Mage (Wizard):


Stat requirements: 16 intelligence

Alignments allowed: any

Hitdice: d6

Saving throws: will strong, fort/reflex weak

Class Skills: academics, dungeoneering, healing, spellcraft

Class Feats:

L1 : simple weapon proficiency, spell focus, magic school, scribe, arcane bond

L31: deep magic

Also: one bonus spellcraft feat at L1, and every five class levels thereafter


Mages are people who have devoted their lives to learning magic for the same reasons that motivate most people on a day-to-day basis: material gain, power, or merely the pure “fun” of the use of magic. Mages are highly protective of the “art” and guard their knowledge jealously. They spend years studying and will expect apprentices to do the same. They will also be very careful to insure that magic doesn't fall into the “wrong” hands.


Mages are a pure caster class. They are quite complicated and are hard to master.


The spell book is the main instrument a mage uses. A mage can <transcribe> scrolls into their spell book, and then <prepare> that spell to commit it into their memory. A mage can view already prepared spells with the <recall mage spells> command. When a mage uses <cast>, she expends the prepared spell. A mage can <forget> an already prepared spell to free a spell slot for another spell. Various abilities you learn, like scribe and enchant, can expand the amount of spells available for you to cast. They base their casting and slot bonuses on their intelligence stat.


A spell book offers an additional interface to your spells. Refer to <help spell book> when you hold one.


Mages are able to learn spells through <master> once in a while. Such spells are automatically added to their spell book.


Mages must not wear any armor or wield any weapons while casting, but they can learn to cast in light armor.


Mages can select a school of dedication. Refer to <help magic school> for details.


Mages recieve the following cantrips (type 'recall cantrip spells'):

Acid Splash, Daze, Detect Magic, Dancing Lights, Disrupt Undead, Ray of Frost, Resistance


See also: prepare, feats, stats, skills, spells, cast, buff, magic school, master, prestige classes, archmage, new caster, arcane bond


If you have a spell book, you may also see <help book>.