Satyr:


Stat adjustments: +2 constitution, +2 charisma, -2 wisdom

Innate spells: dancing lights x1, faerie fire x1

Size: medium


Standard alignments: any chaotic

Genders allowed: male, female

Classes allowed: bard, cleric, druid, inquisitor, oracle, ranger, sorcerer, thief, warlock

Normal adventuring starting age: 50

Average life span: 500


Racial Traits:

Fey Sorcery - +1 clevel for sorcerers with fey bloodline

Tough Hide - +2 natural armor

Low Light Vision - +2 to sight bonus to see in the dark

Magical - +2 influence


Description:


The satyr's lower body is like that of a goat, with hooves and a tail, and they grow a pair of long horns on their head. Males often grow well-groomed beards. Originating from the Feywild, satyrs are creatures of chaotic mischief. They tend to fill their lives with hedonistic pursuits, and they live in small clans or among other races. They prefer natural environments, seeing the world and everything within it, including other people, as a toy to enjoy. They love endless parties, cheerful company and open sky above them. They are friends to elves and gnomes. Satyrs tend to avoid fell races in general. Female satyrs are called fauns and have deer legs instead of goat legs.


Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.


See also: races, pk rules