Paladin:


Stat requirements: 12 strength, 12 charisma

Alignments allowed: any non-chaotic

Hitdice: d10

Saving throws: fort strong, reflex/will weak

Class Skills: academics, athletics, endurance, influence

Class Feats:

L1: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, parry, smite

L2: layonhands

L3: divine health, aura of courage

L4: channel

L5: divinebond (choose between weapon bond OR armor bond OR bonded steed)

L6: indomitable

L7: divine grace

L8: aura of resolve

L11: aura of fury

L13: dedication

L17: aura of justification

L20: champion

L21: divinebond (choose between weapon bond OR armor bond OR bonded steed)

L31: searing smite

Also: one bonus melee feat at L21, and every five class levels thereafter


Paladins are the protectors of their chosen patron in the realm of Sundering Shadows. They are holy (or unholy) warriors selected by their faith to battle their enemies and uphold their charge. A paladin's purpose varies according to their patron's charge, but protection and order are almost always part of their oaths.


A paladin serves someone or some cause. They serve a lord or nobility, or the order of knighthood, or a higher power directly, like a deity. Only faiths with a lawful clergy require a degree of order to induct a paladin.


Paladins are granted a subset of divine utility spells based on their charisma score. You can see their spell list with <spells paladin>. Paladins <prepare> spells from this list and commit it to memory. You can see a list of spells in your memory with <recall paladin spells>. When they <cast> a spell, they expend that spell from their memory. They can remove undesired prepared spell with the <forget> command.


Paladins can cast their spells in any armor, but they cannot wield anything while doing so.


Paladins rely on melee combat and don't make good casters. Their combat powers come from the martial feat tree.


In addition to spell casting, Paladins also draw from a Grace pool, which is used to fuel their combat feats and enhancements.


See also: feats, stats, skills, spells, cast, prepare, buff, deities, prestige classes, grace, new caster