Inquisitor

Stat requirements: 14 wisdom
Resonances allowed: Inquisitors must be of the same resonance as the deity they serve
Hitdice: d8
Saving throws: fort/will strong, reflex weak
Class Skills: perception, survival, athletics, academics, influence
Class Feats: L1: simple weapon proficiency, exotic weapon proficiency, light armor proficiency, medium armor proficiency, spell focus, shield proficiency, judgement, monster lore
L2:track
L3: solo tactics, teamwork feat
L5: bane
L8: second judgment
L11: stalwart, teamwork feat
L14: exploit weakness
L16: third judgement
L17: slayer
L21: true judgement, teamwork feat
L31: chains of justice, teamwork feat
Also: one bonus hybrid feat at L21, and every five class levels thereafter

Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Inquisitors must be of the same resonance as the deity they serve, though they often find themselves testing the boundaries of that connection.

Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.

Inquisitors are spontaneous casters that use master command to learn new spells from inquisitor list you can view with spells inquisitor. They cast any of spell they learned by expending spell slot prepared with prepare command. They can see how many slots per level you have prepared with recall inquisitor spells. They base their casting and slot bonuses on the wisdom stat.

As a hybrid class with spell casting abilities, inquisitors would benefit from a combination of martial and magic feats. They will need the perfect caster feat to avoid harming their allies and summoned creatures with area-affecting spells.