Ranger:
Stat requirements: 12 dexterity, 12 wisdom
Alignments allowed: any
Hitdice: d10
Saving throws: fort/reflex strong, will weak
Class Skills: athletics, endurance, stealth, survival
Class Feats:
L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, shield proficiency, track, favored enemy
L3: rangers endurance, favored terrain
L4: animal companion
L7: hunters bond
L9: evasion
L10: quarry
L11: second favored enemy
L13: second favored terrain
L17: third favored enemy
L18: improved quarry
L19: third favored terrain
L21: seen it before
L31: wild hunter
Also: one bonus melee feat at L21, and every five class levels thereafter
In addition to that, rangers use different pre-set combat styles they can choose with <combatstyle> command.
Dual wield combat style:
L1 : ambidexterity
L5 : whirl
L9 : two weapon fighting
L13: improved two weapon fighting
L17: unassailable parry
Archery combat style:
L1 : point blank shot
L5 : manyshot
L9 : deadeye
L13: preciseshot
L17: shot on the run
Twohanded combat style:
L1 : sweepingblow
L5 : blade block
L9 : impale
L13: light weapon
L17: strength of arm
Duelist combat style
L1 : opportunity strikes
L5 : swipe
L9 : positioning
L13: opportunistic parry
L17: true strikes
The ranger is a hunter and woodsman who lives by not only his sword or bow, but also his wits. Rangers, like nature itself, can be of any alignment. Their role and outlook changes depending upon their alignment, but they all have a few things in common. They are more comfortable in the wilderness than the city, and they have a strong affinity for nature that defines them. Their spells are drawn from being one with nature itself, and as such must protect and honor the wilderness. The one view all rangers have in common is that nature itself abhors the creation and existence of undead in any form. Undead are a direct threat to the natural world, and to the essence from which the ranger draws their power, and must be destroyed.
Rangers have the basic combat skills of a warrior, as well as several other abilities to aid their survival. They gain lesser divine spells based on their wisdom score. They <prepare> spells from the ranger spell list, which can be viewed with the <spells ranger (by level)> command. They <cast> the spell by expending a prepared spell from memory. To see which spells you have prepared, use <recall ranger spells>. To remove a spell from the list, use the <forget> command.
During their travels, rangers also connect with an animal companion that travel with them and aid them in combat. The animal companion is gained at level 4 and grows in power with the ranger.
Rangers can cast in any armor they can wear, but not while wielding anything.
Rangers can begin casting spells at level 6.
See also: ranged weapons, ranger roleplay, feats, stats, skills, spells, cast, prepare, buff, combatstyle, prestige classes, new caster, favored types