Schools of Magic\\ 


Although all wizard spells are learned and memorized the same way, they\\ 

fall into nine differt schools of magic. A school of magic is a group of

related spells.


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Abjuration

These spells are a group of specialized protective spells. Each is used\\ 

to prevent or banish some magical or nonmagical effect or creature. They

are often used to provide safety in times of great danger or when attemping

some other particularly dangerous spell.


Alteration

These spells cause a change in the properties of some already existing\\ 

thing, creature, or condition. This is accomplished by magical energy

channeled through the wizard.


Conjuration/summoning

These spells bring something to the caster from elsewhere. Conjuration\\ 

normally produces matter of items from some other place. Summoning enables

the caster to compel living creatures and powers to appear in his presence

or to chanel extraplaner energies through himself.


Enchantment/charm

These spells cause a change in the quality of an item or the attitude of\\ 

a person or creature. Enchantments can bestow magical properties on

ordinary items, while charms can unduly influence the behavior of beings.


Greater divinations

These are more powerful than lesser divinations. These spells enable the\\ 

wizard to learn secrets long forgotten, to predict the future, and to

uncover things hidden or cloaked by spells


Illusions

They deal with spells to deceive the senses or minds of others. Spells\\ 

that cause people to see things that are not there, hear noises not made,

or remember things that never happened are all illusions.


Invocation/Evocation

These spells channel magical energy to create specific effects and \\ 

materials. Invocation normally relies on the intervention of some higher

agency (to whom the spell is addressed), while evocation enables the

caster to directly shape the energy.


Lesser divination

These spells are learnable by all wizards, regardless of their affiliation.\\ 

This school includes the most basic and vital spells of the wizard-those

he needs to practice other aspects of his craft. Lesser divinations

include read magic and detect magic.


Necromancy

This is one of the most restrictive of all spell schools. It deals with \\ 

dead things or the restoration of life, limbs, or vitality to living

creatures. Given the risks of the adventuring world, necromantic spells are

considered quite useful.


See also: help mage, magic school