Stat adjustments | +2 dexterity, -2 strength, +2 charisma |
Innate spells | alter self, dancing lights |
Size | medium |
Standard resonances | Dark and Twilight |
Classes allowed | bard, cleric, druid, fighter, mage, magus, oracle, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 15-100 |
Average life span | 200 |
Kitsune Magic | +1 DC to enchantment spells |
Low Light Vision | +2 to sight bonus to see in the dark |
Skilled | +2 academics and thievery |
Kitsune are vulpine shapeshifters known for their love of both trickery and art.
Kitsune possess two forms: that of an attractive humanoid of slender build with salient eyes, and their true form of an anthropomorphic fox. In their shifted forms, kitsune tend toward quickness and lithe beauty. In their true forms, they are covered with a downy coat of auburn fur, although more exotic coloration is possible, including silver, black, white, or fennec. No matter which form they take, however, their eyes never change.
They make wonderful bards, outstanding thieves, adept rangers and druids, and surprisingly competent oracles, though their innately magical nature draws them towards occupations that allow them to manipulate the weave with their own special brand of whimsy. Kitsune are inherently adept with magic, and this has lead to them boasting that they are the chosen of Kismet, but when pressed it will soon become apparent that they are more familiar with sorcerous means rather than the study of a mage; they are flighty by nature and this means that their attention spans can deviate from the absolute concentration desired for such things as magecraft. If a kitsune is devoted to a project however, they will inevitably become the foremost in their field; their longevity allows them to learn and adapt to situations with greater ease than many of the other longer lived races.
Avid tricksters, it is of course not uncommon for a kitsune to find themselves so embroiled in their machinations that before they know it, they've pacted themselves to an outsider entity, from which their very nature precludes them from going back on their word. In such cases, the kitsune will seek to exploit their pacted bond, almost as much as their patrons seek from them, and in these cases, dangerous though it is, some kitsune have either vanished from the prime or have been seen to wield great and ancient power.
Kitsune are not fey themselves, but fey adjacent. Born on the prime, yet with the magic of the fey, their mystery is attributed to their homeland within the Wildlands, where conflicting tales suggest that they are either exiled fey, whimsical nature spirits given form, evil beasts akin to lycanthropes, or beings created from the dreams of the senzokuan themselves. Whatever the truth, there is no denying that the kitsune will admit to all of these things as the mood strikes them, and there will be no conclusive answer until the gods or the fey courts care to speak on it.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: You start with your NOPK-flag turned off, and if revealed as a kitsune other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.