Stat requirements: | 14 wisdom |
Resonances allowed: | Inquisitors must be of the same resonance as the deity they serve |
Hitdice: | d8 |
Saving throws: | fort/will strong, reflex weak |
Class Skills: | perception, survival, athletics, academics, influence |
Class Feats: | L1: simple weapon proficiency, exotic weapon proficiency, light armor proficiency, medium armor proficiency, spell focus, shield proficiency, judgement, monster lore L2:track L3: solo tactics, teamwork feat L5: bane L8: second judgment L11: stalwart, teamwork feat L14: exploit weakness L16: third judgement L17: slayer L21: true judgement, teamwork feat L31: chains of justice, teamwork feat Also: one bonus hybrid feat at L21, and every five class levels thereafter |
Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Inquisitors must be of the same resonance as the deity they serve, though they often find themselves testing the boundaries of that connection.
Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.
Inquisitors are spontaneous casters that use master
command to learn new spells from inquisitor list you can view with spells inquisitor
. They cast
any of spell they learned by expending spell slot prepared with prepare
command. They can see how many slots per level you have prepared with recall inquisitor spells
. They base their casting and slot bonuses on the wisdom stat.
As a hybrid class with spell casting abilities, inquisitors would benefit from a combination of martial and magic feats. They will need the perfect caster feat to avoid harming their allies and summoned creatures with area-affecting spells.