Bard:


Stat requirements: 14 charisma

Alignments allowed: any non-lawful

Hitdice: d8

Saving throws: reflex/will strong, fort weak

Class Skills: academics, thievery, influence, spellcraft, athletics

Class Feats:

L1: simple weapon proficiency, martial weapon proficiency, light armor proficiency, shield proficiency, spell focus, inspire, inspire courage, dodge, countersong

L3: inspire competence

L5: indomitable

L7: force of personality

L8: dirge of doom

L9: inspire greatness

L10: tools of the trade

L12: soothing song

L13: use magic device

L14: frightening tune

L15: inspire heroics

L21: jack of all trades, deadly song

L31: unman

Also: one bonus hybrid feat at L21, and every five class levels thereafter


Bards are great entertainers and tend to be enjoyable adventuring companions. They are lore-keepers and bringers of news from faraway lands. Some are well-respected, acting as the voice of nobles to their people and to other cities, and are known for maintaining a degree of neutrality in most matters. They get by on their wit and charm, and some are known as roguish troublemakers.


They are flexible and dabble in many areas of combat, rather than being a master of one. They have a rogue's basic combat ability, as well as six levels of arcane spells. Their casting abilities are based upon their charisma score. They can also create and recite <lore>.


Bards are spontaneous casters that prepare spell levels in place of individual spells. They use the <master> command to learn new spells from the bard spell list. See <spells bard (by level)>. They can <cast> a spell they have mastered by expending a spell slot, which they can prepare with the <prepare> command. To see how many slots you can prepare, use <recall bard spells>.


Bards also get the following cantrip spells (type 'recall cantrip spells'):

Daze, Detect Magic, Dancing Lights, Mending, Flare, Resistance


See also: feats, stats, skills, spells, cast, buff, prepare, story, song, lore, prestige classes, new caster, recall, master, make