spells magus. They cast any of spell they learned by expending spell slot prepared with prepare command. They can see how many slots per level you have prepared with recall magus spells. They base their casting and slot bonuses on the intelligence stat.

As a hybrid class with spell casting abilities, a magus would benefit from a combination of martial and magic feats. They will need the perfect caster feat to avoid harming their allies and summoned creatures with area-affecting spells.

Magi also receive the following cantrips (type 'recall cantrip spells'): Acid Splash, Detect Magic, Daze, Dancing Lights, Ray of Frost, Resistance